/usr/share/freedroidrpg/dialogs/c-net-nethack_sub.lua is in freedroidrpg-data 0.16.1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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-- This file is part of Freedroid
--
-- Freedroid is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- Freedroid is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with Freedroid; see the file COPYING. If not, write to the
-- Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
-- MA 02111-1307 USA
----------------------------------------------------------------------
local Npc = FDrpg.get_npc()
local Tux = FDrpg.get_tux()
return {
{
id = "c-net-nethack_sub.everytime",
code = function()
if ((n_hp == nil) or (n_hp < 1)) then
next("c-net-nethack_sub.node0")
else
next("c-net-nethack_sub.node80")
end
end,
},
{
-- start a new nethack game
id = "c-net-nethack_sub.node0",
text = _"nethack",
echo_text = false,
code = function()
hide("c-net-nethack_sub.node0")
-- Start at level 1, amulet at level 7, win with amulet at level 1
n_yendor = "no"
n_level = 0 --level you are on
n_yendorlevel = 7+math.random(6) --level where you get the Amulet of Yendor!
if (won_nethack) then n_yendorlevel = n_yendorlevel*2 end
n_hp = 0 --your hitpoints
n_ac = 0 --your attack/armor
n_tricks = 0 --your tricks
n_emhp = 0 --enemy hitpoints
n_emac = 0 --enemy attack/armor
n_emname = ""--enemy name
n_emtype = 0 --enemy type 0-nothing, 1-easy, 2-medium, 3-hard
n_emiq = 100 --females need more health than this to use 'feminine wiles'
n_role = "" --your job
n_race = "" --your race
n_sex = "" --your sex
n_alignment = "" --your alignment
n_god = "" --your goddess
n_emgod = "" --your enemy god
Npc:says(_"Shall I pick a character's race, role, gender and alignment for you? [b][y/n][/b]", "NO_WAIT")
cli_says("> ", "NO_WAIT")
n_randomchoice = "no"
selection = 0
show("c-net-nethack_sub.node1", "c-net-nethack_sub.node2")
show("c-net-nethack_sub.node99") --Exit game option
end,
},
{
id = "c-net-nethack_sub.node1",
text = _"yes",
code = function()
n_randomchoice = "yes" --Pick nethack race, role, gender, alignment randomly
hide("c-net-nethack_sub.node1", "c-net-nethack_sub.node2")
next("c-net-nethack_sub.node8")
end,
},
{
id = "c-net-nethack_sub.node2",
text = _"no",
code = function()
hide("c-net-nethack_sub.node1", "c-net-nethack_sub.node2")
n_randomchoice = "no"
Npc:says(_"Choose your job.", "NO_WAIT")
cli_says("> ", "NO_WAIT")
show("c-net-nethack_sub.node3", "c-net-nethack_sub.node4", "c-net-nethack_sub.node5", "c-net-nethack_sub.node6", "c-net-nethack_sub.node7")
end,
},
{
id = "c-net-nethack_sub.node3",
text = _"Archaeologist",
code = function()
selection = 1
next("c-net-nethack_sub.node8")
end,
},
{
id = "c-net-nethack_sub.node4",
text = _"Rogue",
code = function()
selection = 2
next("c-net-nethack_sub.node8")
end,
},
{
id = "c-net-nethack_sub.node5",
text = _"Ranger",
code = function()
selection = 3
next("c-net-nethack_sub.node8")
end,
},
{
id = "c-net-nethack_sub.node6",
text = _"Tourist",
code = function()
selection = 4
next("c-net-nethack_sub.node8")
end,
},
{
id = "c-net-nethack_sub.node7",
text = _"Wizard",
code = function()
selection = 5
next("c-net-nethack_sub.node8")
end,
},
{
--hidden
id = "c-net-nethack_sub.node8",
text = "JOB ASSIGNMENT - BUG NODE 8 c-net sub nethack",
echo_text = false,
code = function()
hide("c-net-nethack_sub.node3", "c-net-nethack_sub.node4", "c-net-nethack_sub.node5", "c-net-nethack_sub.node6", "c-net-nethack_sub.node7")
if (selection == 0) then
selection = math.random(5)
end
--actual assignment --
if (selection == 1) then
n_role = _"Archaeologist"
n_hp = 0
n_tricks = 2
elseif (selection == 2) then
n_role = _"Rogue"
n_hp = 10
n_tricks = 2
elseif (selection == 3) then
n_role = _"Ranger"
n_hp = 20
n_tricks = 0
elseif (selection == 4) then
n_role = _"Tourist"
n_hp = -10
n_tricks = 0
elseif (selection == 5) then
n_role = _"Wizard"
n_hp = -20
n_tricks = 5
end
selection = 0
if (n_randomchoice == "no") then
Npc:says(_"Choose your race.", "NO_WAIT")
cli_says("> ", "NO_WAIT")
show("c-net-nethack_sub.node9", "c-net-nethack_sub.node10", "c-net-nethack_sub.node11", "c-net-nethack_sub.node12")
else
next("c-net-nethack_sub.node13")
end
end,
},
{
id = "c-net-nethack_sub.node9",
text = _"human",
code = function()
selection = 1
next("c-net-nethack_sub.node13")
end,
},
{
id = "c-net-nethack_sub.node10",
text = _"elf",
code = function()
selection = 2
next("c-net-nethack_sub.node13")
end,
},
{
id = "c-net-nethack_sub.node11",
text = _"gnome",
code = function()
selection = 3
next("c-net-nethack_sub.node13")
end,
},
{
id = "c-net-nethack_sub.node12",
