/usr/share/games/fretsonfire/game/Settings.py is in fretsonfire-game 1.3.110.dfsg2-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# -*- coding: iso-8859-1 -*- #
# #
# Frets on Fire #
# Copyright (C) 2006 Sami Kyöstilä #
# #
# This program is free software; you can redistribute it and/or #
# modify it under the terms of the GNU General Public License #
# as published by the Free Software Foundation; either version 2 #
# of the License, or (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, #
# MA 02110-1301, USA. #
#####################################################################
import Menu
from Language import _
import Dialogs
import Config
import Mod
import Audio
import pygame
class ConfigChoice(Menu.Choice):
def __init__(self, config, section, option, autoApply = False):
self.config = config
self.section = section
self.option = option
self.changed = False
self.value = None
self.autoApply = autoApply
o = config.prototype[section][option]
v = config.get(section, option)
if isinstance(o.options, dict):
values = o.options.values()
values.sort()
try:
valueIndex = values.index(o.options[v])
except KeyError:
valueIndex = 0
elif isinstance(o.options, list):
values = o.options
try:
valueIndex = values.index(v)
except ValueError:
valueIndex = 0
else:
raise RuntimeError("No usable options for %s.%s." % (section, option))
Menu.Choice.__init__(self, text = o.text, callback = self.change, values = values, valueIndex = valueIndex)
def change(self, value):
o = self.config.prototype[self.section][self.option]
if isinstance(o.options, dict):
for k, v in o.options.items():
if v == value:
value = k
break
self.changed = True
self.value = value
if self.autoApply:
self.apply()
def apply(self):
if self.changed:
self.config.set(self.section, self.option, self.value)
class VolumeConfigChoice(ConfigChoice):
def __init__(self, engine, config, section, option, autoApply = False):
ConfigChoice.__init__(self, config, section, option, autoApply)
self.engine = engine
def change(self, value):
ConfigChoice.change(self, value)
sound = self.engine.data.screwUpSound
sound.setVolume(self.value)
sound.play()
class KeyConfigChoice(Menu.Choice):
def __init__(self, engine, config, section, option):
self.engine = engine
self.config = config
self.section = section
self.option = option
self.changed = False
self.value = None
Menu.Choice.__init__(self, text = "", callback = self.change)
def getText(self, selected):
def keycode(k):
try:
return int(k)
except:
return getattr(pygame, k)
o = self.config.prototype[self.section][self.option]
v = self.config.get(self.section, self.option)
return "%s: %s" % (o.text, pygame.key.name(keycode(v)).capitalize())
def change(self):
o = self.config.prototype[self.section][self.option]
if isinstance(o.options, dict):
for k, v in o.options.items():
if v == value:
value = k
break
key = Dialogs.getKey(self.engine, _("Press a key for '%s' or Escape to cancel.") % (o.text))
if key:
self.config.set(self.section, self.option, key)
self.engine.input.reloadControls()
def apply(self):
pass
class SettingsMenu(Menu.Menu):
def __init__(self, engine):
applyItem = [(_("Apply New Settings"), self.applySettings)]
modSettings = [
ConfigChoice(engine.config, "mods", "mod_" + m) for m in Mod.getAvailableMods(engine)
] + applyItem
gameSettings = [
(_("Mod settings"), modSettings),
ConfigChoice(engine.config, "game", "language"),
ConfigChoice(engine.config, "game", "leftymode", autoApply = True),
ConfigChoice(engine.config, "game", "tapping", autoApply = True),
ConfigChoice(engine.config, "game", "uploadscores", autoApply = True),
]
gameSettingsMenu = Menu.Menu(engine, gameSettings + applyItem)
keySettings = [
(_("Test Keys"), lambda: Dialogs.testKeys(engine)),
KeyConfigChoice(engine, engine.config, "player", "key_action1"),
KeyConfigChoice(engine, engine.config, "player", "key_action2"),
KeyConfigChoice(engine, engine.config, "player", "key_1"),
KeyConfigChoice(engine, engine.config, "player", "key_2"),
KeyConfigChoice(engine, engine.config, "player", "key_3"),
KeyConfigChoice(engine, engine.config, "player", "key_4"),
KeyConfigChoice(engine, engine.config, "player", "key_5"),
KeyConfigChoice(engine, engine.config, "player", "key_left"),
KeyConfigChoice(engine, engine.config, "player", "key_right"),
KeyConfigChoice(engine, engine.config, "player", "key_up"),
KeyConfigChoice(engine, engine.config, "player", "key_down"),
KeyConfigChoice(engine, engine.config, "player", "key_cancel"),
]
keySettingsMenu = Menu.Menu(engine, keySettings)
modes = engine.video.getVideoModes()
modes.reverse()
Config.define("video", "resolution", str, "640x480", text = _("Video Resolution"), options = ["%dx%d" % (m[0], m[1]) for m in modes])
videoSettings = [
ConfigChoice(engine.config, "video", "resolution"),
ConfigChoice(engine.config, "video", "fullscreen"),
ConfigChoice(engine.config, "video", "fps"),
ConfigChoice(engine.config, "video", "multisamples"),
#ConfigChoice(engine.config, "opengl", "svgshaders"), # shaders broken at the moment
#ConfigChoice(engine.config, "opengl", "svgquality"),
ConfigChoice(engine.config, "video", "fontscale"),
]
videoSettingsMenu = Menu.Menu(engine, videoSettings + applyItem)
volumeSettings = [
VolumeConfigChoice(engine, engine.config, "audio", "guitarvol"),
VolumeConfigChoice(engine, engine.config, "audio", "songvol"),
VolumeConfigChoice(engine, engine.config, "audio", "rhythmvol"),
VolumeConfigChoice(engine, engine.config, "audio", "screwupvol"),
]
volumeSettingsMenu = Menu.Menu(engine, volumeSettings + applyItem)
audioSettings = [
(_("Volume Settings"), volumeSettingsMenu),
ConfigChoice(engine.config, "audio", "delay"),
ConfigChoice(engine.config, "audio", "frequency"),
ConfigChoice(engine.config, "audio", "bits"),
ConfigChoice(engine.config, "audio", "buffersize"),
]
audioSettingsMenu = Menu.Menu(engine, audioSettings + applyItem)
settings = [
(_("Game Settings"), gameSettingsMenu),
(_("Key Settings"), keySettingsMenu),
(_("Video Settings"), videoSettingsMenu),
(_("Audio Settings"), audioSettingsMenu),
]
self.settingsToApply = settings + \
videoSettings + \
audioSettings + \
volumeSettings + \
gameSettings + \
modSettings
Menu.Menu.__init__(self, engine, settings)
def applySettings(self):
for option in self.settingsToApply:
if isinstance(option, ConfigChoice):
option.apply()
self.engine.restart()
class GameSettingsMenu(Menu.Menu):
def __init__(self, engine):
settings = [
VolumeConfigChoice(engine, engine.config, "audio", "guitarvol", autoApply = True),
VolumeConfigChoice(engine, engine.config, "audio", "songvol", autoApply = True),
VolumeConfigChoice(engine, engine.config, "audio", "rhythmvol", autoApply = True),
VolumeConfigChoice(engine, engine.config, "audio", "screwupvol", autoApply = True),
]
Menu.Menu.__init__(self, engine, settings)
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