/usr/share/games/minetest/mods/animalmaterials/animal_resources/weapons.lua is in minetest-mod-animalmaterials 0.1.3-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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-- Animal Resources Mod by Sapier
--
--! @file weapons.lua
--! @brief definition of some weapons used by animals modpack
--! @copyright Sapier
--! @author Sapier
--! @date 2012-08-09
--
--! @defgroup weapons Weapons
--! @brief weapon entitys examples used by animals modpack
--
-- Contact sapier a t gmx net
-------------------------------------------------------------------------------
assert(weapons_spacer == nil)
local weapons_spacer = {} --unused to fix lua doxygen bug only
-------------------------------------------------------------------------------
-- name: do_area_damage(pos,immune,damage_groups,range)
--
--! @brief damage all objects within a certain range
--
--! @param pos cennter of damage area
--! @param immune object immune to damage
--! @param damage_groups list of damage groups to do damage to
--! @param range range around pos
-------------------------------------------------------------------------------
local function do_area_damage(pos,immune,damage_groups,range)
--damage objects within inner blast radius
assert(type(range) ~= "table")
local objs = minetest.get_objects_inside_radius(pos, range)
for k, obj in pairs(objs) do
--don't do damage to issuer
if obj ~= immune and obj ~= nil then
--TODO as long as minetest still crashes without puncher use this workaround
local worst_damage = 0
if type(damage_groups) == "table" then
for k,v in pairs(damage_groups) do
if v > worst_damage then
worst_damage = v
end
end
elseif type(damage_groups) == "number" then
worst_damage = damage_groups
else
assert("invalid damage_groups" == "selected")
end
local current_hp = obj:get_hp()
obj:set_hp(current_hp - worst_damage)
--punch
--obj:punch(nil, 1.0, {
-- full_punch_interval=1.0,
-- damage_groups = damage_groups,
--}, nil)
end
end
end
-------------------------------------------------------------------------------
-- name: do_node_damage(pos,immune_list,range,chance)
--
--! @brief damage all nodes within a certain range
--
--! @param pos center of area
--! @param immune_list list of nodes immune to damage
--! @param range range to do damage
--! @param chance chance damage is done to a node
-------------------------------------------------------------------------------
local function do_node_damage(pos,immune_list,range,chance)
--do node damage
for i=pos.x-range, pos.x+range, 1 do
for j=pos.y-range, pos.y+range, 1 do
for k=pos.z-range,pos.z+range,1 do
--TODO create a little bit more sophisticated blast resistance
if math.random() < chance then
local toremove = core.get_node({x=i,y=j,z=k})
if toremove ~= nil then
local immune = false
if immune_list ~= nil then
for i,v in ipairs(immune_list) do
if (toremove.name == v) then
immune = true
end
end
end
if immune ~= true then
core.remove_node({x=i,y=j,z=k})
end
end
end
end
end
end
end
--! @class AR_FIREBALL_ENTITY
--! @ingroup weapons
--! @brief a fireball weapon entity
local AR_FIREBALL_ENTITY = {
physical = false,
textures = {"animal_resources_fireball.png"},
collisionbox = {0,0,0,0,0,0},
damage_range = 4,
velocity = 3,
gravity = -0.01,
damage_outer = {
fleshy=4,
},
damage_inner = {
fleshy=8,
},
owner = 0,
lifetime = 30,
created = -1,
}
-------------------------------------------------------------------------------
-- name: AR_FIREBALL_ENTITY.on_activate = function(self, staticdata)
--
--! @brief onactivate callback for fireball
--! @memberof AR_FIREBALL_ENTITY
--! @private
--
--! @param self fireball itself
--! @param staticdata
-------------------------------------------------------------------------------
function AR_FIREBALL_ENTITY.on_activate(self,staticdata)
self.created = os.clock()
end
-------------------------------------------------------------------------------
-- name: AR_FIREBALL_ENTITY.surfacefire = function(self, staticdata)
--
--! @brief place fire on surfaces around pos
--! @memberof AR_FIREBALL_ENTITY
--! @private
--
--! @param pos position to place fire around
--! @param range square around pos to set on fire
-------------------------------------------------------------------------------
function AR_FIREBALL_ENTITY.surfacefire(pos,range)
if mobf_rtd ~= nil and mobf_rtd.fire_enabled then
--start fire on any surface within inner damage range
for i=pos.x-range/2, pos.x+range/2, 1 do
for j=pos.y-range/2, pos.y+range/2, 1 do
for k=pos.z-range/2, pos.z+range/2, 1 do
local current = core.get_node({x=i,y=j,z=k})
local ontop = core.get_node({x=i,y=j+1,z=k})
--print("put fire? " .. printpos({x=i,y=j,z=k}) .. " " .. current.name .. " " ..ontop.name)
if (current.name ~= "air") and
(current.name ~= "fire:basic_flame") and
(ontop.name == "air") then
core.set_node({x=i,y=j+1,z=k}, {name="fire:basic_flame"})
end
end
end
end
else
core.log("error","AMR: A fireball without fire mod??!? You're kidding!!")
