/usr/arm-linux-gnueabi/include/linux/fb.h is in linux-libc-dev-armel-cross 4.9.25-1cross1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 | #ifndef _LINUX_FB_H
#define _LINUX_FB_H
#include <linux/types.h>
#include <linux/i2c.h>
/* Definitions of frame buffers */
#define FB_MAX 32 /* sufficient for now */
/* ioctls
0x46 is 'F' */
#define FBIOGET_VSCREENINFO 0x4600
#define FBIOPUT_VSCREENINFO 0x4601
#define FBIOGET_FSCREENINFO 0x4602
#define FBIOGETCMAP 0x4604
#define FBIOPUTCMAP 0x4605
#define FBIOPAN_DISPLAY 0x4606
#define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor)
/* 0x4607-0x460B are defined below */
/* #define FBIOGET_MONITORSPEC 0x460C */
/* #define FBIOPUT_MONITORSPEC 0x460D */
/* #define FBIOSWITCH_MONIBIT 0x460E */
#define FBIOGET_CON2FBMAP 0x460F
#define FBIOPUT_CON2FBMAP 0x4610
#define FBIOBLANK 0x4611 /* arg: 0 or vesa level + 1 */
#define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank)
#define FBIO_ALLOC 0x4613
#define FBIO_FREE 0x4614
#define FBIOGET_GLYPH 0x4615
#define FBIOGET_HWCINFO 0x4616
#define FBIOPUT_MODEINFO 0x4617
#define FBIOGET_DISPINFO 0x4618
#define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32)
#define FB_TYPE_PACKED_PIXELS 0 /* Packed Pixels */
#define FB_TYPE_PLANES 1 /* Non interleaved planes */
#define FB_TYPE_INTERLEAVED_PLANES 2 /* Interleaved planes */
#define FB_TYPE_TEXT 3 /* Text/attributes */
#define FB_TYPE_VGA_PLANES 4 /* EGA/VGA planes */
#define FB_TYPE_FOURCC 5 /* Type identified by a V4L2 FOURCC */
#define FB_AUX_TEXT_MDA 0 /* Monochrome text */
#define FB_AUX_TEXT_CGA 1 /* CGA/EGA/VGA Color text */
#define FB_AUX_TEXT_S3_MMIO 2 /* S3 MMIO fasttext */
#define FB_AUX_TEXT_MGA_STEP16 3 /* MGA Millenium I: text, attr, 14 reserved bytes */
#define FB_AUX_TEXT_MGA_STEP8 4 /* other MGAs: text, attr, 6 reserved bytes */
#define FB_AUX_TEXT_SVGA_GROUP 8 /* 8-15: SVGA tileblit compatible modes */
#define FB_AUX_TEXT_SVGA_MASK 7 /* lower three bits says step */
#define FB_AUX_TEXT_SVGA_STEP2 8 /* SVGA text mode: text, attr */
#define FB_AUX_TEXT_SVGA_STEP4 9 /* SVGA text mode: text, attr, 2 reserved bytes */
#define FB_AUX_TEXT_SVGA_STEP8 10 /* SVGA text mode: text, attr, 6 reserved bytes */
#define FB_AUX_TEXT_SVGA_STEP16 11 /* SVGA text mode: text, attr, 14 reserved bytes */
#define FB_AUX_TEXT_SVGA_LAST 15 /* reserved up to 15 */
#define FB_AUX_VGA_PLANES_VGA4 0 /* 16 color planes (EGA/VGA) */
#define FB_AUX_VGA_PLANES_CFB4 1 /* CFB4 in planes (VGA) */
#define FB_AUX_VGA_PLANES_CFB8 2 /* CFB8 in planes (VGA) */
#define FB_VISUAL_MONO01 0 /* Monochr. 1=Black 0=White */
#define FB_VISUAL_MONO10 1 /* Monochr. 1=White 0=Black */
#define FB_VISUAL_TRUECOLOR 2 /* True color */
#define FB_VISUAL_PSEUDOCOLOR 3 /* Pseudo color (like atari) */
#define FB_VISUAL_DIRECTCOLOR 4 /* Direct color */
#define FB_VISUAL_STATIC_PSEUDOCOLOR 5 /* Pseudo color readonly */
