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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="classSamplerVoice-members.html">List of all members</a>  </div>
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<div class="title">SamplerVoice Class Reference</div>  </div>
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<p>A subclass of <a class="el" href="classSynthesiserVoice.html" title="Represents a voice that a Synthesiser can use to play a SynthesiserSound. ">SynthesiserVoice</a> that can play a <a class="el" href="classSamplerSound.html" title="A subclass of SynthesiserSound that represents a sampled audio clip. ">SamplerSound</a>.  
 <a href="classSamplerVoice.html#details">More...</a></p>
<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;">
  <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for SamplerVoice:</div>
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<div id="dynsection-0-content" class="dyncontent" style="display:none;">
 <div class="center">
  <img src="classSamplerVoice.png" usemap="#SamplerVoice_map" alt=""/>
  <map id="SamplerVoice_map" name="SamplerVoice_map">
<area href="classSynthesiserVoice.html" title="Represents a voice that a Synthesiser can use to play a SynthesiserSound. " alt="SynthesiserVoice" shape="rect" coords="0,0,111,24"/>
</map>
 </div></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:aa1614529f047ba46473645216f58d9ac"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSamplerVoice.html#aa1614529f047ba46473645216f58d9ac">SamplerVoice</a> ()</td></tr>
<tr class="memdesc:aa1614529f047ba46473645216f58d9ac"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a <a class="el" href="classSamplerVoice.html" title="A subclass of SynthesiserVoice that can play a SamplerSound. ">SamplerVoice</a>.  <a href="#aa1614529f047ba46473645216f58d9ac">More...</a><br /></td></tr>
<tr class="separator:aa1614529f047ba46473645216f58d9ac"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acf89d1cb1e5c67c1daf562ec227d09ef"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSamplerVoice.html#acf89d1cb1e5c67c1daf562ec227d09ef">~SamplerVoice</a> ()</td></tr>
<tr class="memdesc:acf89d1cb1e5c67c1daf562ec227d09ef"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destructor.  <a href="#acf89d1cb1e5c67c1daf562ec227d09ef">More...</a><br /></td></tr>
<tr class="separator:acf89d1cb1e5c67c1daf562ec227d09ef"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a29685cd1bd8a1d7955c16434034bfeb1"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSamplerVoice.html#a29685cd1bd8a1d7955c16434034bfeb1">canPlaySound</a> (<a class="el" href="classSynthesiserSound.html">SynthesiserSound</a> *) override</td></tr>
<tr class="memdesc:a29685cd1bd8a1d7955c16434034bfeb1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Must return true if this voice object is capable of playing the given sound.  <a href="#a29685cd1bd8a1d7955c16434034bfeb1">More...</a><br /></td></tr>
<tr class="separator:a29685cd1bd8a1d7955c16434034bfeb1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ace2f7f448b19e026989e627729d7c35c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSamplerVoice.html#ace2f7f448b19e026989e627729d7c35c">startNote</a> (int midiNoteNumber, float velocity, <a class="el" href="classSynthesiserSound.html">SynthesiserSound</a> *, int pitchWheel) override</td></tr>
<tr class="memdesc:ace2f7f448b19e026989e627729d7c35c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called to start a new note.  <a href="#ace2f7f448b19e026989e627729d7c35c">More...</a><br /></td></tr>
<tr class="separator:ace2f7f448b19e026989e627729d7c35c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae123962ddd9c090cc53c702544a21e27"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSamplerVoice.html#ae123962ddd9c090cc53c702544a21e27">stopNote</a> (float velocity, bool allowTailOff) override</td></tr>
