This file is indexed.

/usr/include/csound/csound.h is in libcsound64-dev 1:6.08.0~dfsg-1.

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#ifndef CSOUND_H
#define CSOUND_H
/*! \mainpage
 *
 * Csound is a unit generator-based, user-programmable,
 * user-extensible computer music system.  It was originally written
 * by Barry Vercoe at the Massachusetts Institute of Technology in
 * 1984 as the first C language version of this type of
 * software. Since then Csound has received numerous contributions
 * from researchers, programmers, and musicians from around the world.
 *
 * \section section_api_outline Outline of the API
 *
 * \subsection section_api_apilist The Csound Application Programming Interfaces
 *
 * The Csound Application Programming Interface (API) reference is contained
 * herein.
 * The Csound API actually consists of several APIs:
 *
 * - The basic Csound C API. Include csound.h and link with libcsound.a.
 *   This also includes the Cscore API (see below).
 * - The basic Csound C++ API. Include csound.hpp and link with libcsound.a.
 * - The interfaces API, includes a number of auxiliary C++ classes, which
 *   add functionality and support the wrapping of the Csound API by various
 *   languages (e.g. Python, Java, Lua).
 *
 * \b Purposes
 *
 * The purposes of the Csound API are as follows:
 *
 * \li Declare a stable public application programming interface (API)
 *     for Csound in csound.h. This is the only header file that needs
 *     to be \#included by users of the Csound API.
 *
 * \li Hide the internal implementation details of Csound from users of
 *     the API, so that development of Csound can proceed without affecting
 *     code that uses the API.
 *
 * \b Users
 *
 * Users of the Csound API fall into two main categories: hosts, and plugins.
 *
 * \li Hosts are applications that use Csound as a software synthesis engine.
 *     Hosts can link with the Csound API either statically or dynamically.
 *
 * \li Plugins are shared libraries loaded by Csound at run time to implement
 *     external opcodes and/or drivers for audio or MIDI input and output.
 *     Plugin opcodes need only include the csdl.h header which brings all
 *     necessary functions and data structures.
 *
 * \section section_api_c_example An Example Using the Csound API
 *
 * The Csound command--line program is itself built using the Csound API.
 * Its code reads as follows:
 *
 * \code
 * #include "csound.h"
 *
 * int main(int argc, char **argv)
 * {
 *   // Create Csound.
 *   void *csound = csoundCreate(0);
 *   // One complete compile/perform cycle.
 *   int result = csoundCompile(csound, argc, argv);
 *   if(!result) {
 *     while(csoundPerformKsmps(csound) == 0){}
 *     csoundCleanup(csound);
 *   }
 *   // Destroy Csound.
 *   csoundDestroy(csound);
 *   return result;
 * }
 * \endcode
 *
 *
 * Everything that can be done using C as in the above examples can also be done
 * in a similar manner in Python or any of the other Csound API languages.
 *
 * \file csound.h
 *
 * \brief Declares the public Csound application programming interface (API).
 * \author John P. ffitch, Michael Gogins, Matt Ingalls, John D. Ramsdell,
 *         Istvan Varga, Victor Lazzarini, Andres Cabrera and Steven Yi.
 *
 * Hosts using the Csound API must \#include <csound.h>, and link with the
 * Csound API library. Plugin libraries should \#include <csdl.h> to get
 * access to the API function pointers in the CSOUND structure, and do not
 * need to link with the Csound API library.
 * Only one of csound.h and csdl.h may be included by a compilation unit.
 *
 * Hosts must first create an instance of Csound using the \c csoundCreate
 * API function. When hosts are finished using Csound, they must destroy the
 * instance of csound using the \c csoundDestroy API function.
 * Most of the other Csound API functions take the Csound instance as their
 * first argument.
 * Hosts can only call the standalone API functions declared in csound.h.
 *
 * Here is the complete code for the simplest possible Csound API host,
 * a command-line Csound application:
 *
 * \code
 *
 * #include <csound.h>
 *
 * int main(int argc, char **argv)
 * {
 *     CSOUND *csound = csoundCreate(NULL);
 *     int result = csoundCompile(csound, argc, argv);
 *     if (!result)
 *       result = csoundPerform(csound);
 *     csoundDestroy(csound);
 *     return (result >= 0 ? 0 : result);
 * }
 *
 * \endcode
 *
 * All opcodes, including plugins, receive a pointer to their host
 * instance of Csound as the first argument. Therefore, plugins MUST NOT
 * compile, perform, or destroy the host instance of Csound, and MUST call
 * the Csound API function pointers off the Csound instance pointer.
 *
 * \code
 * MYFLT sr = csound->GetSr(csound);
 * \endcode
 *
 * In general, plugins should ONLY access Csound functionality through the
 * API function pointers and public members of the #CSOUND_ structure.
 *
 * \section section_licenses License
 *
 * \subsection section_csound_license Csound
 *
 * Copyright (C) 2001-2013 Michael Gogins, Matt Ingalls, John D. Ramsdell,
 *                         John P. ffitch, Istvan Varga, Victor Lazzarini,
 *                         Andres Cabrera and Steven Yi
 *
 * This software is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This software is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this software; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

/*
 * Platform-dependent definitions and declarations.
 */

#if (defined(WIN32) || defined(_WIN32)) && !defined(SWIG)
#  if defined(__BUILDING_LIBCSOUND)
#    define PUBLIC          __declspec(dllexport)
#    define PUBLIC_DATA     __declspec(dllexport)
#  else
#    define PUBLIC          __declspec(dllexport)
#    define PUBLIC_DATA     __declspec(dllimport)
#  endif
#elif defined(__GNUC__) && (__GNUC__ >= 4) /* && !defined(__MACH__) */
#  define PUBLIC            __attribute__ ( (visibility("default")) )
#  define PUBLIC_DATA       __attribute__ ( (visibility("default")) )
#else
#  define PUBLIC
#  define PUBLIC_DATA
#endif

#if defined(MSVC)
#  include <intrin.h> /* for _InterlockedExchange */
#endif

#if defined(__MACH__)
// on OSX 10.6 i386 does not have all builtins
 #if defined(MAC_OS_X_VERSION_10_6)
  #ifdef HAVE_ATOMIC_BUILTIN
   #ifndef __x86_64__
    #undef HAVE_ATOMIC_BUILTIN
   #endif
  #endif
 #endif
#endif

/**
 * Enables Python interface.
 */

#ifdef SWIG
#define CS_PRINTF2
#define CS_PRINTF3
#include "float-version.h"
#ifndef __MYFLT_DEF
#define __MYFLT_DEF
#ifndef USE_DOUBLE
#define MYFLT float
#else
#define MYFLT double
#endif
#endif
%module csnd6
%{
#  include "sysdep.h"
#  include "text.h"
#  include <stdarg.h>
%}
#else
#  include "sysdep.h"
#  include "text.h"
#  include <stdarg.h>
#endif

#ifdef __cplusplus
extern "C" {
#endif

    /**
     * ERROR DEFINITIONS
     */

    typedef enum
    {
        /* Completed successfully. */
        CSOUND_SUCCESS = 0,
        /* Unspecified failure. */
        CSOUND_ERROR = -1,
        /* Failed during initialization. */
        CSOUND_INITIALIZATION = -2,
        /* Failed during performance. */
        CSOUND_PERFORMANCE = -3,
        /* Failed to allocate requested memory. */
        CSOUND_MEMORY = -4,
        /* Termination requested by SIGINT or SIGTERM. */
        CSOUND_SIGNAL = -5
    } CSOUND_STATUS;

    /* Compilation or performance aborted, but not as a result of an error
       (e.g. --help, or running an utility with -U). */
#define CSOUND_EXITJMP_SUCCESS  (256)

/**
  * Flags for csoundInitialize().
  */

#define CSOUNDINIT_NO_SIGNAL_HANDLER  1
#define CSOUNDINIT_NO_ATEXIT          2

/**
  * Types for keyboard callbacks set in csoundRegisterKeyboardCallback()
  */

#define CSOUND_CALLBACK_KBD_EVENT   (0x00000001U)
#define CSOUND_CALLBACK_KBD_TEXT    (0x00000002U)

    /**
     * The following constants are used with csound->FileOpen2() and
     * csound->ldmemfile2() to specify the format of a file that is being
     * opened.  This information is passed by Csound to a host's FileOpen
     * callback and does not influence the opening operation in any other
     * way. Conversion from Csound's TYP_XXX macros for audio formats to
     * CSOUND_FILETYPES values can be done with csound->type2csfiletype().
     */
    typedef enum {
        CSFTYPE_UNIFIED_CSD = 1,   /* Unified Csound document */
        CSFTYPE_ORCHESTRA,         /* the primary orc file (may be temporary) */
        CSFTYPE_SCORE,             /* the primary sco file (may be temporary)
                                  or any additional score opened by Cscore */
        CSFTYPE_ORC_INCLUDE,       /* a file #included by the orchestra */
        CSFTYPE_SCO_INCLUDE,       /* a file #included by the score */
        CSFTYPE_SCORE_OUT,         /* used for score.srt, score.xtr, cscore.out */
        CSFTYPE_SCOT,              /* Scot score input format */
        CSFTYPE_OPTIONS,           /* for .csoundrc and -@ flag */
        CSFTYPE_EXTRACT_PARMS,     /* extraction file specified by -x */

        /* audio file types that Csound can write (10-19) or read */
        CSFTYPE_RAW_AUDIO,
        CSFTYPE_IRCAM,
        CSFTYPE_AIFF,
        CSFTYPE_AIFC,
        CSFTYPE_WAVE,
        CSFTYPE_AU,
        CSFTYPE_SD2,
        CSFTYPE_W64,
        CSFTYPE_WAVEX,
        CSFTYPE_FLAC,
        CSFTYPE_CAF,
        CSFTYPE_WVE,
        CSFTYPE_OGG,
        CSFTYPE_MPC2K,
        CSFTYPE_RF64,
        CSFTYPE_AVR,
        CSFTYPE_HTK,
        CSFTYPE_MAT4,
        CSFTYPE_MAT5,
        CSFTYPE_NIST,
        CSFTYPE_PAF,
        CSFTYPE_PVF,
        CSFTYPE_SDS,
        CSFTYPE_SVX,
        CSFTYPE_VOC,
        CSFTYPE_XI,
        CSFTYPE_UNKNOWN_AUDIO,     /* used when opening audio file for reading
                                   or temp file written with <CsSampleB> */

        /* miscellaneous music formats */
        CSFTYPE_SOUNDFONT,
        CSFTYPE_STD_MIDI,          /* Standard MIDI file */
        CSFTYPE_MIDI_SYSEX,        /* Raw MIDI codes, eg. SysEx dump */

