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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pro-methods">Protected Member Functions</a> &#124;
<a href="#pro-attribs">Protected Attributes</a> &#124;
<a href="classMPESynthesiserVoice-members.html">List of all members</a>  </div>
  <div class="headertitle">
<div class="title">MPESynthesiserVoice Class Reference<span class="mlabels"><span class="mlabel">abstract</span></span></div>  </div>
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<p>Represents an MPE voice that an <a class="el" href="classMPESynthesiser.html" title="Base class for an MPE-compatible musical device that can play sounds. ">MPESynthesiser</a> can use to play a sound.  
 <a href="classMPESynthesiserVoice.html#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:ac249363fa7744946af9dbcc335479ffa"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMPESynthesiserVoice.html#ac249363fa7744946af9dbcc335479ffa">MPESynthesiserVoice</a> ()</td></tr>
<tr class="memdesc:ac249363fa7744946af9dbcc335479ffa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Constructor.  <a href="#ac249363fa7744946af9dbcc335479ffa">More...</a><br /></td></tr>
<tr class="separator:ac249363fa7744946af9dbcc335479ffa"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab347e2d6583493d04dce1d0cefe825ba"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMPESynthesiserVoice.html#ab347e2d6583493d04dce1d0cefe825ba">~MPESynthesiserVoice</a> ()</td></tr>
<tr class="memdesc:ab347e2d6583493d04dce1d0cefe825ba"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destructor.  <a href="#ab347e2d6583493d04dce1d0cefe825ba">More...</a><br /></td></tr>
<tr class="separator:ab347e2d6583493d04dce1d0cefe825ba"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a073572535bfb518f0825b72ad52ddccb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structMPENote.html">MPENote</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMPESynthesiserVoice.html#a073572535bfb518f0825b72ad52ddccb">getCurrentlyPlayingNote</a> () const noexcept</td></tr>
<tr class="memdesc:a073572535bfb518f0825b72ad52ddccb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <a class="el" href="structMPENote.html" title="This struct represents a playing MPE note. ">MPENote</a> that this voice is currently playing.  <a href="#a073572535bfb518f0825b72ad52ddccb">More...</a><br /></td></tr>
<tr class="separator:a073572535bfb518f0825b72ad52ddccb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a930a864916a6278169e2a02f62058dc1"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMPESynthesiserVoice.html#a930a864916a6278169e2a02f62058dc1">isCurrentlyPlayingNote</a> (<a class="el" href="structMPENote.html">MPENote</a> note) const noexcept</td></tr>
<tr class="memdesc:a930a864916a6278169e2a02f62058dc1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns true if the voice is currently playing the given <a class="el" href="structMPENote.html" title="This struct represents a playing MPE note. ">MPENote</a> (as identified by the note's initial note number and MIDI channel).  <a href="#a930a864916a6278169e2a02f62058dc1">More...</a><br /></td></tr>
<tr class="separator:a930a864916a6278169e2a02f62058dc1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afbb658b840fa1568fa2565c254ed9692"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMPESynthesiserVoice.html#afbb658b840fa1568fa2565c254ed9692">isActive</a> () const</td></tr>
<tr class="memdesc:afbb658b840fa1568fa2565c254ed9692"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns true if this voice is currently busy playing a sound.  <a href="#afbb658b840fa1568fa2565c254ed9692">More...</a><br /></td></tr>
<tr class="separator:afbb658b840fa1568fa2565c254ed9692"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af5ba4a685cf06eb2be693c237135ad0b"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMPESynthesiserVoice.html#af5ba4a685cf06eb2be693c237135ad0b">isPlayingButReleased</a> () const noexcept</td></tr>
<tr class="memdesc:af5ba4a685cf06eb2be693c237135ad0b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns true if a voice is sounding in its release phase.  <a href="#af5ba4a685cf06eb2be693c237135ad0b">More...</a><br /></td></tr>
<tr class="separator:af5ba4a685cf06eb2be693c237135ad0b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae10c1cdfb37208b96b56863d47a3a193"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMPESynthesiserVoice.html#ae10c1cdfb37208b96b56863d47a3a193">noteStarted</a> ()=0</td></tr>