<tr class="memdesc:ae123962ddd9c090cc53c702544a21e27"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called to stop a note.  <a href="#ae123962ddd9c090cc53c702544a21e27">More...</a><br /></td></tr>
<tr class="separator:ae123962ddd9c090cc53c702544a21e27"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5ec973f877597dba170806ec3afbbae4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSamplerVoice.html#a5ec973f877597dba170806ec3afbbae4">pitchWheelMoved</a> (int newValue) override</td></tr>
<tr class="memdesc:a5ec973f877597dba170806ec3afbbae4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called to let the voice know that the pitch wheel has been moved.  <a href="#a5ec973f877597dba170806ec3afbbae4">More...</a><br /></td></tr>
<tr class="separator:a5ec973f877597dba170806ec3afbbae4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a416b14c55e39696fb86fb3fa0113eafa"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSamplerVoice.html#a416b14c55e39696fb86fb3fa0113eafa">controllerMoved</a> (int controllerNumber, int newValue) override</td></tr>
<tr class="memdesc:a416b14c55e39696fb86fb3fa0113eafa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called to let the voice know that a midi controller has been moved.  <a href="#a416b14c55e39696fb86fb3fa0113eafa">More...</a><br /></td></tr>
<tr class="separator:a416b14c55e39696fb86fb3fa0113eafa"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a282d620c059aa9d0408c64c89c1c456b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSamplerVoice.html#a282d620c059aa9d0408c64c89c1c456b">renderNextBlock</a> (<a class="el" href="juce__AudioSampleBuffer_8h.html#a97a2916214efbd76c6b870f9c48efba0">AudioSampleBuffer</a> &amp;, int startSample, int numSamples) override</td></tr>
<tr class="memdesc:a282d620c059aa9d0408c64c89c1c456b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Renders the next block of data for this voice.  <a href="#a282d620c059aa9d0408c64c89c1c456b">More...</a><br /></td></tr>
<tr class="separator:a282d620c059aa9d0408c64c89c1c456b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_methods_classSynthesiserVoice"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classSynthesiserVoice')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classSynthesiserVoice.html">SynthesiserVoice</a></td></tr>
<tr class="memitem:a365e31ac75ed304f623cb20d3dcc31fb inherit pub_methods_classSynthesiserVoice"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSynthesiserVoice.html#a365e31ac75ed304f623cb20d3dcc31fb">SynthesiserVoice</a> ()</td></tr>
<tr class="memdesc:a365e31ac75ed304f623cb20d3dcc31fb inherit pub_methods_classSynthesiserVoice"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a voice.  <a href="classSynthesiserVoice.html#a365e31ac75ed304f623cb20d3dcc31fb">More...</a><br /></td></tr>
<tr class="separator:a365e31ac75ed304f623cb20d3dcc31fb inherit pub_methods_classSynthesiserVoice"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a34687ca1d7fc823ad27b64eb4b508c07 inherit pub_methods_classSynthesiserVoice"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSynthesiserVoice.html#a34687ca1d7fc823ad27b64eb4b508c07">~SynthesiserVoice</a> ()</td></tr>
<tr class="memdesc:a34687ca1d7fc823ad27b64eb4b508c07 inherit pub_methods_classSynthesiserVoice"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destructor.  <a href="classSynthesiserVoice.html#a34687ca1d7fc823ad27b64eb4b508c07">More...</a><br /></td></tr>
<tr class="separator:a34687ca1d7fc823ad27b64eb4b508c07 inherit pub_methods_classSynthesiserVoice"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac7e8ff1dc70d3ff90b4a96dae9dd7757 inherit pub_methods_classSynthesiserVoice"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSynthesiserVoice.html#ac7e8ff1dc70d3ff90b4a96dae9dd7757">getCurrentlyPlayingNote</a> () const noexcept</td></tr>
