/usr/share/games/fretsonfire/game/Audio.py is in fretsonfire-game 1.3.110.dfsg2-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# -*- coding: iso-8859-1 -*- #
# #
# Frets on Fire #
# Copyright (C) 2006 Sami Kyöstilä #
# #
# This program is free software; you can redistribute it and/or #
# modify it under the terms of the GNU General Public License #
# as published by the Free Software Foundation; either version 2 #
# of the License, or (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, #
# MA 02110-1301, USA. #
#####################################################################
import pygame
import Log
import time
import sys
from Task import Task
# Yeah, py2exe is weird...
if hasattr(sys, "frozen"):
import pygame.mixer_music
pygame.mixer.music = sys.modules["pygame.mixer_music"]
# Pyglet-based audio is still experimental at the moment
#import pyglet
# OGG support disabled due to incompatibility with Python 2.5
#try:
# import ogg.vorbis
#except ImportError:
# Log.warn("PyOGG not found. OGG files will be fully decoded prior to playing; expect absurd memory usage.")
if "pyglet" in sys.modules:
class AudioPyglet(Task):
def __init__(self, channels = 8):
Task.__init__(self)
self.eventLoop = pyglet.app.EventLoop()
self.channels = [Channel(i) for i in range(channels)]
def pre_open(self, frequency = 22050, bits = 16, stereo = True, bufferSize = 1024):
return True
def open(self, frequency = 22050, bits = 16, stereo = True, bufferSize = 1024):
return True
def getChannelCount(self):
return len(self.channels)
def getChannel(self, n):
return self.channels[n]
def close(self):
if self.eventLoop:
self.eventLoop.exit()
self.eventLoop = None
def run(self, ticks):
self.eventLoop.idle()
def pause(self):
for ch in self.channels:
ch.pause()
def unpause(self):
for ch in self.channels():
ch.play()
class Music(object):
def __init__(self, fileName):
self.source = pyglet.media.load(fileName, streaming = True)
self.player = pyglet.media.Player()
@staticmethod
def setEndEvent(event):
# TODO
pass
def play(self, loops = -1, pos = 0.0):
self.player.queue(self.source)
self.player.seek(pos)
if loops > 0:
self.player.eos_action = pyglet.media.Player.EOS_LOOP
else:
self.player.eos_action = pyglet.media.Player.EOS_PAUSE
self.player.play()
def stop(self):
self.player.pause()
self.rewind()
def rewind(self):
self.player.seek(0.0)
def pause(self):
self.player.pause()
def unpause(self):
self.player.play()
def setVolume(self, volume):
self.player.volume = volume
def fadeout(self, time):
# TODO
self.stop()
def isPlaying(self):
return self.player.playing
def getPosition(self):
# TODO: figure out a way to increase precision here
#self.player._audio.pump()
return self.player.time * 1000.0
class Channel(object):
def __init__(self, id):
self.source = None
def play(self, sound):
self.source = sound.source
self.source.play()
def stop(self):
if self.source:
self.source.stop()
def pause(self):
if self.source:
self.source.pause()
def setVolume(self, volume):
if self.source:
self.source.value = volume
def fadeout(self, time):
# TODO
self.stop()
class Sound(object):
def __init__(self, fileName, streaming = False):
self.source = pyglet.media.load(fileName, streaming = streaming)
self.player = pyglet.media.Player()
def play(self, loops = 0):
self.player.queue(self.source)
if loops > 0:
self.player.eos_action = pyglet.media.Player.EOS_LOOP
else:
self.player.eos_action = pyglet.media.Player.EOS_PAUSE
self.player.play()
def stop(self):
self.player.pause()
self.player.seek(0.0)
def setVolume(self, volume):
self.player.volume = volume
def fadeout(self, time):
# TODO
self.stop()
else: # pygame
class Audio(Task):
def __init__(self):
Task.__init__(self)
def pre_open(self, frequency = 22050, bits = 16, stereo = True, bufferSize = 1024):
pygame.mixer.pre_init(frequency, -bits, stereo and 2 or 1, bufferSize)
return True
def open(self, frequency = 22050, bits = 16, stereo = True, bufferSize = 1024):
try:
pygame.mixer.quit()
except:
pass
try:
pygame.mixer.init(frequency, -bits, stereo and 2 or 1, bufferSize)
except:
Log.warn("Audio setup failed. Trying with default configuration.")
