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package Thread::Tie::Thread;

# Make sure we have version info for this module
# Make sure we do everything by the book from now on

$VERSION = '0.13';
use strict;

# Make sure we only load stuff when we actually need it

use load;

# Make sure we can do threads
# Make sure we can do shared threads
# Make sure we can serialize with freeze() and thaw()

use threads ();
use threads::shared ();
use Thread::Serialize;

# Clone detection logic
# Thread local list of tied objects

our $CLONE = 0;
our @OBJECT;

# Satisfy -require-

1;

#---------------------------------------------------------------------------

# class methods

#---------------------------------------------------------------------------
#  IN: 1 class with which to bless the object
# OUT: 1 instantiated object

sub new {

# Obtain the class
# Make sure we have a blessed object so we can do stuff with it
# Save the clone level (so we can check later if we've been cloned)

    my $class = shift;
    my $self = bless {},$class;
    $self->{'CLONE'} = $CLONE;

# Create the server semaphore
# Create the client semaphore
# Store references to these inside the object
# Start the thread, save the thread id on the fly

    my $server : shared = '';
    my $client : shared;
    @$self{qw(server client)} = (\$server,\$client);
    $self->{'tid'} = threads->new( \&OBJECT,$self )->tid;

# Create the ordinal number channel (reserve 0 for special purposes)
# Save reference to it inside the object
# Wait for the thread to take control
# Return with the instantiated object

    my $ordinal : shared = 1;
    $self->{'ordinal'} = \$ordinal;
    threads->yield while defined($server);
    $self;
} #new

#---------------------------------------------------------------------------

# standard Perl features

#---------------------------------------------------------------------------

# Increment the current clone value (mark this as a cloned version)

sub CLONE { $CLONE++ } #CLONE

#---------------------------------------------------------------------------

# Following subroutines are loaded on demand only

__END__

#---------------------------------------------------------------------------
#  IN: 1 instantiated object

sub DESTROY {

# Obtain the object
# Return if we're not in the originating thread
# Shut the thread down

    my $self = shift;
    return if $self->{'CLONE'} != $CLONE;
    $self->shutdown;
} #DESTROY

#---------------------------------------------------------------------------

# instance methods

#---------------------------------------------------------------------------
#  IN: 1 instantiated object
# OUT: 1 thread encapsulated in object

sub thread { threads->object( shift->{'tid'} ) } #thread

#---------------------------------------------------------------------------
#  IN: 1 instantiated object
# OUT: 1 thread id of thread encapsulated in object

sub tid { shift->{'tid'} } #tid

#---------------------------------------------------------------------------
#  IN: 1 instantiated object

sub shutdown {

# Obtain the object
# Return if we're not in the originating thread
# Return now if already shut down

    my $self = shift;
    return if $self->{'CLONE'} != $CLONE;
    return unless defined( $self->{'tid'} );

# Shut the thread down
# Wait for it to be actually finished
# Mark the thread as shut down

    $self->_handle;
    $self->thread->join;
    undef( $self->{'tid'} );
} #shutdown

#---------------------------------------------------------------------------

# internal methods

#---------------------------------------------------------------------------
#  IN: 1 instantiated object
#      2 subroutine to execute inside the thread
#      3..N data to be sent (optional)
# OUT: 1..N result of action (optional)

sub _handle {

# Obtain the object
# Obtain the subroutine
# Obtain the references to the shared server and client fields
# Create frozen version of the data

    my $self = shift;
    my $sub = shift;
    my ($server,$client) = @$self{qw(server client)};
    my $frozen = freeze( @_ );

# Wait until we're allowed as client
# Wait for access to the server

    {lock( $client );
     lock( $server );

# Set the data to be passed
# Mark there is something being done now
# Signal the server to do its thing

     $$client = $frozen;
     $$server = $sub;
     threads::shared::cond_signal( $server );

# Wait for the server to finish
# Obtain local copy of result
# Return result of the action

     threads::shared::cond_wait( $server );
     $frozen = $$client;
    } #$client,$server
    thaw( $frozen );
} #_handle

#---------------------------------------------------------------------------
#  IN: 1 instantiated object

sub OBJECT {

# Obtain the object
# Obtain the references to the fields that we need
# Subroutine to execute
# Ordinal number of object to which it is tied

    my $self = shift;
    my ($server,$client) = @$self{qw(server client)};
    my $sub;
    my $ordinal;

# Initialize general dispatch

    my %dispatch = (
     EVAL    => \&doEVAL,
     UNTIE   => \&doUNTIE,
     USE     => \&doUSE,
    );

# Local copy of object to use
# Local copy of code to execute
# Frozen copy of no values

    my $object;
    my $code;
    my $undef = freeze( undef );

# Initialize the tie() dispatch hash

    my %tie_dispatch = (
     TIESCALAR => sub {my $scalar; tie $scalar, shift, @_},
     TIEARRAY  => sub {my @array; tie @array, shift, @_ },
     TIEHASH   => sub {my %hash; tie %hash, shift, @_ },
     TIEHANDLE => sub {tie *CLONE, shift, @_ }
    );

# Take control of the belt
# Indicate to the world we've taken control

    lock( $server );
    undef( $$server );

# While we're accepting things to do
#  Wait for something to do
#  Outloop when we're done, obtaining name of sub on the fly
#  Obtain the ordinal number of the object to execute + data to be sent

    while (1) {
        threads::shared::cond_wait( $server );
        last unless $sub = $$server;
        ($ordinal,@_) = thaw( $$client );