text = _"orc",
code = function()
selection = 4
next("c-net-nethack_sub.node13")
end,
},
{
--hidden
id = "c-net-nethack_sub.node13",
code = function()
hide("c-net-nethack_sub.node9", "c-net-nethack_sub.node10", "c-net-nethack_sub.node11", "c-net-nethack_sub.node12")
if (selection == 0) then
selection = math.random(4)
end
--actual assingment --
if (selection == 1) then
n_race = _"human"
n_hp = n_hp + 100
n_ac = 2
n_tricks = n_tricks + 1
elseif (selection == 2) then
n_race = _"elf"
n_hp = n_hp + 90
n_ac = 1
n_tricks = n_tricks + 4
elseif (selection == 3) then
n_race = _"gnome"
n_hp = n_hp + 110
a_ac = 2
n_tricks = n_tricks + 2
elseif (selection == 4) then
n_race = _"orc"
n_hp = n_hp + 120
n_ac = 4
n_tricks = n_tricks - 1
end
selection = 0
if (n_randomchoice == "no") then
Npc:says(_"Choose your gender.", "NO_WAIT")
cli_says("> ", "NO_WAIT")
show("c-net-nethack_sub.node14", "c-net-nethack_sub.node15")
else
next("c-net-nethack_sub.node16")
end
end,
},
{
id = "c-net-nethack_sub.node14",
text = _"male",
code = function()
selection = 1
next("c-net-nethack_sub.node16")
end,
},
{
id = "c-net-nethack_sub.node15",
text = _"female",
code = function()
selection = 2
next("c-net-nethack_sub.node16")
end,
},
{
--hidden
id = "c-net-nethack_sub.node16",
code = function()
hide("c-net-nethack_sub.node14", "c-net-nethack_sub.node15")
if (selection == 0) then
selection = math.random(2)
end
if (selection == 1) then
n_sex = _"male"
n_hp = n_hp + 10
else
n_sex = _"female"
end
next("c-net-nethack_sub.node20")
end,
},
{
--hidden
id = "c-net-nethack_sub.node20",
code = function()
-- Goddess/Gods don't give you a choice
local random_var = math.random(3)
if (random_var == 1) then n_alignment = _"a good"
elseif (random_var == 2) then n_alignment = _"a chaotic"
elseif (random_var == 3) then n_alignment = _"an evil"
end
random_var = math.random(3)
if (random_var == 1) then
n_god = "Inara"
n_tricks = n_tricks - 1
elseif (random_var == 2) then
n_god = "Freyja"
n_hp = n_hp + 10
elseif (random_var == 3) then
n_god = "Shakti"
n_ac = n_ac + 1
end
random_var = math.random(3)
if (random_var == 1) then
n_emgod = "Loki"
n_tricks = n_tricks - 1
elseif (random_var == 2) then
n_emgod = "Sutekh"
n_hp = n_hp - 10
elseif (random_var == 3) then
n_emgod = "Imkhullu"
n_ac = n_ac - 1
end
if (n_ac<1) then n_ac = 0 end
if (n_tricks<1) then n_tricks = 1 end
--; TRANSLATORS: you are $alignment, $sex, $race, $role
Npc:says(_"Hello, welcome to Nethack! You are %s %s %s %s.", n_alignment, n_sex, n_race, n_role, "NO_WAIT")
--; TRANSLATORS: boths %s represent a name of a god
Npc:says(_"Your goddess, [b]%s[/b] desires the Amulet of Yendor, which the evil god [b]%s[/b] has hidden at the bottom of this dungeon.", n_god, n_emgod, "NO_WAIT")
Npc:says(_"Return with the [b]Amulet of Yendor[/b], and you shall be rewarded!", "NO_WAIT")
Npc:says(_"You are all alone on the surface. There is a stairway down.", "NO_WAIT")
show("c-net-nethack_sub.node63")
cli_says("> ", "NO_WAIT")
end,
},
{
-- Description + Random Encounter
id = "c-net-nethack_sub.node30",
code = function()
if (n_level < 0) then n_level = 0 end
hide("c-net-nethack_sub.node62", "c-net-nethack_sub.node63", "c-net-nethack_sub.node30")
if (n_level == n_yendorlevel) then -- At Yendor level
if (n_yendor == "no") then -- get yendor
Npc:says(_"The door closes behind you.", "NO_WAIT")
Npc:says(_"You find the [b]Amulet of Yendor[/b], and take it and suddenly feel a compulsion to go down, into the depths.", "NO_WAIT")
Npc:says(_"%s awaits you at the surface", n_god, "NO_WAIT")
n_yendor = "yes"
Npc:says(_"There is only an exit into the depths.", "NO_WAIT")
next("c-net-nethack_sub.node63")
else
Npc:says_random(_"You find nothing new here.",
_"You find a Fake Amulet of Yendor.",
_"You find emptiness.",
_"You find an empty room.", "NO_WAIT")
next("c-net-nethack_sub.node61")
end
elseif (n_level == 0) then -- At surface
if (n_yendor == "no") then
if(n_hp<70) then
n_hp = 70
Npc:says_random(_"You drink from the spring at the entrance to the cave.",
_"You make a quick trip to the hospital.", "NO_WAIT")
end
--; TRANSLATORS: %s = a god
Npc:says_random(string.format(_"%s looks at you with impatience and points you back to the entrance of the dungeon.", n_god),
--; TRANSLATORS: %s = a god
string.format(_"You find your goddess, %s, at lunch. She points back the way you came.", n_god),
--; TRANSLATORS: %s = a god
string.format(_"You come up and nearly catch %s bathing. You quickly head back the way you came.", n_god), "NO_WAIT")
hide("c-net-nethack_sub.node62")
next("c-net-nethack_sub.node63")
else -- have Amulet of Yendor -- WIN!
