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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="classReverbAudioSource-members.html">List of all members</a>  </div>
  <div class="headertitle">
<div class="title">ReverbAudioSource Class Reference</div>  </div>
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<p>An <a class="el" href="classAudioSource.html" title="Base class for objects that can produce a continuous stream of audio. ">AudioSource</a> that uses the <a class="el" href="classReverb.html" title="Performs a simple reverb effect on a stream of audio data. ">Reverb</a> class to apply a reverb to another <a class="el" href="classAudioSource.html" title="Base class for objects that can produce a continuous stream of audio. ">AudioSource</a>.  
 <a href="classReverbAudioSource.html#details">More...</a></p>
<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;">
  <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for ReverbAudioSource:</div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a9bb3f69c71cf6dd49eab94c4f46de919"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classReverbAudioSource.html#a9bb3f69c71cf6dd49eab94c4f46de919">ReverbAudioSource</a> (<a class="el" href="classAudioSource.html">AudioSource</a> *inputSource, bool deleteInputWhenDeleted)</td></tr>
<tr class="memdesc:a9bb3f69c71cf6dd49eab94c4f46de919"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a <a class="el" href="classReverbAudioSource.html" title="An AudioSource that uses the Reverb class to apply a reverb to another AudioSource. ">ReverbAudioSource</a> to process a given input source.  <a href="#a9bb3f69c71cf6dd49eab94c4f46de919">More...</a><br /></td></tr>
<tr class="separator:a9bb3f69c71cf6dd49eab94c4f46de919"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5e5fddcb5f353b566376f26318fa78ab"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classReverbAudioSource.html#a5e5fddcb5f353b566376f26318fa78ab">~ReverbAudioSource</a> ()</td></tr>
<tr class="memdesc:a5e5fddcb5f353b566376f26318fa78ab"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destructor.  <a href="#a5e5fddcb5f353b566376f26318fa78ab">More...</a><br /></td></tr>
<tr class="separator:a5e5fddcb5f353b566376f26318fa78ab"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afda75efd33835198182fb38fb49cf967"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structReverb_1_1Parameters.html">Reverb::Parameters</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classReverbAudioSource.html#afda75efd33835198182fb38fb49cf967">getParameters</a> () const noexcept</td></tr>
<tr class="memdesc:afda75efd33835198182fb38fb49cf967"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the parameters from the reverb.  <a href="#afda75efd33835198182fb38fb49cf967">More...</a><br /></td></tr>
<tr class="separator:afda75efd33835198182fb38fb49cf967"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:abb05d4c6980825f841fabbc56d167d9b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classReverbAudioSource.html#abb05d4c6980825f841fabbc56d167d9b">setParameters</a> (const <a class="el" href="structReverb_1_1Parameters.html">Reverb::Parameters</a> &amp;newParams)</td></tr>
<tr class="memdesc:abb05d4c6980825f841fabbc56d167d9b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Changes the reverb's parameters.  <a href="#abb05d4c6980825f841fabbc56d167d9b">More...</a><br /></td></tr>
<tr class="separator:abb05d4c6980825f841fabbc56d167d9b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8b6f060d4f6ab72e7c9a4ddcdbf6ccd1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classReverbAudioSource.html#a8b6f060d4f6ab72e7c9a4ddcdbf6ccd1">setBypassed</a> (bool <a class="el" href="classReverbAudioSource.html#a930435b2b93f74d00203b6794c41ac8e">isBypassed</a>) noexcept</td></tr>
<tr class="separator:a8b6f060d4f6ab72e7c9a4ddcdbf6ccd1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a930435b2b93f74d00203b6794c41ac8e"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classReverbAudioSource.html#a930435b2b93f74d00203b6794c41ac8e">isBypassed</a> () const noexcept</td></tr>
<tr class="separator:a930435b2b93f74d00203b6794c41ac8e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af8077a5e348be506347807afb25afee6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classReverbAudioSource.html#af8077a5e348be506347807afb25afee6">prepareToPlay</a> (int samplesPerBlockExpected, double sampleRate) override</td></tr>
<tr class="memdesc:af8077a5e348be506347807afb25afee6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Tells the source to prepare for playing.  <a href="#af8077a5e348be506347807afb25afee6">More...</a><br /></td></tr>
<tr class="separator:af8077a5e348be506347807afb25afee6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5150be0ceba566e4f8c4cf0f2bfebe74"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classReverbAudioSource.html#a5150be0ceba566e4f8c4cf0f2bfebe74">releaseResources</a> () override</td></tr>