#  If we have an object, obtaining local copy of object on the fly
#   If we have a code reference for this method, saving it on the fly
#   Elseif we haven't checked before
#    Normalize the subroutine name
#    Obtain a code reference for this method on this object if there is one
#   Call the method with the right object and save result

        if ($object = $OBJECT[$ordinal]) {
            if ($code = $dispatch{$sub}) {
            } elsif( !exists( $dispatch{$sub} ) ) {
                (my $localsub = $sub) =~ s#^.*::##;
                $code = $dispatch{$sub} = $object->can( $localsub );
            }
            $$client = $code ? freeze( $code->( $object,@_ ) ) : $undef;

#  Elseif we have a tie action
#   If it is a known tie method
#    Perform the appropriate tieing subroutine
#   Else (unknown tie method)
#    Die, we don't know how to handle this

        } elsif ($sub =~ m#^(.*)::(TIE\w+)$#) {
            if ($sub = $tie_dispatch{ $2 }) {
                $OBJECT[$ordinal] = $sub->( $1,@_ );
            } else {
                die "Don't know how to TIE with $sub";
            }

#  Elseif we're attempting to destroy without an object
#   Just set an undefined results (assume it is DESTROY after untie()
#  Elseif it is a known subroutine that is allowed
#   Execute the action, assume it's a special startup function
#  Else
#   Die now, this is strange!

        } elsif ($sub =~ m#DESTROY$#) {
            $$client = $undef;
        } elsif ($code = $dispatch{$sub}) {
            $$client = $code->( undef,@_ );
        } else {
            die "Attempting to $sub without an object at $ordinal\n";
        }

#  Mark the data to be ready for usage
# Signal the one doing the shutdown that we're done

        threads::shared::cond_signal( $server );
    }
    threads::shared::cond_signal( $server );
} #OBJECT

#---------------------------------------------------------------------------
#  IN: 1 object (ignored)
#      2 code to eval

sub doEVAL { eval( $_[1] ) } #doEVAL

#---------------------------------------------------------------------------
#  IN: 1 object
#      2 ordinal number of object to remove

sub doUNTIE {

# Obtain the object
# If we can destroy the object, obtaining code ref on the fly
#  Perform whatever needs to be done to destroy
# Kill all references to the variable

    my $object = shift;
    if (my $code = $object->can( 'DESTROY' )) {
        $code->( $object );
    }
    undef( $OBJECT[shift] );
} #doUNTIE

#---------------------------------------------------------------------------
#  IN: 1 object (ignored)
#      2 module to load
#      3..N any parameters to import

sub doUSE {

# Remove object
# Obtain the class
# Create a copy for the filename
# Make sure we have a correct filename
# Load the module file
# Execute import routine (if any)

    shift;
    my $class = shift;
    my $file = $class;
    $file =~ s#::#/#g; $file .= '.pm';
    require $file;
    $class->import( @_ );
} #doUSE

#---------------------------------------------------------------------------

__END__

=head1 NAME

Thread::Tie::Thread - create threads for tied variables

=head1 SYNOPSIS

    use Thread::Tie; # use as early as possible for maximum memory savings

    my $tiethread = Thread::Tie::Thread->new;
    tie stuff, 'Thread::Tie', {thread => $thread};

    my $tid = $tiethread->tid;        # thread id of tied thread
    my $thread = $tiethread->thread;  # actual "threads" thread
    $tiethread->shutdown;             # shut down specific thread

=head1 DESCRIPTION

                  *** A note of CAUTION ***

 This module only functions on Perl versions 5.8.0 and later.
 And then only when threads are enabled with -Dusethreads.  It
 is of no use with any version of Perl before 5.8.0 or without
 threads enabled.

                  *************************

The Thread::Tie::Thread module is a helper class for the L<Thread::Tie>
module.  It is used to create the thread in which the actual code, to which
variables are tied with the Thread::Tie class, is located.

Please see the documentation of the L<Thread::Tie> module for more
information.

=head1 CLASS METHODS

There is only one class method.

=head2 new

 my $tiethread = Thread::Tie::Thread->new;

The "new" class method returns an instantiated object that can be specified
with the "thread" field when tie()ing a variable.

=head1 OBJECT METHODS

The following object methods are available for the instantiated
Thread::Tie::Thread object.

=head2 tid

 my $tid = $tiethread->tid;

The "tid" object method returns the thread id of the actual L<threads>
thread that is being used.

=head2 thread

 my $thread = $tiethread->thread;

The "thread" object method returns the actual L<threads> thread object that
is being used.

=head1 OPTIMIZATIONS

This module uses L<AutoLoader> to reduce memory and CPU usage. This causes
subroutines only to be compiled in a thread when they are actually needed at
the expense of more CPU when they need to be compiled.  Simple benchmarks
however revealed that the overhead of the compiling single routines is not
much more (and sometimes a lot less) than the overhead of cloning a Perl
interpreter with a lot of subroutines pre-loaded.

=head1 AUTHOR

Elizabeth Mattijsen, <liz@dijkmat.nl>.

Please report bugs to <perlbugs@dijkmat.nl>.

=head1 COPYRIGHT

Copyright (c) 2002-2003 Elizabeth Mattijsen <liz@dijkmat.nl>. All rights
reserved.  This program is free software; you can redistribute it and/or
modify it under the same terms as Perl itself.

=head1 SEE ALSO

L<Thread::Tie>, L<threads>, L<AutoLoader>.

=cut