--; TRANSLATORS: %s = a god
Npc:says(_"You present the [b]Amulet of Yendor[/b] to [b]%s[/b] and you are rewarded with everlasting life.", n_god, "NO_WAIT")
Npc:says(_"You win!", "NO_WAIT")
--; TRANSLATORS: you ascended a $alignment, $sex, $race, $role in nethack
display_console_message(_"You ascended a %s %s %s %s in Nethack!", n_alignment, n_sex, n_race, n_role)
if (not won_nethack) then
won_nethack = true
Tux:improve_program("Hacking")
display_big_message(_"By ascending in Nethack, you have improved your Hacking ability!")
end
next("c-net-nethack_sub.node70")
end
else
--; TRANSLATORS: %s = n_level
Npc:says(_"You are on level [b]%s[/b]:", n_level, "NO_WAIT")
--Describe the level
Npc:says_random(_"You find yourself in a series of passages all alike.",
_"You find yourself in an underground office building.",
_"You find yourself in a labyrinth, with 1980's music playing mysteriously.",
_"You find yourself inside a Cretaceous limestone cave.",
_"You find yourself in an abandoned coal mine.",
_"You find yourself in a flooded room.",
_"You find yourself in a room filled with huge, transparent, hexagonal dipyramidal crystals.",
_"You find yourself in a passage filled with bones from the ancient past.",
_"You find yourself in a room filled with fresh bones.",
_"You find yourself in a room filled with rotting corpses.",
_"You find yourself in a goblin village.",
_"You find yourself in an abandoned gold mine.",
_"You find yourself. You are in a yoga room.",
_"You lose yourself in a misty passageway.",
_"You find yourself in a room filled with blinking lights.",
_"You find yourself in a lava tube.",
_"You find yourself lost in darkness.", "NO_WAIT")
--Random happenings:
local random_var = math.random(5)+n_level
-- Correct for superpowering:
if (n_hp > 100) then
level_correction = math.floor((n_hp - 100)/10 + (n_ac - 7))
if (level_correction - random_var > 0) then
random_var = random_var + math.random(level_correction - random_var)
end
end
if (random_var > 18) then
n_emtype = 6 -- even more difficult enemy
--get_random(...) returns a random argument
n_emname = get_random(_"angry woodchuck", _"platypus", _"duck", _"puffin", _"superintelligent slime mold", _"internet oracle")
n_emac = 10 + math.random(3)
n_emhp = 200 + math.random(20)
n_emiq = 200 + math.random(20)
elseif (random_var > 14) then
n_emtype = 5 -- extreamly difficult enemy
n_emname = get_random(_"dragon", _"dwarf", _"basilisk", _"penguin", _"grue")
n_emac = 7 + math.random(3)
n_emhp = 150 + math.random(20)
n_emiq = 120 + math.random(20)
elseif (random_var > 11) then
n_emtype = 4 -- very difficult enemy
n_emname = get_random(_"balrog", _"daemon", _"demagogue", _"ex-girlfriend", _"jabberwock", _"ringwrath")
n_emac = 5 + math.random(3)
n_emhp = 130 + math.random(20)
n_emiq = 70 + math.random(20)
elseif (random_var > 9) then
n_emtype = 4 -- difficult enemy
n_emname = get_random(_"clippy", _"ghoul", _"ninja", _"sober pirate", _"cockatrice", _"chickatrice", _"mind flayer", _"marilith", _"vrock", _"nalfeshnee")
n_emac = 3 + math.random(3)
n_emhp = 120 + math.random(20)
n_emiq = 70 + math.random(20)
elseif (random_var > 7) then
n_emtype = 3 -- intermediate enemy
n_emname = get_random(_"politician", _"gremlin", _"incubus", _"succubus", _"awkward turtle", _"minotaur", _"goblin", _"shade", _"drunk pirate")
n_emac = 1 + math.random(3)
n_emhp = 90 + math.random(20)
n_emiq = 50 + math.random(20)
elseif (random_var > 5) then -- no enemy (free parking)!
