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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
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<p>Creates an openGL texture from an <a class="el" href="classImage.html" title="Holds a fixed-size bitmap. ">Image</a>.  
 <a href="classOpenGLTexture.html#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:ab3e52d6d7280b58ea59b44d0f25276ba"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classOpenGLTexture.html#ab3e52d6d7280b58ea59b44d0f25276ba">OpenGLTexture</a> ()</td></tr>
<tr class="separator:ab3e52d6d7280b58ea59b44d0f25276ba"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a82ab7632d24a0e3944081da73b6ebe48"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classOpenGLTexture.html#a82ab7632d24a0e3944081da73b6ebe48">~OpenGLTexture</a> ()</td></tr>
<tr class="separator:a82ab7632d24a0e3944081da73b6ebe48"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a93c27d490ac810bc0faef0796aa05bc4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classOpenGLTexture.html#a93c27d490ac810bc0faef0796aa05bc4">loadImage</a> (const <a class="el" href="classImage.html">Image</a> &amp;image)</td></tr>
<tr class="memdesc:a93c27d490ac810bc0faef0796aa05bc4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a texture from the given image.  <a href="#a93c27d490ac810bc0faef0796aa05bc4">More...</a><br /></td></tr>
<tr class="separator:a93c27d490ac810bc0faef0796aa05bc4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a37149e28fdc88f6b035d69a8f2aa8cd1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classOpenGLTexture.html#a37149e28fdc88f6b035d69a8f2aa8cd1">loadARGB</a> (const <a class="el" href="classPixelARGB.html">PixelARGB</a> *pixels, int width, int height)</td></tr>
<tr class="memdesc:a37149e28fdc88f6b035d69a8f2aa8cd1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a texture from a raw array of pixels.  <a href="#a37149e28fdc88f6b035d69a8f2aa8cd1">More...</a><br /></td></tr>
<tr class="separator:a37149e28fdc88f6b035d69a8f2aa8cd1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7b59d2d5bca69d574c2c5a5ec7d231c6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classOpenGLTexture.html#a7b59d2d5bca69d574c2c5a5ec7d231c6">loadARGBFlipped</a> (const <a class="el" href="classPixelARGB.html">PixelARGB</a> *pixels, int width, int height)</td></tr>
<tr class="memdesc:a7b59d2d5bca69d574c2c5a5ec7d231c6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a texture from a raw array of pixels.  <a href="#a7b59d2d5bca69d574c2c5a5ec7d231c6">More...</a><br /></td></tr>
<tr class="separator:a7b59d2d5bca69d574c2c5a5ec7d231c6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7340ece8acc539716217e3aed7019c33"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classOpenGLTexture.html#a7340ece8acc539716217e3aed7019c33">loadAlpha</a> (const <a class="el" href="juce__MathsFunctions_8h.html#adde6aaee8457bee49c2a92621fe22b79">uint8</a> *pixels, int width, int height)</td></tr>
<tr class="memdesc:a7340ece8acc539716217e3aed7019c33"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates an alpha-channel texture from an array of alpha values.  <a href="#a7340ece8acc539716217e3aed7019c33">More...</a><br /></td></tr>
<tr class="separator:a7340ece8acc539716217e3aed7019c33"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa840e7e3f919cc5f0999e1b5678b32e8"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classOpenGLTexture.html#aa840e7e3f919cc5f0999e1b5678b32e8">release</a> ()</td></tr>