#define FB_VISUAL_FOURCC 6 /* Visual identified by a V4L2 FOURCC */
#define FB_ACCEL_NONE 0 /* no hardware accelerator */
#define FB_ACCEL_ATARIBLITT 1 /* Atari Blitter */
#define FB_ACCEL_AMIGABLITT 2 /* Amiga Blitter */
#define FB_ACCEL_S3_TRIO64 3 /* Cybervision64 (S3 Trio64) */
#define FB_ACCEL_NCR_77C32BLT 4 /* RetinaZ3 (NCR 77C32BLT) */
#define FB_ACCEL_S3_VIRGE 5 /* Cybervision64/3D (S3 ViRGE) */
#define FB_ACCEL_ATI_MACH64GX 6 /* ATI Mach 64GX family */
#define FB_ACCEL_DEC_TGA 7 /* DEC 21030 TGA */
#define FB_ACCEL_ATI_MACH64CT 8 /* ATI Mach 64CT family */
#define FB_ACCEL_ATI_MACH64VT 9 /* ATI Mach 64CT family VT class */
#define FB_ACCEL_ATI_MACH64GT 10 /* ATI Mach 64CT family GT class */
#define FB_ACCEL_SUN_CREATOR 11 /* Sun Creator/Creator3D */
#define FB_ACCEL_SUN_CGSIX 12 /* Sun cg6 */
#define FB_ACCEL_SUN_LEO 13 /* Sun leo/zx */
#define FB_ACCEL_IMS_TWINTURBO 14 /* IMS Twin Turbo */
#define FB_ACCEL_3DLABS_PERMEDIA2 15 /* 3Dlabs Permedia 2 */
#define FB_ACCEL_MATROX_MGA2064W 16 /* Matrox MGA2064W (Millenium) */
#define FB_ACCEL_MATROX_MGA1064SG 17 /* Matrox MGA1064SG (Mystique) */
#define FB_ACCEL_MATROX_MGA2164W 18 /* Matrox MGA2164W (Millenium II) */
#define FB_ACCEL_MATROX_MGA2164W_AGP 19 /* Matrox MGA2164W (Millenium II) */
#define FB_ACCEL_MATROX_MGAG100 20 /* Matrox G100 (Productiva G100) */
#define FB_ACCEL_MATROX_MGAG200 21 /* Matrox G200 (Myst, Mill, ...) */
#define FB_ACCEL_SUN_CG14 22 /* Sun cgfourteen */
#define FB_ACCEL_SUN_BWTWO 23 /* Sun bwtwo */
#define FB_ACCEL_SUN_CGTHREE 24 /* Sun cgthree */
#define FB_ACCEL_SUN_TCX 25 /* Sun tcx */
#define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */
#define FB_ACCEL_NV3 27 /* nVidia RIVA 128 */
#define FB_ACCEL_NV4 28 /* nVidia RIVA TNT */
#define FB_ACCEL_NV5 29 /* nVidia RIVA TNT2 */
#define FB_ACCEL_CT_6555x 30 /* C&T 6555x */
#define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */
#define FB_ACCEL_ATI_RAGE128 32 /* ATI Rage128 family */
#define FB_ACCEL_IGS_CYBER2000 33 /* CyberPro 2000 */
#define FB_ACCEL_IGS_CYBER2010 34 /* CyberPro 2010 */
#define FB_ACCEL_IGS_CYBER5000 35 /* CyberPro 5000 */
#define FB_ACCEL_SIS_GLAMOUR 36 /* SiS 300/630/540 */
#define FB_ACCEL_3DLABS_PERMEDIA3 37 /* 3Dlabs Permedia 3 */
#define FB_ACCEL_ATI_RADEON 38 /* ATI Radeon family */
#define FB_ACCEL_I810 39 /* Intel 810/815 */
#define FB_ACCEL_SIS_GLAMOUR_2 40 /* SiS 315, 650, 740 */
#define FB_ACCEL_SIS_XABRE 41 /* SiS 330 ("Xabre") */
#define FB_ACCEL_I830 42 /* Intel 830M/845G/85x/865G */
#define FB_ACCEL_NV_10 43 /* nVidia Arch 10 */
#define FB_ACCEL_NV_20 44 /* nVidia Arch 20 */
#define FB_ACCEL_NV_30 45 /* nVidia Arch 30 */
#define FB_ACCEL_NV_40 46 /* nVidia Arch 40 */
#define FB_ACCEL_XGI_VOLARI_V 47 /* XGI Volari V3XT, V5, V8 */
#define FB_ACCEL_XGI_VOLARI_Z 48 /* XGI Volari Z7 */
#define FB_ACCEL_OMAP1610 49 /* TI OMAP16xx */
#define FB_ACCEL_TRIDENT_TGUI 50 /* Trident TGUI */
