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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pro-methods">Protected Member Functions</a> &#124;
<a href="classAudioSource-members.html">List of all members</a>  </div>
  <div class="headertitle">
<div class="title">AudioSource Class Reference<span class="mlabels"><span class="mlabel">abstract</span></span></div>  </div>
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<p>Base class for objects that can produce a continuous stream of audio.  
 <a href="classAudioSource.html#details">More...</a></p>
<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;">
  <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for AudioSource:</div>
<div id="dynsection-0-summary" class="dynsummary" style="display:block;">
</div>
<div id="dynsection-0-content" class="dyncontent" style="display:none;">
 <div class="center">
  <img src="classAudioSource.png" usemap="#AudioSource_map" alt=""/>
  <map id="AudioSource_map" name="AudioSource_map">
<area href="classAudioAppComponent.html" title="A base class for writing audio apps that stream from the audio i/o devices. " alt="AudioAppComponent" shape="rect" coords="205,56,400,80"/>
<area href="classChannelRemappingAudioSource.html" title="An AudioSource that takes the audio from another source, and re-maps its input and output channels to..." alt="ChannelRemappingAudioSource" shape="rect" coords="205,112,400,136"/>
<area href="classIIRFilterAudioSource.html" title="An AudioSource that performs an IIR filter on another source. " alt="IIRFilterAudioSource" shape="rect" coords="205,168,400,192"/>
<area href="classMixerAudioSource.html" title="An AudioSource that mixes together the output of a set of other AudioSources. " alt="MixerAudioSource" shape="rect" coords="205,224,400,248"/>
<area href="classPositionableAudioSource.html" title="A type of AudioSource which can be repositioned. " alt="PositionableAudioSource" shape="rect" coords="205,280,400,304"/>
<area href="classResamplingAudioSource.html" title="A type of AudioSource that takes an input source and changes its sample rate. " alt="ResamplingAudioSource" shape="rect" coords="205,336,400,360"/>
<area href="classReverbAudioSource.html" title="An AudioSource that uses the Reverb class to apply a reverb to another AudioSource. " alt="ReverbAudioSource" shape="rect" coords="205,392,400,416"/>
<area href="classToneGeneratorAudioSource.html" title="A simple AudioSource that generates a sine wave. " alt="ToneGeneratorAudioSource" shape="rect" coords="205,448,400,472"/>
</map>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a38b04f6bf7ea63b6cf465213c164623b"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAudioSource.html#a38b04f6bf7ea63b6cf465213c164623b">~AudioSource</a> ()</td></tr>
<tr class="memdesc:a38b04f6bf7ea63b6cf465213c164623b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destructor.  <a href="#a38b04f6bf7ea63b6cf465213c164623b">More...</a><br /></td></tr>
<tr class="separator:a38b04f6bf7ea63b6cf465213c164623b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a653279dbd167f70e318fd280681dbddf"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAudioSource.html#a653279dbd167f70e318fd280681dbddf">prepareToPlay</a> (int samplesPerBlockExpected, double sampleRate)=0</td></tr>
<tr class="memdesc:a653279dbd167f70e318fd280681dbddf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Tells the source to prepare for playing.  <a href="#a653279dbd167f70e318fd280681dbddf">More...</a><br /></td></tr>