        /* analysis formats */
        CSFTYPE_HETRO,
        CSFTYPE_HETROT,
        CSFTYPE_PVC,               /* original PVOC format */
        CSFTYPE_PVCEX,             /* PVOC-EX format */
        CSFTYPE_CVANAL,
        CSFTYPE_LPC,
        CSFTYPE_ATS,
        CSFTYPE_LORIS,
        CSFTYPE_SDIF,
        CSFTYPE_HRTF,

        /* Types for plugins and the files they read/write */
        CSFTYPE_VST_PLUGIN,
        CSFTYPE_LADSPA_PLUGIN,
        CSFTYPE_SNAPSHOT,

        /* Special formats for Csound ftables or scanned synthesis
           matrices with header info */
        CSFTYPE_FTABLES_TEXT,        /* for ftsave and ftload  */
        CSFTYPE_FTABLES_BINARY,      /* for ftsave and ftload  */
        CSFTYPE_XSCANU_MATRIX,       /* for xscanu opcode  */

        /* These are for raw lists of numbers without header info */
        CSFTYPE_FLOATS_TEXT,         /* used by GEN23, GEN28, dumpk, readk */
        CSFTYPE_FLOATS_BINARY,       /* used by dumpk, readk, etc. */
        CSFTYPE_INTEGER_TEXT,        /* used by dumpk, readk, etc. */
        CSFTYPE_INTEGER_BINARY,      /* used by dumpk, readk, etc. */

        /* image file formats */
        CSFTYPE_IMAGE_PNG,

        /* For files that don't match any of the above */
        CSFTYPE_POSTSCRIPT,          /* EPS format used by graphs */
        CSFTYPE_SCRIPT_TEXT,         /* executable script files (eg. Python) */
        CSFTYPE_OTHER_TEXT,
        CSFTYPE_OTHER_BINARY,

        /* This should only be used internally by the original FileOpen()
           API call or for temp files written with <CsFileB> */
        CSFTYPE_UNKNOWN = 0
    } CSOUND_FILETYPES;

    /*
     * TYPE DEFINITIONS
     */

    /*
     * Forward declarations.
     */

    typedef struct CSOUND_  CSOUND;
    typedef struct windat_  WINDAT;
    typedef struct xyindat_ XYINDAT;


  /**
   *  csound configuration structure, mirrors part of
   *  OPARMS, uses more meaningful names
   */

  typedef struct {
    int     debug_mode;     /* debug mode, 0 or 1 */
    int     buffer_frames;  /* number of frames in in/out buffers */
    int     hardware_buffer_frames; /* ibid. hardware */
    int     displays;       /* graph displays, 0 or 1 */
    int     ascii_graphs;   /* use ASCII graphs, 0 or 1 */
    int     postscript_graphs; /* use postscript graphs, 0 or 1 */
    int     message_level;     /* message printout control */
    int     tempo;             /* tempo (sets Beatmode)  */
    int     ring_bell;         /* bell, 0 or 1 */
    int     use_cscore;        /* use cscore for processing */
    int     terminate_on_midi; /* terminate performance at the end
                                  of midifile, 0 or 1 */
    int     heartbeat;         /* print heart beat, 0 or 1 */
    int     defer_gen01_load ;  /* defer GEN01 load, 0 or 1 */
    int     midi_key;           /* pfield to map midi key no */
    int     midi_key_cps;       /* pfield to map midi key no as cps */
    int     midi_key_oct;       /* pfield to map midi key no as oct */
    int     midi_key_pch;       /* pfield to map midi key no as pch */
    int     midi_velocity;      /* pfield to map midi velocity */
    int     midi_velocity_amp;   /* pfield to map midi velocity as amplitude */
    int     no_default_paths;     /* disable relative paths from files, 0 or 1 */
    int     number_of_threads;   /* number of threads for multicore performance */
    int     syntax_check_only;   /* do not compile, only check syntax */
    int     csd_line_counts;     /* csd line error reporting */
    int     compute_weights;     /* deprecated, kept for backwards comp.  */
    int     realtime_mode;       /* use realtime priority mode, 0 or 1 */
    int     sample_accurate;     /* use sample-level score event accuracy */
    MYFLT   sample_rate_override; /* overriding sample rate */
    MYFLT   control_rate_override; /* overriding control rate */
    int     nchnls_override;  /* overriding number of out channels */
    int     nchnls_i_override;  /* overriding number of in channels */
    MYFLT   e0dbfs_override;   /* overriding 0dbfs */
    int     daemon;  /* daemon mode */
    int     ksmps_override; /* ksmps override */
    int     FFT_library;    /* fft_lib */
  } CSOUND_PARAMS;

    /**
     * Device information
     */
    typedef struct {
      char device_name[64];
      char device_id[64];
      char rt_module[64];
      int max_nchnls;
      int isOutput;
    } CS_AUDIODEVICE;

    typedef struct {
      char device_name[64];
      char interface_name[64];
      char device_id[64];
      char midi_module[64];
      int isOutput;
    } CS_MIDIDEVICE;


    /**
     * Real-time audio parameters structure
     */
    typedef struct {
        /** device name (NULL/empty: default) */
        char    *devName;
        /** device number (0-1023), 1024: default */
        int     devNum;
        /** buffer fragment size (-b) in sample frames */
        unsigned int     bufSamp_SW;
        /** total buffer size (-B) in sample frames */
        int     bufSamp_HW;
        /** number of channels */
        int     nChannels;
        /** sample format (AE_SHORT etc.) */
        int     sampleFormat;
        /** sample rate in Hz */
        float   sampleRate;
    } csRtAudioParams;

    typedef struct RTCLOCK_S {
        int_least64_t   starttime_real;
        int_least64_t   starttime_CPU;
    } RTCLOCK;

    typedef struct {
        char        *opname;
        char        *outypes;
        char        *intypes;
        int         flags;
    } opcodeListEntry;

    typedef struct CsoundRandMTState_ {
        int         mti;
        uint32_t    mt[624];
    } CsoundRandMTState;

    /* PVSDATEXT is a variation on PVSDAT used in
       the pvs bus interface */
    typedef struct pvsdat_ext {
        int32           N;
        int             sliding; /* Flag to indicate sliding case */
        int32           NB;
        int32           overlap;
        int32           winsize;
        int             wintype;
        int32           format;
        uint32          framecount;
        float*          frame;
    } PVSDATEXT;

    typedef struct ORCTOKEN {
        int              type;
        char             *lexeme;
        int              value;
        double           fvalue;
        char             *optype;
        struct ORCTOKEN  *next;
    } ORCTOKEN;

    typedef struct TREE {
        int           type;
        ORCTOKEN      *value;
        int           rate;
        int           len;
        int           line;
        uint64_t      locn;
        struct TREE   *left;
        struct TREE   *right;
        struct TREE   *next;
        void          *markup;  // TEMPORARY - used by semantic checker to
                                // markup node adds OENTRY or synthetic var
                                // names to expression nodes should be moved
                                // to TYPE_TABLE
    } TREE;


/**
 * Constants used by the bus interface (csoundGetChannelPtr() etc.).
 */
    typedef enum {
        CSOUND_CONTROL_CHANNEL =     1,
        CSOUND_AUDIO_CHANNEL  =      2,
        CSOUND_STRING_CHANNEL =      3,
        CSOUND_PVS_CHANNEL =      4,
        CSOUND_VAR_CHANNEL =      5,

        CSOUND_CHANNEL_TYPE_MASK =    15,

        CSOUND_INPUT_CHANNEL =       16,
        CSOUND_OUTPUT_CHANNEL =       32
    } controlChannelType;

    typedef enum {
        CSOUND_CONTROL_CHANNEL_NO_HINTS  = 0,
        CSOUND_CONTROL_CHANNEL_INT  = 1,
        CSOUND_CONTROL_CHANNEL_LIN  = 2,
        CSOUND_CONTROL_CHANNEL_EXP  = 3
    } controlChannelBehavior;

/**
 * This structure holds the parameter hints for control channels
 *
 */
    typedef struct controlChannelHints_s {
        controlChannelBehavior    behav;

        MYFLT   dflt;
        MYFLT   min;
        MYFLT   max;
        int x;
        int y;
        int width;
        int height;
        /** This member must be set explicitly to NULL if not used */
        char *attributes;
    } controlChannelHints_t;

    typedef struct controlChannelInfo_s {
        char  *name;
        int     type;
        controlChannelHints_t    hints;
    } controlChannelInfo_t;

    typedef void (*channelCallback_t)(CSOUND *csound,
            const char *channelName,
            void *channelValuePtr,
            const void *channelType);

#ifndef CSOUND_CSDL_H

    /** @defgroup INSTANTIATION Instantiation
     *
     *  @{ */
    /**
     * Initialise Csound library with specific flags. This function is called
     * internally by csoundCreate(), so there is generally no need to use it
     * explicitly unless you need to avoid default initilization that sets
     * signal handlers and atexit() callbacks.
     * Return value is zero on success, positive if initialisation was
     * done already, and negative on error.
     */
    PUBLIC int csoundInitialize(int flags);

    /**
     * Creates an instance of Csound.  Returns an opaque pointer that
     * must be passed to most Csound API functions.  The hostData
     * parameter can be NULL, or it can be a pointer to any sort of
     * data; this pointer can be accessed from the Csound instance
     * that is passed to callback routines.
     */
    PUBLIC CSOUND *csoundCreate(void *hostData);

    /**
     * Destroys an instance of Csound.
     */
    PUBLIC void csoundDestroy(CSOUND *);

    /**
     * Returns the version number times 1000 (5.00.0 = 5000).
     */
    PUBLIC int csoundGetVersion(void);

    /**
     * Returns the API version number times 100 (1.00 = 100).
     */
    PUBLIC int csoundGetAPIVersion(void);
    /** @}*/

    /** @defgroup PERFORMANCE Performance
     *
     *  @{ */
    /**
     * Parse the given orchestra from an ASCII string into a TREE.
     * This can be called during performance to parse new code.
    */
    PUBLIC TREE *csoundParseOrc(CSOUND *csound, const char *str);

    /**
     * Compile the given TREE node into structs for Csound to use
     * this can be called during performance to compile a new TREE
     */
    PUBLIC int csoundCompileTree(CSOUND *csound, TREE *root);

    /**
     * Free the resources associated with the TREE *tree
     * This function should be called whenever the TREE was
     * created with csoundParseOrc and memory can be deallocated.
     **/
    PUBLIC void csoundDeleteTree(CSOUND *csound, TREE *tree);

    /**
     * Parse, and compile the given orchestra from an ASCII string,
     * also evaluating any global space code (i-time only)
     * this can be called during performance to compile a new orchestra.
     * /code
     *       char *orc = "instr 1 \n a1 rand 0dbfs/4 \n out a1 \n";
     *       csoundCompileOrc(csound, orc);
     * /endcode
    */
    PUBLIC int csoundCompileOrc(CSOUND *csound, const char *str);

