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/usr/share/monkeystudio/apis/C++/opengl.api is in monkeystudio-common 1.9.0.4+git20161218-1.

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The actual contents of the file can be viewed below.

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gluErrorString (GLenum errCode)
gluErrorUnicodeStringEXT (GLenum errCode)
gluGetString (GLenum name)
gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top)
gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
gluPickMatrix (GLdouble x, GLdouble y, GLdouble width, GLdouble height, GLint viewport[4])
gluLookAt (GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, GLdouble upz)
gluProject (GLdouble objx, GLdouble objy, GLdouble objz, const GLdouble modelMatrix[16], const GLdouble projMatrix[16], const GLint viewport[4], GLdouble *winx, GLdouble *winy, GLdouble *winz)
gluUnProject (GLdouble winx, GLdouble winy, GLdouble winz, const GLdouble modelMatrix[16], const GLdouble projMatrix[16], const GLint viewport[4], GLdouble *objx, GLdouble *objy, GLdouble *objz)
gluScaleImage (GLenum format, GLint widthin, GLint heightin, GLenum typein, const void *datain, GLint widthout, GLint heightout, GLenum typeout, void *dataout)
gluBuild1DMipmaps (GLenum target, GLint components, GLint width, GLenum format, GLenum type, const void *data)
gluBuild2DMipmaps (GLenum target, GLint components, GLint width, GLint height, GLenum format, GLenum type, const void *data)
GLUnurbs
GLUquadric
GLUtesselator
gluNewQuadric (void)
gluDeleteQuadric (GLUquadric *state)
gluQuadricNormals (GLUquadric *quadObject, GLenum normals)
gluQuadricTexture (GLUquadric *quadObject, GLboolean textureCoords)
gluQuadricOrientation (GLUquadric *quadObject, GLenum orientation)
gluQuadricDrawStyle (GLUquadric *quadObject, GLenum drawStyle)
gluCylinder (GLUquadric *qobj, GLdouble baseRadius, GLdouble topRadius, GLdouble height, GLint slices, GLint stacks)
gluDisk (GLUquadric *qobj, GLdouble innerRadius, GLdouble outerRadius, GLint slices, GLint loops)
gluPartialDisk (GLUquadric *qobj, GLdouble innerRadius, GLdouble outerRadius, GLint slices, GLint loops, GLdouble startAngle, GLdouble sweepAngle)