n_emname = get_random(_"darkness", _"nothing", _"air", _"steam", _"shadow", _"chair", _"pet rock", _"bag of bones", _"inanimate carbon rod", _"mirage", _"hyperintelligent shade of blue")
n_emtype = 0 -- not an enemy
elseif (random_var > 3) then
n_emtype = 2 -- easy enemy
n_emname = get_random(_"woodchuck", _"MS employee", _"rooster", _"gnome", _"lawyer", _"wraith")
n_emac = math.random(3)
n_emhp = 51 + math.random(20)
n_emiq = 51 + math.random(20)
else
n_emtype = 1 -- very easy enemy
n_emname = get_random(_"bureaucrat", _"snail", _"banana slug")
n_emac = math.random(2)
n_emhp = 1 + math.random(20)
n_emiq = 1 + math.random(20)
end
--; TRANSLATORS: %s = enemy name
Npc:says_random(string.format(_"A wild [b]%s[/b] appears!", n_emname),
--; TRANSLATORS: %s = enemy name
string.format(_"You notice a [b]%s[/b] in front of you.", n_emname),
--; TRANSLATORS: %s = enemy name
string.format(_"You turn around and see a [b]%s[/b] right behind you!", n_emname),
--; TRANSLATORS: %s = enemy name
string.format(_"A [b]%s[/b] jumps out in front of you!", n_emname),
--; TRANSLATORS: %s = enemy name
string.format(_"You sneek up upon a [b]%s[/b].", n_emname), "NO_WAIT")
Npc:says(_"Your stats are: [b]%s[/b] attack/armor, [b]%s[/b] tricks, and [b]%s[/b] health.", n_ac, n_tricks, n_hp, "NO_WAIT")
show("c-net-nethack_sub.node50", "c-net-nethack_sub.node51", "c-net-nethack_sub.node53", "c-net-nethack_sub.node54")
if ( (n_tricks>0) or (n_sex == _"female") ) then show("c-net-nethack_sub.node52") end
cli_says("> ", "NO_WAIT")
end
end,
},
{
id = "c-net-nethack_sub.node50",
text = _"Attack",
code = function()
if (n_emtype == 0) then --inanimate object
Npc:says_random(string.format(_"You attack the inanimate %s.", n_emname),
_"You go to attack, but then think better.",
string.format(_"You charge the %s and strike a mighty blow...", n_emname),
_"You are puzzled as to what you plan to attack.",
string.format(_"You throw a fireball at the %s. It is super effective!", n_emname),
string.format(_"You attack the %s.", n_emname), "NO_WAIT")
next("c-net-nethack_sub.node61")
else
local damage = math.random((n_ac+1)*10)
if (damage > n_emac) then --check if you hit
--; TRANSLATORS %s1 = enemy name, %s2 = digit
Npc:says_random(string.format(_"Your fireball hits the %s causing %s damage.", n_emname, damage),
--; TRANSLATORS %s1 = enemy name, %s2 = digit
string.format(_"A bolt from your crossbow hits the %s causing %s damage.", n_emname, damage),
--; TRANSLATORS %s2 = digit
string.format(_"Your credit card causes a massive papercut of %s damage.", damage),
--; TRANSLATORS %s1 = enemy name, %s2 = digit
string.format(_"You freeze the middle of the %s causing %s damage.", n_emname, damage),
--; TRANSLATORS %s1 = enemy name, %s2 = digit
string.format(_"Your fist of wrath smites the %s causing internal bleeding and %s damage.", n_emname, damage),
--; TRANSLATORS %s1 = enemy name, %s2 = digit
string.format(_"You throw your bola at the %s, causing it to trip and take %s damage.", n_emname, damage), "NO_WAIT")
n_emhp = n_emhp - damage + n_emac
else -- no hit
--; TRANSLATORS: %s = enemy name
Npc:says_random(string.format(_"Your arrow misses the %s.", n_emname),
--; TRANSLATORS: %s = enemy name
string.format(_"Blow after blow is rained down upon the %s but they all miss.", n_emname),
--; TRANSLATORS: %s = enemy name
string.format(_"Your sword glances off the magical aura of the %s.", n_emname),
--; TRANSLATORS: %s = enemy name
string.format(_"Your really awesome attack took too long to power up, and the %s moved.", n_emname), "NO_WAIT")
end
next("c-net-nethack_sub.node60")
end
end,
},
{
id = "c-net-nethack_sub.node51",
text = _"Run",
code = function()
hide("c-net-nethack_sub.node50", "c-net-nethack_sub.node51", "c-net-nethack_sub.node52", "c-net-nethack_sub.node53", "c-net-nethack_sub.node54")
local random_var = math.random(3)
if (random_var > 2) then
Npc:says_random(_"You escape!",
_"You run away!",
_"You chicken out!", "NO_WAIT")
next("c-net-nethack_sub.node62")
n_level=n_level-1
elseif (random_var > 1) then
Npc:says_random(_"You escape!",
_"You run away!",
_"You chicken out!", "NO_WAIT")
next("c-net-nethack_sub.node63")
else
--; TRANSLATORS: %s = enemy name
Npc:says_random(string.format(_"The %s throws a bola at you, tripping you and stopping your escape", n_emname),
_"You stand there like a deer in the headlights.",