   /**
    *   Parse and compile an orchestra given on an string,
    *   evaluating any global space code (i-time only).
    *   On SUCCESS it returns a value passed to the
    *   'return' opcode in global space
    * /code
    *       char *code = "i1 = 2 + 2 \n return i1 \n";
    *       MYFLT retval = csoundEvalCode(csound, code);
    * /endcode
    */
   PUBLIC MYFLT csoundEvalCode(CSOUND *csound, const char *str);

    /**
     * Prepares an instance of Csound for Cscore
     * processing outside of running an orchestra (i.e. "standalone Cscore").
     * It is an alternative to csoundCompile(), and
     * csoundPerform*() and should not be used with these functions.
     * You must call this function before using the interface in "cscore.h"
     * when you do not wish to compile an orchestra.
     * Pass it the already open FILE* pointers to the input and
     * output score files.
     * It returns CSOUND_SUCCESS on success and CSOUND_INITIALIZATION or other
     * error code if it fails.
     */
    PUBLIC int csoundInitializeCscore(CSOUND *, FILE *insco, FILE *outsco);

    /**
     *  Read arguments, parse and compile an orchestra, read, process and
     *  load a score.
    */
    PUBLIC int csoundCompileArgs(CSOUND *, int argc, const char **argv);

    /**
     * Prepares Csound for performance after compilation
     * using one or more of the above functions.
     * NB: this is called internally by csoundCompile(), therefore
     * it is only required if performance is started without
     * a call to that function
     */
    PUBLIC int csoundStart(CSOUND *csound);

    /**
     * Compiles Csound input files (such as an orchestra and score, or CSD)
     * as directed by the supplied command-line arguments,
     * but does not perform them. Returns a non-zero error code on failure.
     * This function cannot be called during performance, and before a
     * repeated call, csoundReset() needs to be called.
     * In this (host-driven) mode, the sequence of calls should be as follows:
     * /code
     *       csoundCompile(csound, argc, argv);
     *       while (!csoundPerformBuffer(csound));
     *       csoundCleanup(csound);
     *       csoundReset(csound);
     * /endcode
     *  Calls csoundStart() internally.
     *  Can only be called again after reset (see csoundReset())
     */
    PUBLIC int csoundCompile(CSOUND *, int argc, const char **argv);

    /**
     * Compiles a Csound input file (CSD, .csd file)
     * which includes command-line arguments,
     * but does not perform the file. Returns a non-zero error code on failure.
     * In this (host-driven) mode, the sequence of calls should be as follows:
     * /code
     *       csoundCompileCsd(csound, str);
     *       while (!csoundPerformBuffer(csound));
     *       csoundCleanup(csound);
     *       csoundReset(csound);
     * /endcode
     * NB: this function can be called during performance to
     * replace or add new instruments and events.
     * On a first call and if called before csoundStart(), this function
     * behaves similarly to csoundCompile()
     *
     */

    PUBLIC int csoundCompileCsd(CSOUND *csound, const char *str);

    /**
     * Compiles a Csound input file contained in a string of text,
     * which includes command-line arguments, orchestra, score, etc.,
     * but does not perform the file. Returns a non-zero error code on failure.
     * In this (host-driven) mode, the sequence of calls should be as follows:
     * /code
     *       csoundCompileCsdText(csound, csd_text);
     *       while (!csoundPerformBuffer(csound));
     *       csoundCleanup(csound);
     *       csoundReset(csound);
     * /endcode
     * NB: A temporary file is created, the csd_text is written to the temporary
     * file, and csoundCompileCsd is called with the name of the temporary file,
     * which is deleted after compilation. Behavior may vary by platform.
     */

    PUBLIC int csoundCompileCsdText(CSOUND *csound, const char *csd_text);

    /**
     * Senses input events and performs audio output until the end of score
     * is reached (positive return value), an error occurs (negative return
     * value), or performance is stopped by calling csoundStop() from another
     * thread (zero return value).
     * Note that csoundCompile() or csoundCompileOrc(), csoundReadScore(),
     * csoundStart() must be called first.
     * In the case of zero return value, csoundPerform() can be called again
     * to continue the stopped performance. Otherwise, csoundReset() should be
     * called to clean up after the finished or failed performance.
     */
    PUBLIC int csoundPerform(CSOUND *);

    /**
     * Senses input events, and performs one control sample worth (ksmps) of
     * audio output.
     * Note that csoundCompile() or csoundCompileOrc(), csoundReadScore(),
     * csoundStart() must be called first.
     * Returns false during performance, and true when performance is finished.
     * If called until it returns true, will perform an entire score.
     * Enables external software to control the execution of Csound,
     * and to synchronize performance with audio input and output.
     */
    PUBLIC int csoundPerformKsmps(CSOUND *);

    /**
     * Performs Csound, sensing real-time and score events
     * and processing one buffer's worth (-b frames) of interleaved audio.
     * Note that csoundCompile must be called first, then call
     * csoundGetOutputBuffer() and csoundGetInputBuffer() to get the pointer
     * to csound's I/O buffers.
     * Returns false during performance, and true when performance is finished.
     */
    PUBLIC int csoundPerformBuffer(CSOUND *);

    /**
     * Stops a csoundPerform() running in another thread. Note that it is
     * not guaranteed that csoundPerform() has already stopped when this
     * function returns.
     */
    PUBLIC void csoundStop(CSOUND *);

    /**
     * Prints information about the end of a performance, and closes audio
     * and MIDI devices.
     * Note: after calling csoundCleanup(), the operation of the perform
     * functions is undefined.
     */
    PUBLIC int csoundCleanup(CSOUND *);

    /**
     * Resets all internal memory and state in preparation for a new performance.
     * Enables external software to run successive Csound performances
     * without reloading Csound. Implies csoundCleanup(), unless already called.
     */
    PUBLIC void csoundReset(CSOUND *);

    /** @}*/
    /** @defgroup ATTRIBUTES Attributes
     *
     *  @{ */

    /**
     * Returns the number of audio sample frames per second.
     */
    PUBLIC MYFLT csoundGetSr(CSOUND *) ;

    /**
     * Returns the number of control samples per second.
     */
    PUBLIC MYFLT csoundGetKr(CSOUND *);

    /**
     * Returns the number of audio sample frames per control sample.
     */
    PUBLIC uint32_t csoundGetKsmps(CSOUND *);

    /**
     * Returns the number of audio output channels. Set through the nchnls
     * header variable in the csd file.
     */
    PUBLIC uint32_t csoundGetNchnls(CSOUND *);

    /**
     * Returns the number of audio input channels. Set through the
     * nchnls_i header variable in the csd file. If this variable is
     * not set, the value is taken from nchnls.
     */
    PUBLIC uint32_t csoundGetNchnlsInput(CSOUND *csound);

    /**
     * Returns the 0dBFS level of the spin/spout buffers.
     */
    PUBLIC MYFLT csoundGet0dBFS(CSOUND *);

    /**
     * Return the current performance time in samples
     */
  PUBLIC int64_t csoundGetCurrentTimeSamples(CSOUND *csound);

    /**
     * Return the size of MYFLT in bytes.
     */
    PUBLIC int csoundGetSizeOfMYFLT(void);

    /**
     * Returns host data.
     */
    PUBLIC void *csoundGetHostData(CSOUND *);

    /**
     * Sets host data.
     */
    PUBLIC void csoundSetHostData(CSOUND *, void *hostData);

    /**
     * Set a single csound option (flag). Returns CSOUND_SUCCESS on success.
     * NB: blank spaces are not allowed
     */
    PUBLIC int csoundSetOption(CSOUND *csound, const char *option);

    /**
     *  Configure Csound with a given set of parameters defined in
     *  the CSOUND_PARAMS structure. These parameters are the part of the
     *  OPARMS struct that are configurable through command line flags.
     *  The CSOUND_PARAMS structure can be obtained using csoundGetParams().
     *  These options should only be changed before performance has started.
     */
   PUBLIC void csoundSetParams(CSOUND *csound, CSOUND_PARAMS *p);

     /**
     *  Get the current set of parameters from a CSOUND instance in
     *  a CSOUND_PARAMS structure. See csoundSetParams().
     */
   PUBLIC void csoundGetParams(CSOUND *csound, CSOUND_PARAMS *p);

   /**
    * Returns whether Csound is set to print debug messages sent through the
    * DebugMsg() internal API function. Anything different to 0 means true.
    */
   PUBLIC int csoundGetDebug(CSOUND *);

   /**
    * Sets whether Csound prints debug messages from the DebugMsg() internal
    * API function. Anything different to 0 means true.
    */
   PUBLIC void csoundSetDebug(CSOUND *, int debug);


    /** @}*/
    /** @defgroup FILEIO General Input/Output
     * Setting the device or filename name for Csound input and output. These
     * functions are used to set the input and output command line flags that
     * apply to both input and output of audio and MIDI. See command line flags
     * -o, -i, -M and -Q in the Csound Reference Manual.
     *  @{ */

   /**
    * Returns the output audio output name (-o).
    */
  PUBLIC const char *csoundGetOutputName(CSOUND *);

   /**
    *  Set output destination, type and format
    *  type can be one of  "wav","aiff", "au","raw", "paf", "svx", "nist", "voc",
    *  "ircam","w64","mat4", "mat5", "pvf","xi", "htk","sds","avr","wavex","sd2",
    *  "flac", "caf","wve","ogg","mpc2k","rf64", or NULL (use default or
    *  realtime IO).
    *  format can be one of "alaw", "schar", "uchar", "float", "double", "long",
    *  "short", "ulaw", "24bit", "vorbis", or NULL (use default or realtime IO).
    *   For RT audio, use device_id from CS_AUDIODEVICE for a given audio device.
    *
    */
  PUBLIC void csoundSetOutput(CSOUND *csound, const char *name,
                              const char *type, const char *format);

  /**
    *  Get output type and format.
    *  type should have space for at least 5 chars excluding termination,
    *  and format should have space for at least 7 chars.
    *  On return, these will hold the current values for
    *  these parameters.
    */
  PUBLIC void csoundGetOutputFormat(CSOUND *csound,char *type,
                                    char *format);

    /**
     *  Set input source
     */
  PUBLIC void csoundSetInput(CSOUND *csound, const char *name);

   /**
    *  Set MIDI input device name/number
    */
  PUBLIC void csoundSetMIDIInput(CSOUND *csound, const char *name);

   /**
    *  Set MIDI file input name
    */
  PUBLIC void csoundSetMIDIFileInput(CSOUND *csound, const char *name);