#define FB_ACCEL_TRIDENT_3DIMAGE 51 /* Trident 3DImage */
#define FB_ACCEL_TRIDENT_BLADE3D 52 /* Trident Blade3D */
#define FB_ACCEL_TRIDENT_BLADEXP 53 /* Trident BladeXP */
#define FB_ACCEL_CIRRUS_ALPINE 53 /* Cirrus Logic 543x/544x/5480 */
#define FB_ACCEL_NEOMAGIC_NM2070 90 /* NeoMagic NM2070 */
#define FB_ACCEL_NEOMAGIC_NM2090 91 /* NeoMagic NM2090 */
#define FB_ACCEL_NEOMAGIC_NM2093 92 /* NeoMagic NM2093 */
#define FB_ACCEL_NEOMAGIC_NM2097 93 /* NeoMagic NM2097 */
#define FB_ACCEL_NEOMAGIC_NM2160 94 /* NeoMagic NM2160 */
#define FB_ACCEL_NEOMAGIC_NM2200 95 /* NeoMagic NM2200 */
#define FB_ACCEL_NEOMAGIC_NM2230 96 /* NeoMagic NM2230 */
#define FB_ACCEL_NEOMAGIC_NM2360 97 /* NeoMagic NM2360 */
#define FB_ACCEL_NEOMAGIC_NM2380 98 /* NeoMagic NM2380 */
#define FB_ACCEL_PXA3XX 99 /* PXA3xx */
#define FB_ACCEL_SAVAGE4 0x80 /* S3 Savage4 */
#define FB_ACCEL_SAVAGE3D 0x81 /* S3 Savage3D */
#define FB_ACCEL_SAVAGE3D_MV 0x82 /* S3 Savage3D-MV */
#define FB_ACCEL_SAVAGE2000 0x83 /* S3 Savage2000 */
#define FB_ACCEL_SAVAGE_MX_MV 0x84 /* S3 Savage/MX-MV */
#define FB_ACCEL_SAVAGE_MX 0x85 /* S3 Savage/MX */
#define FB_ACCEL_SAVAGE_IX_MV 0x86 /* S3 Savage/IX-MV */
#define FB_ACCEL_SAVAGE_IX 0x87 /* S3 Savage/IX */
#define FB_ACCEL_PROSAVAGE_PM 0x88 /* S3 ProSavage PM133 */
#define FB_ACCEL_PROSAVAGE_KM 0x89 /* S3 ProSavage KM133 */
#define FB_ACCEL_S3TWISTER_P 0x8a /* S3 Twister */
#define FB_ACCEL_S3TWISTER_K 0x8b /* S3 TwisterK */
#define FB_ACCEL_SUPERSAVAGE 0x8c /* S3 Supersavage */
#define FB_ACCEL_PROSAVAGE_DDR 0x8d /* S3 ProSavage DDR */
#define FB_ACCEL_PROSAVAGE_DDRK 0x8e /* S3 ProSavage DDR-K */
#define FB_ACCEL_PUV3_UNIGFX 0xa0 /* PKUnity-v3 Unigfx */
#define FB_CAP_FOURCC 1 /* Device supports FOURCC-based formats */
struct fb_fix_screeninfo {
char id[16]; /* identification string eg "TT Builtin" */
unsigned long smem_start; /* Start of frame buffer mem */
/* (physical address) */
__u32 smem_len; /* Length of frame buffer mem */
__u32 type; /* see FB_TYPE_* */
__u32 type_aux; /* Interleave for interleaved Planes */
__u32 visual; /* see FB_VISUAL_* */
__u16 xpanstep; /* zero if no hardware panning */
__u16 ypanstep; /* zero if no hardware panning */
__u16 ywrapstep; /* zero if no hardware ywrap */
__u32 line_length; /* length of a line in bytes */
unsigned long mmio_start; /* Start of Memory Mapped I/O */
/* (physical address) */
__u32 mmio_len; /* Length of Memory Mapped I/O */
__u32 accel; /* Indicate to driver which */
/* specific chip/card we have */
__u16 capabilities; /* see FB_CAP_* */
__u16 reserved[2]; /* Reserved for future compatibility */
};
/* Interpretation of offset for color fields: All offsets are from the right,
* inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you
* can use the offset as right argument to <<). A pixel afterwards is a bit
* stream and is written to video memory as that unmodified.
