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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="classTimeSliceClient-members.html">List of all members</a>  </div>
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<div class="title">TimeSliceClient Class Reference<span class="mlabels"><span class="mlabel">abstract</span></span></div>  </div>
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<p>Used by the <a class="el" href="classTimeSliceThread.html" title="A thread that keeps a list of clients, and calls each one in turn, giving them all a chance to run so...">TimeSliceThread</a> class.  
 <a href="classTimeSliceClient.html#details">More...</a></p>
<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;">
  <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for TimeSliceClient:</div>
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  <img src="classTimeSliceClient.png" usemap="#TimeSliceClient_map" alt=""/>
  <map id="TimeSliceClient_map" name="TimeSliceClient_map">
<area href="classBufferingAudioReader.html" title="An AudioFormatReader that uses a background thread to pre-read data from another reader. " alt="BufferingAudioReader" shape="rect" coords="0,56,138,80"/>
<area href="classBufferingAudioSource.html" title="An AudioSource which takes another source as input, and buffers it using a thread. " alt="BufferingAudioSource" shape="rect" coords="148,56,286,80"/>
<area href="classDirectoryContentsList.html" title="A class to asynchronously scan for details about the files in a directory. " alt="DirectoryContentsList" shape="rect" coords="296,56,434,80"/>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:ab97fd6407f33b2004534066c0b959e61"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classTimeSliceClient.html#ab97fd6407f33b2004534066c0b959e61">~TimeSliceClient</a> ()</td></tr>
<tr class="memdesc:ab97fd6407f33b2004534066c0b959e61"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destructor.  <a href="#ab97fd6407f33b2004534066c0b959e61">More...</a><br /></td></tr>
<tr class="separator:ab97fd6407f33b2004534066c0b959e61"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a272b0868c9bd0b5c281cf09dbaa69a9c"><td class="memItemLeft" align="right" valign="top">virtual int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classTimeSliceClient.html#a272b0868c9bd0b5c281cf09dbaa69a9c">useTimeSlice</a> ()=0</td></tr>
<tr class="memdesc:a272b0868c9bd0b5c281cf09dbaa69a9c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called back by a <a class="el" href="classTimeSliceThread.html" title="A thread that keeps a list of clients, and calls each one in turn, giving them all a chance to run so...">TimeSliceThread</a>.  <a href="#a272b0868c9bd0b5c281cf09dbaa69a9c">More...</a><br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Used by the <a class="el" href="classTimeSliceThread.html" title="A thread that keeps a list of clients, and calls each one in turn, giving them all a chance to run so...">TimeSliceThread</a> class. </p>
<p>To register your class with a <a class="el" href="classTimeSliceThread.html" title="A thread that keeps a list of clients, and calls each one in turn, giving them all a chance to run so...">TimeSliceThread</a>, derive from this class and use the <a class="el" href="classTimeSliceThread.html#ac8244dfb9ed53d0c8b10d301d8897d8f" title="Adds a client to the list. ">TimeSliceThread::addTimeSliceClient()</a> method to add it to the list.</p>
<p>Make sure you always call <a class="el" href="classTimeSliceThread.html#a07b538bee2ba11da5b66bd59af25f153" title="Removes a client from the list. ">TimeSliceThread::removeTimeSliceClient()</a> before deleting your client!</p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classTimeSliceThread.html" title="A thread that keeps a list of clients, and calls each one in turn, giving them all a chance to run so...">TimeSliceThread</a> </dd></dl>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="ab97fd6407f33b2004534066c0b959e61"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ab97fd6407f33b2004534066c0b959e61">&sect;&nbsp;</a></span>~TimeSliceClient()</h2>

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          <td class="memname">virtual TimeSliceClient::~TimeSliceClient </td>
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<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
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<p>Destructor. </p>

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<h2 class="groupheader">Member Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a272b0868c9bd0b5c281cf09dbaa69a9c">&sect;&nbsp;</a></span>useTimeSlice()</h2>

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          <td class="memname">virtual int TimeSliceClient::useTimeSlice </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>Called back by a <a class="el" href="classTimeSliceThread.html" title="A thread that keeps a list of clients, and calls each one in turn, giving them all a chance to run so...">TimeSliceThread</a>. </p>
<p>When you register this class with it, a <a class="el" href="classTimeSliceThread.html" title="A thread that keeps a list of clients, and calls each one in turn, giving them all a chance to run so...">TimeSliceThread</a> will repeatedly call this method.</p>
<p>The implementation of this method should use its time-slice to do something that's quick - never block for longer than absolutely necessary.</p>
<dl class="section return"><dt>Returns</dt><dd>Your method should return the number of milliseconds which it would like to wait before being called again. Returning 0 will make the thread call again as soon as possible (after possibly servicing other busy clients). If you return a value below zero, your client will be removed from the list of clients, and won't be called again. The value you specify isn't a guaranteee, and is only used as a hint by the thread - the actual time before the next callback may be more or less than specified. You can force the <a class="el" href="classTimeSliceThread.html" title="A thread that keeps a list of clients, and calls each one in turn, giving them all a chance to run so...">TimeSliceThread</a> to wake up and poll again immediately by calling its notify() method. </dd></dl>

<p>Referenced by <a class="el" href="classBufferingAudioSource.html#ad5db3f567c5b68306f23fb3fed5367c0">BufferingAudioSource::isLooping()</a>.</p>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="juce__TimeSliceThread_8h.html">juce_TimeSliceThread.h</a></li>
</ul>
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