/usr/share/gocode/src/google.golang.org/grpc/grpclb/grpc_lb_v1/grpclb.proto is in golang-google-grpc-dev 1.0.4-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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package grpc.lb.v1;
message Duration {
// Signed seconds of the span of time. Must be from -315,576,000,000
// to +315,576,000,000 inclusive.
int64 seconds = 1;
// Signed fractions of a second at nanosecond resolution of the span
// of time. Durations less than one second are represented with a 0
// `seconds` field and a positive or negative `nanos` field. For durations
// of one second or more, a non-zero value for the `nanos` field must be
// of the same sign as the `seconds` field. Must be from -999,999,999
// to +999,999,999 inclusive.
int32 nanos = 2;
}
service LoadBalancer {
// Bidirectional rpc to get a list of servers.
rpc BalanceLoad(stream LoadBalanceRequest)
returns (stream LoadBalanceResponse);
}
message LoadBalanceRequest {
oneof load_balance_request_type {
// This message should be sent on the first request to the load balancer.
InitialLoadBalanceRequest initial_request = 1;
// The client stats should be periodically reported to the load balancer
// based on the duration defined in the InitialLoadBalanceResponse.
ClientStats client_stats = 2;
}
}
message InitialLoadBalanceRequest {
// Name of load balanced service (IE, service.grpc.gslb.google.com)
string name = 1;
}
// Contains client level statistics that are useful to load balancing. Each
// count should be reset to zero after reporting the stats.
message ClientStats {
// The total number of requests sent by the client since the last report.
int64 total_requests = 1;
// The number of client rpc errors since the last report.
int64 client_rpc_errors = 2;
// The number of dropped requests since the last report.
int64 dropped_requests = 3;
}
message LoadBalanceResponse {
oneof load_balance_response_type {
// This message should be sent on the first response to the client.
InitialLoadBalanceResponse initial_response = 1;
// Contains the list of servers selected by the load balancer. The client
// should send requests to these servers in the specified order.
ServerList server_list = 2;
}
}
message InitialLoadBalanceResponse {
// This is an application layer redirect that indicates the client should use
// the specified server for load balancing. When this field is non-empty in
// the response, the client should open a separate connection to the
// load_balancer_delegate and call the BalanceLoad method.
string load_balancer_delegate = 1;
// This interval defines how often the client should send the client stats
// to the load balancer. Stats should only be reported when the duration is
// positive.
Duration client_stats_report_interval = 3;
}
message ServerList {
// Contains a list of servers selected by the load balancer. The list will
// be updated when server resolutions change or as needed to balance load
// across more servers. The client should consume the server list in order
// unless instructed otherwise via the client_config.
repeated Server servers = 1;
// Indicates the amount of time that the client should consider this server
// list as valid. It may be considered stale after waiting this interval of
// time after receiving the list. If the interval is not positive, the
// client can assume the list is valid until the next list is received.
Duration expiration_interval = 3;
}
message Server {
// A resolved address for the server, serialized in network-byte-order. It may
// either be an IPv4 or IPv6 address.
bytes ip_address = 1;
// A resolved port number for the server.
int32 port = 2;
// An opaque but printable token given to the frontend for each pick. All
// frontend requests for that pick must include the token in its initial
// metadata. The token is used by the backend to verify the request and to
// allow the backend to report load to the gRPC LB system.
string load_balance_token = 3;
// Indicates whether this particular request should be dropped by the client
// when this server is chosen from the list.
bool drop_request = 4;
}
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