/usr/include/visualization_msgs/InteractiveMarkerUpdate.h is in libvisualization-msgs-dev 1.12.5-2.
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// DO NOT EDIT!
#ifndef VISUALIZATION_MSGS_MESSAGE_INTERACTIVEMARKERUPDATE_H
#define VISUALIZATION_MSGS_MESSAGE_INTERACTIVEMARKERUPDATE_H
#include <string>
#include <vector>
#include <map>
#include <ros/types.h>
#include <ros/serialization.h>
#include <ros/builtin_message_traits.h>
#include <ros/message_operations.h>
#include <visualization_msgs/InteractiveMarker.h>
#include <visualization_msgs/InteractiveMarkerPose.h>
namespace visualization_msgs
{
template <class ContainerAllocator>
struct InteractiveMarkerUpdate_
{
typedef InteractiveMarkerUpdate_<ContainerAllocator> Type;
InteractiveMarkerUpdate_()
: server_id()
, seq_num(0)
, type(0)
, markers()
, poses()
, erases() {
}
InteractiveMarkerUpdate_(const ContainerAllocator& _alloc)
: server_id(_alloc)
, seq_num(0)
, type(0)
, markers(_alloc)
, poses(_alloc)
, erases(_alloc) {
(void)_alloc;
}
typedef std::basic_string<char, std::char_traits<char>, typename ContainerAllocator::template rebind<char>::other > _server_id_type;
_server_id_type server_id;
typedef uint64_t _seq_num_type;
_seq_num_type seq_num;
typedef uint8_t _type_type;
_type_type type;
typedef std::vector< ::visualization_msgs::InteractiveMarker_<ContainerAllocator> , typename ContainerAllocator::template rebind< ::visualization_msgs::InteractiveMarker_<ContainerAllocator> >::other > _markers_type;
_markers_type markers;
typedef std::vector< ::visualization_msgs::InteractiveMarkerPose_<ContainerAllocator> , typename ContainerAllocator::template rebind< ::visualization_msgs::InteractiveMarkerPose_<ContainerAllocator> >::other > _poses_type;
_poses_type poses;
typedef std::vector<std::basic_string<char, std::char_traits<char>, typename ContainerAllocator::template rebind<char>::other > , typename ContainerAllocator::template rebind<std::basic_string<char, std::char_traits<char>, typename ContainerAllocator::template rebind<char>::other > >::other > _erases_type;
_erases_type erases;
enum { KEEP_ALIVE = 0u };
enum { UPDATE = 1u };
typedef boost::shared_ptr< ::visualization_msgs::InteractiveMarkerUpdate_<ContainerAllocator> > Ptr;
typedef boost::shared_ptr< ::visualization_msgs::InteractiveMarkerUpdate_<ContainerAllocator> const> ConstPtr;
}; // struct InteractiveMarkerUpdate_
typedef ::visualization_msgs::InteractiveMarkerUpdate_<std::allocator<void> > InteractiveMarkerUpdate;
typedef boost::shared_ptr< ::visualization_msgs::InteractiveMarkerUpdate > InteractiveMarkerUpdatePtr;
typedef boost::shared_ptr< ::visualization_msgs::InteractiveMarkerUpdate const> InteractiveMarkerUpdateConstPtr;
// constants requiring out of line definition
template<typename ContainerAllocator>
std::ostream& operator<<(std::ostream& s, const ::visualization_msgs::InteractiveMarkerUpdate_<ContainerAllocator> & v)
{
ros::message_operations::Printer< ::visualization_msgs::InteractiveMarkerUpdate_<ContainerAllocator> >::stream(s, "", v);
return s;
}
} // namespace visualization_msgs
namespace ros
{
namespace message_traits
{
// BOOLTRAITS {'IsFixedSize': False, 'IsMessage': True, 'HasHeader': False}
// !!!!!!!!!!! ['__class__', '__delattr__', '__dict__', '__doc__', '__eq__', '__format__', '__getattribute__', '__hash__', '__init__', '__module__', '__ne__', '__new__', '__reduce__', '__reduce_ex__', '__repr__', '__setattr__', '__sizeof__', '__str__', '__subclasshook__', '__weakref__', '_parsed_fields', 'constants', 'fields', 'full_name', 'has_header', 'header_present', 'names', 'package', 'parsed_fields', 'short_name', 'text', 'types']
template <class ContainerAllocator>
struct IsFixedSize< ::visualization_msgs::InteractiveMarkerUpdate_<ContainerAllocator> >
: FalseType
{ };
template <class ContainerAllocator>