   /**
    *  Set MIDI output device name/number
    */
  PUBLIC void csoundSetMIDIOutput(CSOUND *csound, const char *name);

   /**
    *  Set MIDI file utput name
    */
  PUBLIC void csoundSetMIDIFileOutput(CSOUND *csound, const char *name);

#if !defined(SWIG)
    /**
     * Sets an external callback for receiving notices whenever Csound opens
     * a file.  The callback is made after the file is successfully opened.
     * The following information is passed to the callback:
     *     char*  pathname of the file; either full or relative to current dir
     *     int    a file type code from the enumeration CSOUND_FILETYPES
     *     int    1 if Csound is writing the file, 0 if reading
     *     int    1 if a temporary file that Csound will delete; 0 if not
     *
     * Pass NULL to disable the callback.
     * This callback is retained after a csoundReset() call.
     */
    PUBLIC void csoundSetFileOpenCallback(CSOUND *p,
            void (*func)(CSOUND*, const char*, int, int, int));
#endif

    /** @}*/
    /** @defgroup RTAUDIOIO Realtime Audio I/O
     *
     *  @{ */

     /**
     *  Sets the current RT audio module
     */
    PUBLIC void csoundSetRTAudioModule(CSOUND *csound, const char *module);

     /**
      * retrieves a module name and type ("audio" or "midi") given a
      * number Modules are added to list as csound loads them returns
      * CSOUND_SUCCESS on success and CSOUND_ERROR if module number
      * was not found
      *
       * \code
      *  char *name, *type;
      *  int n = 0;
      *  while(!csoundGetModule(csound, n++, &name, &type))
      *       printf("Module %d:  %s (%s) \n", n, name, type);
      * \endcode
      */
   PUBLIC int csoundGetModule(CSOUND *csound, int number,
                              char **name, char **type);

    /**
     * Returns the number of samples in Csound's input buffer.
     */
    PUBLIC long csoundGetInputBufferSize(CSOUND *);

    /**
     * Returns the number of samples in Csound's output buffer.
     */
    PUBLIC long csoundGetOutputBufferSize(CSOUND *);

    /**
     * Returns the address of the Csound audio input buffer.
     * Enables external software to write audio into Csound before calling
     * csoundPerformBuffer.
     */
    PUBLIC MYFLT *csoundGetInputBuffer(CSOUND *);

    /**
     * Returns the address of the Csound audio output buffer.
     * Enables external software to read audio from Csound after calling
     * csoundPerformBuffer.
     */
    PUBLIC MYFLT *csoundGetOutputBuffer(CSOUND *);

    /**
     * Returns the address of the Csound audio input working buffer (spin).
     * Enables external software to write audio into Csound before calling
     * csoundPerformKsmps.
     */
    PUBLIC MYFLT *csoundGetSpin(CSOUND *);

    /**
     * Adds the indicated sample into the audio input woriing buffer (spin);
     * this only ever makes sense before calling csoundPerformKsmps().
     * The frame and channel must be in bounds relative to ksmps and nchnls.
     */
    PUBLIC void csoundAddSpinSample(CSOUND *csound,
                                    int frame, int channel, MYFLT sample);

    /**
     * Returns the address of the Csound audio output working buffer (spout).
     * Enables external software to read audio from Csound after calling
     * csoundPerformKsmps.
     */
    PUBLIC MYFLT *csoundGetSpout(CSOUND *csound);

    /**
     * Returns the indicated sample from the Csound audio output
     * working buffer (spout); only ever makes sense after calling
     * csoundPerformKsmps().  The frame and channel must be in bounds
     * relative to ksmps and nchnls.
     */
    PUBLIC MYFLT csoundGetSpoutSample(CSOUND *csound, int frame, int channel);

    /**
     * Return pointer to user data pointer for real time audio input.
     */
    PUBLIC void **csoundGetRtRecordUserData(CSOUND *);

    /**
     * Return pointer to user data pointer for real time audio output.
     */
    PUBLIC void **csoundGetRtPlayUserData(CSOUND *);

    /**
     * Calling this function with a non-zero 'state' value between
     * csoundCreate() and the start of performance will disable all default
     * handling of sound I/O by the Csound library, allowing the host
     * application to use the spin/spout/input/output buffers directly.
     * If 'bufSize' is greater than zero, the buffer size (-b) will be
     * set to the integer multiple of ksmps that is nearest to the value
     * specified.
     */
    PUBLIC void csoundSetHostImplementedAudioIO(CSOUND *,
                                                int state, int bufSize);


     /**
      * This function can be called to obtain a list of available
      * input or output audio devices. If list is NULL, the function
      * will only return the number of devices (isOutput=1 for out
      * devices, 0 for in devices).
      * If list is non-NULL, then it should contain enough memory for
      * one CS_AUDIODEVICE structure per device.
      * Hosts will typically call this function twice: first to obtain
      * a number of devices, then, after allocating space for each
      * device information structure, pass an array of CS_AUDIODEVICE
      * structs to be filled:
      *
      * \code
      *   int i,n = csoundGetAudioDevList(csound,NULL,1);
      *   CS_AUDIODEVICE *devs = (CS_AUDIODEVICE *)
      *       malloc(n*sizeof(CS_AUDIODEVICE));
      *   csoundGetAudioDevList(csound,devs,1);
      *   for(i=0; i < n; i++)
      *       csound->Message(csound, " %d: %s (%s)\n",
      *             i, devs[i].device_id, devs[i].device_name);
      *   free(devs);
      * \endcode
      */
    PUBLIC int csoundGetAudioDevList(CSOUND *csound,
                                     CS_AUDIODEVICE *list, int isOutput);

    /**
     * Sets a function to be called by Csound for opening real-time
     * audio playback.
     */
    PUBLIC void csoundSetPlayopenCallback(CSOUND *,
            int (*playopen__)(CSOUND *,
                    const csRtAudioParams *parm));

    /**
     * Sets a function to be called by Csound for performing real-time
     * audio playback.
     */
    PUBLIC void csoundSetRtplayCallback(CSOUND *,
            void (*rtplay__)(CSOUND *,
                    const MYFLT *outBuf, int nbytes));

    /**
     * Sets a function to be called by Csound for opening real-time
     * audio recording.
     */
    PUBLIC void csoundSetRecopenCallback(CSOUND *,
            int (*recopen_)(CSOUND *,
                    const csRtAudioParams *parm));

    /**
     * Sets a function to be called by Csound for performing real-time
     * audio recording.
     */
    PUBLIC void csoundSetRtrecordCallback(CSOUND *,
            int (*rtrecord__)(CSOUND *,
                    MYFLT *inBuf, int nbytes));

    /**
     * Sets a function to be called by Csound for closing real-time
     * audio playback and recording.
     */
    PUBLIC void csoundSetRtcloseCallback(CSOUND *, void (*rtclose__)(CSOUND *));

    /**
     * Sets a function that is called to obtain a list of audio devices.
     * This should be set by rtaudio modules and should not be set by hosts.
     * (See csoundGetAudioDevList())
     */
    PUBLIC void csoundSetAudioDeviceListCallback(CSOUND *csound,
           int (*audiodevlist__)(CSOUND *, CS_AUDIODEVICE *list, int isOutput));

    /** @}*/
    /** @defgroup RTMIDI Realtime Midi I/O
     *
     *  @{ */

    /**
     *  Sets the current MIDI IO module
     */
    PUBLIC void csoundSetMIDIModule(CSOUND *csound, const char *module);

     /**
      * call this function with state 1 if the host is implementing
      * MIDI via the callbacks below.
      */
    PUBLIC void csoundSetHostImplementedMIDIIO(CSOUND *csound,
                                               int state);

    /**
      * This function can be called to obtain a list of available
      * input or output midi devices. If list is NULL, the function
      * will only return the number of devices (isOutput=1 for out
      * devices, 0 for in devices).
      * If list is non-NULL, then it should contain enough memory for
      * one CS_MIDIDEVICE structure per device.
      * Hosts will typically call this function twice: first to obtain
      * a number of devices, then, after allocating space for each
      * device information structure, pass an array of CS_MIDIDEVICE
      * structs to be filled. (see also csoundGetAudioDevList())
      */
    PUBLIC int csoundGetMIDIDevList(CSOUND *csound,
                                    CS_MIDIDEVICE *list, int isOutput);

    /**
     * Sets callback for opening real time MIDI input.
     */
    PUBLIC void csoundSetExternalMidiInOpenCallback(CSOUND *,
            int (*func)(CSOUND *, void **userData, const char *devName));

    /**
     * Sets callback for reading from real time MIDI input.
     */
    PUBLIC void csoundSetExternalMidiReadCallback(CSOUND *,
            int (*func)(CSOUND *, void *userData,
                    unsigned char *buf, int nBytes));

    /**
     * Sets callback for closing real time MIDI input.
     */
    PUBLIC void csoundSetExternalMidiInCloseCallback(CSOUND *,
            int (*func)(CSOUND *, void *userData));

    /**
     * Sets callback for opening real time MIDI output.
     */
    PUBLIC void csoundSetExternalMidiOutOpenCallback(CSOUND *,
            int (*func)(CSOUND *, void **userData, const char *devName));

    /**
     * Sets callback for writing to real time MIDI output.
     */
    PUBLIC void csoundSetExternalMidiWriteCallback(CSOUND *,
            int (*func)(CSOUND *, void *userData,
                    const unsigned char *buf, int nBytes));

    /**
     * Sets callback for closing real time MIDI output.
     */
    PUBLIC void csoundSetExternalMidiOutCloseCallback(CSOUND *,
            int (*func)(CSOUND *, void *userData));

    /**
     * Sets callback for converting MIDI error codes to strings.
     */
    PUBLIC void csoundSetExternalMidiErrorStringCallback(CSOUND *,
            const char *(*func)(int));


    /**
     * Sets a function that is called to obtain a list of MIDI devices.
     * This should be set by IO plugins, and should not be used by hosts.
     * (See csoundGetMIDIDevList())
     */
    PUBLIC void csoundSetMIDIDeviceListCallback(CSOUND *csound,
                int (*mididevlist__)(CSOUND *,
                                     CS_MIDIDEVICE *list, int isOutput));

    /** @}*/
    /** @defgroup SCOREHANDLING Score Handling
     *
     *  @{ */

    /**
     *  Read, preprocess, and load a score from an ASCII string
     *  It can be called repeatedly, with the new score events
     *  being added to the currently scheduled ones.
     */
    PUBLIC int csoundReadScore(CSOUND *csound, const char *str);

    /**
     * Returns the current score time in seconds
     * since the beginning of performance.
     */
    PUBLIC double csoundGetScoreTime(CSOUND *);

    /**
     * Sets whether Csound score events are performed or not, independently
     * of real-time MIDI events (see csoundSetScorePending()).
     */
    PUBLIC int csoundIsScorePending(CSOUND *);

