This file is indexed.

/usr/share/games/fretsonfire/game/Settings.py is in fretsonfire-game 1.3.110.dfsg2-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
#####################################################################
# -*- coding: iso-8859-1 -*-                                        #
#                                                                   #
# Frets on Fire                                                     #
# Copyright (C) 2006 Sami Kyöstilä                                  #
#                                                                   #
# This program is free software; you can redistribute it and/or     #
# modify it under the terms of the GNU General Public License       #
# as published by the Free Software Foundation; either version 2    #
# of the License, or (at your option) any later version.            #
#                                                                   #
# This program is distributed in the hope that it will be useful,   #
# but WITHOUT ANY WARRANTY; without even the implied warranty of    #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the     #
# GNU General Public License for more details.                      #
#                                                                   #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software       #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,        #
# MA  02110-1301, USA.                                              #
#####################################################################

import Menu
from Language import _
import Dialogs
import Config
import Mod
import Audio

import pygame

class ConfigChoice(Menu.Choice):
  def __init__(self, config, section, option, autoApply = False):
    self.config    = config
    self.section   = section
    self.option    = option
    self.changed   = False
    self.value     = None
    self.autoApply = autoApply
    o = config.prototype[section][option]
    v = config.get(section, option)
    if isinstance(o.options, dict):
      values     = o.options.values()
      values.sort()
      try:
        valueIndex = values.index(o.options[v])
      except KeyError:
        valueIndex = 0
    elif isinstance(o.options, list):
      values     = o.options
      try:
        valueIndex = values.index(v)
      except ValueError:
        valueIndex = 0
    else:
      raise RuntimeError("No usable options for %s.%s." % (section, option))
    Menu.Choice.__init__(self, text = o.text, callback = self.change, values = values, valueIndex = valueIndex)
    
  def change(self, value):
    o = self.config.prototype[self.section][self.option]
    
    if isinstance(o.options, dict):
      for k, v in o.options.items():
        if v == value:
          value = k
          break
    
    self.changed = True
    self.value   = value
    
    if self.autoApply:
      self.apply()

  def apply(self):
    if self.changed:
      self.config.set(self.section, self.option, self.value)

class VolumeConfigChoice(ConfigChoice):
  def __init__(self, engine, config, section, option, autoApply = False):
    ConfigChoice.__init__(self, config, section, option, autoApply)
    self.engine = engine

  def change(self, value):
    ConfigChoice.change(self, value)
    sound = self.engine.data.screwUpSound
    sound.setVolume(self.value)
    sound.play()

class KeyConfigChoice(Menu.Choice):
  def __init__(self, engine, config, section, option):
    self.engine  = engine
    self.config  = config
    self.section = section
    self.option  = option
    self.changed = False
    self.value   = None
    Menu.Choice.__init__(self, text = "", callback = self.change)

  def getText(self, selected):
    def keycode(k):
      try:
        return int(k)
      except:
        return getattr(pygame, k)
    o = self.config.prototype[self.section][self.option]
    v = self.config.get(self.section, self.option)
    return "%s: %s" % (o.text, pygame.key.name(keycode(v)).capitalize())
    
  def change(self):
    o = self.config.prototype[self.section][self.option]

    if isinstance(o.options, dict):
      for k, v in o.options.items():
        if v == value:
          value = k
          break

    key = Dialogs.getKey(self.engine, _("Press a key for '%s' or Escape to cancel.") % (o.text))

    if key:
      self.config.set(self.section, self.option, key)
      self.engine.input.reloadControls()

  def apply(self):
    pass


class SettingsMenu(Menu.Menu):
  def __init__(self, engine):
    applyItem = [(_("Apply New Settings"), self.applySettings)]

    modSettings = [
      ConfigChoice(engine.config, "mods",  "mod_" + m) for m in Mod.getAvailableMods(engine)
    ] + applyItem
    
    gameSettings = [
      (_("Mod settings"), modSettings),
      ConfigChoice(engine.config, "game",  "language"),
      ConfigChoice(engine.config, "game",  "leftymode", autoApply = True),
      ConfigChoice(engine.config, "game",  "tapping", autoApply = True),
      ConfigChoice(engine.config, "game",  "uploadscores", autoApply = True),
    ]
    gameSettingsMenu = Menu.Menu(engine, gameSettings + applyItem)