<tr class="memdesc:a5150be0ceba566e4f8c4cf0f2bfebe74"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allows the source to release anything it no longer needs after playback has stopped.  <a href="#a5150be0ceba566e4f8c4cf0f2bfebe74">More...</a><br /></td></tr>
<tr class="separator:a5150be0ceba566e4f8c4cf0f2bfebe74"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a05fd8b39aa2dbf21095376ffd346dda0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classReverbAudioSource.html#a05fd8b39aa2dbf21095376ffd346dda0">getNextAudioBlock</a> (const <a class="el" href="structAudioSourceChannelInfo.html">AudioSourceChannelInfo</a> &amp;) override</td></tr>
<tr class="memdesc:a05fd8b39aa2dbf21095376ffd346dda0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called repeatedly to fetch subsequent blocks of audio data.  <a href="#a05fd8b39aa2dbf21095376ffd346dda0">More...</a><br /></td></tr>
<tr class="separator:a05fd8b39aa2dbf21095376ffd346dda0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_methods_classAudioSource"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classAudioSource')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classAudioSource.html">AudioSource</a></td></tr>
<tr class="memitem:a38b04f6bf7ea63b6cf465213c164623b inherit pub_methods_classAudioSource"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAudioSource.html#a38b04f6bf7ea63b6cf465213c164623b">~AudioSource</a> ()</td></tr>
<tr class="memdesc:a38b04f6bf7ea63b6cf465213c164623b inherit pub_methods_classAudioSource"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destructor.  <a href="classAudioSource.html#a38b04f6bf7ea63b6cf465213c164623b">More...</a><br /></td></tr>
<tr class="separator:a38b04f6bf7ea63b6cf465213c164623b inherit pub_methods_classAudioSource"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
Additional Inherited Members</h2></td></tr>
<tr class="inherit_header pro_methods_classAudioSource"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classAudioSource')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classAudioSource.html">AudioSource</a></td></tr>
<tr class="memitem:a5b8ec7dc3b76d7f219d8f77d5ccfbcef inherit pro_methods_classAudioSource"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAudioSource.html#a5b8ec7dc3b76d7f219d8f77d5ccfbcef">AudioSource</a> () noexcept</td></tr>
<tr class="memdesc:a5b8ec7dc3b76d7f219d8f77d5ccfbcef inherit pro_methods_classAudioSource"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates an <a class="el" href="classAudioSource.html" title="Base class for objects that can produce a continuous stream of audio. ">AudioSource</a>.  <a href="classAudioSource.html#a5b8ec7dc3b76d7f219d8f77d5ccfbcef">More...</a><br /></td></tr>
<tr class="separator:a5b8ec7dc3b76d7f219d8f77d5ccfbcef inherit pro_methods_classAudioSource"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>An <a class="el" href="classAudioSource.html" title="Base class for objects that can produce a continuous stream of audio. ">AudioSource</a> that uses the <a class="el" href="classReverb.html" title="Performs a simple reverb effect on a stream of audio data. ">Reverb</a> class to apply a reverb to another <a class="el" href="classAudioSource.html" title="Base class for objects that can produce a continuous stream of audio. ">AudioSource</a>. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classReverb.html" title="Performs a simple reverb effect on a stream of audio data. ">Reverb</a> </dd></dl>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="a9bb3f69c71cf6dd49eab94c4f46de919"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a9bb3f69c71cf6dd49eab94c4f46de919">&sect;&nbsp;</a></span>ReverbAudioSource()</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">ReverbAudioSource::ReverbAudioSource </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classAudioSource.html">AudioSource</a> *&#160;</td>
          <td class="paramname"><em>inputSource</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>deleteInputWhenDeleted</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Creates a <a class="el" href="classReverbAudioSource.html" title="An AudioSource that uses the Reverb class to apply a reverb to another AudioSource. ">ReverbAudioSource</a> to process a given input source. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">inputSource</td><td>the input source to read from - this must not be null </td></tr>
    <tr><td class="paramname">deleteInputWhenDeleted</td><td>if true, the input source will be deleted when this object is deleted </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<a id="a5e5fddcb5f353b566376f26318fa78ab"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a5e5fddcb5f353b566376f26318fa78ab">&sect;&nbsp;</a></span>~ReverbAudioSource()</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">ReverbAudioSource::~ReverbAudioSource </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Destructor. </p>