*
* For pseudocolor: offset and length should be the same for all color
* components. Offset specifies the position of the least significant bit
* of the pallette index in a pixel value. Length indicates the number
* of available palette entries (i.e. # of entries = 1 << length).
*/
struct fb_bitfield {
__u32 offset; /* beginning of bitfield */
__u32 length; /* length of bitfield */
__u32 msb_right; /* != 0 : Most significant bit is */
/* right */
};
#define FB_NONSTD_HAM 1 /* Hold-And-Modify (HAM) */
#define FB_NONSTD_REV_PIX_IN_B 2 /* order of pixels in each byte is reversed */
#define FB_ACTIVATE_NOW 0 /* set values immediately (or vbl)*/
#define FB_ACTIVATE_NXTOPEN 1 /* activate on next open */
#define FB_ACTIVATE_TEST 2 /* don't set, round up impossible */
#define FB_ACTIVATE_MASK 15
/* values */
#define FB_ACTIVATE_VBL 16 /* activate values on next vbl */
#define FB_CHANGE_CMAP_VBL 32 /* change colormap on vbl */
#define FB_ACTIVATE_ALL 64 /* change all VCs on this fb */
#define FB_ACTIVATE_FORCE 128 /* force apply even when no change*/
#define FB_ACTIVATE_INV_MODE 256 /* invalidate videomode */
#define FB_ACCELF_TEXT 1 /* (OBSOLETE) see fb_info.flags and vc_mode */
#define FB_SYNC_HOR_HIGH_ACT 1 /* horizontal sync high active */
#define FB_SYNC_VERT_HIGH_ACT 2 /* vertical sync high active */
#define FB_SYNC_EXT 4 /* external sync */
#define FB_SYNC_COMP_HIGH_ACT 8 /* composite sync high active */
#define FB_SYNC_BROADCAST 16 /* broadcast video timings */
/* vtotal = 144d/288n/576i => PAL */
/* vtotal = 121d/242n/484i => NTSC */
#define FB_SYNC_ON_GREEN 32 /* sync on green */
#define FB_VMODE_NONINTERLACED 0 /* non interlaced */
#define FB_VMODE_INTERLACED 1 /* interlaced */
#define FB_VMODE_DOUBLE 2 /* double scan */
#define FB_VMODE_ODD_FLD_FIRST 4 /* interlaced: top line first */
#define FB_VMODE_MASK 255
#define FB_VMODE_YWRAP 256 /* ywrap instead of panning */
#define FB_VMODE_SMOOTH_XPAN 512 /* smooth xpan possible (internally used) */
#define FB_VMODE_CONUPDATE 512 /* don't update x/yoffset */
/*
* Display rotation support
*/
#define FB_ROTATE_UR 0
#define FB_ROTATE_CW 1
#define FB_ROTATE_UD 2
#define FB_ROTATE_CCW 3
#define PICOS2KHZ(a) (1000000000UL/(a))
#define KHZ2PICOS(a) (1000000000UL/(a))
struct fb_var_screeninfo {
__u32 xres; /* visible resolution */
__u32 yres;
__u32 xres_virtual; /* virtual resolution */
__u32 yres_virtual;
__u32 xoffset; /* offset from virtual to visible */
__u32 yoffset; /* resolution */
__u32 bits_per_pixel; /* guess what */
__u32 grayscale; /* 0 = color, 1 = grayscale, */
/* >1 = FOURCC */
struct fb_bitfield red; /* bitfield in fb mem if true color, */
struct fb_bitfield green; /* else only length is significant */
struct fb_bitfield blue;
struct fb_bitfield transp; /* transparency */
__u32 nonstd; /* != 0 Non standard pixel format */
__u32 activate; /* see FB_ACTIVATE_* */
__u32 height; /* height of picture in mm */
__u32 width; /* width of picture in mm */
__u32 accel_flags; /* (OBSOLETE) see fb_info.flags */
/* Timing: All values in pixclocks, except pixclock (of course) */