    /**
     * Sets whether Csound score events are performed or not (real-time
     * events will continue to be performed). Can be used by external software,
     * such as a VST host, to turn off performance of score events (while
     * continuing to perform real-time events), for example to
     * mute a Csound score while working on other tracks of a piece, or
     * to play the Csound instruments live.
     */
    PUBLIC void csoundSetScorePending(CSOUND *, int pending);

    /**
     * Returns the score time beginning at which score events will
     * actually immediately be performed (see csoundSetScoreOffsetSeconds()).
     */
    PUBLIC MYFLT csoundGetScoreOffsetSeconds(CSOUND *);

    /**
     * Csound score events prior to the specified time are not performed, and
     * performance begins immediately at the specified time (real-time events
     * will continue to be performed as they are received).
     * Can be used by external software, such as a VST host,
     * to begin score performance midway through a Csound score,
     * for example to repeat a loop in a sequencer, or to synchronize
     * other events with the Csound score.
     */
    PUBLIC void csoundSetScoreOffsetSeconds(CSOUND *, MYFLT time);

    /**
     * Rewinds a compiled Csound score to the time specified with
     * csoundSetScoreOffsetSeconds().
     */
    PUBLIC void csoundRewindScore(CSOUND *);

    /**
     * Sets an external callback for Cscore processing.
     * Pass NULL to reset to the internal cscore() function
     * (which does nothing).
     * This callback is retained after a csoundReset() call.
     */
    PUBLIC void csoundSetCscoreCallback(CSOUND *,
            void (*cscoreCallback_)(CSOUND *));

    /**
     * Sorts score file 'inFile' and writes the result to 'outFile'.
     * The Csound instance should be initialised
     * before calling this function, and csoundReset() should be called
     * after sorting the score to clean up. On success, zero is returned.
     */
    PUBLIC int csoundScoreSort(CSOUND *, FILE *inFile, FILE *outFile);

    /**
     * Extracts from 'inFile', controlled by 'extractFile', and writes
     * the result to 'outFile'. The Csound instance should be initialised
     * before calling this function, and csoundReset()
     * should be called after score extraction to clean up.
     * The return value is zero on success.
     */
    PUBLIC int csoundScoreExtract(CSOUND *,
            FILE *inFile, FILE *outFile, FILE *extractFile);

    /** @}*/
    /** @defgroup MESSAGES Messages and Text
     *
     *  @{ */

    /**
     * Displays an informational message.
     */
    PUBLIC CS_PRINTF2 void csoundMessage(CSOUND *, const char *format, ...);

    /**
     * Print message with special attributes (see msg_attr.h for the list of
     * available attributes). With attr=0, csoundMessageS() is identical to
     * csoundMessage().
     */
    PUBLIC CS_PRINTF3 void csoundMessageS(CSOUND *,
            int attr, const char *format, ...);

    PUBLIC void csoundMessageV(CSOUND *,
            int attr, const char *format, va_list args);

    PUBLIC void csoundSetDefaultMessageCallback(
            void (*csoundMessageCallback_)(CSOUND *,
                    int attr,
                    const char *format,
                    va_list valist));

    /**
     * Sets a function to be called by Csound to print an informational message.
     */
    PUBLIC void csoundSetMessageCallback(CSOUND *,
            void (*csoundMessageCallback_)(CSOUND *,
                    int attr,
                    const char *format,
                    va_list valist));

    /**
     * Returns the Csound message level (from 0 to 231).
     */
    PUBLIC int csoundGetMessageLevel(CSOUND *);

    /**
     * Sets the Csound message level (from 0 to 231).
     */
    PUBLIC void csoundSetMessageLevel(CSOUND *, int messageLevel);

    /**
     * Creates a buffer for storing messages printed by Csound.
     * Should be called after creating a Csound instance andthe buffer
     * can be freed by calling csoundDestroyMessageBuffer() before
     * deleting the Csound instance. You will generally want to call
     * csoundCleanup() to make sure the last messages are flushed to
     * the message buffer before destroying Csound.
     * If 'toStdOut' is non-zero, the messages are also printed to
     * stdout and stderr (depending on the type of the message),
     * in addition to being stored in the buffer.
     * Using the message buffer ties up the internal message callback, so
     * csoundSetMessageCallback should not be called after creating the
     * message buffer.
     */
    PUBLIC void csoundCreateMessageBuffer(CSOUND *csound, int toStdOut);

    /**
     * Returns the first message from the buffer.
     */
    PUBLIC const char*  csoundGetFirstMessage(CSOUND *csound);

    /**
     * Returns the attribute parameter (see msg_attr.h) of the first message
     * in the buffer.
     */
    PUBLIC int csoundGetFirstMessageAttr(CSOUND *csound);

    /**
     * Removes the first message from the buffer.
     */
    PUBLIC void csoundPopFirstMessage(CSOUND *csound);

    /**
     * Returns the number of pending messages in the buffer.
     */
    PUBLIC int csoundGetMessageCnt(CSOUND *csound);

    /**
     * Releases all memory used by the message buffer.
     */
    void PUBLIC csoundDestroyMessageBuffer(CSOUND *csound);

    /** @}*/
    /** @defgroup CONTROLEVENTS Channels, Control and Events
     *
     *  @{ */

 /**
     * Stores a pointer to the specified channel of the bus in *p,
     * creating the channel first if it does not exist yet.
     * 'type' must be the bitwise OR of exactly one of the following values,
     *   CSOUND_CONTROL_CHANNEL
     *     control data (one MYFLT value)
     *   CSOUND_AUDIO_CHANNEL
     *     audio data (csoundGetKsmps(csound) MYFLT values)
     *   CSOUND_STRING_CHANNEL
     *     string data (MYFLT values with enough space to store
     *     csoundGetChannelDatasize() characters, including the
     *     NULL character at the end of the string)
     * and at least one of these:
     *   CSOUND_INPUT_CHANNEL
     *   CSOUND_OUTPUT_CHANNEL
     * If the channel already exists, it must match the data type
     * (control, audio, or string), however, the input/output bits are
     * OR'd with the new value. Note that audio and string channels
     * can only be created after calling csoundCompile(), because the
     * storage size is not known until then.

     * Return value is zero on success, or a negative error code,
     *   CSOUND_MEMORY  there is not enough memory for allocating the channel
     *   CSOUND_ERROR   the specified name or type is invalid
     * or, if a channel with the same name but incompatible type
     * already exists, the type of the existing channel. In the case
     * of any non-zero return value, *p is set to NULL.
     * Note: to find out the type of a channel without actually
     * creating or changing it, set 'type' to zero, so that the return
     * value will be either the type of the channel, or CSOUND_ERROR
     * if it does not exist.
     *
     * Operations on **p are not thread-safe by default. The host is required
     * to take care of threadsafety by
     * 1) with control channels use __sync_fetch_and_add() or
     *    __sync_fetch_and_or() gcc atomic builtins to get or set a channel,
     *    if available.
     * 2) For string and audio channels (and controls if option 1 is not
     *    available), retrieve the channel lock with csoundGetChannelLock()
     *    and use csoundSpinLock() and csoundSpinUnLock() to protect access
     *    to **p.
     * See Top/threadsafe.c in the Csound library sources for
     * examples.  Optionally, use the channel get/set functions
     * provided below, which are threadsafe by default.
     */
    PUBLIC int csoundGetChannelPtr(CSOUND *,
            MYFLT **p, const char *name, int type);

    /**
     * Returns a list of allocated channels in *lst. A controlChannelInfo_t
     * structure contains the channel characteristics.
     * The return value is the number of channels, which may be zero if there
     * are none, or CSOUND_MEMORY if there is not enough memory for allocating
     * the list. In the case of no channels or an error, *lst is set to NULL.
     * Notes: the caller is responsible for freeing the list returned in *lst
     * with csoundDeleteChannelList(). The name pointers may become invalid
     * after calling csoundReset().
     */
    PUBLIC int csoundListChannels(CSOUND *, controlChannelInfo_t **lst);

    /**
     * Releases a channel list previously returned by csoundListChannels().
     */
    PUBLIC void csoundDeleteChannelList(CSOUND *, controlChannelInfo_t *lst);

    /**
     * Set parameters hints for a control channel. These hints have no internal
     * function but can be used by front ends to construct GUIs or to constrain
     * values. See the controlChannelHints_t structure for details.
     * Returns zero on success, or a non-zero error code on failure:
     *   CSOUND_ERROR:  the channel does not exist, is not a control channel,
     *                  or the specified parameters are invalid
     *   CSOUND_MEMORY: could not allocate memory
     */
    PUBLIC int csoundSetControlChannelHints(CSOUND *, const char *name,
                                            controlChannelHints_t hints);

    /**
     * Returns special parameters (assuming there are any) of a control channel,
     * previously set with csoundSetControlChannelHints() or the chnparams
     * opcode.
     * If the channel exists, is a control channel, the channel hints
     * are stored in the preallocated controlChannelHints_t structure. The
     * attributes member of the structure will be allocated inside this function
     * so it is necessary to free it explicitly in the host.
     *
     * The return value is zero if the channel exists and is a control
     * channel, otherwise, an error code is returned.
     */
    PUBLIC int csoundGetControlChannelHints(CSOUND *, const char *name,
            controlChannelHints_t *hints);

    /**
     * Recovers a pointer to a lock for the specified channel called 'name'.
     * The returned lock can be locked/unlocked  with the csoundSpinLock()
     * and csoundSpinUnLock() functions.
     * @returns the address of the lock or NULL if the channel does not exist
     */
    PUBLIC int *csoundGetChannelLock(CSOUND *, const char *name);

    /**
     * retrieves the value of control channel identified by *name.
     * If the err argument is not NULL, the error (or success) code
     * finding or accessing the channel is stored in it.
     */
    PUBLIC MYFLT csoundGetControlChannel(CSOUND *csound, const char *name,
                                         int *err);

    /**
     * sets the value of control channel identified by *name
     */
    PUBLIC void csoundSetControlChannel(CSOUND *csound,
                                        const char *name, MYFLT val);

    /**
     * copies the audio channel identified by *name into array
     * *samples which should contain enough memory for ksmps MYFLTs
     */
    PUBLIC void csoundGetAudioChannel(CSOUND *csound,
                                      const char *name, MYFLT *samples);

    /**
     * sets the audio channel identified by *name with data from array
     * *samples which should contain at least ksmps MYFLTs
     */
    PUBLIC void csoundSetAudioChannel(CSOUND *csound,
                                      const char *name, MYFLT *samples);

    /**
     * copies the string channel identified by *name into *string
     * which should contain enough memory for the string
     * (see csoundGetChannelDatasize() below)
     */
    PUBLIC void csoundGetStringChannel(CSOUND *csound,
                                       const char *name, char *string);