pygame.mixer.init()
Log.debug("Audio configuration: %s" % str(pygame.mixer.get_init()))
return True
def getChannelCount(self):
return pygame.mixer.get_num_channels()
def getChannel(self, n):
return Channel(n)
def close(self):
pygame.mixer.quit()
def pause(self):
pygame.mixer.pause()
def unpause(self):
pygame.mixer.unpause()
class Music(object):
def __init__(self, fileName):
pygame.mixer.music.load(fileName)
@staticmethod
def setEndEvent(event):
pygame.mixer.music.set_endevent(event)
def play(self, loops = -1, pos = 0.0):
pygame.mixer.music.play(loops, pos)
def stop(self):
pygame.mixer.music.stop()
def rewind(self):
pygame.mixer.music.rewind()
def pause(self):
pygame.mixer.music.pause()
def unpause(self):
pygame.mixer.music.unpause()
def setVolume(self, volume):
pygame.mixer.music.set_volume(volume)
def fadeout(self, time):
pygame.mixer.music.fadeout(time)
def isPlaying(self):
return pygame.mixer.music.get_busy()
def getPosition(self):
return pygame.mixer.music.get_pos()
class Channel(object):
def __init__(self, id):
self.channel = pygame.mixer.Channel(id)
def play(self, sound):
self.channel.play(sound.sound)
def stop(self):
self.channel.stop()
def setVolume(self, volume):
self.channel.set_volume(volume)
def fadeout(self, time):
self.channel.fadeout(time)
class Sound(object):
def __init__(self, fileName):
self.sound = pygame.mixer.Sound(fileName)
def play(self, loops = 0):
self.sound.play(loops)
def stop(self):
self.sound.stop()
def setVolume(self, volume):
self.sound.set_volume(volume)
def fadeout(self, time):
self.sound.fadeout(time)
if "ogg.vorbis" in sys.modules:
import struct
import numpy
class OggStream(object):
def __init__(self, inputFileName):
self.file = ogg.vorbis.VorbisFile(inputFileName)
def read(self, bytes = 4096):
(data, bytes, bit) = self.file.read(bytes)
return data[:bytes]
class StreamingOggSound(Sound, Task):
def __init__(self, engine, channel, fileName):
Task.__init__(self)
self.engine = engine
self.fileName = fileName
self.channel = channel.channel
self.playing = False
self.bufferSize = 1024 * 64
self.bufferCount = 8
self.volume = 1.0
self.buffer = numpy.zeros((2 * self.bufferSize, 2), dtype = numpy.int16)
self.decodingRate = 4
self._reset()
def _reset(self):
self.stream = OggStream(self.fileName)
self.buffersIn = [pygame.sndarray.make_sound(numpy.zeros((self.bufferSize, 2), dtype = numpy.int16)) for i in range(self.bufferCount + 1)]
self.buffersOut = []
self.buffersBusy = []
self.bufferPos = 0
self.done = False
self.lastQueueTime = time.time()
while len(self.buffersOut) < self.bufferCount and not self.done:
self._produceSoundBuffers()
def __del__(self):
self.engine.removeTask(self)
def play(self):
if self.playing:
return
self.engine.addTask(self, synchronized = False)
self.playing = True
while len(self.buffersOut) < self.bufferCount and not self.done:
self._produceSoundBuffers()
self.channel.play(self.buffersOut.pop())
def stop(self):
self.playing = False
self.channel.stop()
self.engine.removeTask(self)
self._reset()
def setVolume(self, volume):
self.volume = volume
def fadeout(self, time):
self.stop()
def _decodeStream(self):
# No available buffers to fill?
if not self.buffersIn or self.done:
return
data = self.stream.read()
if not data:
self.done = True
else:
data = struct.unpack("%dh" % (len(data) / 2), data)
samples = len(data) / 2
self.buffer[self.bufferPos:self.bufferPos + samples, 0] = data[0::2]
self.buffer[self.bufferPos:self.bufferPos + samples, 1] = data[1::2]
self.bufferPos += samples
# If we have at least one full buffer decode, claim a buffer and copy the
# data over to it.
if self.bufferPos >= self.bufferSize or (self.done and self.bufferPos):
# Claim the sound buffer and copy the data
if self.bufferPos < self.bufferSize:
self.buffer[self.bufferPos:] = 0
soundBuffer = self.buffersIn.pop()
pygame.sndarray.samples(soundBuffer)[:] = self.buffer[0:self.bufferSize]
# Discard the copied sound data
n = max(0, self.bufferPos - self.bufferSize)
self.buffer[0:n] = self.buffer[self.bufferSize:self.bufferSize+n]
self.bufferPos = n
return soundBuffer
def _produceSoundBuffers(self):
# Decode enough that we have at least one full sound buffer
# ready in the queue if possible
while not self.done:
for i in xrange(self.decodingRate):
soundBuffer = self._decodeStream()
if soundBuffer:
self.buffersOut.insert(0, soundBuffer)
if self.buffersOut:
break
def run(self, ticks):
if not self.playing:
return
self.channel.set_volume(self.volume)
if len(self.buffersOut) < self.bufferCount:
self._produceSoundBuffers()
if not self.channel.get_queue() and self.buffersOut:
# Queue one decoded sound buffer and mark the previously played buffer as free
soundBuffer = self.buffersOut.pop()
self.buffersBusy.insert(0, soundBuffer)
self.lastQueueTime = time.time()
self.channel.queue(soundBuffer)
if len(self.buffersBusy) > 2:
self.buffersIn.insert(0, self.buffersBusy.pop())
if not self.buffersOut and self.done and time.time() - self.lastQueueTime > 4:
self.stop()
class StreamingSound(Sound, Task):
def __init__(self, engine, channel, fileName):
Task.__init__(self)
Sound.__init__(self, fileName)
self.channel = channel
def __new__(cls, engine, channel, fileName):
frequency, format, stereo = pygame.mixer.get_init()
if fileName.lower().endswith(".ogg"):
if frequency == 44100 and format == -16 and stereo:
return StreamingOggSound(engine, channel, fileName)
else:
Log.warn("Audio settings must match stereo 16 bits at 44100 Hz in order to stream OGG files.")
return super(StreamingSound, cls).__new__(cls, engine, channel, fileName)
def play(self):
self.channel.play(self)
def stop(self):
Sound.stop(self)
self.channel.stop()
def setVolume(self, volume):
Sound.setVolume(self, volume)
self.channel.setVolume(volume)
def fadeout(self, time):
Sound.fadeout(self, time)
self.channel.fadeout(time)
else: # pyglet & pygame
class StreamingSound(Sound, Task):
def __init__(self, engine, channel, fileName):
Sound.__init__(self, fileName)
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