__u32 pixclock; /* pixel clock in ps (pico seconds) */
__u32 left_margin; /* time from sync to picture */
__u32 right_margin; /* time from picture to sync */
__u32 upper_margin; /* time from sync to picture */
__u32 lower_margin;
__u32 hsync_len; /* length of horizontal sync */
__u32 vsync_len; /* length of vertical sync */
__u32 sync; /* see FB_SYNC_* */
__u32 vmode; /* see FB_VMODE_* */
__u32 rotate; /* angle we rotate counter clockwise */
__u32 colorspace; /* colorspace for FOURCC-based modes */
__u32 reserved[4]; /* Reserved for future compatibility */
};
struct fb_cmap {
__u32 start; /* First entry */
__u32 len; /* Number of entries */
__u16 *red; /* Red values */
__u16 *green;
__u16 *blue;
__u16 *transp; /* transparency, can be NULL */
};
struct fb_con2fbmap {
__u32 console;
__u32 framebuffer;
};
/* VESA Blanking Levels */
#define VESA_NO_BLANKING 0
#define VESA_VSYNC_SUSPEND 1
#define VESA_HSYNC_SUSPEND 2
#define VESA_POWERDOWN 3
enum {
/* screen: unblanked, hsync: on, vsync: on */
FB_BLANK_UNBLANK = VESA_NO_BLANKING,
/* screen: blanked, hsync: on, vsync: on */
FB_BLANK_NORMAL = VESA_NO_BLANKING + 1,
/* screen: blanked, hsync: on, vsync: off */
FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,
/* screen: blanked, hsync: off, vsync: on */
FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,
/* screen: blanked, hsync: off, vsync: off */
FB_BLANK_POWERDOWN = VESA_POWERDOWN + 1
};
#define FB_VBLANK_VBLANKING 0x001 /* currently in a vertical blank */
#define FB_VBLANK_HBLANKING 0x002 /* currently in a horizontal blank */
#define FB_VBLANK_HAVE_VBLANK 0x004 /* vertical blanks can be detected */
#define FB_VBLANK_HAVE_HBLANK 0x008 /* horizontal blanks can be detected */
#define FB_VBLANK_HAVE_COUNT 0x010 /* global retrace counter is available */
#define FB_VBLANK_HAVE_VCOUNT 0x020 /* the vcount field is valid */
#define FB_VBLANK_HAVE_HCOUNT 0x040 /* the hcount field is valid */
#define FB_VBLANK_VSYNCING 0x080 /* currently in a vsync */
#define FB_VBLANK_HAVE_VSYNC 0x100 /* verical syncs can be detected */
struct fb_vblank {
__u32 flags; /* FB_VBLANK flags */
__u32 count; /* counter of retraces since boot */
__u32 vcount; /* current scanline position */
__u32 hcount; /* current scandot position */
__u32 reserved[4]; /* reserved for future compatibility */
};
/* Internal HW accel */
#define ROP_COPY 0
#define ROP_XOR 1
struct fb_copyarea {
__u32 dx;
__u32 dy;
__u32 width;
__u32 height;
__u32 sx;
__u32 sy;
};
struct fb_fillrect {
__u32 dx; /* screen-relative */
__u32 dy;
__u32 width;
__u32 height;
__u32 color;
__u32 rop;
};
struct fb_image {
__u32 dx; /* Where to place image */
__u32 dy;
__u32 width; /* Size of image */
__u32 height;
__u32 fg_color; /* Only used when a mono bitmap */
__u32 bg_color;
__u8 depth; /* Depth of the image */
const char *data; /* Pointer to image data */
struct fb_cmap cmap; /* color map info */
};
/*
* hardware cursor control
*/
#define FB_CUR_SETIMAGE 0x01
#define FB_CUR_SETPOS 0x02
#define FB_CUR_SETHOT 0x04
#define FB_CUR_SETCMAP 0x08
#define FB_CUR_SETSHAPE 0x10
#define FB_CUR_SETSIZE 0x20
#define FB_CUR_SETALL 0xFF
struct fbcurpos {
__u16 x, y;
};
struct fb_cursor {
__u16 set; /* what to set */
__u16 enable; /* cursor on/off */
__u16 rop; /* bitop operation */
const char *mask; /* cursor mask bits */
struct fbcurpos hot; /* cursor hot spot */
struct fb_image image; /* Cursor image */
};
#ifdef CONFIG_FB_BACKLIGHT
/* Settings for the generic backlight code */
#define FB_BACKLIGHT_LEVELS 128
#define FB_BACKLIGHT_MAX 0xFF
#endif
#endif /* _LINUX_FB_H */
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