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/usr/share/pyshared/ldtpd/menu.py is in ldtp 2.3.1-1.

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"""
LDTP v2 Core.

@author: Eitan Isaacson <eitan@ascender.com>
@author: Nagappan Alagappan <nagappan@gmail.com>
@copyright: Copyright (c) 2009 Eitan Isaacson
@copyright: Copyright (c) 2009-12 Nagappan Alagappan
@license: LGPL

http://ldtp.freedesktop.org

This file may be distributed and/or modified under the terms of the GNU Lesser General
Public License version 2 as published by the Free Software Foundation. This file
is distributed without any warranty; without even the implied warranty of 
merchantability or fitness for a particular purpose.

See 'COPYING' in the source distribution for more information.

Headers in this file shall remain intact.
"""

import re
import pyatspi 
from utils import Utils

class Menu(Utils):
    def selectmenuitem(self, window_name, object_name):
        """
        Select (click) a menu item.

        @param window_name: Window name to look for, either full name,
        LDTP's name convention, or a Unix glob.
        @type window_name: string
        @param object_name: Object name to look for, either full name,
        LDTP's name convention, or a Unix glob. Or menu heirarchy
        @type object_name: string

        @return: 1 on success.
        @rtype: integer
        """
        if re.search(';', object_name):
            obj = self._get_menu_hierarchy(window_name, object_name)
        else:
            obj = self._get_object(window_name, object_name)

        self._click_object(obj)

        return 1

    def doesmenuitemexist(self, window_name, object_name,
                          strict_hierarchy = False):
        """
        Check a menu item exist.

        @param window_name: Window name to look for, either full name,
        LDTP's name convention, or a Unix glob.
        @type window_name: string
        @param object_name: Object name to look for, either full name,
        LDTP's name convention, or a Unix glob. Or menu heirarchy
        @type object_name: string
        @param strict_hierarchy: Mandate menu hierarchy if set to True
        @type object_name: boolean

        @return: 1 on success.
        @rtype: integer
        """
        try:
            if strict_hierarchy or re.search(';', object_name):
                obj = self._get_menu_hierarchy(window_name, object_name)
            else:
                obj = self._get_object(window_name, object_name)
            return 1
        except:
            return 0

    def listsubmenus(self, window_name, object_name):
        """
        List children of menu item
        
        @param window_name: Window name to look for, either full name,
        LDTP's name convention, or a Unix glob.
        @type window_name: string
        @param object_name: Object name to look for, either full name,
        LDTP's name convention, or a Unix glob. Or menu heirarchy
        @type object_name: string

        @return: menu item in list on success.
        @rtype: list
        """
        if re.search(';', object_name):
            obj = self._get_menu_hierarchy(window_name, object_name)
        else:
            obj = self._get_object(window_name, object_name)
        _children = []
        for _child in self._list_objects(obj):
            if _child.name == '' or _child.name == 'Empty' or \
                    obj == _child:
                # If empty string don't add it to the list or
                # if the given object and child object matches
                continue
            _children.append(_child.name)
        return _children

    def menucheck(self, window_name, object_name):
        """
        Check (click) a menu item.

        @param window_name: Window name to look for, either full name,
        LDTP's name convention, or a Unix glob.
        @type window_name: string
        @param object_name: Object name to look for, either full name,
        LDTP's name convention, or a Unix glob. Or menu heirarchy
        @type object_name: string

        @return: 1 on success.
        @rtype: integer
        """
        if re.search(';', object_name):
            obj = self._get_menu_hierarchy(window_name, object_name)
        else:
            obj = self._get_object(window_name, object_name)

        if self._check_state(obj, pyatspi.STATE_CHECKED) == False:
            self._click_object(obj)

        return 1

    def menuuncheck(self, window_name, object_name):
        """
        Uncheck (click) a menu item.

        @param window_name: Window name to look for, either full name,
        LDTP's name convention, or a Unix glob.
        @type window_name: string
        @param object_name: Object name to look for, either full name,
        LDTP's name convention, or a Unix glob. Or menu heirarchy
        @type object_name: string

        @return: 1 on success.
        @rtype: integer
        """
        if re.search(';', object_name):
            obj = self._get_menu_hierarchy(window_name, object_name)
        else:
            obj = self._get_object(window_name, object_name)

        if self._check_state(obj, pyatspi.STATE_CHECKED):
            self._click_object(obj)

        return 1

    def menuitemenabled(self, window_name, object_name):
        """
        Verify a menu item is enabled

        @param window_name: Window name to look for, either full name,
        LDTP's name convention, or a Unix glob.
        @type window_name: string
        @param object_name: Object name to look for, either full name,
        LDTP's name convention, or a Unix glob. Or menu heirarchy
        @type object_name: string

        @return: 1 on success.
        @rtype: integer
        """
        try:
            if re.search(';', object_name):
                obj = self._get_menu_hierarchy(window_name, object_name)
            else:
                obj = self._get_object(window_name, object_name)

            if self._check_state(obj, pyatspi.STATE_ENABLED):
                return 1
        except:
            pass
        return 0

    def verifymenucheck(self, window_name, object_name):
        """
        Verify a menu item is checked

        @param window_name: Window name to look for, either full name,
        LDTP's name convention, or a Unix glob.
        @type window_name: string
        @param object_name: Object name to look for, either full name,
        LDTP's name convention, or a Unix glob. Or menu heirarchy
        @type object_name: string

        @return: 1 on success.
        @rtype: integer
        """
        try:
            if re.search(';', object_name):
                obj = self._get_menu_hierarchy(window_name, object_name)
            else:
                obj = self._get_object(window_name, object_name)

            if self._check_state(obj, pyatspi.STATE_CHECKED):
                return 1
        except:
            pass
        return 0

    def verifymenuuncheck(self, window_name, object_name):
        """
        Verify a menu item is un-checked

        @param window_name: Window name to look for, either full name,
        LDTP's name convention, or a Unix glob.
        @type window_name: string
        @param object_name: Object name to look for, either full name,
        LDTP's name convention, or a Unix glob. Or menu heirarchy
        @type object_name: string

        @return: 1 on success.
        @rtype: integer
        """
        try:
            if re.search(';', object_name):
                obj = self._get_menu_hierarchy(window_name, object_name)
            else:
                obj = self._get_object(window_name, object_name)

            if not self._check_state(obj, pyatspi.STATE_CHECKED):
                return 1
        except:
            pass
        return 0

    def invokemenu(self, window_name, object_name):
        """
        Invoke menu item.

        @param window_name: Window name to look for, either full name,
        LDTP's name convention, or a Unix glob.
        @type window_name: string
        @param object_name: Object name to look for, either full name,
        LDTP's name convention, or a Unix glob. 
        @type object_name: string

        @return: 1 on success.
        @rtype: integer
        """
        return self.press(window_name, object_name)