<tr class="memdesc:aa840e7e3f919cc5f0999e1b5678b32e8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Frees the texture, if there is one.  <a href="#aa840e7e3f919cc5f0999e1b5678b32e8">More...</a><br /></td></tr>
<tr class="separator:aa840e7e3f919cc5f0999e1b5678b32e8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9ec6d8800c703eda9a21a8dda472a185"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classOpenGLTexture.html#a9ec6d8800c703eda9a21a8dda472a185">bind</a> () const</td></tr>
<tr class="memdesc:a9ec6d8800c703eda9a21a8dda472a185"><td class="mdescLeft">&#160;</td><td class="mdescRight">Binds the texture to the currently active openGL context.  <a href="#a9ec6d8800c703eda9a21a8dda472a185">More...</a><br /></td></tr>
<tr class="separator:a9ec6d8800c703eda9a21a8dda472a185"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a10272450babb226d7d57563fcc9f867a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classOpenGLTexture.html#a10272450babb226d7d57563fcc9f867a">unbind</a> () const</td></tr>
<tr class="memdesc:a10272450babb226d7d57563fcc9f867a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Unbinds the texture to the currently active openGL context.  <a href="#a10272450babb226d7d57563fcc9f867a">More...</a><br /></td></tr>
<tr class="separator:a10272450babb226d7d57563fcc9f867a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9db86d4e3c10d150a02c51fc0cbfd0a2"><td class="memItemLeft" align="right" valign="top">GLuint&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classOpenGLTexture.html#a9db86d4e3c10d150a02c51fc0cbfd0a2">getTextureID</a> () const noexcept</td></tr>
<tr class="memdesc:a9db86d4e3c10d150a02c51fc0cbfd0a2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the GL texture ID number.  <a href="#a9db86d4e3c10d150a02c51fc0cbfd0a2">More...</a><br /></td></tr>
<tr class="separator:a9db86d4e3c10d150a02c51fc0cbfd0a2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3c1625836c8fdbbba8703e7d5a523a67"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classOpenGLTexture.html#a3c1625836c8fdbbba8703e7d5a523a67">getWidth</a> () const noexcept</td></tr>
<tr class="separator:a3c1625836c8fdbbba8703e7d5a523a67"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afd26edbf065e2d8e1bd60263be1b9893"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classOpenGLTexture.html#afd26edbf065e2d8e1bd60263be1b9893">getHeight</a> () const noexcept</td></tr>
<tr class="separator:afd26edbf065e2d8e1bd60263be1b9893"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr class="memitem:ac24eef177f28a924d45f66c5b4121da6"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classOpenGLTexture.html#ac24eef177f28a924d45f66c5b4121da6">isValidSize</a> (int width, int height)</td></tr>
<tr class="memdesc:ac24eef177f28a924d45f66c5b4121da6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns true if a texture can be created with the given size.  <a href="#ac24eef177f28a924d45f66c5b4121da6">More...</a><br /></td></tr>
<tr class="separator:ac24eef177f28a924d45f66c5b4121da6"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Creates an openGL texture from an <a class="el" href="classImage.html" title="Holds a fixed-size bitmap. ">Image</a>. </p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="ab3e52d6d7280b58ea59b44d0f25276ba"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ab3e52d6d7280b58ea59b44d0f25276ba">&sect;&nbsp;</a></span>OpenGLTexture()</h2>