gluSphere (GLUquadric *qobj, GLdouble radius, GLint slices, GLint stacks)
gluQuadricCallback (GLUquadric *qobj, GLenum which, void (CALLBACK* fn)())
gluNewTess( void )
gluDeleteTess( GLUtesselator *tess )
gluTessBeginPolygon( GLUtesselator *tess, void *polygon_data )
gluTessBeginContour( GLUtesselator *tess )
gluTessVertex( GLUtesselator *tess, GLdouble coords[3], void *data )
gluTessEndContour( GLUtesselator *tess )
gluTessEndPolygon( GLUtesselator *tess )
gluTessProperty( GLUtesselator *tess, GLenum which, GLdouble value )
gluTessNormal( GLUtesselator *tess, GLdouble x, GLdouble y, GLdouble z )
gluTessCallback( GLUtesselator *tess, GLenum which, void (CALLBACK *fn)())
gluGetTessProperty( GLUtesselator *tess, GLenum which, GLdouble *value )
GLUnurbs* APIENTRY gluNewNurbsRenderer (void)
gluDeleteNurbsRenderer (GLUnurbs *nobj)
gluBeginSurface (GLUnurbs *nobj)
gluBeginCurve (GLUnurbs *nobj)
gluEndCurve (GLUnurbs *nobj)
gluEndSurface (GLUnurbs *nobj)
gluBeginTrim (GLUnurbs *nobj)
gluEndTrim (GLUnurbs *nobj)
gluPwlCurve (GLUnurbs *nobj, GLint count, GLfloat *array, GLint stride, GLenum type)
gluNurbsCurve (GLUnurbs *nobj, GLint nknots, GLfloat *knot, GLint stride, GLfloat *ctlarray, GLint order, GLenum type)
gluNurbsSurface ( GLUnurbs *nobj, GLint sknot_count, float *sknot, GLint tknot_count, GLfloat *tknot, GLint s_stride, GLint t_stride, GLfloat *ctlarray, GLint sorder, GLint torder, GLenum type)
gluLoadSamplingMatrices (GLUnurbs *nobj, const GLfloat modelMatrix[16], const GLfloat projMatrix[16], const GLint viewport[4] )
gluNurbsProperty (GLUnurbs *nobj, GLenum property, GLfloat value )
gluGetNurbsProperty (GLUnurbs *nobj, GLenum property, GLfloat *value )
gluNurbsCallback (GLUnurbs *nobj, GLenum which, void (CALLBACK* fn)() )
GLUquadricErrorProc (GLenum)
GLUtessBeginProc (GLenum)
GLUtessEdgeFlagProc (GLboolean)
GLUtessVertexProc (void *)
GLUtessEndProc (void)
GLUtessErrorProc (GLenum)
GLUtessCombineProc (GLdouble[3], void*[4], GLfloat[4], void** )
GLUtessBeginDataProc (GLenum, void *)
GLUtessEdgeFlagDataProc (GLboolean, void *)
GLUtessVertexDataProc (void *, void *)
GLUtessEndDataProc (void *)
GLUtessErrorDataProc (GLenum, void *)
GLUtessCombineDataProc (GLdouble[3], void*[4], GLfloat[4], void**, void* )