struct IsFixedSize< ::visualization_msgs::InteractiveMarkerUpdate_<ContainerAllocator> const>
: FalseType
{ };
template <class ContainerAllocator>
struct IsMessage< ::visualization_msgs::InteractiveMarkerUpdate_<ContainerAllocator> >
: TrueType
{ };
template <class ContainerAllocator>
struct IsMessage< ::visualization_msgs::InteractiveMarkerUpdate_<ContainerAllocator> const>
: TrueType
{ };
template <class ContainerAllocator>
struct HasHeader< ::visualization_msgs::InteractiveMarkerUpdate_<ContainerAllocator> >
: FalseType
{ };
template <class ContainerAllocator>
struct HasHeader< ::visualization_msgs::InteractiveMarkerUpdate_<ContainerAllocator> const>
: FalseType
{ };
template<class ContainerAllocator>
struct MD5Sum< ::visualization_msgs::InteractiveMarkerUpdate_<ContainerAllocator> >
{
static const char* value()
{
return "710d308d0a9276d65945e92dd30b3946";
}
static const char* value(const ::visualization_msgs::InteractiveMarkerUpdate_<ContainerAllocator>&) { return value(); }
static const uint64_t static_value1 = 0x710d308d0a9276d6ULL;
static const uint64_t static_value2 = 0x5945e92dd30b3946ULL;
};
template<class ContainerAllocator>
struct DataType< ::visualization_msgs::InteractiveMarkerUpdate_<ContainerAllocator> >
{
static const char* value()
{
return "visualization_msgs/InteractiveMarkerUpdate";
}
static const char* value(const ::visualization_msgs::InteractiveMarkerUpdate_<ContainerAllocator>&) { return value(); }
};
template<class ContainerAllocator>
struct Definition< ::visualization_msgs::InteractiveMarkerUpdate_<ContainerAllocator> >
{
static const char* value()
{
return "# Identifying string. Must be unique in the topic namespace\n\
# that this server works on.\n\
string server_id\n\
\n\
# Sequence number.\n\
# The client will use this to detect if it has missed an update.\n\
uint64 seq_num\n\
\n\
# Type holds the purpose of this message. It must be one of UPDATE or KEEP_ALIVE.\n\
# UPDATE: Incremental update to previous state. \n\
# The sequence number must be 1 higher than for\n\
# the previous update.\n\
# KEEP_ALIVE: Indicates the that the server is still living.\n\
# The sequence number does not increase.\n\
# No payload data should be filled out (markers, poses, or erases).\n\
uint8 KEEP_ALIVE = 0\n\
uint8 UPDATE = 1\n\
\n\
uint8 type\n\
\n\
#Note: No guarantees on the order of processing.\n\
# Contents must be kept consistent by sender.\n\
\n\
#Markers to be added or updated\n\
InteractiveMarker[] markers\n\
\n\
#Poses of markers that should be moved\n\
InteractiveMarkerPose[] poses\n\
\n\
#Names of markers to be erased\n\
string[] erases\n\
\n\
================================================================================\n\
MSG: visualization_msgs/InteractiveMarker\n\
# Time/frame info.\n\
# If header.time is set to 0, the marker will be retransformed into\n\
# its frame on each timestep. You will receive the pose feedback\n\
# in the same frame.\n\
# Otherwise, you might receive feedback in a different frame.\n\
# For rviz, this will be the current 'fixed frame' set by the user.\n\
Header header\n\
\n\
# Initial pose. Also, defines the pivot point for rotations.\n\
geometry_msgs/Pose pose\n\
\n\
# Identifying string. Must be globally unique in\n\
# the topic that this message is sent through.\n\
string name\n\
\n\
# Short description (< 40 characters).\n\
string description\n\
\n\
# Scale to be used for default controls (default=1).\n\
float32 scale\n\
\n\
# All menu and submenu entries associated with this marker.\n\
MenuEntry[] menu_entries\n\
\n\
# List of controls displayed for this marker.\n\
InteractiveMarkerControl[] controls\n\
\n\
================================================================================\n\
MSG: std_msgs/Header\n\
