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<div class="header">
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<a href="#pub-methods">Public Member Functions</a> &#124;
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<p>A simple sound player that you can add to the <a class="el" href="classAudioDeviceManager.html" title="Manages the state of some audio and midi i/o devices. ">AudioDeviceManager</a> to play simple sounds.  
 <a href="classSoundPlayer.html#details">More...</a></p>
<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;">
  <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for SoundPlayer:</div>
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 <div class="center">
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 </div></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:ac7107aecd54bdcfac29486487768ebc6"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSoundPlayer.html#ac7107aecd54bdcfac29486487768ebc6">SoundPlayer</a> ()</td></tr>
<tr class="separator:ac7107aecd54bdcfac29486487768ebc6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa12d5dd55f4f163b8f89fd131756ff59"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSoundPlayer.html#aa12d5dd55f4f163b8f89fd131756ff59">~SoundPlayer</a> ()</td></tr>
<tr class="memdesc:aa12d5dd55f4f163b8f89fd131756ff59"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destructor.  <a href="#aa12d5dd55f4f163b8f89fd131756ff59">More...</a><br /></td></tr>
<tr class="separator:aa12d5dd55f4f163b8f89fd131756ff59"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a14b1e54b19edd7c02ae09715b254f7bc"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSoundPlayer.html#a14b1e54b19edd7c02ae09715b254f7bc">play</a> (const <a class="el" href="classFile.html">File</a> &amp;file)</td></tr>
<tr class="memdesc:a14b1e54b19edd7c02ae09715b254f7bc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Plays a sound from a file.  <a href="#a14b1e54b19edd7c02ae09715b254f7bc">More...</a><br /></td></tr>
<tr class="separator:a14b1e54b19edd7c02ae09715b254f7bc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2246f27995bed34ac1c748348d281a21"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSoundPlayer.html#a2246f27995bed34ac1c748348d281a21">play</a> (const void *resourceData, size_t resourceSize)</td></tr>
<tr class="memdesc:a2246f27995bed34ac1c748348d281a21"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convenient method to play sound from a JUCE resource.  <a href="#a2246f27995bed34ac1c748348d281a21">More...</a><br /></td></tr>
<tr class="separator:a2246f27995bed34ac1c748348d281a21"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0e41899bfdfc13eb61cff655a7ef6098"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSoundPlayer.html#a0e41899bfdfc13eb61cff655a7ef6098">play</a> (<a class="el" href="classAudioFormatReader.html">AudioFormatReader</a> *buffer, bool deleteWhenFinished=false)</td></tr>
<tr class="memdesc:a0e41899bfdfc13eb61cff655a7ef6098"><td class="mdescLeft">&#160;</td><td class="mdescRight">Plays the sound from an audio format reader.  <a href="#a0e41899bfdfc13eb61cff655a7ef6098">More...</a><br /></td></tr>
<tr class="separator:a0e41899bfdfc13eb61cff655a7ef6098"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8fb431c681934390906a7a15cfc84a7d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSoundPlayer.html#a8fb431c681934390906a7a15cfc84a7d">play</a> (<a class="el" href="classPositionableAudioSource.html">PositionableAudioSource</a> *audioSource, bool deleteWhenFinished=false)</td></tr>
<tr class="memdesc:a8fb431c681934390906a7a15cfc84a7d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Plays the sound from a positionable audio source.  <a href="#a8fb431c681934390906a7a15cfc84a7d">More...</a><br /></td></tr>
<tr class="separator:a8fb431c681934390906a7a15cfc84a7d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4123bb5f4325cd80f3825931085c591b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSoundPlayer.html#a4123bb5f4325cd80f3825931085c591b">play</a> (<a class="el" href="juce__AudioSampleBuffer_8h.html#a97a2916214efbd76c6b870f9c48efba0">AudioSampleBuffer</a> *buffer, bool deleteWhenFinished=false, bool playOnAllOutputChannels=false)</td></tr>
<tr class="memdesc:a4123bb5f4325cd80f3825931085c591b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Plays the sound from an audio sample buffer.  <a href="#a4123bb5f4325cd80f3825931085c591b">More...</a><br /></td></tr>
<tr class="separator:a4123bb5f4325cd80f3825931085c591b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af3a242e140dc73bcfae74e22d421a2c1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSoundPlayer.html#af3a242e140dc73bcfae74e22d421a2c1">playTestSound</a> ()</td></tr>
<tr class="memdesc:af3a242e140dc73bcfae74e22d421a2c1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Plays a beep through the current audio device.  <a href="#af3a242e140dc73bcfae74e22d421a2c1">More...</a><br /></td></tr>
<tr class="separator:af3a242e140dc73bcfae74e22d421a2c1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a90ec033e5d30ddb9168698b08b749576"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSoundPlayer.html#a90ec033e5d30ddb9168698b08b749576">audioDeviceIOCallback</a> (const float **, int, float **, int, int) override</td></tr>
<tr class="separator:a90ec033e5d30ddb9168698b08b749576"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a655a273e8d700f0b251d5bc732b7dd55"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSoundPlayer.html#a655a273e8d700f0b251d5bc732b7dd55">audioDeviceAboutToStart</a> (<a class="el" href="classAudioIODevice.html">AudioIODevice</a> *) override</td></tr>
<tr class="separator:a655a273e8d700f0b251d5bc732b7dd55"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a31316aeaf085210d8c3c9ad516116ce4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSoundPlayer.html#a31316aeaf085210d8c3c9ad516116ce4">audioDeviceStopped</a> () override</td></tr>
<tr class="separator:a31316aeaf085210d8c3c9ad516116ce4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2e4fbd35c60ab3af1f46fb9963a433ad"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSoundPlayer.html#a2e4fbd35c60ab3af1f46fb9963a433ad">audioDeviceError</a> (const <a class="el" href="classString.html">String</a> &amp;errorMessage) override</td></tr>
<tr class="separator:a2e4fbd35c60ab3af1f46fb9963a433ad"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_methods_classAudioIODeviceCallback"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classAudioIODeviceCallback')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classAudioIODeviceCallback.html">AudioIODeviceCallback</a></td></tr>
<tr class="memitem:a922abd58862d1bc04c067683a6a8e59a inherit pub_methods_classAudioIODeviceCallback"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAudioIODeviceCallback.html#a922abd58862d1bc04c067683a6a8e59a">~AudioIODeviceCallback</a> ()</td></tr>
<tr class="memdesc:a922abd58862d1bc04c067683a6a8e59a inherit pub_methods_classAudioIODeviceCallback"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destructor.  <a href="classAudioIODeviceCallback.html#a922abd58862d1bc04c067683a6a8e59a">More...</a><br /></td></tr>
<tr class="separator:a922abd58862d1bc04c067683a6a8e59a inherit pub_methods_classAudioIODeviceCallback"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>A simple sound player that you can add to the <a class="el" href="classAudioDeviceManager.html" title="Manages the state of some audio and midi i/o devices. ">AudioDeviceManager</a> to play simple sounds. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classAudioProcessor.html" title="Base class for audio processing filters or plugins. ">AudioProcessor</a>, <a class="el" href="classAudioProcessorGraph.html" title="A type of AudioProcessor which plays back a graph of other AudioProcessors. ">AudioProcessorGraph</a> </dd></dl>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="ac7107aecd54bdcfac29486487768ebc6"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac7107aecd54bdcfac29486487768ebc6">&sect;&nbsp;</a></span>SoundPlayer()</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">SoundPlayer::SoundPlayer </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