<tr class="separator:a653279dbd167f70e318fd280681dbddf"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7823bf0f1c43333eed41664c7994f290"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAudioSource.html#a7823bf0f1c43333eed41664c7994f290">releaseResources</a> ()=0</td></tr>
<tr class="memdesc:a7823bf0f1c43333eed41664c7994f290"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allows the source to release anything it no longer needs after playback has stopped.  <a href="#a7823bf0f1c43333eed41664c7994f290">More...</a><br /></td></tr>
<tr class="separator:a7823bf0f1c43333eed41664c7994f290"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a36fc2484ead8fb8dc03be57d09dd5735"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAudioSource.html#a36fc2484ead8fb8dc03be57d09dd5735">getNextAudioBlock</a> (const <a class="el" href="structAudioSourceChannelInfo.html">AudioSourceChannelInfo</a> &amp;bufferToFill)=0</td></tr>
<tr class="memdesc:a36fc2484ead8fb8dc03be57d09dd5735"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called repeatedly to fetch subsequent blocks of audio data.  <a href="#a36fc2484ead8fb8dc03be57d09dd5735">More...</a><br /></td></tr>
<tr class="separator:a36fc2484ead8fb8dc03be57d09dd5735"><td class="memSeparator" colspan="2">&#160;</td></tr>
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Protected Member Functions</h2></td></tr>
<tr class="memitem:a5b8ec7dc3b76d7f219d8f77d5ccfbcef"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAudioSource.html#a5b8ec7dc3b76d7f219d8f77d5ccfbcef">AudioSource</a> () noexcept</td></tr>
<tr class="memdesc:a5b8ec7dc3b76d7f219d8f77d5ccfbcef"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates an <a class="el" href="classAudioSource.html" title="Base class for objects that can produce a continuous stream of audio. ">AudioSource</a>.  <a href="#a5b8ec7dc3b76d7f219d8f77d5ccfbcef">More...</a><br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Base class for objects that can produce a continuous stream of audio. </p>
<p>An <a class="el" href="classAudioSource.html" title="Base class for objects that can produce a continuous stream of audio. ">AudioSource</a> has two states: 'prepared' and 'unprepared'.</p>
<p>When a source needs to be played, it is first put into a 'prepared' state by a call to <a class="el" href="classAudioSource.html#a653279dbd167f70e318fd280681dbddf" title="Tells the source to prepare for playing. ">prepareToPlay()</a>, and then repeated calls will be made to its <a class="el" href="classAudioSource.html#a36fc2484ead8fb8dc03be57d09dd5735" title="Called repeatedly to fetch subsequent blocks of audio data. ">getNextAudioBlock()</a> method to process the audio data.</p>
<p>Once playback has finished, the <a class="el" href="classAudioSource.html#a7823bf0f1c43333eed41664c7994f290" title="Allows the source to release anything it no longer needs after playback has stopped. ">releaseResources()</a> method is called to put the stream back into an 'unprepared' state.</p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classAudioFormatReaderSource.html" title="A type of AudioSource that will read from an AudioFormatReader. ">AudioFormatReaderSource</a>, <a class="el" href="classResamplingAudioSource.html" title="A type of AudioSource that takes an input source and changes its sample rate. ">ResamplingAudioSource</a> </dd></dl>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="a5b8ec7dc3b76d7f219d8f77d5ccfbcef"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a5b8ec7dc3b76d7f219d8f77d5ccfbcef">&sect;&nbsp;</a></span>AudioSource()</h2>