# Standard metadata for higher-level stamped data types.\n\
# This is generally used to communicate timestamped data \n\
# in a particular coordinate frame.\n\
# \n\
# sequence ID: consecutively increasing ID \n\
uint32 seq\n\
#Two-integer timestamp that is expressed as:\n\
# * stamp.sec: seconds (stamp_secs) since epoch (in Python the variable is called 'secs')\n\
# * stamp.nsec: nanoseconds since stamp_secs (in Python the variable is called 'nsecs')\n\
# time-handling sugar is provided by the client library\n\
time stamp\n\
#Frame this data is associated with\n\
# 0: no frame\n\
# 1: global frame\n\
string frame_id\n\
\n\
================================================================================\n\
MSG: geometry_msgs/Pose\n\
# A representation of pose in free space, composed of position and orientation. \n\
Point position\n\
Quaternion orientation\n\
\n\
================================================================================\n\
MSG: geometry_msgs/Point\n\
# This contains the position of a point in free space\n\
float64 x\n\
float64 y\n\
float64 z\n\
\n\
================================================================================\n\
MSG: geometry_msgs/Quaternion\n\
# This represents an orientation in free space in quaternion form.\n\
\n\
float64 x\n\
float64 y\n\
float64 z\n\
float64 w\n\
\n\
================================================================================\n\
MSG: visualization_msgs/MenuEntry\n\
# MenuEntry message.\n\
\n\
# Each InteractiveMarker message has an array of MenuEntry messages.\n\
# A collection of MenuEntries together describe a\n\
# menu/submenu/subsubmenu/etc tree, though they are stored in a flat\n\
# array. The tree structure is represented by giving each menu entry\n\
# an ID number and a \"parent_id\" field. Top-level entries are the\n\
# ones with parent_id = 0. Menu entries are ordered within their\n\
# level the same way they are ordered in the containing array. Parent\n\
# entries must appear before their children.\n\
\n\
# Example:\n\
# - id = 3\n\
# parent_id = 0\n\
# title = \"fun\"\n\
# - id = 2\n\
# parent_id = 0\n\
# title = \"robot\"\n\
# - id = 4\n\
# parent_id = 2\n\
# title = \"pr2\"\n\
# - id = 5\n\
# parent_id = 2\n\
# title = \"turtle\"\n\
#\n\
# Gives a menu tree like this:\n\
# - fun\n\
# - robot\n\
# - pr2\n\
# - turtle\n\
\n\
# ID is a number for each menu entry. Must be unique within the\n\
# control, and should never be 0.\n\
uint32 id\n\
\n\
# ID of the parent of this menu entry, if it is a submenu. If this\n\
# menu entry is a top-level entry, set parent_id to 0.\n\
uint32 parent_id\n\
\n\
# menu / entry title\n\
string title\n\
\n\
# Arguments to command indicated by command_type (below)\n\
string command\n\
\n\
# Command_type stores the type of response desired when this menu\n\
# entry is clicked.\n\
# FEEDBACK: send an InteractiveMarkerFeedback message with menu_entry_id set to this entry's id.\n\
# ROSRUN: execute \"rosrun\" with arguments given in the command field (above).\n\
# ROSLAUNCH: execute \"roslaunch\" with arguments given in the command field (above).\n\
uint8 FEEDBACK=0\n\
uint8 ROSRUN=1\n\
uint8 ROSLAUNCH=2\n\
uint8 command_type\n\
\n\
================================================================================\n\
MSG: visualization_msgs/InteractiveMarkerControl\n\
# Represents a control that is to be displayed together with an interactive marker\n\
\n\
# Identifying string for this control.\n\
# You need to assign a unique value to this to receive feedback from the GUI\n\
# on what actions the user performs on this control (e.g. a button click).\n\
string name\n\
\n\
\n\
# Defines the local coordinate frame (relative to the pose of the parent\n\
# interactive marker) in which is being rotated and translated.\n\
# Default: Identity\n\
geometry_msgs/Quaternion orientation\n\
\n\
\n\
