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<div class="title">BufferingAudioSource Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="classBufferingAudioSource.html">BufferingAudioSource</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="classAudioSource.html#a5b8ec7dc3b76d7f219d8f77d5ccfbcef">AudioSource</a>() noexcept</td><td class="entry"><a class="el" href="classAudioSource.html">AudioSource</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="classBufferingAudioSource.html#a325821cdc46ccbfcbad4c0c4e224e9f6">BufferingAudioSource</a>(PositionableAudioSource *source, TimeSliceThread &amp;backgroundThread, bool deleteSourceWhenDeleted, int numberOfSamplesToBuffer, int numberOfChannels=2, bool prefillBufferOnPrepareToPlay=true)</td><td class="entry"><a class="el" href="classBufferingAudioSource.html">BufferingAudioSource</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classBufferingAudioSource.html#a53ed823e042d3b78ff7f11985d88042c">getNextAudioBlock</a>(const AudioSourceChannelInfo &amp;) override</td><td class="entry"><a class="el" href="classBufferingAudioSource.html">BufferingAudioSource</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classBufferingAudioSource.html#aa0d8d7021519e011877656c1725accea">getNextReadPosition</a>() const override</td><td class="entry"><a class="el" href="classBufferingAudioSource.html">BufferingAudioSource</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classBufferingAudioSource.html#aa9c0838f1c7c8cd5a9f93f72681b3bd8">getTotalLength</a>() const override</td><td class="entry"><a class="el" href="classBufferingAudioSource.html">BufferingAudioSource</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classBufferingAudioSource.html#ad5db3f567c5b68306f23fb3fed5367c0">isLooping</a>() const override</td><td class="entry"><a class="el" href="classBufferingAudioSource.html">BufferingAudioSource</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classPositionableAudioSource.html#a53821ed920c27c8e81a6695041dd1dca">PositionableAudioSource</a>() noexcept</td><td class="entry"><a class="el" href="classPositionableAudioSource.html">PositionableAudioSource</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="classBufferingAudioSource.html#aa7fccfe307c0c3f8c4c1af52b97cb6c1">prepareToPlay</a>(int samplesPerBlockExpected, double sampleRate) override</td><td class="entry"><a class="el" href="classBufferingAudioSource.html">BufferingAudioSource</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classBufferingAudioSource.html#a62ec9a6127f4728ecb84464f807b648b">releaseResources</a>() override</td><td class="entry"><a class="el" href="classBufferingAudioSource.html">BufferingAudioSource</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classPositionableAudioSource.html#a8fba6ce7ef75cfc66c3176a37cda3ba9">setLooping</a>(bool shouldLoop)</td><td class="entry"><a class="el" href="classPositionableAudioSource.html">PositionableAudioSource</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classBufferingAudioSource.html#aaa1d23f64abd488771fea3e6cab68ce2">setNextReadPosition</a>(int64 newPosition) override</td><td class="entry"><a class="el" href="classBufferingAudioSource.html">BufferingAudioSource</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classBufferingAudioSource.html#a5b6591413bbb172929fe3514eea14238">waitForNextAudioBlockReady</a>(const AudioSourceChannelInfo &amp;info, const uint32 timeout)</td><td class="entry"><a class="el" href="classBufferingAudioSource.html">BufferingAudioSource</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classAudioSource.html#a38b04f6bf7ea63b6cf465213c164623b">~AudioSource</a>()</td><td class="entry"><a class="el" href="classAudioSource.html">AudioSource</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classBufferingAudioSource.html#a2633cef1b35b4d435db60374d7b2859f">~BufferingAudioSource</a>()</td><td class="entry"><a class="el" href="classBufferingAudioSource.html">BufferingAudioSource</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classPositionableAudioSource.html#aa81c6f032ae672549050b0985a665cf5">~PositionableAudioSource</a>()</td><td class="entry"><a class="el" href="classPositionableAudioSource.html">PositionableAudioSource</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classTimeSliceClient.html#ab97fd6407f33b2004534066c0b959e61">~TimeSliceClient</a>()</td><td class="entry"><a class="el" href="classTimeSliceClient.html">TimeSliceClient</a></td><td class="entry"><span class="mlabel">private</span><span class="mlabel">virtual</span></td></tr>
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