</div>
</div>
<a id="aa12d5dd55f4f163b8f89fd131756ff59"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aa12d5dd55f4f163b8f89fd131756ff59">&sect;&nbsp;</a></span>~SoundPlayer()</h2>

<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">virtual SoundPlayer::~SoundPlayer </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
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  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>Destructor. </p>

</div>
</div>
<h2 class="groupheader">Member Function Documentation</h2>
<a id="a14b1e54b19edd7c02ae09715b254f7bc"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a14b1e54b19edd7c02ae09715b254f7bc">&sect;&nbsp;</a></span>play() <span class="overload">[1/5]</span></h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void SoundPlayer::play </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classFile.html">File</a> &amp;&#160;</td>
          <td class="paramname"><em>file</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Plays a sound from a file. </p>

</div>
</div>
<a id="a2246f27995bed34ac1c748348d281a21"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a2246f27995bed34ac1c748348d281a21">&sect;&nbsp;</a></span>play() <span class="overload">[2/5]</span></h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void SoundPlayer::play </td>
          <td>(</td>
          <td class="paramtype">const void *&#160;</td>
          <td class="paramname"><em>resourceData</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">size_t&#160;</td>
          <td class="paramname"><em>resourceSize</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Convenient method to play sound from a JUCE resource. </p>

</div>
</div>
<a id="a0e41899bfdfc13eb61cff655a7ef6098"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a0e41899bfdfc13eb61cff655a7ef6098">&sect;&nbsp;</a></span>play() <span class="overload">[3/5]</span></h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void SoundPlayer::play </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classAudioFormatReader.html">AudioFormatReader</a> *&#160;</td>
          <td class="paramname"><em>buffer</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>deleteWhenFinished</em> = <code>false</code>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Plays the sound from an audio format reader. </p>
<p>If deleteWhenFinished is true then the format reader will be automatically deleted once the sound has finished playing. </p>

</div>
</div>
<a id="a8fb431c681934390906a7a15cfc84a7d"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a8fb431c681934390906a7a15cfc84a7d">&sect;&nbsp;</a></span>play() <span class="overload">[4/5]</span></h2>