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          <td class="memname">AudioSource::AudioSource </td>
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<p>Creates an <a class="el" href="classAudioSource.html" title="Base class for objects that can produce a continuous stream of audio. ">AudioSource</a>. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a38b04f6bf7ea63b6cf465213c164623b">&sect;&nbsp;</a></span>~AudioSource()</h2>

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          <td class="memname">virtual AudioSource::~AudioSource </td>
          <td>(</td>
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<p>Destructor. </p>

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<h2 class="groupheader">Member Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a653279dbd167f70e318fd280681dbddf">&sect;&nbsp;</a></span>prepareToPlay()</h2>

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          <td class="memname">virtual void AudioSource::prepareToPlay </td>
          <td>(</td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>samplesPerBlockExpected</em>, </td>
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          <td class="paramtype">double&#160;</td>
          <td class="paramname"><em>sampleRate</em>&#160;</td>
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<p>Tells the source to prepare for playing. </p>
<p>An <a class="el" href="classAudioSource.html" title="Base class for objects that can produce a continuous stream of audio. ">AudioSource</a> has two states: prepared and unprepared.</p>
<p>The <a class="el" href="classAudioSource.html#a653279dbd167f70e318fd280681dbddf" title="Tells the source to prepare for playing. ">prepareToPlay()</a> method is guaranteed to be called at least once on an 'unpreprared' source to put it into a 'prepared' state before any calls will be made to <a class="el" href="classAudioSource.html#a36fc2484ead8fb8dc03be57d09dd5735" title="Called repeatedly to fetch subsequent blocks of audio data. ">getNextAudioBlock()</a>. This callback allows the source to initialise any resources it might need when playing.</p>
<p>Once playback has finished, the <a class="el" href="classAudioSource.html#a7823bf0f1c43333eed41664c7994f290" title="Allows the source to release anything it no longer needs after playback has stopped. ">releaseResources()</a> method is called to put the stream back into an 'unprepared' state.</p>
<p>Note that this method could be called more than once in succession without a matching call to <a class="el" href="classAudioSource.html#a7823bf0f1c43333eed41664c7994f290" title="Allows the source to release anything it no longer needs after playback has stopped. ">releaseResources()</a>, so make sure your code is robust and can handle that kind of situation.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">samplesPerBlockExpected</td><td>the number of samples that the source will be expected to supply each time its <a class="el" href="classAudioSource.html#a36fc2484ead8fb8dc03be57d09dd5735" title="Called repeatedly to fetch subsequent blocks of audio data. ">getNextAudioBlock()</a> method is called. This number may vary slightly, because it will be dependent on audio hardware callbacks, and these aren't guaranteed to always use a constant block size, so the source should be able to cope with small variations. </td></tr>
    <tr><td class="paramname">sampleRate</td><td>the sample rate that the output will be used at - this is needed by sources such as tone generators. </td></tr>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="classAudioSource.html#a7823bf0f1c43333eed41664c7994f290" title="Allows the source to release anything it no longer needs after playback has stopped. ">releaseResources</a>, <a class="el" href="classAudioSource.html#a36fc2484ead8fb8dc03be57d09dd5735" title="Called repeatedly to fetch subsequent blocks of audio data. ">getNextAudioBlock</a> </dd></dl>

<p>Implemented in <a class="el" href="classAudioTransportSource.html#a8d6683c6ff1d33298928a764d12ffba1">AudioTransportSource</a>, <a class="el" href="classChannelRemappingAudioSource.html#abe7b07c27ff2987fd6968f1db40caafa">ChannelRemappingAudioSource</a>, <a class="el" href="classMixerAudioSource.html#af774982c4a8726436f3e505e459cdf18">MixerAudioSource</a>, <a class="el" href="classBufferingAudioSource.html#aa7fccfe307c0c3f8c4c1af52b97cb6c1">BufferingAudioSource</a>, <a class="el" href="classResamplingAudioSource.html#a9fff0f513472ac19bade8f5c12cf4cfb">ResamplingAudioSource</a>, <a class="el" href="classAudioAppComponent.html#a86839d4efdb71c84f63da8051c0c13ad">AudioAppComponent</a>, <a class="el" href="classAudioFormatReaderSource.html#a5c69623e095398def8caa8dcaaf868af">AudioFormatReaderSource</a>, <a class="el" href="classReverbAudioSource.html#af8077a5e348be506347807afb25afee6">ReverbAudioSource</a>, <a class="el" href="classIIRFilterAudioSource.html#a136fa8f34b9f2f82dd8de3547a00f6a2">IIRFilterAudioSource</a>, and <a class="el" href="classToneGeneratorAudioSource.html#a35738ccc76573c3d00f6c9cfe2494a4b">ToneGeneratorAudioSource</a>.</p>