<tr class="memdesc:ae10c1cdfb37208b96b56863d47a3a193"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called by the <a class="el" href="classMPESynthesiser.html" title="Base class for an MPE-compatible musical device that can play sounds. ">MPESynthesiser</a> to let the voice know that a new note has started on it.  <a href="#ae10c1cdfb37208b96b56863d47a3a193">More...</a><br /></td></tr>
<tr class="separator:ae10c1cdfb37208b96b56863d47a3a193"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a60d75565bb6ef14262aa3e5ab5c94328"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMPESynthesiserVoice.html#a60d75565bb6ef14262aa3e5ab5c94328">noteStopped</a> (bool allowTailOff)=0</td></tr>
<tr class="memdesc:a60d75565bb6ef14262aa3e5ab5c94328"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called by the <a class="el" href="classMPESynthesiser.html" title="Base class for an MPE-compatible musical device that can play sounds. ">MPESynthesiser</a> to let the voice know that its currently playing note has stopped.  <a href="#a60d75565bb6ef14262aa3e5ab5c94328">More...</a><br /></td></tr>
<tr class="separator:a60d75565bb6ef14262aa3e5ab5c94328"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a10d814de2c8a444040adfd90425a72d8"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMPESynthesiserVoice.html#a10d814de2c8a444040adfd90425a72d8">notePressureChanged</a> ()=0</td></tr>
<tr class="memdesc:a10d814de2c8a444040adfd90425a72d8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called by the <a class="el" href="classMPESynthesiser.html" title="Base class for an MPE-compatible musical device that can play sounds. ">MPESynthesiser</a> to let the voice know that its currently playing note has changed its pressure value.  <a href="#a10d814de2c8a444040adfd90425a72d8">More...</a><br /></td></tr>
<tr class="separator:a10d814de2c8a444040adfd90425a72d8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afef5b8e0cad53c4257ed78f6e7a04be5"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMPESynthesiserVoice.html#afef5b8e0cad53c4257ed78f6e7a04be5">notePitchbendChanged</a> ()=0</td></tr>
<tr class="memdesc:afef5b8e0cad53c4257ed78f6e7a04be5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called by the <a class="el" href="classMPESynthesiser.html" title="Base class for an MPE-compatible musical device that can play sounds. ">MPESynthesiser</a> to let the voice know that its currently playing note has changed its pitchbend value.  <a href="#afef5b8e0cad53c4257ed78f6e7a04be5">More...</a><br /></td></tr>
<tr class="separator:afef5b8e0cad53c4257ed78f6e7a04be5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad2f36b71807fd1ac15c52f480702112f"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMPESynthesiserVoice.html#ad2f36b71807fd1ac15c52f480702112f">noteTimbreChanged</a> ()=0</td></tr>
<tr class="memdesc:ad2f36b71807fd1ac15c52f480702112f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called by the <a class="el" href="classMPESynthesiser.html" title="Base class for an MPE-compatible musical device that can play sounds. ">MPESynthesiser</a> to let the voice know that its currently playing note has changed its timbre value.  <a href="#ad2f36b71807fd1ac15c52f480702112f">More...</a><br /></td></tr>
<tr class="separator:ad2f36b71807fd1ac15c52f480702112f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa2cd567d2206dad122b91f51cecce6e2"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMPESynthesiserVoice.html#aa2cd567d2206dad122b91f51cecce6e2">noteKeyStateChanged</a> ()=0</td></tr>
<tr class="memdesc:aa2cd567d2206dad122b91f51cecce6e2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called by the <a class="el" href="classMPESynthesiser.html" title="Base class for an MPE-compatible musical device that can play sounds. ">MPESynthesiser</a> to let the voice know that its currently playing note has changed its key state.  <a href="#aa2cd567d2206dad122b91f51cecce6e2">More...</a><br /></td></tr>
<tr class="separator:aa2cd567d2206dad122b91f51cecce6e2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a204b1557448a7de667171620525d4023"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMPESynthesiserVoice.html#a204b1557448a7de667171620525d4023">renderNextBlock</a> (<a class="el" href="classAudioBuffer.html">AudioBuffer</a>&lt; float &gt; &amp;outputBuffer, int startSample, int numSamples)=0</td></tr>