--; TRANSLATORS: %s = enemy name
string.format(_"You try to go, but the %s grabs you.", n_emname),
--; TRANSLATORS: %s = enemy god name
string.format(_"%s strikes you with fear, and you cannot move.", n_emgod),
--; TRANSLATORS: %s = enemy name
string.format(_"The %s tackles you and pins you to the floor.", n_emname),
_"You go to run, but you trip over your shoelace.", "NO_WAIT")
next("c-net-nethack_sub.node60")
end
end,
},
{
id = "c-net-nethack_sub.node52",
text = _"Trick",
code = function()
if (n_tricks>0) then
n_tricks = n_tricks - 1
if (math.random(3)>1) then
--; TRANSLATORS: %s = enemy name
Npc:says_random(string.format(_"You toss a rock. The sound distracts the %s", n_emname),
_"You toss a smoke-bomb and escape.",
--; TRANSLATORS: %s = enemy name
string.format(_"You stumble over a rock, creating a chain of reactions, ending in the tunnel collapsing on the %s.", n_emname),
_"You stab yourself with a fake dagger and pretend to be dead.",
--; TRANSLATORS: %s = enemy name
string.format(_"You walk like a duck, quack like a duck and swim like a duck. The %s figures you must be a duck.", n_emname),
_"You pretend to be a mime.",
_"You pull a rabbit from your top hat.", "NO_WAIT")
next("c-net-nethack_sub.node61")
else
--; TRANSLATORS: %s = enemy name
Npc:says_random(string.format(_"The %s is not impressed by your tricks.", n_emname),
--; TRANSLATORS: %s = enemy name
string.format("%s has seen this one before, and is not impressed.", n_emname),
--; TRANSLATORS: %s = enemy name
string.format(_"You try to act like a duck, but %s has an elephant and a lighter, and you don't want to be the punchline.", n_emname),
--; TRANSLATORS: %s = enemy name
string.format(_"%s sees your trick, and shows you an even better one.", n_emname), "NO_WAIT")
next("c-net-nethack_sub.node60")
end
elseif (n_sex == _"female") then
Npc:says(_"Not having any tricks left, you resort to you trying your feminine wiles.", "NO_WAIT")
if (n_hp > n_emiq) then
if (math.random(6)>1) then
--; TRANSLATORS: %s = enemy name
Npc:says_random(string.format(_"You succeed getting past the %s.", n_emname),
--; TRANSLATORS: %s = enemy name
string.format(_"You distract the %s long enough to escape.", n_emname),
--; TRANSLATORS: %s = enemy name
string.format(_"Your plight is noticed by a hero, who valiantly rescues you from the dastardly %s.", n_emname), "NO_WAIT")
next("c-net-nethack_sub.node61")
else
--; TRANSLATORS: %s = enemy name
Npc:says_random(string.format(_"The %s casts change gender on you.", n_emname),
--; TRANSLATORS: %s = enemy name
string.format(_"The %s curses you.", n_emname),
--; TRANSLATORS: %s = enemy name
string.format(_"The %s casts a polymorph spell.", n_emname),
_"The Random Number God strikes you, changing your gender.", "NO_WAIT")
n_sex = _"male"
--; TRANSLATORS n_alignment, n_sex, m_race, n_role,
Npc:says(_"You are now %s %s %s %s.", n_alignment, n_sex, n_race, n_role , "NO_WAIT")
next("c-net-nethack_sub.node60")
end
else
--; TRANSLATORS: %s = enemy name
Npc:says_random(string.format(_"The %s notes your physique, but has too high of an IQ to be impressed.", n_emname),
--; TRANSLATORS: %s = enemy name
string.format(_"%s might be more malleable if you were in better health.", n_emname), "NO_WAIT")
next("c-net-nethack_sub.node60")
end
else
next("c-net-nethack_sub.node60")
end
end,
},
{
id = "c-net-nethack_sub.node53",
text = _"Pray",
code = function()
local random_var = math.random(6)
if ( random_var == 6) then --16% chance:
Npc:says(_"Your goddess %s comes to your aid and gives you strength.", n_god, "NO_WAIT")
n_ac = n_ac + 2
n_hp = n_hp + 51
Npc:says(_"Your stats are: [b]%s[/b] attack/armor, [b]%s[/b] tricks, and [b]%s[/b] health.", n_ac, n_tricks, n_hp, "NO_WAIT")
elseif ( random_var == 5 ) then --16% chance:
Npc:says(_"Your goddess %s comes to your aid and teaches you a new trick.", n_god, "NO_WAIT")
n_ac = n_ac + 2
n_tricks = n_tricks + 1
Npc:says(_"Your stats are: [b]%s[/b] attack/armor, [b]%s[/b] tricks, and [b]%s[/b] health.", n_ac, n_tricks, n_hp, "NO_WAIT")
elseif (random_var > 2) then -- 54% chance:
Npc:says_random(string.format(_"Your enemy %s bestows some burdens upon you.", n_emgod),
string.format(_"%s overhears your prayers and curses you.", n_emgod),
_"While you were praying a leprechaun stole your sword.",