end
end
-------------------------------------------------------------------------------
-- name: AR_FIREBALL_ENTITY.on_step = function(self, dtime)
--
--! @brief onstep callback for fireball
--! @memberof AR_FIREBALL_ENTITY
--! @private
--
--! @param self fireball itself
--! @param dtime time since last callback
-------------------------------------------------------------------------------
function AR_FIREBALL_ENTITY.on_step(self, dtime)
local pos = self.object:getpos()
local node = core.get_node(pos)
--detect hit
local objs=core.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
local hit = false
for k, obj in pairs(objs) do
if obj:get_entity_name() ~= "animal_resources:fireball_entity" and
obj ~= self.owner then
hit=true
end
end
if hit then
--damage objects within inner blast radius
do_area_damage(pos,self.owner,self.damage_outer,self.damage_range/4)
--damage all objects within blast radius
do_area_damage(pos,self.owner,self.damage_inner,self.damage_range/2)
AR_FIREBALL_ENTITY.surfacefire(pos,self.damage_range)
self.object:remove()
end
-- vanish when hitting a node
if node.name ~= "air" then
AR_FIREBALL_ENTITY.surfacefire(pos,self.damage_range)
self.object:remove()
end
--remove after lifetime has passed
if self.created > 0 and
self.created + self.lifetime < os.clock() then
self.object:remove()
end
end
--! @class AR_PLASMABALL_ENTITY
--! @ingroup weapons
--! @brief a plasmaball weapon entity
local AR_PLASMABALL_ENTITY = {
physical = false,
textures = {"animal_resources_plasmaball.png"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
damage_range = 2,
velocity = 4,
gravity = -0.001,
damage = {
fleshy=4,
},
damage_pass = {
fleshy=2,
},
owner = 0,
lifetime = 30,
created = -1,
}
-------------------------------------------------------------------------------
-- name: AR_PLASMABALL_ENTITY.on_activate = function(self, staticdata)
--
--! @brief onactivate callback for plasmaball
--! @memberof AR_PLASMABALL_ENTITY
--! @private
--
--! @param self fireball itself
--! @param staticdata
-------------------------------------------------------------------------------
function AR_PLASMABALL_ENTITY.on_activate(self,staticdata)
self.created = os.clock()
end
-------------------------------------------------------------------------------
-- name: AR_PLASMABALL_ENTITY.on_step = function(self, dtime)
--
--! @brief onstep callback for plasmaball
--! @memberof AR_PLASMABALL_ENTITY
--! @private
--
--! @param self plasmaball itself
--! @param dtime time since last callback
-------------------------------------------------------------------------------
function AR_PLASMABALL_ENTITY.on_step(self, dtime)
local pos = self.object:getpos()
local node = core.get_node(pos)
--detect hit
local objs=core.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
local hit = false
for k, obj in pairs(objs) do
if obj:get_entity_name() ~= "animal_resources:plasmaball_entity" and
obj ~= self.owner then
hit=true
end
end
--damage all objects not hit but at least passed
do_area_damage(pos,self.owner,self.damage_pass,2)
if hit then
--damage objects within inner blast radius
do_area_damage(pos,self.owner,self.damage,self.damage_range/4)
--damage all objects within blast radius
do_area_damage(pos,self.owner,self.damage,self.damage_range/2)
end
-- vanish when hitting a node
if node.name ~= "air" or
hit then
--replace this loop by minetest.find_node_near?
--do node damage
for i=pos.x-1, pos.x+1, 1 do
for j=pos.y-1, pos.y+1, 1 do
for k=pos.z-1,pos.z+1,1 do
--TODO create a little bit more sophisticated blast resistance
if math.random() < 0.5 then
local toremove = minetest.get_node({x=i,y=j,z=k})
if toremove ~= nil and
toremove.name ~= "default:stone" and
toremove.name ~= "default:cobble" then
core.remove_node({x=i,y=j,z=k})
end
end
end
end
end
self.object:remove()
end
--remove after lifetime has passed
if self.created > 0 and
self.created + self.lifetime < mobf_get_current_time() then
self.object:remove()
end
end
-- -----------------------------------------------------------------------------
-- Code Below is by far extent taken from throwing mod by PilzAdam
-- -----------------------------------------------------------------------------
--! @class AR_ARROW_ENTITY
--! @ingroup weapons
--! @brief a arrow entity
local AR_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"animal_resources:arrow_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
velocity =6,
damage_groups = {
fleshy=3,
daemon=1.5
},
gravity =9.81,
}
-------------------------------------------------------------------------------
-- name: AR_ARROW_ENTITY.on_step = function(self, dtime)
--
--! @brief onstep callback for arrow
--! @memberof AR_ARROW_ENTITY
--! @private
--
--! @param self arrow itself
--! @param dtime time since last callback
-------------------------------------------------------------------------------
AR_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = core.get_node(pos)
if self.timer>0.2 then
local objs = core.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil and
obj ~= self.owner then
if obj:get_luaentity().name ~= "animal_resources:arrow_entity" and
obj:get_luaentity().name ~= "__builtin:item" then
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = self.damage_groups,
}, nil)
self.object:remove()
end
else
--punch a player
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = self.damage_groups,
}, nil)
self.object:remove()
end
end
end
if self.lastpos.x~=nil then
if node.name ~= "air" then
core.add_item(self.lastpos, 'animal_resources:arrow')
self.object:remove()
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
-------------------------------------------------------------------------------
-- name: ar_init_weapons = function(self, dtime)
--
--! @brief initialize weapons handled by mobf mod
--
-------------------------------------------------------------------------------
function ar_init_weapons()
core.register_entity(":animal_resources:fireball_entity", AR_FIREBALL_ENTITY)
core.register_entity(":animal_resources:plasmaball_entity", AR_PLASMABALL_ENTITY)
core.register_entity(":animal_resources:arrow_entity", AR_ARROW_ENTITY)
end
-- moved due to doxygen problems
core.register_node("animal_resources:arrow_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
--Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
--Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"animal_resources_arrow.png", "animal_resources_arrow.png",
"animal_resources_arrow_back.png", "animal_resources_arrow_front.png",
"animal_resources_arrow_2.png", "animal_resources_arrow.png"},
groups = {not_in_creative_inventory=1},
})
local mods = core.get_modnames()
for i,v in ipairs(mods) do
if v == element then
print("AR: throwing mod found!")
core.register_alias("animal_resources:arrow", "throwing:arrow")
end
end
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