<tr class="memdesc:ac7e8ff1dc70d3ff90b4a96dae9dd7757 inherit pub_methods_classSynthesiserVoice"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the midi note that this voice is currently playing.  <a href="classSynthesiserVoice.html#ac7e8ff1dc70d3ff90b4a96dae9dd7757">More...</a><br /></td></tr>
<tr class="separator:ac7e8ff1dc70d3ff90b4a96dae9dd7757 inherit pub_methods_classSynthesiserVoice"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a45d0d2b22eb7da9f21cb63b18336de73 inherit pub_methods_classSynthesiserVoice"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classSynthesiserSound.html#a602e767cdfca63dd73df1f0d5c723ef8">SynthesiserSound::Ptr</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSynthesiserVoice.html#a45d0d2b22eb7da9f21cb63b18336de73">getCurrentlyPlayingSound</a> () const noexcept</td></tr>
<tr class="memdesc:a45d0d2b22eb7da9f21cb63b18336de73 inherit pub_methods_classSynthesiserVoice"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the sound that this voice is currently playing.  <a href="classSynthesiserVoice.html#a45d0d2b22eb7da9f21cb63b18336de73">More...</a><br /></td></tr>
<tr class="separator:a45d0d2b22eb7da9f21cb63b18336de73 inherit pub_methods_classSynthesiserVoice"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aaa40b621fd776f6568325a0597ba1931 inherit pub_methods_classSynthesiserVoice"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSynthesiserVoice.html#aaa40b621fd776f6568325a0597ba1931">isVoiceActive</a> () const</td></tr>
<tr class="memdesc:aaa40b621fd776f6568325a0597ba1931 inherit pub_methods_classSynthesiserVoice"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns true if this voice is currently busy playing a sound.  <a href="classSynthesiserVoice.html#aaa40b621fd776f6568325a0597ba1931">More...</a><br /></td></tr>
<tr class="separator:aaa40b621fd776f6568325a0597ba1931 inherit pub_methods_classSynthesiserVoice"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9b5ada8bbf89e4be218b6ffecb770b30 inherit pub_methods_classSynthesiserVoice"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSynthesiserVoice.html#a9b5ada8bbf89e4be218b6ffecb770b30">aftertouchChanged</a> (int newAftertouchValue)</td></tr>
<tr class="memdesc:a9b5ada8bbf89e4be218b6ffecb770b30 inherit pub_methods_classSynthesiserVoice"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called to let the voice know that the aftertouch has changed.  <a href="classSynthesiserVoice.html#a9b5ada8bbf89e4be218b6ffecb770b30">More...</a><br /></td></tr>
<tr class="separator:a9b5ada8bbf89e4be218b6ffecb770b30 inherit pub_methods_classSynthesiserVoice"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5ec285dd9db207415f64ac83efe86859 inherit pub_methods_classSynthesiserVoice"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSynthesiserVoice.html#a5ec285dd9db207415f64ac83efe86859">channelPressureChanged</a> (int newChannelPressureValue)</td></tr>
<tr class="memdesc:a5ec285dd9db207415f64ac83efe86859 inherit pub_methods_classSynthesiserVoice"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called to let the voice know that the channel pressure has changed.  <a href="classSynthesiserVoice.html#a5ec285dd9db207415f64ac83efe86859">More...</a><br /></td></tr>
<tr class="separator:a5ec285dd9db207415f64ac83efe86859 inherit pub_methods_classSynthesiserVoice"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac61fa7d3dd5180a561fc1c0ab418077e inherit pub_methods_classSynthesiserVoice"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSynthesiserVoice.html#ac61fa7d3dd5180a561fc1c0ab418077e">renderNextBlock</a> (<a class="el" href="classAudioBuffer.html">AudioBuffer</a>&lt; double &gt; &amp;outputBuffer, int startSample, int numSamples)</td></tr>