<tr class="memdesc:a204b1557448a7de667171620525d4023"><td class="mdescLeft">&#160;</td><td class="mdescRight">Renders the next block of data for this voice.  <a href="#a204b1557448a7de667171620525d4023">More...</a><br /></td></tr>
<tr class="separator:a204b1557448a7de667171620525d4023"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a22e7b9bd5d46036908641a7ae386b283"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMPESynthesiserVoice.html#a22e7b9bd5d46036908641a7ae386b283">renderNextBlock</a> (<a class="el" href="classAudioBuffer.html">AudioBuffer</a>&lt; double &gt; &amp;, int, int)</td></tr>
<tr class="memdesc:a22e7b9bd5d46036908641a7ae386b283"><td class="mdescLeft">&#160;</td><td class="mdescRight">Renders the next block of 64-bit data for this voice.  <a href="#a22e7b9bd5d46036908641a7ae386b283">More...</a><br /></td></tr>
<tr class="separator:a22e7b9bd5d46036908641a7ae386b283"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0cc2f469d88ea14b0e48476017da70a7"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMPESynthesiserVoice.html#a0cc2f469d88ea14b0e48476017da70a7">setCurrentSampleRate</a> (double newRate)</td></tr>
<tr class="memdesc:a0cc2f469d88ea14b0e48476017da70a7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Changes the voice's reference sample rate.  <a href="#a0cc2f469d88ea14b0e48476017da70a7">More...</a><br /></td></tr>
<tr class="separator:a0cc2f469d88ea14b0e48476017da70a7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae4a38948a044093709fcfa2295a8110a"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMPESynthesiserVoice.html#ae4a38948a044093709fcfa2295a8110a">getSampleRate</a> () const noexcept</td></tr>
<tr class="memdesc:ae4a38948a044093709fcfa2295a8110a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the current target sample rate at which rendering is being done.  <a href="#ae4a38948a044093709fcfa2295a8110a">More...</a><br /></td></tr>
<tr class="separator:ae4a38948a044093709fcfa2295a8110a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1682e06d31bdb7fce2d4d692de9e6b8c"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMPESynthesiserVoice.html#a1682e06d31bdb7fce2d4d692de9e6b8c">wasStartedBefore</a> (const <a class="el" href="classMPESynthesiserVoice.html">MPESynthesiserVoice</a> &amp;other) const noexcept</td></tr>
<tr class="memdesc:a1682e06d31bdb7fce2d4d692de9e6b8c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns true if this voice started playing its current note before the other voice did.  <a href="#a1682e06d31bdb7fce2d4d692de9e6b8c">More...</a><br /></td></tr>
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Protected Member Functions</h2></td></tr>
<tr class="memitem:ac4c127e835481315ebd02421edf15bd5"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMPESynthesiserVoice.html#ac4c127e835481315ebd02421edf15bd5">clearCurrentNote</a> () noexcept</td></tr>
<tr class="memdesc:ac4c127e835481315ebd02421edf15bd5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Resets the state of this voice after a sound has finished playing.  <a href="#ac4c127e835481315ebd02421edf15bd5">More...</a><br /></td></tr>
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Protected Attributes</h2></td></tr>
<tr class="memitem:a9310a73a44408ab65dfb9b875917c354"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMPESynthesiserVoice.html#a9310a73a44408ab65dfb9b875917c354">currentSampleRate</a></td></tr>
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<tr class="memitem:aea34fcbdb3fa0961f73d5f9a1f34e255"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structMPENote.html">MPENote</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMPESynthesiserVoice.html#aea34fcbdb3fa0961f73d5f9a1f34e255">currentlyPlayingNote</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Represents an MPE voice that an <a class="el" href="classMPESynthesiser.html" title="Base class for an MPE-compatible musical device that can play sounds. ">MPESynthesiser</a> can use to play a sound. </p>
<p>A voice plays a single sound at a time, and a synthesiser holds an array of voices so that it can play polyphonically.</p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classMPESynthesiser.html" title="Base class for an MPE-compatible musical device that can play sounds. ">MPESynthesiser</a>, <a class="el" href="structMPENote.html" title="This struct represents a playing MPE note. ">MPENote</a> </dd></dl>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#ac249363fa7744946af9dbcc335479ffa">&sect;&nbsp;</a></span>MPESynthesiserVoice()</h2>