# Orientation mode: controls how orientation changes.\n\
# INHERIT: Follow orientation of interactive marker\n\
# FIXED: Keep orientation fixed at initial state\n\
# VIEW_FACING: Align y-z plane with screen (x: forward, y:left, z:up).\n\
uint8 INHERIT = 0 \n\
uint8 FIXED = 1\n\
uint8 VIEW_FACING = 2\n\
\n\
uint8 orientation_mode\n\
\n\
# Interaction mode for this control\n\
# \n\
# NONE: This control is only meant for visualization; no context menu.\n\
# MENU: Like NONE, but right-click menu is active.\n\
# BUTTON: Element can be left-clicked.\n\
# MOVE_AXIS: Translate along local x-axis.\n\
# MOVE_PLANE: Translate in local y-z plane.\n\
# ROTATE_AXIS: Rotate around local x-axis.\n\
# MOVE_ROTATE: Combines MOVE_PLANE and ROTATE_AXIS.\n\
uint8 NONE = 0 \n\
uint8 MENU = 1\n\
uint8 BUTTON = 2\n\
uint8 MOVE_AXIS = 3 \n\
uint8 MOVE_PLANE = 4\n\
uint8 ROTATE_AXIS = 5\n\
uint8 MOVE_ROTATE = 6\n\
# \"3D\" interaction modes work with the mouse+SHIFT+CTRL or with 3D cursors.\n\
# MOVE_3D: Translate freely in 3D space.\n\
# ROTATE_3D: Rotate freely in 3D space about the origin of parent frame.\n\
# MOVE_ROTATE_3D: Full 6-DOF freedom of translation and rotation about the cursor origin.\n\
uint8 MOVE_3D = 7\n\
uint8 ROTATE_3D = 8\n\
uint8 MOVE_ROTATE_3D = 9\n\
\n\
uint8 interaction_mode\n\
\n\
\n\
# If true, the contained markers will also be visible\n\
# when the gui is not in interactive mode.\n\
bool always_visible\n\
\n\
\n\
# Markers to be displayed as custom visual representation.\n\
# Leave this empty to use the default control handles.\n\
#\n\
# Note: \n\
# - The markers can be defined in an arbitrary coordinate frame,\n\
# but will be transformed into the local frame of the interactive marker.\n\
# - If the header of a marker is empty, its pose will be interpreted as \n\
# relative to the pose of the parent interactive marker.\n\
Marker[] markers\n\
\n\
\n\
# In VIEW_FACING mode, set this to true if you don't want the markers\n\
# to be aligned with the camera view point. The markers will show up\n\
# as in INHERIT mode.\n\
bool independent_marker_orientation\n\
\n\
\n\
# Short description (< 40 characters) of what this control does,\n\
# e.g. \"Move the robot\". \n\
# Default: A generic description based on the interaction mode\n\
string description\n\
\n\
================================================================================\n\
MSG: visualization_msgs/Marker\n\
# See http://www.ros.org/wiki/rviz/DisplayTypes/Marker and http://www.ros.org/wiki/rviz/Tutorials/Markers%3A%20Basic%20Shapes for more information on using this message with rviz\n\
\n\
uint8 ARROW=0\n\
uint8 CUBE=1\n\
uint8 SPHERE=2\n\
uint8 CYLINDER=3\n\
uint8 LINE_STRIP=4\n\
uint8 LINE_LIST=5\n\
uint8 CUBE_LIST=6\n\
uint8 SPHERE_LIST=7\n\
uint8 POINTS=8\n\
uint8 TEXT_VIEW_FACING=9\n\
uint8 MESH_RESOURCE=10\n\
uint8 TRIANGLE_LIST=11\n\
\n\
uint8 ADD=0\n\
uint8 MODIFY=0\n\
uint8 DELETE=2\n\
uint8 DELETEALL=3\n\
\n\
Header header # header for time/frame information\n\
string ns # Namespace to place this object in... used in conjunction with id to create a unique name for the object\n\
int32 id # object ID useful in conjunction with the namespace for manipulating and deleting the object later\n\
int32 type # Type of object\n\
int32 action # 0 add/modify an object, 1 (deprecated), 2 deletes an object, 3 deletes all objects\n\
geometry_msgs/Pose pose # Pose of the object\n\
geometry_msgs/Vector3 scale # Scale of the object 1,1,1 means default (usually 1 meter square)\n\
std_msgs/ColorRGBA color # Color [0.0-1.0]\n\
duration lifetime # How long the object should last before being automatically deleted. 0 means forever\n\
bool frame_locked # If this marker should be frame-locked, i.e. retransformed into its frame every timestep\n\
\n\
#Only used if the type specified has some use for them (eg. POINTS, LINE_STRIP, ...)\n\
geometry_msgs/Point[] points\n\