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          <td class="memname">OpenGLTexture::OpenGLTexture </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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</div><div class="memdoc">

</div>
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<a id="a82ab7632d24a0e3944081da73b6ebe48"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a82ab7632d24a0e3944081da73b6ebe48">&sect;&nbsp;</a></span>~OpenGLTexture()</h2>

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          <td class="memname">OpenGLTexture::~OpenGLTexture </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
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</div><div class="memdoc">

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</div>
<h2 class="groupheader">Member Function Documentation</h2>
<a id="a93c27d490ac810bc0faef0796aa05bc4"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a93c27d490ac810bc0faef0796aa05bc4">&sect;&nbsp;</a></span>loadImage()</h2>

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          <td class="memname">void OpenGLTexture::loadImage </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classImage.html">Image</a> &amp;&#160;</td>
          <td class="paramname"><em>image</em></td><td>)</td>
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<p>Creates a texture from the given image. </p>
<p>Note that if the image's dimensions aren't a power-of-two, the texture may be created with a larger size.</p>
<p>The image will be arranged so that its top-left corner is at texture coordinate (0, 1). </p>

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<a id="a37149e28fdc88f6b035d69a8f2aa8cd1"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a37149e28fdc88f6b035d69a8f2aa8cd1">&sect;&nbsp;</a></span>loadARGB()</h2>

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        <tr>
          <td class="memname">void OpenGLTexture::loadARGB </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classPixelARGB.html">PixelARGB</a> *&#160;</td>
          <td class="paramname"><em>pixels</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>width</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>height</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<p>Creates a texture from a raw array of pixels. </p>
<p>If width and height are not powers-of-two, the texture will be created with a larger size, and only the subsection (0, 0, width, height) will be initialised. The data is sent directly to the OpenGL driver without being flipped vertically, so the first pixel will be mapped onto texture coordinate (0, 0). </p>

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<a id="a7b59d2d5bca69d574c2c5a5ec7d231c6"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a7b59d2d5bca69d574c2c5a5ec7d231c6">&sect;&nbsp;</a></span>loadARGBFlipped()</h2>

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          <td class="memname">void OpenGLTexture::loadARGBFlipped </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classPixelARGB.html">PixelARGB</a> *&#160;</td>
          <td class="paramname"><em>pixels</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>width</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>height</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<p>Creates a texture from a raw array of pixels. </p>
<p>This is like loadARGB, but will vertically flip the data so that the first pixel ends up at texture coordinate (0, 1), and if the width and height are not powers-of-two, it will compensate by using a larger texture size. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a7340ece8acc539716217e3aed7019c33">&sect;&nbsp;</a></span>loadAlpha()</h2>

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          <td class="memname">void OpenGLTexture::loadAlpha </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="juce__MathsFunctions_8h.html#adde6aaee8457bee49c2a92621fe22b79">uint8</a> *&#160;</td>
          <td class="paramname"><em>pixels</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>width</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>height</em>&#160;</td>
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        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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<p>Creates an alpha-channel texture from an array of alpha values. </p>
<p>If width and height are not powers-of-two, the texture will be created with a larger size, and only the subsection (0, 0, width, height) will be initialised. The data is sent directly to the OpenGL driver without being flipped vertically, so the first pixel will be mapped onto texture coordinate (0, 0). </p>

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<h2 class="memtitle"><span class="permalink"><a href="#aa840e7e3f919cc5f0999e1b5678b32e8">&sect;&nbsp;</a></span>release()</h2>

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          <td class="memname">void OpenGLTexture::release </td>
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<p>Frees the texture, if there is one. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a9ec6d8800c703eda9a21a8dda472a185">&sect;&nbsp;</a></span>bind()</h2>

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<p>Binds the texture to the currently active openGL context. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a10272450babb226d7d57563fcc9f867a">&sect;&nbsp;</a></span>unbind()</h2>

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<p>Unbinds the texture to the currently active openGL context. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a9db86d4e3c10d150a02c51fc0cbfd0a2">&sect;&nbsp;</a></span>getTextureID()</h2>

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<p>Returns the GL texture ID number. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a3c1625836c8fdbbba8703e7d5a523a67">&sect;&nbsp;</a></span>getWidth()</h2>

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<h2 class="memtitle"><span class="permalink"><a href="#afd26edbf065e2d8e1bd60263be1b9893">&sect;&nbsp;</a></span>getHeight()</h2>

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<p>References <a class="el" href="juce__PlatformDefs_8h.html#a851b02724a8158a7f746c66b5758b3dd">JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#ac24eef177f28a924d45f66c5b4121da6">&sect;&nbsp;</a></span>isValidSize()</h2>

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          <td class="paramtype">int&#160;</td>
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<p>Returns true if a texture can be created with the given size. </p>
<p>Some systems may require that the sizes are powers-of-two. </p>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="juce__OpenGLTexture_8h.html">juce_OpenGLTexture.h</a></li>
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