GLUnurbsErrorProc (GLenum)
GLU_VERSION_1_1
GLU_VERSION_1_2
GLU_INVALID_ENUM
GLU_INVALID_VALUE
GLU_OUT_OF_MEMORY
GLU_INCOMPATIBLE_GL_VERSION
GLU_VERSION
GLU_EXTENSIONS
GLU_TRUE GL_TRUE
GLU_FALSE GL_FALSE
GLU_SMOOTH
GLU_FLAT
GLU_NONE
GLU_POINT
GLU_LINE
GLU_FILL
GLU_SILHOUETTE
GLU_OUTSIDE
GLU_INSIDE
GLU_TESS_MAX_COORD 1.0e150
GLU_TESS_WINDING_RULE
GLU_TESS_BOUNDARY_ONLY
GLU_TESS_TOLERANCE
GLU_TESS_WINDING_ODD
GLU_TESS_WINDING_NONZERO
GLU_TESS_WINDING_POSITIVE
GLU_TESS_WINDING_NEGATIVE
GLU_TESS_WINDING_ABS_GEQ_TWO
GLU_TESS_BEGIN
GLU_TESS_VERTEX
GLU_TESS_END
GLU_TESS_ERROR
GLU_TESS_EDGE_FLAG
GLU_TESS_COMBINE
GLU_TESS_BEGIN_DATA
GLU_TESS_VERTEX_DATA
GLU_TESS_END_DATA
GLU_TESS_ERROR_DATA
GLU_TESS_EDGE_FLAG_DATA
GLU_TESS_COMBINE_DATA
GLU_TESS_ERROR1
GLU_TESS_ERROR2
GLU_TESS_ERROR3
GLU_TESS_ERROR4
GLU_TESS_ERROR5
GLU_TESS_ERROR6
GLU_TESS_ERROR7
GLU_TESS_ERROR8
GLU_TESS_MISSING_BEGIN_POLYGON GLU_TESS_ERROR1
GLU_TESS_MISSING_BEGIN_CONTOUR GLU_TESS_ERROR2
GLU_TESS_MISSING_END_POLYGON GLU_TESS_ERROR3
GLU_TESS_MISSING_END_CONTOUR GLU_TESS_ERROR4
GLU_TESS_COORD_TOO_LARGE GLU_TESS_ERROR5
GLU_TESS_NEED_COMBINE_CALLBACK GLU_TESS_ERROR6
GLU_AUTO_LOAD_MATRIX
GLU_CULLING
GLU_SAMPLING_TOLERANCE
GLU_DISPLAY_MODE
GLU_PARAMETRIC_TOLERANCE
GLU_SAMPLING_METHOD
GLU_U_STEP
GLU_V_STEP
GLU_PATH_LENGTH
GLU_PARAMETRIC_ERROR
GLU_DOMAIN_DISTANCE
GLU_MAP1_TRIM_2
GLU_MAP1_TRIM_3
GLU_OUTLINE_POLYGON
GLU_OUTLINE_PATCH
GLU_NURBS_ERROR1
GLU_NURBS_ERROR2
GLU_NURBS_ERROR3
GLU_NURBS_ERROR4
GLU_NURBS_ERROR5
GLU_NURBS_ERROR6
GLU_NURBS_ERROR7
GLU_NURBS_ERROR8
GLU_NURBS_ERROR9
GLU_NURBS_ERROR10
GLU_NURBS_ERROR11
GLU_NURBS_ERROR12
GLU_NURBS_ERROR13
GLU_NURBS_ERROR14
GLU_NURBS_ERROR15
GLU_NURBS_ERROR16
GLU_NURBS_ERROR17
GLU_NURBS_ERROR18
GLU_NURBS_ERROR19
GLU_NURBS_ERROR20
GLU_NURBS_ERROR21
GLU_NURBS_ERROR22
GLU_NURBS_ERROR23
GLU_NURBS_ERROR24
GLU_NURBS_ERROR25
GLU_NURBS_ERROR26
GLU_NURBS_ERROR27
GLU_NURBS_ERROR28
GLU_NURBS_ERROR29
GLU_NURBS_ERROR30
GLU_NURBS_ERROR31
GLU_NURBS_ERROR32
GLU_NURBS_ERROR33
GLU_NURBS_ERROR34
GLU_NURBS_ERROR35
GLU_NURBS_ERROR36
GLU_NURBS_ERROR37
gluBeginPolygon(GLUtesselator *tess )
gluNextContour(GLUtesselator *tess, GLenum type )
gluEndPolygon(GLUtesselator *tess )