#Only used if the type specified has some use for them (eg. POINTS, LINE_STRIP, ...)\n\
#number of colors must either be 0 or equal to the number of points\n\
#NOTE: alpha is not yet used\n\
std_msgs/ColorRGBA[] colors\n\
\n\
# NOTE: only used for text markers\n\
string text\n\
\n\
# NOTE: only used for MESH_RESOURCE markers\n\
string mesh_resource\n\
bool mesh_use_embedded_materials\n\
\n\
================================================================================\n\
MSG: geometry_msgs/Vector3\n\
# This represents a vector in free space. \n\
# It is only meant to represent a direction. Therefore, it does not\n\
# make sense to apply a translation to it (e.g., when applying a \n\
# generic rigid transformation to a Vector3, tf2 will only apply the\n\
# rotation). If you want your data to be translatable too, use the\n\
# geometry_msgs/Point message instead.\n\
\n\
float64 x\n\
float64 y\n\
float64 z\n\
================================================================================\n\
MSG: std_msgs/ColorRGBA\n\
float32 r\n\
float32 g\n\
float32 b\n\
float32 a\n\
\n\
================================================================================\n\
MSG: visualization_msgs/InteractiveMarkerPose\n\
# Time/frame info.\n\
Header header\n\
\n\
# Initial pose. Also, defines the pivot point for rotations.\n\
geometry_msgs/Pose pose\n\
\n\
# Identifying string. Must be globally unique in\n\
# the topic that this message is sent through.\n\
string name\n\
";
}
static const char* value(const ::visualization_msgs::InteractiveMarkerUpdate_<ContainerAllocator>&) { return value(); }
};
} // namespace message_traits
} // namespace ros
namespace ros
{
namespace serialization
{
template<class ContainerAllocator> struct Serializer< ::visualization_msgs::InteractiveMarkerUpdate_<ContainerAllocator> >
{
template<typename Stream, typename T> inline static void allInOne(Stream& stream, T m)
{
stream.next(m.server_id);
stream.next(m.seq_num);
stream.next(m.type);
stream.next(m.markers);
stream.next(m.poses);
stream.next(m.erases);
}
ROS_DECLARE_ALLINONE_SERIALIZER
}; // struct InteractiveMarkerUpdate_
} // namespace serialization
} // namespace ros
namespace ros
{
namespace message_operations
{
template<class ContainerAllocator>
struct Printer< ::visualization_msgs::InteractiveMarkerUpdate_<ContainerAllocator> >
{
template<typename Stream> static void stream(Stream& s, const std::string& indent, const ::visualization_msgs::InteractiveMarkerUpdate_<ContainerAllocator>& v)
{
s << indent << "server_id: ";
Printer<std::basic_string<char, std::char_traits<char>, typename ContainerAllocator::template rebind<char>::other > >::stream(s, indent + " ", v.server_id);
s << indent << "seq_num: ";
Printer<uint64_t>::stream(s, indent + " ", v.seq_num);
s << indent << "type: ";
Printer<uint8_t>::stream(s, indent + " ", v.type);
s << indent << "markers[]" << std::endl;
for (size_t i = 0; i < v.markers.size(); ++i)
{
s << indent << " markers[" << i << "]: ";
s << std::endl;
s << indent;
Printer< ::visualization_msgs::InteractiveMarker_<ContainerAllocator> >::stream(s, indent + " ", v.markers[i]);
}
s << indent << "poses[]" << std::endl;
for (size_t i = 0; i < v.poses.size(); ++i)
{
s << indent << " poses[" << i << "]: ";
s << std::endl;
s << indent;
Printer< ::visualization_msgs::InteractiveMarkerPose_<ContainerAllocator> >::stream(s, indent + " ", v.poses[i]);
}
s << indent << "erases[]" << std::endl;
for (size_t i = 0; i < v.erases.size(); ++i)
{
s << indent << " erases[" << i << "]: ";
Printer<std::basic_string<char, std::char_traits<char>, typename ContainerAllocator::template rebind<char>::other > >::stream(s, indent + " ", v.erases[i]);
}
}
};
} // namespace message_operations
} // namespace ros
#endif // VISUALIZATION_MSGS_MESSAGE_INTERACTIVEMARKERUPDATE_H
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