    /**
     * sets the string channel identified by *name with *string
     */
    PUBLIC  void csoundSetStringChannel(CSOUND *csound,
                                        const char *name, char *string);

    /**
     * returns the size of data stored in a channel; for string channels
     * this might change if the channel space gets reallocated
     * Since string variables use dynamic memory allocation in Csound6,
     * this function can be called to get the space required for
     * csoundGetStringChannel()
     */
    PUBLIC int csoundGetChannelDatasize(CSOUND *csound, const char *name);

    /** Sets the function which will be called whenever the invalue opcode
     * is used. */
    PUBLIC void
    csoundSetInputChannelCallback(CSOUND *csound,
                                  channelCallback_t inputChannelCalback);

    /** Sets the function which will be called whenever the outvalue opcode
     * is used. */
    PUBLIC void
    csoundSetOutputChannelCallback(CSOUND *csound,
                                   channelCallback_t outputChannelCalback);

    /**
     * Sends a PVSDATEX fin to the pvsin opcode (f-rate) for channel 'name'.
     * Returns zero on success, CSOUND_ERROR if the index is invalid or
     * fsig framesizes are incompatible.
     * CSOUND_MEMORY if there is not enough memory to extend the bus.
     */
    PUBLIC int csoundSetPvsChannel(CSOUND *, const PVSDATEXT *fin,
                                   const char *name);

    /**
     * Receives a PVSDAT fout from the pvsout opcode (f-rate) at channel 'name'
     * Returns zero on success, CSOUND_ERROR if the index is invalid or
     * if fsig framesizes are incompatible.
     * CSOUND_MEMORY if there is not enough memory to extend the bus
     */
    PUBLIC int csoundGetPvsChannel(CSOUND *csound, PVSDATEXT *fout,
                                   const char *name);

    /**
     * Send a new score event. 'type' is the score event type ('a', 'i', 'q',
     * 'f', or 'e').
     * 'numFields' is the size of the pFields array.  'pFields' is an array of
     * floats with all the pfields for this event, starting with the p1 value
     * specified in pFields[0].
     */
    PUBLIC int csoundScoreEvent(CSOUND *,
            char type, const MYFLT *pFields, long numFields);

    /**
     * Like csoundScoreEvent(), this function inserts a score event, but
     * at absolute time with respect to the start of performance, or from an
     * offset set with time_ofs
     */
    PUBLIC int csoundScoreEventAbsolute(CSOUND *,
            char type, const MYFLT *pfields, long numFields, double time_ofs);

    /**
     * Input a NULL-terminated string (as if from a console),
     * used for line events.
     */
    PUBLIC void csoundInputMessage(CSOUND *, const char *message);

    /**
     * Kills off one or more running instances of an instrument identified
     * by instr (number) or instrName (name). If instrName is NULL, the
     * instrument number is used.
     * Mode is a sum of the following values:
     * 0,1,2: kill all instances (1), oldest only (1), or newest (2)
     * 4: only turnoff notes with exactly matching (fractional) instr number
     * 8: only turnoff notes with indefinite duration (p3 < 0 or MIDI)
     * allow_release, if non-zero, the killed instances are allowed to release.
     */
    PUBLIC int csoundKillInstance(CSOUND *csound, MYFLT instr,
                                  char *instrName, int mode, int allow_release);


    /**
     * Register a function to be called once in every control period
     * by sensevents(). Any number of functions may be registered,
     * and will be called in the order of registration.
     * The callback function takes two arguments: the Csound instance
     * pointer, and the userData pointer as passed to this function.
     * This facility can be used to ensure a function is called synchronously
     * before every csound control buffer processing. It is important
     * to make sure no blocking operations are performed in the callback.
     * The callbacks are cleared on csoundCleanup().
     * Returns zero on success.
     */
    PUBLIC int csoundRegisterSenseEventCallback(CSOUND *,
            void (*func)(CSOUND *, void *),
            void *userData);

    /**
     * Set the ASCII code of the most recent key pressed.
     * This value is used by the 'sensekey' opcode if a callback
     * for returning keyboard events is not set (see
     * csoundRegisterKeyboardCallback()).
     */
    PUBLIC void csoundKeyPress(CSOUND *, char c);

    /**
     * Registers general purpose callback functions that will be called to query
     * keyboard events. These callbacks are called on every control period by
     * the sensekey opcode.
     * The callback is preserved on csoundReset(), and multiple
     * callbacks may be set and will be called in reverse order of
     * registration. If the same function is set again, it is only moved
     * in the list of callbacks so that it will be called first, and the
     * user data and type mask parameters are updated. 'typeMask' can be the
     * bitwise OR of callback types for which the function should be called,
     * or zero for all types.
     * Returns zero on success, CSOUND_ERROR if the specified function
     * pointer or type mask is invalid, and CSOUND_MEMORY if there is not
     * enough memory.
     *
     * The callback function takes the following arguments:
     *   void *userData
     *     the "user data" pointer, as specified when setting the callback
     *   void *p
     *     data pointer, depending on the callback type
     *   unsigned int type
     *     callback type, can be one of the following (more may be added in
     *     future versions of Csound):
     *       CSOUND_CALLBACK_KBD_EVENT
     *       CSOUND_CALLBACK_KBD_TEXT
     *         called by the sensekey opcode to fetch key codes. The data
     *         pointer is a pointer to a single value of type 'int', for
     *         returning the key code, which can be in the range 1 to 65535,
     *         or 0 if there is no keyboard event.
     *         For CSOUND_CALLBACK_KBD_EVENT, both key press and release
     *         events should be returned (with 65536 (0x10000) added to the
     *         key code in the latter case) as unshifted ASCII codes.
     *         CSOUND_CALLBACK_KBD_TEXT expects key press events only as the
     *         actual text that is typed.
     * The return value should be zero on success, negative on error, and
     * positive if the callback was ignored (for example because the type is
     * not known).
     */
    PUBLIC int csoundRegisterKeyboardCallback(CSOUND *,
                                              int (*func)(void *userData, void *p,
                                                          unsigned int type),
                                              void *userData, unsigned int type);

    /**
     * Removes a callback previously set with csoundRegisterKeyboardCallback().
     */
    PUBLIC void csoundRemoveKeyboardCallback(CSOUND *csound,
                                     int (*func)(void *, void *, unsigned int));

    /** @}*/
    /** @defgroup TABLE Tables
     *
     *  @{ */
    /**
     * Returns the length of a function table (not including the guard point),
     * or -1 if the table does not exist.
     */
    PUBLIC int csoundTableLength(CSOUND *, int table);

    /**
     * Returns the value of a slot in a function table.
     * The table number and index are assumed to be valid.
     */
    PUBLIC MYFLT csoundTableGet(CSOUND *, int table, int index);

    /**
     * Sets the value of a slot in a function table.
     * The table number and index are assumed to be valid.
     */
    PUBLIC void csoundTableSet(CSOUND *, int table, int index, MYFLT value);


    /**
     * Copy the contents of a function table into a supplied array *dest
     * The table number is assumed to be valid, and the destination needs to
     * have sufficient space to receive all the function table contents.
     */
    PUBLIC void csoundTableCopyOut(CSOUND *csound, int table, MYFLT *dest);

    /**
     * Copy the contents of an array *src into a given function table
     * The table number is assumed to be valid, and the table needs to
     * have sufficient space to receive all the array contents.
     */
    PUBLIC void csoundTableCopyIn(CSOUND *csound, int table, MYFLT *src);

    /**
     * Stores pointer to function table 'tableNum' in *tablePtr,
     * and returns the table length (not including the guard point).
     * If the table does not exist, *tablePtr is set to NULL and
     * -1 is returned.
     */
    PUBLIC int csoundGetTable(CSOUND *, MYFLT **tablePtr, int tableNum);

    /**
     * Stores pointer to the arguments used to generate
     * function table 'tableNum' in *argsPtr,
     * and returns the number of arguments used.
     * If the table does not exist, *argsPtr is set to NULL and
     * -1 is returned.
     * NB: the argument list starts with the GEN number and is followed by
     * its parameters. eg. f 1 0 1024 10 1 0.5  yields the list {10.0,1.0,0.5}
     */
    PUBLIC int csoundGetTableArgs(CSOUND *csound, MYFLT **argsPtr, int tableNum);

    /**
     * Checks if a given GEN number num is a named GEN
     * if so, it returns the string length (excluding terminating NULL char)
     * Otherwise it returns 0.
     */
    PUBLIC int csoundIsNamedGEN(CSOUND *csound, int num);

    /**
     * Gets the GEN name from a number num, if this is a named GEN
     * The final parameter is the max len of the string (excluding termination)
     */
    PUBLIC void csoundGetNamedGEN(CSOUND *csound, int num, char *name, int len);

    /** @}*/
    /** @defgroup TABLEDISPLAY Function table display
     *
     *  @{ */
    /**
     * Tells Csound whether external graphic table display is supported.
     * Returns the previously set value (initially zero).
     */
    PUBLIC int csoundSetIsGraphable(CSOUND *, int isGraphable);

    /**
     * Called by external software to set Csound's MakeGraph function.
     */
    PUBLIC void csoundSetMakeGraphCallback(CSOUND *,
            void (*makeGraphCallback_)(CSOUND *,
                    WINDAT *windat,
                    const char *name));

    /**
     * Called by external software to set Csound's DrawGraph function.
     */
    PUBLIC void csoundSetDrawGraphCallback(CSOUND *,
            void (*drawGraphCallback_)(CSOUND *,
                    WINDAT *windat));

    /**
     * Called by external software to set Csound's KillGraph function.
     */
    PUBLIC void csoundSetKillGraphCallback(CSOUND *,
            void (*killGraphCallback_)(CSOUND *,
                    WINDAT *windat));

    /**
     * Called by external software to set Csound's ExitGraph function.
     */
    PUBLIC void csoundSetExitGraphCallback(CSOUND *,
            int (*exitGraphCallback_)(CSOUND *));

    /** @}*/
    /** @defgroup OPCODES Opcodes
     *
     *  @{ */

    /**
     * Finds the list of named gens
     */
    PUBLIC void *csoundGetNamedGens(CSOUND *);

    /**
     * Gets an alphabetically sorted list of all opcodes.
     * Should be called after externals are loaded by csoundCompile().
     * Returns the number of opcodes, or a negative error code on failure.
     * Make sure to call csoundDisposeOpcodeList() when done with the list.
     */
    PUBLIC int csoundNewOpcodeList(CSOUND *, opcodeListEntry **opcodelist);

    /**
     * Releases an opcode list.
     */
    PUBLIC void csoundDisposeOpcodeList(CSOUND *, opcodeListEntry *opcodelist);