AUX_RGB
AUX_RGBA
AUX_INDEX 
AUX_SINGLE 
AUX_DOUBLE 
AUX_DIRECT
AUX_INDIRECT 
AUX_ACCUM
AUX_ALPHA
AUX_DEPTH24 
AUX_STENCIL
AUX_AUX
AUX_DEPTH16 
AUX_FIXED_332_PAL
AUX_DEPTH 
AUX_WIND_IS_RGB(x)
AUX_WIND_IS_INDEX(x)
AUX_WIND_IS_SINGLE(x)
AUX_WIND_IS_DOUBLE(x)
AUX_WIND_IS_INDIRECT(x)
AUX_WIND_IS_DIRECT(x)
AUX_WIND_HAS_ACCUM(x)
AUX_WIND_HAS_ALPHA(x)
AUX_WIND_HAS_DEPTH(x)
AUX_WIND_HAS_STENCIL(x)
AUX_WIND_USES_FIXED_332_PAL(x)
AUX_EVENTREC
AUX_EXPOSE 
AUX_CONFIG 
AUX_DRAW 
AUX_KEYEVENT 
AUX_MOUSEDOWN 
AUX_MOUSEUP 
AUX_MOUSELOC 
AUX_WINDOWX 
AUX_WINDOWY 
AUX_MOUSEX 
AUX_MOUSEY 
AUX_MOUSESTATUS 
AUX_KEY 
AUX_KEYSTATUS 
AUX_LEFTBUTTON 
AUX_RIGHTBUTTON 
AUX_MIDDLEBUTTON 
AUX_SHIFT 
AUX_CONTROL 
AUX_RETURN
AUX_ESCAPE
AUX_SPACE
AUX_LEFT
AUX_UP
AUX_RIGHT
AUX_DOWN
AUX_A
AUX_B
AUX_C
AUX_D
AUX_E
AUX_F
AUX_G
AUX_H
AUX_I
AUX_J
AUX_K
AUX_L
AUX_M
AUX_N
AUX_O
AUX_P
AUX_Q
AUX_R
AUX_S
AUX_T
AUX_U
AUX_V
AUX_W
AUX_X
AUX_Y
AUX_Z
AUX_a
AUX_b
AUX_c
AUX_d
AUX_e
AUX_f
AUX_g
AUX_h
AUX_i
AUX_j
AUX_k
AUX_l
AUX_m
AUX_n
AUX_o
AUX_p
AUX_q
AUX_r
AUX_s
AUX_t
AUX_u
AUX_v
AUX_w
AUX_x
AUX_y
AUX_z
AUX_0
AUX_1
AUX_2
AUX_3
AUX_4
AUX_5
AUX_6
AUX_7
AUX_8
AUX_9
AUX_FD
AUX_COLORMAP 
AUX_GREYSCALEMAP 
AUX_FOGMAP 
AUX_ONECOLOR 
AUX_BLACK 
AUX_RED
AUX_GREEN
AUX_YELLOW
AUX_BLUE
AUX_MAGENTA
AUX_CYAN
AUX_WHITE
AUX_SETCOLOR(x, y)
AUX_RGBImageRec
auxInitDisplayMode(GLenum)
auxInitPosition(int, int, int, int)
auxInitWindow
auxInitWindowA(LPCSTR)
auxInitWindowW(LPCWSTR)
auxCloseWindow(void)
auxQuit(void)
auxSwapBuffers(void)
auxMainLoop(AUXMAINPROC)
auxExposeFunc(AUXEXPOSEPROC)
auxReshapeFunc(AUXRESHAPEPROC)
auxIdleFunc(AUXIDLEPROC)
auxKeyFunc(int, AUXKEYPROC)
auxMouseFunc(int, int, AUXMOUSEPROC)
auxGetColorMapSize(void)
auxGetMouseLoc(int *, int *)
auxSetOneColor(int, float, float, float)
auxSetFogRamp(int, int)
auxSetGreyRamp(void)
auxSetRGBMap(int, float *)
auxRGBImageLoad(LPCSTR)
auxDIBImageLoad(LPCSTR)
auxCreateFont(void)
auxDrawStr(LPCSTR)
auxWireSphere(GLdouble)
auxSolidSphere(GLdouble)
auxWireCube(GLdouble)
auxSolidCube(GLdouble)
auxWireBox(GLdouble, GLdouble, GLdouble)
auxSolidBox(GLdouble, GLdouble, GLdouble)
auxWireTorus(GLdouble, GLdouble)
auxSolidTorus(GLdouble, GLdouble)
auxWireCylinder(GLdouble, GLdouble)