<p>Referenced by <a class="el" href="classAudioFormatReaderSource.html#a8cf967923624f7b75acafa3c397873da">AudioFormatReaderSource::getAudioFormatReader()</a>, <a class="el" href="classAudioTransportSource.html#a723be769b44f4334b947e3568e2b2d4a">AudioTransportSource::getGain()</a>, <a class="el" href="classResamplingAudioSource.html#af868951e30847cecd5f0729cecab722c">ResamplingAudioSource::getResamplingRatio()</a>, and <a class="el" href="classReverbAudioSource.html#a930435b2b93f74d00203b6794c41ac8e">ReverbAudioSource::isBypassed()</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a7823bf0f1c43333eed41664c7994f290">&sect;&nbsp;</a></span>releaseResources()</h2>

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          <td class="memname">virtual void AudioSource::releaseResources </td>
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<p>Allows the source to release anything it no longer needs after playback has stopped. </p>
<p>This will be called when the source is no longer going to have its <a class="el" href="classAudioSource.html#a36fc2484ead8fb8dc03be57d09dd5735" title="Called repeatedly to fetch subsequent blocks of audio data. ">getNextAudioBlock()</a> method called, so it should release any spare memory, etc. that it might have allocated during the <a class="el" href="classAudioSource.html#a653279dbd167f70e318fd280681dbddf" title="Tells the source to prepare for playing. ">prepareToPlay()</a> call.</p>
<p>Note that there's no guarantee that <a class="el" href="classAudioSource.html#a653279dbd167f70e318fd280681dbddf" title="Tells the source to prepare for playing. ">prepareToPlay()</a> will actually have been called before <a class="el" href="classAudioSource.html#a7823bf0f1c43333eed41664c7994f290" title="Allows the source to release anything it no longer needs after playback has stopped. ">releaseResources()</a>, and it may be called more than once in succession, so make sure your code is robust and doesn't make any assumptions about when it will be called.</p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classAudioSource.html#a653279dbd167f70e318fd280681dbddf" title="Tells the source to prepare for playing. ">prepareToPlay</a>, <a class="el" href="classAudioSource.html#a36fc2484ead8fb8dc03be57d09dd5735" title="Called repeatedly to fetch subsequent blocks of audio data. ">getNextAudioBlock</a> </dd></dl>

<p>Implemented in <a class="el" href="classAudioTransportSource.html#a1efbef0a54aee220f2910c6dec9f7199">AudioTransportSource</a>, <a class="el" href="classChannelRemappingAudioSource.html#adec9a1e901cc8b88626f02aaa5582a85">ChannelRemappingAudioSource</a>, <a class="el" href="classAudioAppComponent.html#a70ea8262dddd0dbcd216a97c36796d66">AudioAppComponent</a>, <a class="el" href="classMixerAudioSource.html#aa4b64f534cadbd33e7aefcc6cee0f540">MixerAudioSource</a>, <a class="el" href="classBufferingAudioSource.html#a62ec9a6127f4728ecb84464f807b648b">BufferingAudioSource</a>, <a class="el" href="classResamplingAudioSource.html#ab070c5a74deddbd0702a8b21cea2c678">ResamplingAudioSource</a>, <a class="el" href="classAudioFormatReaderSource.html#a0f11379e2449d8108de40694bd6a268d">AudioFormatReaderSource</a>, <a class="el" href="classReverbAudioSource.html#a5150be0ceba566e4f8c4cf0f2bfebe74">ReverbAudioSource</a>, <a class="el" href="classIIRFilterAudioSource.html#a1a4939d75cdf79c7a1bdb5cd601e88aa">IIRFilterAudioSource</a>, and <a class="el" href="classToneGeneratorAudioSource.html#aa9ffad22e4fa81eade2b237618d3ada2">ToneGeneratorAudioSource</a>.</p>

<p>Referenced by <a class="el" href="classAudioFormatReaderSource.html#a8cf967923624f7b75acafa3c397873da">AudioFormatReaderSource::getAudioFormatReader()</a>, <a class="el" href="classAudioTransportSource.html#a723be769b44f4334b947e3568e2b2d4a">AudioTransportSource::getGain()</a>, <a class="el" href="classResamplingAudioSource.html#af868951e30847cecd5f0729cecab722c">ResamplingAudioSource::getResamplingRatio()</a>, and <a class="el" href="classReverbAudioSource.html#a930435b2b93f74d00203b6794c41ac8e">ReverbAudioSource::isBypassed()</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a36fc2484ead8fb8dc03be57d09dd5735">&sect;&nbsp;</a></span>getNextAudioBlock()</h2>