<tr class="separator:ac61fa7d3dd5180a561fc1c0ab418077e inherit pub_methods_classSynthesiserVoice"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a31a423708524f139af52bd5771006b14 inherit pub_methods_classSynthesiserVoice"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSynthesiserVoice.html#a31a423708524f139af52bd5771006b14">setCurrentPlaybackSampleRate</a> (double newRate)</td></tr>
<tr class="memdesc:a31a423708524f139af52bd5771006b14 inherit pub_methods_classSynthesiserVoice"><td class="mdescLeft">&#160;</td><td class="mdescRight">Changes the voice's reference sample rate.  <a href="classSynthesiserVoice.html#a31a423708524f139af52bd5771006b14">More...</a><br /></td></tr>
<tr class="separator:a31a423708524f139af52bd5771006b14 inherit pub_methods_classSynthesiserVoice"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a020299094e0263dffb028450e9424272 inherit pub_methods_classSynthesiserVoice"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSynthesiserVoice.html#a020299094e0263dffb028450e9424272">isPlayingChannel</a> (int midiChannel) const</td></tr>
<tr class="memdesc:a020299094e0263dffb028450e9424272 inherit pub_methods_classSynthesiserVoice"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns true if the voice is currently playing a sound which is mapped to the given midi channel.  <a href="classSynthesiserVoice.html#a020299094e0263dffb028450e9424272">More...</a><br /></td></tr>
<tr class="separator:a020299094e0263dffb028450e9424272 inherit pub_methods_classSynthesiserVoice"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a149385fe43164bbfd2659391aebc7ee4 inherit pub_methods_classSynthesiserVoice"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSynthesiserVoice.html#a149385fe43164bbfd2659391aebc7ee4">getSampleRate</a> () const noexcept</td></tr>
<tr class="memdesc:a149385fe43164bbfd2659391aebc7ee4 inherit pub_methods_classSynthesiserVoice"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the current target sample rate at which rendering is being done.  <a href="classSynthesiserVoice.html#a149385fe43164bbfd2659391aebc7ee4">More...</a><br /></td></tr>
<tr class="separator:a149385fe43164bbfd2659391aebc7ee4 inherit pub_methods_classSynthesiserVoice"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae0f9adb8d02f26099dea4467fd6fc170 inherit pub_methods_classSynthesiserVoice"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSynthesiserVoice.html#ae0f9adb8d02f26099dea4467fd6fc170">isKeyDown</a> () const noexcept</td></tr>
<tr class="memdesc:ae0f9adb8d02f26099dea4467fd6fc170 inherit pub_methods_classSynthesiserVoice"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns true if the key that triggered this voice is still held down.  <a href="classSynthesiserVoice.html#ae0f9adb8d02f26099dea4467fd6fc170">More...</a><br /></td></tr>
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<tr class="memitem:ab6524e841fc7ebb1936690f8be147417 inherit pub_methods_classSynthesiserVoice"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSynthesiserVoice.html#ab6524e841fc7ebb1936690f8be147417">isSustainPedalDown</a> () const noexcept</td></tr>
<tr class="memdesc:ab6524e841fc7ebb1936690f8be147417 inherit pub_methods_classSynthesiserVoice"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns true if the sustain pedal is currently active for this voice.  <a href="classSynthesiserVoice.html#ab6524e841fc7ebb1936690f8be147417">More...</a><br /></td></tr>
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<tr class="memitem:a8011b7b9c2cb7641fe99e94427a95717 inherit pub_methods_classSynthesiserVoice"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSynthesiserVoice.html#a8011b7b9c2cb7641fe99e94427a95717">isSostenutoPedalDown</a> () const noexcept</td></tr>