_"While you were praying a hermit crab moved into your helmet. It's his now.", "NO_WAIT")
n_ac = n_ac - 2
n_tricks = n_tricks - 1
if (n_ac < 1) then n_ac =0 end
if (n_tricks < 1) then n_tricks =0 end
Npc:says(_"Your stats are: [b]%s[/b] attack/armor, [b]%s[/b] tricks, and [b]%s[/b] health.", n_ac, n_tricks, n_hp, "NO_WAIT")
else -- 54% chance:
Npc:says_random(_"Nothing happens.",
string.format(_"%s can't take your prayers right now, please leave a message...", n_god),
_"Twice nothing happens.",
string.format(_"%s left her cellphone at home today.", n_god),
_"Something, somewhere else happened.",
_"The Random Number God is not swayed by your petty prayers.", "NO_WAIT")
end
next("c-net-nethack_sub.node60")
end,
},
{
id = "c-net-nethack_sub.node54",
text = _"Xyzzy",
code = function()
if (math.random(10)>1) then --90% chance:
Npc:says_random(_"Nothing happens.",
_"Surprisingly, nothing happens.",
_"You are shocked, SHOCKED, to find nothing happens.",
_"Time was frozen then unfrozen but for you, nothing happens.",
_"Unexpectedly, nothing happens.",
_"You wait for a moment, then, suddenly, nothing happens.",
_"Twice nothing happens.", "NO_WAIT")
if (n_emtype == 0) then
Npc:says_random(_"You take a short nap.",
_"You meditate.",
_"You check your e-mail.",
_"You sip a cup of late-afternoon tea in quiet retrospection.",
_"You take a power nap.",
_"You take a long nap.",
_"You take a cat nap.", "NO_WAIT")
n_temphp = n_hp + math.random(51)
if (n_temphp < 256) then
n_hp = n_temphp
else
if (n_hp < 256) then n_hp = 256 end
end
Npc:says(_"You feel refreshed.", "NO_WAIT")
--; TRANSLATORS: n_ac n_tricks n_hp
Npc:says(_"Your stats are: [b]%s[/b] attack/armor, [b]%s[/b] tricks, and [b]%s[/b] health.", n_ac, n_tricks, n_hp, "NO_WAIT")
next("c-net-nethack_sub.node61")
else
next("c-net-nethack_sub.node60")
end
else --10% chance:
Npc:says_random(_"Suddenly you find yourself teleported to the next level.",
_"Everything goes black.",
_"Everything goes white.",
_"Suddenly, there is nothing.",
_"Surprisingly, something happens.",
_"Everything goes cold and dark.",
_"You feel a sharp pain in your neck, and everything goes blue.", "NO_WAIT")
if (math.random(2) > 1) then
n_level = n_level + 3
else
n_level = n_level - 3
end
next("c-net-nethack_sub.node30")
end
end,
},
{
id = "c-net-nethack_sub.node60",
code = function()
hide("c-net-nethack_sub.node50", "c-net-nethack_sub.node51", "c-net-nethack_sub.node52", "c-net-nethack_sub.node53", "c-net-nethack_sub.node54")
if (n_emtype == 0) then
next("c-net-nethack_sub.node61")
else
if (n_emhp < 1) then
--; TRANSLATORS %s = enemy name
Npc:says_random(string.format(_"The %s passed out.", n_emname),
--; TRANSLATORS %s = enemy name
string.format(_"The %s suddenly is gone.", n_emname),
--; TRANSLATORS %s = enemy name
string.format(_"The %s ran away.", n_emname),
--; TRANSLATORS %s = enemy name
string.format(_"You push the %s off a convenient cliff.", n_emname), "NO_WAIT")
-- Rewards:
local random_var = math.random(1,4)
if (random_var == 4) then --Improve AC
Npc:says_random(_"You find prayer beads invoking the goodwill of the Random Number God.",
_"You find a lightning rod.",
_"You find a sword of greater death.",
_"You find a vorpal dagger.",
_"You find a breast plate of awesome.",
_"You find a spell of doom.",
_"You find a helmet of fire.",
_"You find a left boot of anti-fungus.",
_"You find a right boot of speed.",
_"You find a shank.",
_"You find a kevlar vest.",
_"You find a Hawaiian t-shirt.",
_"You find a credit card.",
_"You find a sharpened pencil.",
_"You find a broken glass bottle.",
_"You find a 'weapon'.", "NO_WAIT")
n_ac = n_ac + (math.random(n_emtype + 1) +1)
elseif (random_var == 3) then --Improve HP
Npc:says_random(_"You find a bandage and put it on.",
_"A nurse patches some of your wounds.",
--; TRANSLATORS: %s = god name
string.format(_"You drink a bottle of greater healing. %s sends some salve to sooth your wounds.", n_god),
_"You find an aloe vera plant.",
_"You apply some sunscreen from your backpack.",
_"You decide that you are healthier than you thought.", "NO_WAIT")
n_hp = n_hp +(n_emtype * 10 * math.random(3))
Npc:says_random(_"Your health improves.",
_"You feel more vigorous.",
_"Your arm spontaneously regenerates.",
_"Your leg grows back.",
_"Your acne clears up.",
_"You stop hemorrhaging blood.", "NO_WAIT")
elseif (random_var == 2) then --Get a trick!
