This file is indexed.

/usr/share/doc/libjuce/apiref/classOpenGLContext-members.html is in libjuce-doc 4.3.0~repack-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.12"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>JUCE: Member List</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  <td id="projectalign" style="padding-left: 0.5em;">
   <div id="projectname">JUCE
   </div>
  </td>
 </tr>
 </tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.12 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
$(function() {
  initMenu('',true,false,'search.php','Search');
  $(document).ready(function() { init_search(); });
});
</script>
<div id="main-nav"></div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
     onmouseover="return searchBox.OnSearchSelectShow()"
     onmouseout="return searchBox.OnSearchSelectHide()"
     onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>

<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0" 
        name="MSearchResults" id="MSearchResults">
</iframe>
</div>

</div><!-- top -->
<div class="header">
  <div class="headertitle">
<div class="title">OpenGLContext Member List</div>  </div>
</div><!--header-->
<div class="contents">

<p>This is the complete list of members for <a class="el" href="classOpenGLContext.html">OpenGLContext</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#af33252b1d42af69915c77401f8c0ba31">areShadersAvailable</a>() const</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classOpenGLContext.html#ad320cd274bba96c11dc1ea32310ad37c">attachTo</a>(Component &amp;)</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#ac0bf3594cb79029af5ee5eb66a14f152">copyTexture</a>(const Rectangle&lt; int &gt; &amp;targetClipArea, const Rectangle&lt; int &gt; &amp;anchorPosAndTextureSize, int contextWidth, int contextHeight, bool textureOriginIsBottomLeft)</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classOpenGLContext.html#a5a3ece9be728d97e0343ae17a71f6562">deactivateCurrentContext</a>()</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a3a6b8eeed7dbc7c7c649528252c07d02abfbb3238e2943fa532a03e1473ac1baf">defaultGLVersion</a> enum value</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classOpenGLContext.html#a7504aa8928c854732090ee9583e9f37d">detach</a>()</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a3e204724fd78bbc272023525226caad7">extensions</a></td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classOpenGLContext.html#a9668038df855f4682c4161cee1f8ce50">getAssociatedObject</a>(const char *name) const</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a0f7e55a23fc083656c0f35f4ec95e1d7">getContextAttachedTo</a>(Component &amp;component) noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classOpenGLContext.html#af7e84e07e6f1228a865915ca21500f7a">getCurrentContext</a>()</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a39b86efe11ffe091002d530d302e14bc">getFrameBufferID</a>() const noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classOpenGLContext.html#a370e786a96eac9fa8486eff23ab2da9c">getImageCacheSize</a>() const noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a9b9d12cc339f3f12124f4a3e54d5502c">getRawContext</a>() const noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classOpenGLContext.html#a5ae7fe1aa47448f75ef67f89cd9db798">getRenderingScale</a>() const noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a91717bbaa5243bda49b93e7048eff88f">getSwapInterval</a>() const</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classOpenGLContext.html#a0079c44b081f30fb0ace2396a95df343">getTargetComponent</a>() const noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a5c5bce957be244229d9293d3303bff40">isActive</a>() const noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classOpenGLContext.html#ac2a9392e74c56fd8a0ee45d1a845b0f0">isAttached</a>() const noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a318c8cc5821b9b2b2a9f726c623385f8">makeActive</a>() const noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classOpenGLContext.html#a3a6b8eeed7dbc7c7c649528252c07d02a360335be2efbcff04897b872de9b8e45">openGL3_2</a> enum value</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a9be23e3642f28848a26cd00669f0b4d7">OpenGLContext</a>()</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classOpenGLContext.html#a3a6b8eeed7dbc7c7c649528252c07d02">OpenGLVersion</a> enum name</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a51ee6e2d70c172820a4fb26722497892">setAssociatedObject</a>(const char *name, ReferenceCountedObject *newObject)</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classOpenGLContext.html#aaa4cf6bbdb662b106cd44c203b8abb1a">setComponentPaintingEnabled</a>(bool shouldPaintComponent) noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a7c305575ef3337ae64940db3c00abdc6">setContinuousRepainting</a>(bool shouldContinuouslyRepaint) noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classOpenGLContext.html#a1eb85ffda148dac618e28fae654aab0a">setImageCacheSize</a>(size_t cacheSizeBytes) noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#ab3e6fd6e0d9104a249f029833f6b4172">setMultisamplingEnabled</a>(bool) noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classOpenGLContext.html#a0129ecf603a0cc3034e4809a23812e4a">setNativeSharedContext</a>(void *nativeContextToShareWith) noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a45a3bcd0cfcf94796ed43113a1866315">setOpenGLVersionRequired</a>(OpenGLVersion) noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classOpenGLContext.html#aeb49920c5ee4e4694fa4cbd1700b2acb">setPixelFormat</a>(const OpenGLPixelFormat &amp;preferredPixelFormat) noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#adbb9e06c8783a85db58f8b666675e577">setRenderer</a>(OpenGLRenderer *) noexcept</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classOpenGLContext.html#a046fe0f0de71000ee940d825d5dc57e0">setSwapInterval</a>(int numFramesPerSwap)</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#a909377fc5880a61d28db1909b8d09e03">swapBuffers</a>()</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classOpenGLContext.html#acc0fc11c02ebbe4af1cc234eb5d8b84a">triggerRepaint</a>()</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classOpenGLContext.html#ac1f6be39c9063b52dcfa60b94a2e5407">~OpenGLContext</a>()</td><td class="entry"><a class="el" href="classOpenGLContext.html">OpenGLContext</a></td><td class="entry"></td></tr>
</table></div><!-- contents -->
<hr class="footer"/>
<address class="footer"><small>All content &copy ROLI Ltd.</small></address><br/>
</body>
</html>