auxSolidCylinder(GLdouble, GLdouble)
auxWireIcosahedron(GLdouble)
auxSolidIcosahedron(GLdouble)
auxWireOctahedron(GLdouble)
auxSolidOctahedron(GLdouble)
auxWireTetrahedron(GLdouble)
auxSolidTetrahedron(GLdouble)
auxWireDodecahedron(GLdouble)
auxSolidDodecahedron(GLdouble)
auxWireCone(GLdouble, GLdouble)
auxSolidCone(GLdouble, GLdouble)
auxWireTeapot(GLdouble)
auxSolidTeapot(GLdouble)
auxGetHWND(void)
auxGetHDC(void)
auxGetHGLRC(void)
AUX_USE_ID
AUX_EXACT_MATCH
AUX_MINIMUM_CRITERIA
auxInitDisplayModePolicy(GLenum)
auxInitDisplayModeID(GLint)
auxGetDisplayModePolicy(void)
GLauxGetDisplayModeID(void)
auxGetDisplayMode(void)
GLenum
GLboolean
GLbitfield
GLbyte
GLshort
GLint
GLsizei
GLubyte
GLushort
GLuint
GLfloat
GLclampf
GLdouble
GLclampd
GLvoid
GL_ACCUM 
GL_LOAD 
GL_RETURN 
GL_MULT 
GL_ADD 
GL_NEVER 
GL_LESS 
GL_EQUAL 
GL_LEQUAL 
GL_GREATER 
GL_NOTEQUAL 
GL_GEQUAL 
GL_ALWAYS 
GL_CURRENT_BIT 
GL_POINT_BIT 
GL_LINE_BIT 
GL_POLYGON_BIT 
GL_POLYGON_STIPPLE_BIT 
GL_PIXEL_MODE_BIT 
GL_LIGHTING_BIT 
GL_FOG_BIT 
GL_DEPTH_BUFFER_BIT 
GL_ACCUM_BUFFER_BIT 
GL_STENCIL_BUFFER_BIT 
GL_VIEWPORT_BIT 
GL_TRANSFORM_BIT 
GL_ENABLE_BIT 
GL_COLOR_BUFFER_BIT 
GL_HINT_BIT 
GL_EVAL_BIT 
GL_LIST_BIT 
GL_TEXTURE_BIT 
GL_SCISSOR_BIT 
GL_ALL_ATTRIB_BITS 
GL_POINTS 
GL_LINES 
GL_LINE_LOOP 
GL_LINE_STRIP 
GL_TRIANGLES 
GL_TRIANGLE_STRIP 
GL_TRIANGLE_FAN 
GL_QUADS 
GL_QUAD_STRIP 
GL_POLYGON 
GL_ZERO 
GL_ONE 
GL_SRC_COLOR 
GL_ONE_MINUS_SRC_COLOR 
GL_SRC_ALPHA 
GL_ONE_MINUS_SRC_ALPHA 
GL_DST_ALPHA 
GL_ONE_MINUS_DST_ALPHA 
GL_DST_COLOR 
GL_ONE_MINUS_DST_COLOR 
GL_SRC_ALPHA_SATURATE 
GL_TRUE 
GL_FALSE 
GL_CLIP_PLANE0 
GL_CLIP_PLANE1 
GL_CLIP_PLANE2 
GL_CLIP_PLANE3 
GL_CLIP_PLANE4 
GL_CLIP_PLANE5 
GL_BYTE 
GL_UNSIGNED_BYTE 
GL_SHORT 
GL_UNSIGNED_SHORT 
GL_INT 
GL_UNSIGNED_INT 
GL_FLOAT 
GL_2_BYTES 
GL_3_BYTES 
GL_4_BYTES 
GL_DOUBLE 
GL_NONE 
GL_FRONT_LEFT 
GL_FRONT_RIGHT 
GL_BACK_LEFT 
GL_BACK_RIGHT 
GL_FRONT 
GL_BACK 
GL_LEFT 
GL_RIGHT 
GL_FRONT_AND_BACK 
GL_AUX0 
GL_AUX1 
GL_AUX2 
GL_AUX3 
GL_NO_ERROR 
GL_INVALID_ENUM 
GL_INVALID_VALUE 
GL_INVALID_OPERATION 
GL_STACK_OVERFLOW 
GL_STACK_UNDERFLOW 
GL_OUT_OF_MEMORY 
GL_2D 
GL_3D 
GL_3D_COLOR 
GL_3D_COLOR_TEXTURE 
GL_4D_COLOR_TEXTURE 
GL_PASS_THROUGH_TOKEN 