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<p>Constructor. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#ab347e2d6583493d04dce1d0cefe825ba">&sect;&nbsp;</a></span>~MPESynthesiserVoice()</h2>

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<p>Destructor. </p>

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<h2 class="groupheader">Member Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a073572535bfb518f0825b72ad52ddccb">&sect;&nbsp;</a></span>getCurrentlyPlayingNote()</h2>

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<p>Returns the <a class="el" href="structMPENote.html" title="This struct represents a playing MPE note. ">MPENote</a> that this voice is currently playing. </p>
<p>Returns an invalid <a class="el" href="structMPENote.html" title="This struct represents a playing MPE note. ">MPENote</a> if no note is playing (you can check this using <a class="el" href="structMPENote.html#a7cc337facd416d2da4ff19a16af1f842" title="Checks whether the MPE note is valid. ">MPENote::isValid()</a> or MPEVoice::isActive()). </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a930a864916a6278169e2a02f62058dc1">&sect;&nbsp;</a></span>isCurrentlyPlayingNote()</h2>

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<p>Returns true if the voice is currently playing the given <a class="el" href="structMPENote.html" title="This struct represents a playing MPE note. ">MPENote</a> (as identified by the note's initial note number and MIDI channel). </p>

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<h2 class="memtitle"><span class="permalink"><a href="#afbb658b840fa1568fa2565c254ed9692">&sect;&nbsp;</a></span>isActive()</h2>

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<p>Returns true if this voice is currently busy playing a sound. </p>
<p>By default this just checks whether <a class="el" href="classMPESynthesiserVoice.html#a073572535bfb518f0825b72ad52ddccb" title="Returns the MPENote that this voice is currently playing. ">getCurrentlyPlayingNote()</a> returns a valid MPE note, but can be overridden for more advanced checking. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#af5ba4a685cf06eb2be693c237135ad0b">&sect;&nbsp;</a></span>isPlayingButReleased()</h2>

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<p>Returns true if a voice is sounding in its release phase. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#ae10c1cdfb37208b96b56863d47a3a193">&sect;&nbsp;</a></span>noteStarted()</h2>

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<p>Called by the <a class="el" href="classMPESynthesiser.html" title="Base class for an MPE-compatible musical device that can play sounds. ">MPESynthesiser</a> to let the voice know that a new note has started on it. </p>
<p>This will be called during the rendering callback, so must be fast and thread-safe. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a60d75565bb6ef14262aa3e5ab5c94328">&sect;&nbsp;</a></span>noteStopped()</h2>

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<p>Called by the <a class="el" href="classMPESynthesiser.html" title="Base class for an MPE-compatible musical device that can play sounds. ">MPESynthesiser</a> to let the voice know that its currently playing note has stopped. </p>
<p>This will be called during the rendering callback, so must be fast and thread-safe.</p>
<p>If allowTailOff is false or the voice doesn't want to tail-off, then it must stop all sound immediately, and must call <a class="el" href="classMPESynthesiserVoice.html#ac4c127e835481315ebd02421edf15bd5" title="Resets the state of this voice after a sound has finished playing. ">clearCurrentNote()</a> to reset the state of this voice and allow the synth to reassign it another sound.</p>
<p>If allowTailOff is true and the voice decides to do a tail-off, then it's allowed to begin fading out its sound, and it can stop playing until it's finished. As soon as it finishes playing (during the rendering callback), it must make sure that it calls <a class="el" href="classMPESynthesiserVoice.html#ac4c127e835481315ebd02421edf15bd5" title="Resets the state of this voice after a sound has finished playing. ">clearCurrentNote()</a>. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a10d814de2c8a444040adfd90425a72d8">&sect;&nbsp;</a></span>notePressureChanged()</h2>

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<p>Called by the <a class="el" href="classMPESynthesiser.html" title="Base class for an MPE-compatible musical device that can play sounds. ">MPESynthesiser</a> to let the voice know that its currently playing note has changed its pressure value. </p>
<p>This will be called during the rendering callback, so must be fast and thread-safe. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#afef5b8e0cad53c4257ed78f6e7a04be5">&sect;&nbsp;</a></span>notePitchbendChanged()</h2>

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<p>Called by the <a class="el" href="classMPESynthesiser.html" title="Base class for an MPE-compatible musical device that can play sounds. ">MPESynthesiser</a> to let the voice know that its currently playing note has changed its pitchbend value. </p>
<p>This will be called during the rendering callback, so must be fast and thread-safe.</p>
<p>Note: You can call currentlyPlayingNote.getFrequencyInHertz() to find out the effective frequency of the note, as a sum of the initial note number, the per-note pitchbend and the master pitchbend. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#ad2f36b71807fd1ac15c52f480702112f">&sect;&nbsp;</a></span>noteTimbreChanged()</h2>