<div class="memitem">
<div class="memproto">
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          <td class="memname">void SoundPlayer::play </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classPositionableAudioSource.html">PositionableAudioSource</a> *&#160;</td>
          <td class="paramname"><em>audioSource</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>deleteWhenFinished</em> = <code>false</code>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<p>Plays the sound from a positionable audio source. </p>
<p>This will output the sound coming from a positionable audio source. This gives you slightly more control over the sound playback compared to the other playSound methods. For example, if you would like to stop the sound prematurely you can call this method with a TransportAudioSource and then call audioSource-&gt;stop. Note that, you must call audioSource-&gt;start to start the playback, if your audioSource is a TransportAudioSource.</p>
<p>The audio device manager will not hold any references to this audio source once the audio source has stopped playing for any reason, for example when the sound has finished playing or when you have called audioSource-&gt;stop. Therefore, calling audioSource-&gt;start() on a finished audioSource will not restart the sound again. If this is desired simply call playSound with the same audioSource again.</p>
<dl class="params"><dt>Parameters</dt><dd>
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    <tr><td class="paramname">audioSource</td><td>the audio source to play </td></tr>
    <tr><td class="paramname">deleteWhenFinished</td><td>If this is true then the audio source will be deleted once the device manager has finished playing. </td></tr>
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<h2 class="memtitle"><span class="permalink"><a href="#a4123bb5f4325cd80f3825931085c591b">&sect;&nbsp;</a></span>play() <span class="overload">[5/5]</span></h2>

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          <td class="memname">void SoundPlayer::play </td>
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          <td class="paramtype"><a class="el" href="juce__AudioSampleBuffer_8h.html#a97a2916214efbd76c6b870f9c48efba0">AudioSampleBuffer</a> *&#160;</td>
          <td class="paramname"><em>buffer</em>, </td>
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          <td class="paramtype">bool&#160;</td>
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          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>playOnAllOutputChannels</em> = <code>false</code>&#160;</td>
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<p>Plays the sound from an audio sample buffer. </p>
<p>This will output the sound contained in an audio sample buffer. If deleteWhenFinished is true then the audio sample buffer will be automatically deleted once the sound has finished playing.</p>
<p>If playOnAllOutputChannels is true, then if there are more output channels than buffer channels, then the ones that are available will be re-used on multiple outputs so that something is sent to all output channels. If it is false, then the buffer will just be played on the first output channels. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#af3a242e140dc73bcfae74e22d421a2c1">&sect;&nbsp;</a></span>playTestSound()</h2>

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<p>Plays a beep through the current audio device. </p>
<p>This is here to allow the audio setup UI panels to easily include a "test" button so that the user can check where the audio is coming from. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a90ec033e5d30ddb9168698b08b749576">&sect;&nbsp;</a></span>audioDeviceIOCallback()</h2>

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          <td class="paramname">, </td>
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          <td class="paramkey"></td>
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          <td class="paramtype">int&#160;</td>
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          <td class="paramtype">float **&#160;</td>
          <td class="paramname">, </td>
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          <td class="paramtype">int&#160;</td>
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          <td class="paramtype">int&#160;</td>
          <td class="paramname">&#160;</td>
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<p>Implements <a class="el" href="classAudioIODeviceCallback.html#a9ba147cd10fe995c3016dbf35132f995">AudioIODeviceCallback</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a655a273e8d700f0b251d5bc732b7dd55">&sect;&nbsp;</a></span>audioDeviceAboutToStart()</h2>

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          <td>(</td>
          <td class="paramtype"><a class="el" href="classAudioIODevice.html">AudioIODevice</a> *&#160;</td>
          <td class="paramname"></td><td>)</td>
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<p>Implements <a class="el" href="classAudioIODeviceCallback.html#a1bec2ae89543a93e31461991f7404aec">AudioIODeviceCallback</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a31316aeaf085210d8c3c9ad516116ce4">&sect;&nbsp;</a></span>audioDeviceStopped()</h2>

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<p>Implements <a class="el" href="classAudioIODeviceCallback.html#a7b3e3c479e4e0b3b19ea992960ef46f5">AudioIODeviceCallback</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a2e4fbd35c60ab3af1f46fb9963a433ad">&sect;&nbsp;</a></span>audioDeviceError()</h2>

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          <td class="memname">void SoundPlayer::audioDeviceError </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classString.html">String</a> &amp;&#160;</td>
          <td class="paramname"><em>errorMessage</em></td><td>)</td>
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<p>Reimplemented from <a class="el" href="classAudioIODeviceCallback.html#a7768d640daf7d5d56399ced8188b2b75">AudioIODeviceCallback</a>.</p>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="juce__SoundPlayer_8h.html">juce_SoundPlayer.h</a></li>
</ul>
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