Npc:says_random(_"You find a top hat with a rabbit.",
_"You find a deck of cards.",
_"You find a coin with two heads.",
_"You find a stick with two snakes wrapped around it.",
_"You find a magic wand.",
_"You find a skipping stone.",
_"You find a trick dagger.", "NO_WAIT")
n_tricks=n_tricks+1
elseif(random_var == 1) then --Status change
random_var = math.random(1,5)
if (random_var == 1) then --become good
Npc:says(_"You reform your wicked ways, and join the side of good.", "NO_WAIT")
--; TRANSLATORS: %s = enemy god name
Npc:says_random(string.format(_"%s is unhappy about this.", n_emgod),
--; TRANSLATORS: %s = god name
string.format(_"%s likes this.", n_god), "NO_WAIT")
n_alignment = _"a good"
elseif (random_var == 2) then --become evil
Npc:says(_"The urge to sin fills you, you now are evil!", "NO_WAIT")
--; TRANSLATORS %s = enemy god name
Npc:says_random(string.format(_"%s is happy about this.", n_emgod),
--; TRANSLATORS: %s = god name
string.format(_"%s is unhappy about this.", n_god), "NO_WAIT")
n_alignment=_"an evil"
elseif (random_var == 3) then --become neutral
Npc:says(_"You decide good and evil are too two sides of the same coin, so you take the coin.", "NO_WAIT")
n_alignment = _"a neutral"
--; TRANSLATORS: %s 1 = god name %s 2 = enemy god name
Npc:says(_"Both %s and %s don't know how to feel about this.", n_god, n_emgod, "NO_WAIT")
else --change gender
Npc:says_random(_"You put on a tarnished belt, and you feel something strange happen.",
_"You have been cursed.",
_"You have been blessed.",
_"You drink from a sparkling well, and something weird happens.",
_"You try on the shiny necklace you find.", "NO_WAIT")
if (n_sex == _"female") then n_sex=_"male" else n_sex=_"female" end
end
--; TRANSLATORS: you ascended a $alignment, $sex, $race, $role in nethack
Npc:says(_"You are now %s %s %s %s.", n_alignment, n_sex, n_race, n_role, "NO_WAIT")
end
n_emtype = 0 --no more monsters
else
damage = math.random((n_emac+1)*10)
if (damage > n_ac) then
--; TRANSLATORS: enemy name, damage (digit)
Npc:says_random(string.format(_"The devious %s stabs you, causing %s damage.", n_emname, damage-n_ac),
--; TRANSLATORS: enemy name, damage (digit)
string.format(_"You suffer %s damage as the %s tosses you up into the air like a ragdoll.", damage-n_ac, n_emname),
--; TRANSLATORS: enemy name, damage (digit)
string.format(_"The %s breathes fire at you, burning your map and causing %s damage.", n_emname, damage-n_ac),
--; TRANSLATORS: enemy name, damage (digit)
string.format(_"The %s throws an exploding banana at you, but you duck, so it only causes %s damage.", n_emname, damage-n_ac),
--; TRANSLATORS: enemy name, damage (digit)
string.format(_"The %s hits you with its best shot, causing %s damage.", n_emname, damage-n_ac),
--; TRANSLATORS: enemy name, damage (digit)
string.format(_"The %s hits you against the wall, causing %s of hurt.", n_emname, damage-n_ac),
--; TRANSLATORS: enemy name, damage (digit)
string.format(_"The %s snipes you with an arrow causing %s damage.", n_emname, damage-n_ac),
--; TRANSLATORS: enemy name, damage (digit)
string.format(_"The %s bites you causing %s damage.", n_emname, damage-n_ac), "NO_WAIT")
n_hp = n_hp - damage + n_ac
else
Npc:says_random(string.format(_"You dodge a blow from the %s.", n_emname),
string.format(_"%s tries to hit you, but misses.", n_emname),
string.format(_"%s blow hits your cap of cool, causing no damage.", n_emname),
string.format(_"%s pokes you really hard. You are annoyed.", n_emname),
string.format(_"%s takes a swing at you, but can't reach you from there.", n_emname), "NO_WAIT")
end
end
-- Did you survive?
if (n_hp < 1) then --No :-(
Npc:says_random(_"You died.",
_"A Valkyrie carries you off to Valhalla.",
_"Hermes, with Death and Sleep, asks if you've seen his Caduceus anywhere, and then brings you to the river Leith.",
_"Your soul finds itself travelling along the path of the moon, far away from your broken body.",
_"You are fully one with everything. Your battered body no longer concerns you.",
_"You failed to enlist the Random Number God to your side. You died.", "NO_WAIT")
Npc:says(_"Game over.", "NO_WAIT")
next("c-net-nethack_sub.node70")
else --Yes :-)
--; TRANSLATORS: all numbers
Npc:says(_"Your stats are: [b]%s[/b] attack/armor, [b]%s[/b] tricks, and [b]%s[/b] health.", n_ac, n_tricks, n_hp, "NO_WAIT")
if (n_emhp < 1) then
next("c-net-nethack_sub.node61")
else
show("c-net-nethack_sub.node50", "c-net-nethack_sub.node53", "c-net-nethack_sub.node54")
if (math.random(3)>2) then
show("c-net-nethack_sub.node51")
end --you can't always run
if ((n_tricks>0) or (n_sex == _"female")) then
show("c-net-nethack_sub.node52")
end
cli_says("> ", "NO_WAIT")
end
end
end
end,
},
{
id = "c-net-nethack_sub.node61",
code = function()
hide("c-net-nethack_sub.node50", "c-net-nethack_sub.node51", "c-net-nethack_sub.node52", "c-net-nethack_sub.node53", "c-net-nethack_sub.node54")
if ((n_yendor == "yes") and (math.random(3)>2)) then --have the Amulet of Yendor
--; TRANSLATORS: digit
