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<div class="title">OpenGLContext Member List</div> </div>
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<p>This is the complete list of members for <a class="el" href="classOpenGLContext.html">OpenGLContext</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#af33252b1d42af69915c77401f8c0ba31">areShadersAvailable</a>() const</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLContext.html#ad320cd274bba96c11dc1ea32310ad37c">attachTo</a>(Component &)</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#ac0bf3594cb79029af5ee5eb66a14f152">copyTexture</a>(const Rectangle< int > &targetClipArea, const Rectangle< int > &anchorPosAndTextureSize, int contextWidth, int contextHeight, bool textureOriginIsBottomLeft)</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLContext.html#a5a3ece9be728d97e0343ae17a71f6562">deactivateCurrentContext</a>()</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a3a6b8eeed7dbc7c7c649528252c07d02abfbb3238e2943fa532a03e1473ac1baf">defaultGLVersion</a> enum value</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLContext.html#a7504aa8928c854732090ee9583e9f37d">detach</a>()</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a3e204724fd78bbc272023525226caad7">extensions</a></td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLContext.html#a9668038df855f4682c4161cee1f8ce50">getAssociatedObject</a>(const char *name) const</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a0f7e55a23fc083656c0f35f4ec95e1d7">getContextAttachedTo</a>(Component &component) noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLContext.html#af7e84e07e6f1228a865915ca21500f7a">getCurrentContext</a>()</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a39b86efe11ffe091002d530d302e14bc">getFrameBufferID</a>() const noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLContext.html#a370e786a96eac9fa8486eff23ab2da9c">getImageCacheSize</a>() const noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a9b9d12cc339f3f12124f4a3e54d5502c">getRawContext</a>() const noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLContext.html#a5ae7fe1aa47448f75ef67f89cd9db798">getRenderingScale</a>() const noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a91717bbaa5243bda49b93e7048eff88f">getSwapInterval</a>() const</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLContext.html#a0079c44b081f30fb0ace2396a95df343">getTargetComponent</a>() const noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a5c5bce957be244229d9293d3303bff40">isActive</a>() const noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLContext.html#ac2a9392e74c56fd8a0ee45d1a845b0f0">isAttached</a>() const noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a318c8cc5821b9b2b2a9f726c623385f8">makeActive</a>() const noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLContext.html#a3a6b8eeed7dbc7c7c649528252c07d02a360335be2efbcff04897b872de9b8e45">openGL3_2</a> enum value</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a9be23e3642f28848a26cd00669f0b4d7">OpenGLContext</a>()</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLContext.html#a3a6b8eeed7dbc7c7c649528252c07d02">OpenGLVersion</a> enum name</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a51ee6e2d70c172820a4fb26722497892">setAssociatedObject</a>(const char *name, ReferenceCountedObject *newObject)</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLContext.html#aaa4cf6bbdb662b106cd44c203b8abb1a">setComponentPaintingEnabled</a>(bool shouldPaintComponent) noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a7c305575ef3337ae64940db3c00abdc6">setContinuousRepainting</a>(bool shouldContinuouslyRepaint) noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLContext.html#a1eb85ffda148dac618e28fae654aab0a">setImageCacheSize</a>(size_t cacheSizeBytes) noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#ab3e6fd6e0d9104a249f029833f6b4172">setMultisamplingEnabled</a>(bool) noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLContext.html#a0129ecf603a0cc3034e4809a23812e4a">setNativeSharedContext</a>(void *nativeContextToShareWith) noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a45a3bcd0cfcf94796ed43113a1866315">setOpenGLVersionRequired</a>(OpenGLVersion) noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLContext.html#aeb49920c5ee4e4694fa4cbd1700b2acb">setPixelFormat</a>(const OpenGLPixelFormat &preferredPixelFormat) noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#adbb9e06c8783a85db58f8b666675e577">setRenderer</a>(OpenGLRenderer *) noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLContext.html#a046fe0f0de71000ee940d825d5dc57e0">setSwapInterval</a>(int numFramesPerSwap)</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a909377fc5880a61d28db1909b8d09e03">swapBuffers</a>()</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLContext.html#acc0fc11c02ebbe4af1cc234eb5d8b84a">triggerRepaint</a>()</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#ac1f6be39c9063b52dcfa60b94a2e5407">~OpenGLContext</a>()</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
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