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<div class="title">OpenGLFrameBuffer Member List</div> </div>
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<p>This is the complete list of members for <a class="el" href="classOpenGLFrameBuffer.html">OpenGLFrameBuffer</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html#aaa13b74ecaea3436c251cce3f77c5eb3">clear</a>(Colour colour)</td><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html">OpenGLFrameBuffer</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html#a933a53764758096206730b908455b31e">getCurrentFrameBufferTarget</a>() noexcept</td><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html">OpenGLFrameBuffer</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html#a380f8874e04a6f3fc058a0b606c7a34b">getFrameBufferID</a>() const noexcept</td><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html">OpenGLFrameBuffer</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html#aef7b0a24ea20cb2aeba691438774f2eb">getHeight</a>() const noexcept</td><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html">OpenGLFrameBuffer</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html#a0922e9dba74f72e5872ac084d66899bb">getTextureID</a>() const noexcept</td><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html">OpenGLFrameBuffer</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html#a64e6b7be4b8c0c7ef193cbc4f9048bac">getWidth</a>() const noexcept</td><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html">OpenGLFrameBuffer</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html#a9c82878ad5e372520f54850ad003e70b">initialise</a>(OpenGLContext &context, int width, int height)</td><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html">OpenGLFrameBuffer</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html#a3a86ab42869faddff776592237f8b75d">initialise</a>(OpenGLContext &context, const Image &content)</td><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html">OpenGLFrameBuffer</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html#aeb1ae1995cba538bb80eb641002284dc">initialise</a>(OpenGLFrameBuffer &other)</td><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html">OpenGLFrameBuffer</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html#a758216848531f9efba00b9de0db2b115">isValid</a>() const noexcept</td><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html">OpenGLFrameBuffer</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html#a7b3c717399bd4e547c7197566a4e8f4b">makeCurrentAndClear</a>()</td><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html">OpenGLFrameBuffer</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html#a12be24f97f7201217e15c938976c1d9a">makeCurrentRenderingTarget</a>()</td><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html">OpenGLFrameBuffer</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html#af5f4e38ebde519cfc622c2974a178fa6">OpenGLFrameBuffer</a>()</td><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html">OpenGLFrameBuffer</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html#a9445383f62fc16bcee3ffe536fa1840a">readPixels</a>(PixelARGB *targetData, const Rectangle< int > &sourceArea)</td><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html">OpenGLFrameBuffer</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html#ad0fb8042d11e0f5ef21fe849a49934c3">release</a>()</td><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html">OpenGLFrameBuffer</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html#a355580e4de5033cc12fdfd533cced6e4">releaseAsRenderingTarget</a>()</td><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html">OpenGLFrameBuffer</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html#a576d1098a75f4920154f3a86aca674e2">reloadSavedCopy</a>(OpenGLContext &context)</td><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html">OpenGLFrameBuffer</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html#a305620bbc8c79ddd56eac1f86f5ad83f">saveAndRelease</a>()</td><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html">OpenGLFrameBuffer</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html#a9ed7bad2e3b33d265d9795460bb65a0f">writePixels</a>(const PixelARGB *srcData, const Rectangle< int > &targetArea)</td><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html">OpenGLFrameBuffer</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html#a0353b27f81bcbfce7c082edb92113c87">~OpenGLFrameBuffer</a>()</td><td class="entry"><a class="el" href="classOpenGLFrameBuffer.html">OpenGLFrameBuffer</a></td><td class="entry"></td></tr>
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