<tr class="memdesc:a8011b7b9c2cb7641fe99e94427a95717 inherit pub_methods_classSynthesiserVoice"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns true if the sostenuto pedal is currently active for this voice.  <a href="classSynthesiserVoice.html#a8011b7b9c2cb7641fe99e94427a95717">More...</a><br /></td></tr>
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<tr class="memitem:aa928c0b5d570b8b82f8d86b60e2a6597 inherit pub_methods_classSynthesiserVoice"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSynthesiserVoice.html#aa928c0b5d570b8b82f8d86b60e2a6597">isPlayingButReleased</a> () const noexcept</td></tr>
<tr class="memdesc:aa928c0b5d570b8b82f8d86b60e2a6597 inherit pub_methods_classSynthesiserVoice"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns true if a voice is sounding in its release phase.  <a href="classSynthesiserVoice.html#aa928c0b5d570b8b82f8d86b60e2a6597">More...</a><br /></td></tr>
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<tr class="memitem:aa9421602c148978426c98bf173d5e5c7 inherit pub_methods_classSynthesiserVoice"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSynthesiserVoice.html#aa9421602c148978426c98bf173d5e5c7">wasStartedBefore</a> (const <a class="el" href="classSynthesiserVoice.html">SynthesiserVoice</a> &amp;other) const noexcept</td></tr>
<tr class="memdesc:aa9421602c148978426c98bf173d5e5c7 inherit pub_methods_classSynthesiserVoice"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns true if this voice started playing its current note before the other voice did.  <a href="classSynthesiserVoice.html#aa9421602c148978426c98bf173d5e5c7">More...</a><br /></td></tr>
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Additional Inherited Members</h2></td></tr>
<tr class="inherit_header pro_methods_classSynthesiserVoice"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classSynthesiserVoice')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classSynthesiserVoice.html">SynthesiserVoice</a></td></tr>
<tr class="memitem:a55d1e7a062f8dc9a6cd78526b0da049c inherit pro_methods_classSynthesiserVoice"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSynthesiserVoice.html#a55d1e7a062f8dc9a6cd78526b0da049c">clearCurrentNote</a> ()</td></tr>
<tr class="memdesc:a55d1e7a062f8dc9a6cd78526b0da049c inherit pro_methods_classSynthesiserVoice"><td class="mdescLeft">&#160;</td><td class="mdescRight">Resets the state of this voice after a sound has finished playing.  <a href="classSynthesiserVoice.html#a55d1e7a062f8dc9a6cd78526b0da049c">More...</a><br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>A subclass of <a class="el" href="classSynthesiserVoice.html" title="Represents a voice that a Synthesiser can use to play a SynthesiserSound. ">SynthesiserVoice</a> that can play a <a class="el" href="classSamplerSound.html" title="A subclass of SynthesiserSound that represents a sampled audio clip. ">SamplerSound</a>. </p>
<p>To use it, create a <a class="el" href="classSynthesiser.html" title="Base class for a musical device that can play sounds. ">Synthesiser</a>, add some <a class="el" href="classSamplerVoice.html" title="A subclass of SynthesiserVoice that can play a SamplerSound. ">SamplerVoice</a> objects to it, then give it some SampledSound objects to play.</p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classSamplerSound.html" title="A subclass of SynthesiserSound that represents a sampled audio clip. ">SamplerSound</a>, <a class="el" href="classSynthesiser.html" title="Base class for a musical device that can play sounds. ">Synthesiser</a>, <a class="el" href="classSynthesiserVoice.html" title="Represents a voice that a Synthesiser can use to play a SynthesiserSound. ">SynthesiserVoice</a> </dd></dl>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#aa1614529f047ba46473645216f58d9ac">&sect;&nbsp;</a></span>SamplerVoice()</h2>