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          <td class="memname">virtual void AudioSource::getNextAudioBlock </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="structAudioSourceChannelInfo.html">AudioSourceChannelInfo</a> &amp;&#160;</td>
          <td class="paramname"><em>bufferToFill</em></td><td>)</td>
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<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
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<p>Called repeatedly to fetch subsequent blocks of audio data. </p>
<p>After calling the <a class="el" href="classAudioSource.html#a653279dbd167f70e318fd280681dbddf" title="Tells the source to prepare for playing. ">prepareToPlay()</a> method, this callback will be made each time the audio playback hardware (or whatever other destination the audio data is going to) needs another block of data.</p>
<p>It will generally be called on a high-priority system thread, or possibly even an interrupt, so be careful not to do too much work here, as that will cause audio glitches!</p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="structAudioSourceChannelInfo.html" title="Used by AudioSource::getNextAudioBlock(). ">AudioSourceChannelInfo</a>, <a class="el" href="classAudioSource.html#a653279dbd167f70e318fd280681dbddf" title="Tells the source to prepare for playing. ">prepareToPlay</a>, <a class="el" href="classAudioSource.html#a7823bf0f1c43333eed41664c7994f290" title="Allows the source to release anything it no longer needs after playback has stopped. ">releaseResources</a> </dd></dl>

<p>Implemented in <a class="el" href="classAudioTransportSource.html#a7506340feb1e3cd0dac988f12a607fad">AudioTransportSource</a>, <a class="el" href="classChannelRemappingAudioSource.html#a7cc4e508799f79e4a7c750ea7a3c23f3">ChannelRemappingAudioSource</a>, <a class="el" href="classAudioAppComponent.html#a95597e162d39500971678a44ff3568ec">AudioAppComponent</a>, <a class="el" href="classMixerAudioSource.html#a256583fd3a65353ec64910868c116e79">MixerAudioSource</a>, <a class="el" href="classBufferingAudioSource.html#a53ed823e042d3b78ff7f11985d88042c">BufferingAudioSource</a>, <a class="el" href="classAudioFormatReaderSource.html#a9136e13b99da2e6a683d6cc8244ff565">AudioFormatReaderSource</a>, <a class="el" href="classResamplingAudioSource.html#ab5535c45e5b301c5fe8066a36cea4e5a">ResamplingAudioSource</a>, <a class="el" href="classReverbAudioSource.html#a05fd8b39aa2dbf21095376ffd346dda0">ReverbAudioSource</a>, <a class="el" href="classToneGeneratorAudioSource.html#a13a58f7e1b3a296ce2070bbe3df57263">ToneGeneratorAudioSource</a>, and <a class="el" href="classIIRFilterAudioSource.html#a30dd0315f98655cca03e578e115742de">IIRFilterAudioSource</a>.</p>

<p>Referenced by <a class="el" href="classAudioFormatReaderSource.html#a8cf967923624f7b75acafa3c397873da">AudioFormatReaderSource::getAudioFormatReader()</a>, <a class="el" href="classAudioTransportSource.html#a723be769b44f4334b947e3568e2b2d4a">AudioTransportSource::getGain()</a>, <a class="el" href="classResamplingAudioSource.html#af868951e30847cecd5f0729cecab722c">ResamplingAudioSource::getResamplingRatio()</a>, and <a class="el" href="classReverbAudioSource.html#a930435b2b93f74d00203b6794c41ac8e">ReverbAudioSource::isBypassed()</a>.</p>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="juce__AudioSource_8h.html">juce_AudioSource.h</a></li>
</ul>
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