</div>
</div>
<h2 class="groupheader">Member Function Documentation</h2>
<a id="afda75efd33835198182fb38fb49cf967"></a>
<h2 class="memtitle"><span class="permalink"><a href="#afda75efd33835198182fb38fb49cf967">&sect;&nbsp;</a></span>getParameters()</h2>

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  <tr>
  <td class="mlabels-left">
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        <tr>
          <td class="memname">const <a class="el" href="structReverb_1_1Parameters.html">Reverb::Parameters</a>&amp; ReverbAudioSource::getParameters </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">noexcept</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>Returns the parameters from the reverb. </p>

</div>
</div>
<a id="abb05d4c6980825f841fabbc56d167d9b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#abb05d4c6980825f841fabbc56d167d9b">&sect;&nbsp;</a></span>setParameters()</h2>

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      <table class="memname">
        <tr>
          <td class="memname">void ReverbAudioSource::setParameters </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="structReverb_1_1Parameters.html">Reverb::Parameters</a> &amp;&#160;</td>
          <td class="paramname"><em>newParams</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Changes the reverb's parameters. </p>

</div>
</div>
<a id="a8b6f060d4f6ab72e7c9a4ddcdbf6ccd1"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a8b6f060d4f6ab72e7c9a4ddcdbf6ccd1">&sect;&nbsp;</a></span>setBypassed()</h2>

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          <td class="memname">void ReverbAudioSource::setBypassed </td>
          <td>(</td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>isBypassed</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">noexcept</span></span>  </td>
  </tr>
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</div>
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<a id="a930435b2b93f74d00203b6794c41ac8e"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a930435b2b93f74d00203b6794c41ac8e">&sect;&nbsp;</a></span>isBypassed()</h2>

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          <td class="memname">bool ReverbAudioSource::isBypassed </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">noexcept</span></span>  </td>
  </tr>
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<p>References <a class="el" href="classAudioSource.html#a36fc2484ead8fb8dc03be57d09dd5735">AudioSource::getNextAudioBlock()</a>, <a class="el" href="juce__PlatformDefs_8h.html#a851b02724a8158a7f746c66b5758b3dd">JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR</a>, <a class="el" href="classAudioSource.html#a653279dbd167f70e318fd280681dbddf">AudioSource::prepareToPlay()</a>, and <a class="el" href="classAudioSource.html#a7823bf0f1c43333eed41664c7994f290">AudioSource::releaseResources()</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#af8077a5e348be506347807afb25afee6">&sect;&nbsp;</a></span>prepareToPlay()</h2>

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          <td class="memname">void ReverbAudioSource::prepareToPlay </td>
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<p>Tells the source to prepare for playing. </p>
<p>An <a class="el" href="classAudioSource.html" title="Base class for objects that can produce a continuous stream of audio. ">AudioSource</a> has two states: prepared and unprepared.</p>
<p>The <a class="el" href="classReverbAudioSource.html#af8077a5e348be506347807afb25afee6" title="Tells the source to prepare for playing. ">prepareToPlay()</a> method is guaranteed to be called at least once on an 'unpreprared' source to put it into a 'prepared' state before any calls will be made to <a class="el" href="classReverbAudioSource.html#a05fd8b39aa2dbf21095376ffd346dda0" title="Called repeatedly to fetch subsequent blocks of audio data. ">getNextAudioBlock()</a>. This callback allows the source to initialise any resources it might need when playing.</p>
<p>Once playback has finished, the <a class="el" href="classReverbAudioSource.html#a5150be0ceba566e4f8c4cf0f2bfebe74" title="Allows the source to release anything it no longer needs after playback has stopped. ">releaseResources()</a> method is called to put the stream back into an 'unprepared' state.</p>
<p>Note that this method could be called more than once in succession without a matching call to <a class="el" href="classReverbAudioSource.html#a5150be0ceba566e4f8c4cf0f2bfebe74" title="Allows the source to release anything it no longer needs after playback has stopped. ">releaseResources()</a>, so make sure your code is robust and can handle that kind of situation.</p>
<dl class="params"><dt>Parameters</dt><dd>
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    <tr><td class="paramname">samplesPerBlockExpected</td><td>the number of samples that the source will be expected to supply each time its <a class="el" href="classReverbAudioSource.html#a05fd8b39aa2dbf21095376ffd346dda0" title="Called repeatedly to fetch subsequent blocks of audio data. ">getNextAudioBlock()</a> method is called. This number may vary slightly, because it will be dependent on audio hardware callbacks, and these aren't guaranteed to always use a constant block size, so the source should be able to cope with small variations. </td></tr>
    <tr><td class="paramname">sampleRate</td><td>the sample rate that the output will be used at - this is needed by sources such as tone generators. </td></tr>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="classReverbAudioSource.html#a5150be0ceba566e4f8c4cf0f2bfebe74" title="Allows the source to release anything it no longer needs after playback has stopped. ">releaseResources</a>, <a class="el" href="classReverbAudioSource.html#a05fd8b39aa2dbf21095376ffd346dda0" title="Called repeatedly to fetch subsequent blocks of audio data. ">getNextAudioBlock</a> </dd></dl>