    keySettings = [
      (_("Test Keys"), lambda: Dialogs.testKeys(engine)),
      KeyConfigChoice(engine, engine.config, "player", "key_action1"),
      KeyConfigChoice(engine, engine.config, "player", "key_action2"),
      KeyConfigChoice(engine, engine.config, "player", "key_1"),
      KeyConfigChoice(engine, engine.config, "player", "key_2"),
      KeyConfigChoice(engine, engine.config, "player", "key_3"),
      KeyConfigChoice(engine, engine.config, "player", "key_4"),
      KeyConfigChoice(engine, engine.config, "player", "key_5"),
      KeyConfigChoice(engine, engine.config, "player", "key_left"),
      KeyConfigChoice(engine, engine.config, "player", "key_right"),
      KeyConfigChoice(engine, engine.config, "player", "key_up"),
      KeyConfigChoice(engine, engine.config, "player", "key_down"),
      KeyConfigChoice(engine, engine.config, "player", "key_cancel"),
    ]
    keySettingsMenu = Menu.Menu(engine, keySettings)
    
    modes = engine.video.getVideoModes()
    modes.reverse()
    Config.define("video",  "resolution", str,   "640x480", text = _("Video Resolution"), options = ["%dx%d" % (m[0], m[1]) for m in modes])
    videoSettings = [
      ConfigChoice(engine.config, "video",  "resolution"),
      ConfigChoice(engine.config, "video",  "fullscreen"),
      ConfigChoice(engine.config, "video",  "fps"),
      ConfigChoice(engine.config, "video",  "multisamples"),
      #ConfigChoice(engine.config, "opengl", "svgshaders"),    # shaders broken at the moment
      #ConfigChoice(engine.config, "opengl", "svgquality"),
      ConfigChoice(engine.config, "video", "fontscale"),
    ]
    videoSettingsMenu = Menu.Menu(engine, videoSettings + applyItem)

    volumeSettings = [
      VolumeConfigChoice(engine, engine.config, "audio",  "guitarvol"),
      VolumeConfigChoice(engine, engine.config, "audio",  "songvol"),
      VolumeConfigChoice(engine, engine.config, "audio",  "rhythmvol"),
      VolumeConfigChoice(engine, engine.config, "audio",  "screwupvol"),
    ]
    volumeSettingsMenu = Menu.Menu(engine, volumeSettings + applyItem)

    audioSettings = [
      (_("Volume Settings"), volumeSettingsMenu),
      ConfigChoice(engine.config, "audio",  "delay"),
      ConfigChoice(engine.config, "audio",  "frequency"),
      ConfigChoice(engine.config, "audio",  "bits"),
      ConfigChoice(engine.config, "audio",  "buffersize"),
    ]
    audioSettingsMenu = Menu.Menu(engine, audioSettings + applyItem)

    settings = [
      (_("Game Settings"),     gameSettingsMenu),
      (_("Key Settings"),      keySettingsMenu),
      (_("Video Settings"),    videoSettingsMenu),
      (_("Audio Settings"),    audioSettingsMenu),
    ]
  
    self.settingsToApply = settings + \
                           videoSettings + \
                           audioSettings + \
                           volumeSettings + \
                           gameSettings + \
                           modSettings

    Menu.Menu.__init__(self, engine, settings)
    
  def applySettings(self):
    for option in self.settingsToApply:
      if isinstance(option, ConfigChoice):
        option.apply()
    self.engine.restart()

class GameSettingsMenu(Menu.Menu):
  def __init__(self, engine):
    settings = [
      VolumeConfigChoice(engine, engine.config, "audio",  "guitarvol", autoApply = True),
      VolumeConfigChoice(engine, engine.config, "audio",  "songvol", autoApply = True),
      VolumeConfigChoice(engine, engine.config, "audio",  "rhythmvol", autoApply = True),
      VolumeConfigChoice(engine, engine.config, "audio",  "screwupvol", autoApply = True),
    ]
    Menu.Menu.__init__(self, engine, settings)