Npc:says(_"You come to the end of level %s and the [b]Amulet of Yendor[/b] compels you down, deeper into the depths.", n_level, "NO_WAIT")
next("c-net-nethack_sub.node63")
else --still need the Amulet of Yendor
--; TRANSLATORS: digit
Npc:says(_"You come to the end of level %s and see a way up and a way down. Which do you choose?", n_level, "NO_WAIT")
if (math.random(3)>1) then show("c-net-nethack_sub.node53") end
show("c-net-nethack_sub.node62", "c-net-nethack_sub.node63")
cli_says("> ", "NO_WAIT")
end
end,
},
{
id = "c-net-nethack_sub.node62",
text = _"Go Up",
code = function()
Npc:says_random(_"You climb up the ladder with care.",
_"You shimmy up the crevasse.",
_"You ascend the Gothic staircase.",
_"You untie the balloon.",
_"You wave your arms vigorously and slowly levitate up.",
_"You grab a nice rope someone left, and climb up it.",
_"Using magic, you cut foot and handholds into the rock, and use them.",
_"Reaching a state of total ONE-ness with the world, you break your earthly bonds, and rise upwards.",
_"You climb the cliff-face.",
_"You jump up, and pull yourself up to the next level.", "NO_WAIT")
n_level=n_level-1
next("c-net-nethack_sub.node30")
end,
},
{
id = "c-net-nethack_sub.node63",
text = _"Go Down",
code = function()
Npc:says_random(_"You rappel down the pit to the level below.",
_"You lower yourself using footholds cut long ago into the living earth.",
_"You take the staircase down to the lower level.",
_"By playing with the levers before you, you teleport into the depths below.",
_"You take out a shovel and start digging. Eventually you hit rock bottom.",
_"You carefully climb down the ladder.",
_"You jump into the darkness and land in the depths.", "NO_WAIT")
n_level=n_level+1
next("c-net-nethack_sub.node30")
end,
},
{
id = "c-net-nethack_sub.node70",
code = function()
n_hp = 0
hide("c-net-nethack_sub.node20", "c-net-nethack_sub.node62", "c-net-nethack_sub.node63", "c-net-nethack_sub.node30", "c-net-nethack_sub.node50", "c-net-nethack_sub.node51", "c-net-nethack_sub.node52", "c-net-nethack_sub.node53", "c-net-nethack_sub.node54", "c-net-nethack_sub.node60", "c-net-nethack_sub.node99")
next("after-c-net-nethack_sub")
end,
},
{
id = "c-net-nethack_sub.node80",
code = function()
--; TRNSLATORS: n_alignment, n_role, n_race, n_sex, n_god, n_level
Npc:says(_"Save game detected: %s %s %s %s in service to [b]%s[/b] on level [b]%d[/b].", n_alignment, n_role, n_race, n_sex, n_god, n_level, "NO_WAIT")
if (n_yendor == "yes") then
Npc:says(_"Save game has the [b]Amulet of Yendor[/b]!", "NO_WAIT")
end
cli_says("> ", "NO_WAIT")
show("c-net-nethack_sub.node81", "c-net-nethack_sub.node82", "c-net-nethack_sub.node83", "c-net-nethack_sub.node99")
end,
},
{
id = "c-net-nethack_sub.node81",
text = _"Show stats",
code = function()
--; TRANSLATORS: n_ac, n_tricks, n_hp
Npc:says(_"[b]%d[/b] attack/armor, [b]%d[/b] tricks, and [b]%d[/b] health", n_ac, n_tricks, n_hp, "NO_WAIT")
cli_says("> ", "NO_WAIT")
hide("c-net-nethack_sub.node81")
end,
},
{
id = "c-net-nethack_sub.node82",
text = _"Load Character",
code = function()
--; TRANSLATORS: both god names
Npc:says_random(string.format(_"[b]%s[/b], the enemy of your goddess [b]%s[/b], plans your demise with glee.", n_emgod, n_god),
--; TRANSLATORS: god name
string.format(_"The vile god [b]%s[/b] cackles that you will again flee from the dungeon in terror!", n_emgod),
--; TRANSLATORS: both god names
string.format(_"[b]%s[/b] blesses your return to the dungeon.", n_god), "NO_WAIT")
hide("c-net-nethack_sub.node81", "c-net-nethack_sub.node82", "c-net-nethack_sub.node83")
if (n_level < 1) then
next("c-net-nethack_sub.node30")
elseif (n_emhp < 1) then
next("c-net-nethack_sub.node61")
else
next("c-net-nethack_sub.node84")
end
end,
},
{
id = "c-net-nethack_sub.node83",
text = _"New Game",
code = function()
hide("c-net-nethack_sub.node81", "c-net-nethack_sub.node82", "c-net-nethack_sub.node83")
next("c-net-nethack_sub.node0")
end,
},
{
id = "c-net-nethack_sub.node84",
code = function()
--; TRANSLATORS: n_ac, n_tricks, n_hp
Npc:says(_"Your stats are: [b]%d[/b] attack/armor, [b]%d[/b] tricks, and [b]%d[/b] health.", n_ac, n_tricks, n_hp, "NO_WAIT")
--; TRANSLATORS: n_emname
Npc:says(_"A [b]%s[/b] is before you. What do you do?", n_emname, "NO_WAIT")
show("c-net-nethack_sub.node50", "c-net-nethack_sub.node51", "c-net-nethack_sub.node53", "c-net-nethack_sub.node54")
if ((n_tricks>0) or (n_sex == _"female")) then show("c-net-nethack_sub.node52") end
cli_says("> ", "NO_WAIT")
end,
},
{
id = "c-net-nethack_sub.node99",
text = _"End Game",
code = function()
hide("c-net-nethack_sub.node20", "c-net-nethack_sub.node62", "c-net-nethack_sub.node63", "c-net-nethack_sub.node30", "c-net-nethack_sub.node50", "c-net-nethack_sub.node51", "c-net-nethack_sub.node52", "c-net-nethack_sub.node53", "c-net-nethack_sub.node54", "c-net-nethack_sub.node60", "c-net-nethack_sub.node99")
next("after-c-net-nethack_sub")
end,
},
}
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