    /**
     * Appends an opcode implemented by external software
     * to Csound's internal opcode list.
     * The opcode list is extended by one slot,
     * and the parameters are copied into the new slot.
     * Returns zero on success.
     */
    PUBLIC int csoundAppendOpcode(CSOUND *, const char *opname,
                                  int dsblksiz, int flags, int thread,
                                  const char *outypes, const char *intypes,
                                  int (*iopadr)(CSOUND *, void *),
                                  int (*kopadr)(CSOUND *, void *),
                                  int (*aopadr)(CSOUND *, void *));

    /** @}*/
    /** @defgroup THREADING Threading and concurrency
     *
     *  @{ */

    /**
     * Called by external software to set a function for checking system
     * events, yielding cpu time for coopertative multitasking, etc.
     * This function is optional. It is often used as a way to 'turn off'
     * Csound, allowing it to exit gracefully. In addition, some operations
     * like utility analysis routines are not reentrant and you should use
     * this function to do any kind of updating during the operation.
     * Returns an 'OK to continue' boolean.
     */
    PUBLIC void csoundSetYieldCallback(CSOUND *, int (*yieldCallback_)(CSOUND *));

    /**
     * Creates and starts a new thread of execution.
     * Returns an opaque pointer that represents the thread on success,
     * or NULL for failure.
     * The userdata pointer is passed to the thread routine.
     */
    PUBLIC void *csoundCreateThread(uintptr_t (*threadRoutine)(void *),
            void *userdata);

    /**
     * Returns the ID of the currently executing thread,
     * or NULL for failure.
     *
     * NOTE: The return value can be used as a pointer
     * to a thread object, but it should not be compared
     * as a pointer. The pointed to values should be compared,
     * and the user must free the pointer after use.
     */
    PUBLIC void *csoundGetCurrentThreadId(void);

    /**
     * Waits until the indicated thread's routine has finished.
     * Returns the value returned by the thread routine.
     */
    PUBLIC uintptr_t csoundJoinThread(void *thread);
    /**
     * Creates and returns a monitor object, or NULL if not successful.
     * The object is initially in signaled (notified) state.
     */
    PUBLIC void *csoundCreateThreadLock(void);

    /**
     * Waits on the indicated monitor object for the indicated period.
     * The function returns either when the monitor object is notified,
     * or when the period has elapsed, whichever is sooner; in the first case,
     * zero is returned.
     * If 'milliseconds' is zero and the object is not notified, the function
     * will return immediately with a non-zero status.
     */
    PUBLIC int csoundWaitThreadLock(void *lock, size_t milliseconds);

    /**
     * Waits on the indicated monitor object until it is notified.
     * This function is similar to csoundWaitThreadLock() with an infinite
     * wait time, but may be more efficient.
     */
    PUBLIC void csoundWaitThreadLockNoTimeout(void *lock);

    /**
     * Notifies the indicated monitor object.
     */
    PUBLIC void csoundNotifyThreadLock(void *lock);

    /**
     * Destroys the indicated monitor object.
     */
    PUBLIC void csoundDestroyThreadLock(void *lock);

    /**
     * Creates and returns a mutex object, or NULL if not successful.
     * Mutexes can be faster than the more general purpose monitor objects
     * returned by csoundCreateThreadLock() on some platforms, and can also
     * be recursive, but the result of unlocking a mutex that is owned by
     * another thread or is not locked is undefined.
     * If 'isRecursive' is non-zero, the mutex can be re-locked multiple
     * times by the same thread, requiring an equal number of unlock calls;
     * otherwise, attempting to re-lock the mutex results in undefined
     * behavior.
     * Note: the handles returned by csoundCreateThreadLock() and
     * csoundCreateMutex() are not compatible.
     */
    PUBLIC void *csoundCreateMutex(int isRecursive);

    /**
     * Acquires the indicated mutex object; if it is already in use by
     * another thread, the function waits until the mutex is released by
     * the other thread.
     */
    PUBLIC void csoundLockMutex(void *mutex_);

    /**
     * Acquires the indicated mutex object and returns zero, unless it is
     * already in use by another thread, in which case a non-zero value is
     * returned immediately, rather than waiting until the mutex becomes
     * available.
     * Note: this function may be unimplemented on Windows.
     */
    PUBLIC int csoundLockMutexNoWait(void *mutex_);

    /**
     * Releases the indicated mutex object, which should be owned by
     * the current thread, otherwise the operation of this function is
     * undefined. A recursive mutex needs to be unlocked as many times
     * as it was locked previously.
     */
    PUBLIC void csoundUnlockMutex(void *mutex_);

    /**
     * Destroys the indicated mutex object. Destroying a mutex that
     * is currently owned by a thread results in undefined behavior.
     */
    PUBLIC void csoundDestroyMutex(void *mutex_);


    /**
     * Create a Thread Barrier. Max value parameter should be equal to
     * number of child threads using the barrier plus one for the
     * master thread */

    PUBLIC void *csoundCreateBarrier(unsigned int max);

    /**
     * Destroy a Thread Barrier.
     */
    PUBLIC int csoundDestroyBarrier(void *barrier);

    /**
     * Wait on the thread barrier.
     */
    PUBLIC int csoundWaitBarrier(void *barrier);

    /**
     * Waits for at least the specified number of milliseconds,
     * yielding the CPU to other threads.
     */
    PUBLIC void csoundSleep(size_t milliseconds);

    /**
     * If the spinlock is not locked, lock it and return;
     * if is is locked, wait until it is unlocked, then lock it and return.
     * Uses atomic compare and swap operations that are safe across processors
     * and safe for out of order operations,
     * and which are more efficient than operating system locks.
     * Use spinlocks to protect access to shared data, especially in functions
     * that do little more than read or write such data, for example:
     *
     * @code
     * static int lock = 0;
     * void write(size_t frames, int* signal)
     * {
     *   csoundSpinLock(&lock);
     *   for (size_t frame = 0; i < frames; frame++) {
     *     global_buffer[frame] += signal[frame];
     *   }
     *   csoundSpinUnlock(&lock);
     * }
     * @endcode
     */

    /* PUBLIC void csoundSpinLock(int32_t *spinlock)   */
    /* PUBLIC void csoundSpinUnlock(int32_t *spinlock) */

#if defined(MSVC)

    /* This pragma must come before all public function declarations */

# pragma intrinsic(_InterlockedExchange)
# define csoundSpinLock(spinlock)                       \
  {                                                     \
    while (_InterlockedExchange(spinlock, 1) == 1) {    \
    }                                                   \
  }
# define csoundSpinUnLock(spinlock)             \
  {                                             \
    _InterlockedExchange(spinlock, 0);          \
  }
# define CSOUND_SPIN_LOCK static int32_t spinlock = 0; csoundSpinLock(&spinlock);
# define CSOUND_SPIN_UNLOCK csoundSpinUnLock(&spinlock);

#elif defined(__GNUC__) && defined(HAVE_PTHREAD_SPIN_LOCK)
  //# if defined(SWIG)
#  define csoundSpinLock(spinlock)                               \
   {                                                             \
     pthread_spin_lock((pthread_spinlock_t *)spinlock);          \
   }
#  define csoundSpinUnLock(spinlock)                             \
   {                                                             \
     pthread_spin_unlock((pthread_spinlock_t *)spinlock);        \
   }
#  define CSOUND_SPIN_LOCK static int32_t spinlock = 0; csoundSpinLock(&spinlock);
#  define CSOUND_SPIN_UNLOCK csoundSpinUnLock(&spinlock);
  //# else
  //#  define csoundSpinLock(spinlock)
  //     pthread_spin_lock((pthread_spinlock_t *)spinlock);
  //#  define csoundSpinUnLock(spinlock)
  //     pthread_spin_unlock((pthread_spinlock_t *)spinlock);
  //#  define CSOUND_SPIN_LOCK
  //#  define CSOUND_SPIN_UNLOCK
  //#endif

#elif defined(__GNUC__) && defined(HAVE_SYNC_LOCK_TEST_AND_SET)

# define csoundSpinLock(spinlock)                               \
  {                                                             \
    while (__sync_lock_test_and_set(spinlock, 1) == 1) {        \
    }                                                           \
  }
# define csoundSpinUnLock(spinlock)                             \
  {                                                             \
    __sync_lock_release(spinlock);                              \
  }
# define CSOUND_SPIN_LOCK static int32_t spinlock = 0; csoundSpinLock(&spinlock);
# define CSOUND_SPIN_UNLOCK csoundSpinUnLock(&spinlock);

#elif defined(MACOSX)

#ifndef SWIG

#include <libkern/OSAtomic.h>
#define csoundSpinLock(spinlock)                \
    {                                           \
       OSSpinLockLock(spinlock);                \
    }
#define csoundSpinUnLock(spinlock)              \
    {                                           \
       OSSpinLockUnlock(spinlock);              \
    }
#define CSOUND_SPIN_LOCK static int32_t spinlock = 0; csoundSpinLock(&spinlock);

#define CSOUND_SPIN_UNLOCK csoundSpinUnLock(&spinlock);
#endif
#else

    /* We do not know the configuration,      */
    /* so we define these symbols as nothing. */
# define csoundSpinLock(spinlock)
# define csoundSpinUnLock(spinlock)
# define CSOUND_SPIN_LOCK
# define CSOUND_SPIN_UNLOCK

#endif

    /** @}*/
    /** @defgroup MISCELLANEOUS Miscellaneous functions
     *
     *  @{ */

    /**
     * Runs an external command with the arguments specified in 'argv'.
     * argv[0] is the name of the program to execute (if not a full path
     * file name, it is searched in the directories defined by the PATH
     * environment variable). The list of arguments should be terminated
     * by a NULL pointer.
     * If 'noWait' is zero, the function waits until the external program
     * finishes, otherwise it returns immediately. In the first case, a
     * non-negative return value is the exit status of the command (0 to
     * 255), otherwise it is the PID of the newly created process.
     * On error, a negative value is returned.
     */
    PUBLIC long csoundRunCommand(const char * const *argv, int noWait);

    /**
     * Initialise a timer structure.
     */
    PUBLIC void csoundInitTimerStruct(RTCLOCK *);

    /**
     * Return the elapsed real time (in seconds) since the specified timer
     * structure was initialised.
     */
    PUBLIC double csoundGetRealTime(RTCLOCK *);

    /**
     * Return the elapsed CPU time (in seconds) since the specified timer
     * structure was initialised.
     */
    PUBLIC double csoundGetCPUTime(RTCLOCK *);

    /**
     * Return a 32-bit unsigned integer to be used as seed from current time.
     */
    PUBLIC uint32_t csoundGetRandomSeedFromTime(void);