<p>Implements <a class="el" href="classAudioSource.html#a653279dbd167f70e318fd280681dbddf">AudioSource</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a5150be0ceba566e4f8c4cf0f2bfebe74">&sect;&nbsp;</a></span>releaseResources()</h2>

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<p>Allows the source to release anything it no longer needs after playback has stopped. </p>
<p>This will be called when the source is no longer going to have its <a class="el" href="classReverbAudioSource.html#a05fd8b39aa2dbf21095376ffd346dda0" title="Called repeatedly to fetch subsequent blocks of audio data. ">getNextAudioBlock()</a> method called, so it should release any spare memory, etc. that it might have allocated during the <a class="el" href="classReverbAudioSource.html#af8077a5e348be506347807afb25afee6" title="Tells the source to prepare for playing. ">prepareToPlay()</a> call.</p>
<p>Note that there's no guarantee that <a class="el" href="classReverbAudioSource.html#af8077a5e348be506347807afb25afee6" title="Tells the source to prepare for playing. ">prepareToPlay()</a> will actually have been called before <a class="el" href="classReverbAudioSource.html#a5150be0ceba566e4f8c4cf0f2bfebe74" title="Allows the source to release anything it no longer needs after playback has stopped. ">releaseResources()</a>, and it may be called more than once in succession, so make sure your code is robust and doesn't make any assumptions about when it will be called.</p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classReverbAudioSource.html#af8077a5e348be506347807afb25afee6" title="Tells the source to prepare for playing. ">prepareToPlay</a>, <a class="el" href="classReverbAudioSource.html#a05fd8b39aa2dbf21095376ffd346dda0" title="Called repeatedly to fetch subsequent blocks of audio data. ">getNextAudioBlock</a> </dd></dl>

<p>Implements <a class="el" href="classAudioSource.html#a7823bf0f1c43333eed41664c7994f290">AudioSource</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a05fd8b39aa2dbf21095376ffd346dda0">&sect;&nbsp;</a></span>getNextAudioBlock()</h2>

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          <td class="memname">void ReverbAudioSource::getNextAudioBlock </td>
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          <td class="paramtype">const <a class="el" href="structAudioSourceChannelInfo.html">AudioSourceChannelInfo</a> &amp;&#160;</td>
          <td class="paramname"><em>bufferToFill</em></td><td>)</td>
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<p>Called repeatedly to fetch subsequent blocks of audio data. </p>
<p>After calling the <a class="el" href="classReverbAudioSource.html#af8077a5e348be506347807afb25afee6" title="Tells the source to prepare for playing. ">prepareToPlay()</a> method, this callback will be made each time the audio playback hardware (or whatever other destination the audio data is going to) needs another block of data.</p>
<p>It will generally be called on a high-priority system thread, or possibly even an interrupt, so be careful not to do too much work here, as that will cause audio glitches!</p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="structAudioSourceChannelInfo.html" title="Used by AudioSource::getNextAudioBlock(). ">AudioSourceChannelInfo</a>, <a class="el" href="classReverbAudioSource.html#af8077a5e348be506347807afb25afee6" title="Tells the source to prepare for playing. ">prepareToPlay</a>, <a class="el" href="classReverbAudioSource.html#a5150be0ceba566e4f8c4cf0f2bfebe74" title="Allows the source to release anything it no longer needs after playback has stopped. ">releaseResources</a> </dd></dl>

<p>Implements <a class="el" href="classAudioSource.html#a36fc2484ead8fb8dc03be57d09dd5735">AudioSource</a>.</p>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="juce__ReverbAudioSource_8h.html">juce_ReverbAudioSource.h</a></li>
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