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<p>Creates a <a class="el" href="classSamplerVoice.html" title="A subclass of SynthesiserVoice that can play a SamplerSound. ">SamplerVoice</a>. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#acf89d1cb1e5c67c1daf562ec227d09ef">&sect;&nbsp;</a></span>~SamplerVoice()</h2>

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<p>Destructor. </p>

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<h2 class="groupheader">Member Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a29685cd1bd8a1d7955c16434034bfeb1">&sect;&nbsp;</a></span>canPlaySound()</h2>

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<p>Must return true if this voice object is capable of playing the given sound. </p>
<p>If there are different classes of sound, and different classes of voice, a voice can choose which ones it wants to take on.</p>
<p>A typical implementation of this method may just return true if there's only one type of voice and sound, or it might check the type of the sound object passed-in and see if it's one that it understands. </p>

<p>Implements <a class="el" href="classSynthesiserVoice.html#aa9fb097ca96dc39fae8e6f7b9139df9f">SynthesiserVoice</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#ace2f7f448b19e026989e627729d7c35c">&sect;&nbsp;</a></span>startNote()</h2>

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<p>Called to start a new note. </p>
<p>This will be called during the rendering callback, so must be fast and thread-safe. </p>

<p>Implements <a class="el" href="classSynthesiserVoice.html#af3b872622dd9bb540030420189175762">SynthesiserVoice</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#ae123962ddd9c090cc53c702544a21e27">&sect;&nbsp;</a></span>stopNote()</h2>

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<p>Called to stop a note. </p>
<p>This will be called during the rendering callback, so must be fast and thread-safe.</p>
<p>The velocity indicates how quickly the note was released - 0 is slowly, 1 is quickly.</p>
<p>If allowTailOff is false or the voice doesn't want to tail-off, then it must stop all sound immediately, and must call <a class="el" href="classSynthesiserVoice.html#a55d1e7a062f8dc9a6cd78526b0da049c" title="Resets the state of this voice after a sound has finished playing. ">clearCurrentNote()</a> to reset the state of this voice and allow the synth to reassign it another sound.</p>
<p>If allowTailOff is true and the voice decides to do a tail-off, then it's allowed to begin fading out its sound, and it can stop playing until it's finished. As soon as it finishes playing (during the rendering callback), it must make sure that it calls <a class="el" href="classSynthesiserVoice.html#a55d1e7a062f8dc9a6cd78526b0da049c" title="Resets the state of this voice after a sound has finished playing. ">clearCurrentNote()</a>. </p>

<p>Implements <a class="el" href="classSynthesiserVoice.html#ae1faf9289de24cdeb1d42289754601e6">SynthesiserVoice</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a5ec973f877597dba170806ec3afbbae4">&sect;&nbsp;</a></span>pitchWheelMoved()</h2>

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<p>Called to let the voice know that the pitch wheel has been moved. </p>
<p>This will be called during the rendering callback, so must be fast and thread-safe. </p>

<p>Implements <a class="el" href="classSynthesiserVoice.html#aca1eda7413a8709c1fc70a9255e48e91">SynthesiserVoice</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a416b14c55e39696fb86fb3fa0113eafa">&sect;&nbsp;</a></span>controllerMoved()</h2>

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<p>Called to let the voice know that a midi controller has been moved. </p>
<p>This will be called during the rendering callback, so must be fast and thread-safe. </p>

<p>Implements <a class="el" href="classSynthesiserVoice.html#a25b23c8ce57b394d0d037eef0f314ac0">SynthesiserVoice</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a282d620c059aa9d0408c64c89c1c456b">&sect;&nbsp;</a></span>renderNextBlock()</h2>

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<p>Renders the next block of data for this voice. </p>
<p>The output audio data must be added to the current contents of the buffer provided. Only the region of the buffer between startSample and (startSample + numSamples) should be altered by this method.</p>
<p>If the voice is currently silent, it should just return without doing anything.</p>
<p>If the sound that the voice is playing finishes during the course of this rendered block, it must call <a class="el" href="classSynthesiserVoice.html#a55d1e7a062f8dc9a6cd78526b0da049c" title="Resets the state of this voice after a sound has finished playing. ">clearCurrentNote()</a>, to tell the synthesiser that it has finished.</p>
<p>The size of the blocks that are rendered can change each time it is called, and may involve rendering as little as 1 sample at a time. In between rendering callbacks, the voice's methods will be called to tell it about note and controller events. </p>

<p>Implements <a class="el" href="classSynthesiserVoice.html#a72ab7856c1e7651b1ce955388645a0a1">SynthesiserVoice</a>.</p>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="juce__Sampler_8h.html">juce_Sampler.h</a></li>
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