    /**
     * Set language to 'lang_code' (lang_code can be for example
     * CSLANGUAGE_ENGLISH_UK or CSLANGUAGE_FRENCH or many others,
     * see n_getstr.h for the list of languages). This affects all
     * Csound instances running in the address space of the current
     * process. The special language code CSLANGUAGE_DEFAULT can be
     * used to disable translation of messages and free all memory
     * allocated by a previous call to csoundSetLanguage().
     * csoundSetLanguage() loads all files for the selected language
     * from the directory specified by the CSSTRNGS environment
     * variable.
     */
    PUBLIC void csoundSetLanguage(cslanguage_t lang_code);

    /**
     * Get pointer to the value of environment variable 'name', searching
     * in this order: local environment of 'csound' (if not NULL), variables
     * set with csoundSetGlobalEnv(), and system environment variables.
     * If 'csound' is not NULL, should be called after csoundCompile().
     * Return value is NULL if the variable is not set.
     */
    PUBLIC const char *csoundGetEnv(CSOUND *csound, const char *name);

    /**
     * Set the global value of environment variable 'name' to 'value',
     * or delete variable if 'value' is NULL.
     * It is not safe to call this function while any Csound instances
     * are active.
     * Returns zero on success.
     */
    PUBLIC int csoundSetGlobalEnv(const char *name, const char *value);

    /**
     * Allocate nbytes bytes of memory that can be accessed later by calling
     * csoundQueryGlobalVariable() with the specified name; the space is
     * cleared to zero.
     * Returns CSOUND_SUCCESS on success, CSOUND_ERROR in case of invalid
     * parameters (zero nbytes, invalid or already used name), or
     * CSOUND_MEMORY if there is not enough memory.
     */
    PUBLIC int csoundCreateGlobalVariable(CSOUND *,
            const char *name, size_t nbytes);

    /**
     * Get pointer to space allocated with the name "name".
     * Returns NULL if the specified name is not defined.
     */
    PUBLIC void *csoundQueryGlobalVariable(CSOUND *, const char *name);

    /**
     * This function is the same as csoundQueryGlobalVariable(), except the
     * variable is assumed to exist and no error checking is done.
     * Faster, but may crash or return an invalid pointer if 'name' is
     * not defined.
     */
    PUBLIC void *csoundQueryGlobalVariableNoCheck(CSOUND *, const char *name);

    /**
     * Free memory allocated for "name" and remove "name" from the database.
     * Return value is CSOUND_SUCCESS on success, or CSOUND_ERROR if the name is
     * not defined.
     */
    PUBLIC int csoundDestroyGlobalVariable(CSOUND *, const char *name);

    /**
     * Run utility with the specified name and command line arguments.
     * Should be called after loading utility plugins.
     * Use csoundReset() to clean up after calling this function.
     * Returns zero if the utility was run successfully.
     */
    PUBLIC int csoundRunUtility(CSOUND *, const char *name,
            int argc, char **argv);

    /**
     * Returns a NULL terminated list of registered utility names.
     * The caller is responsible for freeing the returned array with
     * csoundDeleteUtilityList(), however, the names should not be
     * changed or freed.
     * The return value may be NULL in case of an error.
     */
    PUBLIC char **csoundListUtilities(CSOUND *);

    /**
     * Releases an utility list previously returned by csoundListUtilities().
     */
    PUBLIC void csoundDeleteUtilityList(CSOUND *, char **lst);

    /**
     * Get utility description.
     * Returns NULL if the utility was not found, or it has no description,
     * or an error occured.
     */
    PUBLIC const char *csoundGetUtilityDescription(CSOUND *,
            const char *utilName);

    /**
     * Simple linear congruential random number generator:
     *   (*seedVal) = (*seedVal) * 742938285 % 2147483647
     * the initial value of *seedVal must be in the range 1 to 2147483646.
     * Returns the next number from the pseudo-random sequence,
     * in the range 1 to 2147483646.
     */
    PUBLIC int csoundRand31(int *seedVal);

    /**
     * Initialise Mersenne Twister (MT19937) random number generator,
     * using 'keyLength' unsigned 32 bit values from 'initKey' as seed.
     * If the array is NULL, the length parameter is used for seeding.
     */
    PUBLIC void csoundSeedRandMT(CsoundRandMTState *p,
            const uint32_t *initKey, uint32_t keyLength);

    /**
     * Returns next random number from MT19937 generator.
     * The PRNG must be initialised first by calling csoundSeedRandMT().
     */
    PUBLIC uint32_t csoundRandMT(CsoundRandMTState *p);

#endif  /* !CSOUND_CSDL_H */

    /* typedefs, macros, and interface functions for configuration variables */
#include "cfgvar.h"
    /* message attribute definitions for csoundMessageS() and csoundMessageV() */
#include "msg_attr.h"
    /* macro definitions for Csound release, and API version */
#include "version.h"

 /**
  * Create circular buffer with numelem number of elements. The element's size is set
  * from elemsize. It should be used like:
  *@code
  * void *rb = csoundCreateCircularBuffer(csound, 1024, sizeof(MYFLT));
  *@endcode
  */
  PUBLIC void *csoundCreateCircularBuffer(CSOUND *csound, int numelem, int elemsize);

 /**
  * Read from circular buffer
  * @param csound This value is currently ignored.
  * @param circular_buffer pointer to an existing circular buffer
  * @param out preallocated buffer with at least items number of elements, where
  *              buffer contents will be read into
  * @param items number of samples to be read
  * @returns the actual number of items read (0 <= n <= items)
  */
  PUBLIC int csoundReadCircularBuffer(CSOUND *csound, void *circular_buffer,
                                      void *out, int items);

  /**
   * Read from circular buffer without removing them from the buffer.
   * @param circular_buffer pointer to an existing circular buffer
   * @param out preallocated buffer with at least items number of elements, where
   *              buffer contents will be read into
   * @param items number of samples to be read
   * @returns the actual number of items read (0 <= n <= items)
   */
  PUBLIC int csoundPeekCircularBuffer(CSOUND *csound, void *circular_buffer,
                                      void *out, int items);

 /**
  * Write to circular buffer
  * @param csound This value is currently ignored.
  * @param p pointer to an existing circular buffer
  * @param inp buffer with at least items number of elements to be written into
  *              circular buffer
  * @param items number of samples to write
  * @returns the actual number of items written (0 <= n <= items)
  */
  PUBLIC int csoundWriteCircularBuffer(CSOUND *csound, void *p,
                                       const void *inp, int items);
  /**
   * Empty circular buffer of any remaining data. This function should only be
   * used if there is no reader actively getting data from the buffer.
   * @param csound This value is currently ignored.
   * @param p pointer to an existing circular buffer
   */
  PUBLIC void csoundFlushCircularBuffer(CSOUND *csound, void *p);

 /**
  * Free circular buffer
  */
  PUBLIC void csoundDestroyCircularBuffer(CSOUND *csound, void *circularbuffer);

  /**
   * Platform-independent function to load a shared library.
   */
  PUBLIC int csoundOpenLibrary(void **library, const char *libraryPath);

  /**
   * Platform-independent function to unload a shared library.
   */
  PUBLIC int csoundCloseLibrary(void *library);

  /**
   * Platform-independent function to get a symbol address in a shared library.
   */
  PUBLIC void *csoundGetLibrarySymbol(void *library, const char *symbolName);


  /** @}*/

#ifdef SWIGPYTHON

  PUBLIC CSOUND *csoundGetInstance(long obj){ return (CSOUND *)obj; }

#endif


#ifdef SOME_FINE_DAY /* these functions are now deprecated */

     /**
     * Returns a pointer to the requested interface, if available, in the
     * interface argument, and its version number, in the version argument.
     * Returns 0 for success.
     */

    PUBLIC int csoundQueryInterface(const char *name,
                                    void **iface, int *version);


    /**
     * Control values are specified by a 'channelName' string.
     * Note that the 'invalue' & 'outvalue' channels can be specified by
     * either a string or a number.  If a number is specified, it will be
     * converted to a string before making the callbacks to the external
     * software.
     */

    /**
     * Called by external software to set a function for Csound to
     * fetch input control values.  The 'invalue' opcodes will
     * directly call this function. If 'channelName' starts with a
     * '$', then 'invalue' opcode is expecting a C string, to be copied
     * to 'value', with maximum size csoundGetChannelDatasize().
     */
    PUBLIC void csoundSetInputValueCallback(CSOUND *,
            void (*inputValueCalback_)(CSOUND *,
                    const char *channelName,
                    MYFLT *value));

    /**
     * Called by external software to set a function for Csound to
     * send output control values.  The 'outvalue' opcodes will
     * directly call this function.  If 'channelName' starts with a
     * '$', then the 'outvalue' opcode is sending a string appended
     * to channelName in the format: "$channelName$stringOutput".
     * and 'value' will be the index number into 'channelName' where
     * the stringOutput begins.
     */
    PUBLIC void csoundSetOutputValueCallback(CSOUND *,
            void (*outputValueCalback_)(CSOUND *,
                    const char *channelName,
                    MYFLT value));

    /**
     * Sets callback function to be called by the opcodes 'chnsend' and
     * 'chnrecv'. Should be called before csoundCompile().
     * The callback function takes the following arguments:
     *   CSOUND *csound
     *     Csound instance pointer
     *   const char *channelName
     *     the channel name
     *   MYFLT *channelValuePtr
     *     pointer to the channel value. Control channels are a single MYFLT
     *     value, while audio channels are an array of csoundGetKsmps(csound)
     *     MYFLT values. In the case of string channels, the pointer should be
     *     cast to char *, and points to a buffer of
     *     csoundGetChannelDatasize() bytes
     *   int channelType
     *     bitwise OR of the channel type (CSOUND_CONTROL_CHANNEL,
     *     CSOUND_AUDIO_CHANNEL, or CSOUND_STRING_CHANNEL; use
     *     channelType & CSOUND_CHANNEL_TYPE_MASK to extract the channel
     *     type), and either CSOUND_INPUT_CHANNEL or CSOUND_OUTPUT_CHANNEL
     *     to indicate the direction of the data transfer
     * The callback is not preserved on csoundReset().
     */
    PUBLIC void csoundSetChannelIOCallback(CSOUND *,
            CsoundChannelIOCallback_t func);

     /**
     * Senses input events, and performs one control sample worth (ksmps) of
     * audio output.
     * Note that csoundCompile() or csoundCompileOrc(),
     * csoundReadScore(), csoundStart() must be called first.
     * Performs audio whether or not the Csound score has finished.
     * Enables external software to control the execution of Csound,
     * and to synchronize performance with audio input and output.
     */
    PUBLIC int csoundPerformKsmpsAbsolute(CSOUND *);
#endif


#ifdef __cplusplus
}
#endif

#endif  /* CSOUND_H */