/usr/share/libwildmagic/Data/CgShaders/ScreenShader.fx is in libwildmagic-common 5.13-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 | sampler2D StateSampler = sampler_state
{
MinFilter = Nearest;
MagFilter = Nearest;
WrapS = Clamp;
WrapT = Clamp;
};
sampler2D MaskSampler = sampler_state
{
MinFilter = Nearest;
MagFilter = Nearest;
WrapS = Clamp;
WrapT = Clamp;
};
void v_ScreenShader
(
in float3 modelPosition : POSITION,
in float2 modelTCoord : TEXCOORD0,
out float4 clipPosition : POSITION,
out float2 vertexTCoord : TEXCOORD0,
uniform float4x4 PVWMatrix
)
{
// Transform the position from model space to clip space.
clipPosition = mul(PVWMatrix, float4(modelPosition,1.0f));
// Pass through the texture coordinates.
vertexTCoord = modelTCoord;
}
void p_ScreenShader2
(
in float2 vertexTCoord : TEXCOORD0,
out float4 pixelColor : COLOR
)
{
pixelColor = tex2D(StateSampler, vertexTCoord);
}
void p_ScreenShader3
(
in float2 vertexTCoord : TEXCOORD0,
uniform float4 BoundaryColor,
out float4 pixelColor : COLOR
)
{
float4 state = tex2D(StateSampler, vertexTCoord);
float4 mask = tex2D(MaskSampler, vertexTCoord);
float4 one = float4(1.0f, 1.0f, 1.0f, 1.0f);
pixelColor = mask*state + (one - mask)*BoundaryColor;
}
|