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<p>Called by the <a class="el" href="classMPESynthesiser.html" title="Base class for an MPE-compatible musical device that can play sounds. ">MPESynthesiser</a> to let the voice know that its currently playing note has changed its timbre value. </p>
<p>This will be called during the rendering callback, so must be fast and thread-safe. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#aa2cd567d2206dad122b91f51cecce6e2">&sect;&nbsp;</a></span>noteKeyStateChanged()</h2>

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<p>Called by the <a class="el" href="classMPESynthesiser.html" title="Base class for an MPE-compatible musical device that can play sounds. ">MPESynthesiser</a> to let the voice know that its currently playing note has changed its key state. </p>
<p>This typically happens when a sustain or sostenuto pedal is pressed or released (on an MPE channel relevant for this note), or if the note key is lifted while the sustained or sostenuto pedal is still held down. This will be called during the rendering callback, so must be fast and thread-safe. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a204b1557448a7de667171620525d4023">&sect;&nbsp;</a></span>renderNextBlock() <span class="overload">[1/2]</span></h2>

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<p>Renders the next block of data for this voice. </p>
<p>The output audio data must be added to the current contents of the buffer provided. Only the region of the buffer between startSample and (startSample + numSamples) should be altered by this method.</p>
<p>If the voice is currently silent, it should just return without doing anything.</p>
<p>If the sound that the voice is playing finishes during the course of this rendered block, it must call <a class="el" href="classMPESynthesiserVoice.html#ac4c127e835481315ebd02421edf15bd5" title="Resets the state of this voice after a sound has finished playing. ">clearCurrentNote()</a>, to tell the synthesiser that it has finished.</p>
<p>The size of the blocks that are rendered can change each time it is called, and may involve rendering as little as 1 sample at a time. In between rendering callbacks, the voice's methods will be called to tell it about note and controller events. </p>

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<p>Renders the next block of 64-bit data for this voice. </p>
<p>Support for 64-bit audio is optional. You can choose to not override this method if you don't need it (the default implementation simply does nothing). </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a0cc2f469d88ea14b0e48476017da70a7">&sect;&nbsp;</a></span>setCurrentSampleRate()</h2>

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<p>Changes the voice's reference sample rate. </p>
<p>The rate is set so that subclasses know the output rate and can set their pitch accordingly.</p>
<p>This method is called by the synth, and subclasses can access the current rate with the currentSampleRate member. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#ae4a38948a044093709fcfa2295a8110a">&sect;&nbsp;</a></span>getSampleRate()</h2>

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<p>Returns the current target sample rate at which rendering is being done. </p>
<p>Subclasses may need to know this so that they can pitch things correctly. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a1682e06d31bdb7fce2d4d692de9e6b8c">&sect;&nbsp;</a></span>wasStartedBefore()</h2>

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<p>Returns true if this voice started playing its current note before the other voice did. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#ac4c127e835481315ebd02421edf15bd5">&sect;&nbsp;</a></span>clearCurrentNote()</h2>

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<p>Resets the state of this voice after a sound has finished playing. </p>
<p>The subclass must call this when it finishes playing a note and becomes available to play new ones.</p>
<p>It must either call it in the stopNote() method, or if the voice is tailing off, then it should call it later during the renderNextBlock method, as soon as it finishes its tail-off.</p>
<p>It can also be called at any time during the render callback if the sound happens to have finished, e.g. if it's playing a sample and the sample finishes. </p>

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<h2 class="groupheader">Member Data Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a9310a73a44408ab65dfb9b875917c354">&sect;&nbsp;</a></span>currentSampleRate</h2>

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<h2 class="memtitle"><span class="permalink"><a href="#aea34fcbdb3fa0961f73d5f9a1f34e255">&sect;&nbsp;</a></span>currentlyPlayingNote</h2>

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          <td class="memname"><a class="el" href="structMPENote.html">MPENote</a> MPESynthesiserVoice::currentlyPlayingNote</td>
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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="juce__MPESynthesiserVoice_8h.html">juce_MPESynthesiserVoice.h</a></li>
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