GL_POINT_TOKEN 
GL_LINE_TOKEN 
GL_POLYGON_TOKEN 
GL_BITMAP_TOKEN 
GL_DRAW_PIXEL_TOKEN 
GL_COPY_PIXEL_TOKEN 
GL_LINE_RESET_TOKEN 
GL_EXP 
GL_EXP2 
GL_CW 
GL_CCW 
GL_COEFF 
GL_ORDER 
GL_DOMAIN 
GL_CURRENT_COLOR 
GL_CURRENT_INDEX 
GL_CURRENT_NORMAL 
GL_CURRENT_TEXTURE_COORDS 
GL_CURRENT_RASTER_COLOR 
GL_CURRENT_RASTER_INDEX 
GL_CURRENT_RASTER_TEXTURE_COORDS 
GL_CURRENT_RASTER_POSITION 
GL_CURRENT_RASTER_POSITION_VALID 
GL_CURRENT_RASTER_DISTANCE 
GL_POINT_SMOOTH 
GL_POINT_SIZE 
GL_POINT_SIZE_RANGE 
GL_POINT_SIZE_GRANULARITY 
GL_LINE_SMOOTH 
GL_LINE_WIDTH 
GL_LINE_WIDTH_RANGE 
GL_LINE_WIDTH_GRANULARITY 
GL_LINE_STIPPLE 
GL_LINE_STIPPLE_PATTERN 
GL_LINE_STIPPLE_REPEAT 
GL_LIST_MODE 
GL_MAX_LIST_NESTING 
GL_LIST_BASE 
GL_LIST_INDEX 
GL_POLYGON_MODE 
GL_POLYGON_SMOOTH 
GL_POLYGON_STIPPLE 
GL_EDGE_FLAG 
GL_CULL_FACE 
GL_CULL_FACE_MODE 
GL_FRONT_FACE 
GL_LIGHTING 
GL_LIGHT_MODEL_LOCAL_VIEWER 
GL_LIGHT_MODEL_TWO_SIDE 
GL_LIGHT_MODEL_AMBIENT 
GL_SHADE_MODEL 
GL_COLOR_MATERIAL_FACE 
GL_COLOR_MATERIAL_PARAMETER 
GL_COLOR_MATERIAL 
GL_FOG 
GL_FOG_INDEX 
GL_FOG_DENSITY 
GL_FOG_START 
GL_FOG_END 
GL_FOG_MODE 
GL_FOG_COLOR 
GL_DEPTH_RANGE 
GL_DEPTH_TEST 
GL_DEPTH_WRITEMASK 
GL_DEPTH_CLEAR_VALUE 
GL_DEPTH_FUNC 
GL_ACCUM_CLEAR_VALUE 
GL_STENCIL_TEST 
GL_STENCIL_CLEAR_VALUE 
GL_STENCIL_FUNC 
GL_STENCIL_VALUE_MASK 
GL_STENCIL_FAIL 
GL_STENCIL_PASS_DEPTH_FAIL 
GL_STENCIL_PASS_DEPTH_PASS 
GL_STENCIL_REF 
GL_STENCIL_WRITEMASK 
GL_MATRIX_MODE 
GL_NORMALIZE 
GL_VIEWPORT 
GL_MODELVIEW_STACK_DEPTH 
GL_PROJECTION_STACK_DEPTH 
GL_TEXTURE_STACK_DEPTH 
GL_MODELVIEW_MATRIX 
GL_PROJECTION_MATRIX 
GL_TEXTURE_MATRIX 
GL_ATTRIB_STACK_DEPTH 
GL_CLIENT_ATTRIB_STACK_DEPTH 
GL_ALPHA_TEST 
GL_ALPHA_TEST_FUNC 
GL_ALPHA_TEST_REF 
GL_DITHER 
GL_BLEND_DST 
GL_BLEND_SRC 
GL_BLEND 
GL_LOGIC_OP_MODE 
GL_INDEX_LOGIC_OP 
GL_COLOR_LOGIC_OP 
GL_AUX_BUFFERS 
GL_DRAW_BUFFER 
GL_READ_BUFFER 
GL_SCISSOR_BOX 
GL_SCISSOR_TEST 
GL_INDEX_CLEAR_VALUE 
GL_INDEX_WRITEMASK 
GL_COLOR_CLEAR_VALUE 
GL_COLOR_WRITEMASK 
GL_INDEX_MODE 
GL_RGBA_MODE 
GL_DOUBLEBUFFER 
GL_STEREO 
GL_RENDER_MODE 
GL_PERSPECTIVE_CORRECTION_HINT 
GL_POINT_SMOOTH_HINT 
GL_LINE_SMOOTH_HINT 
GL_POLYGON_SMOOTH_HINT 
GL_FOG_HINT 
GL_TEXTURE_GEN_S 
GL_TEXTURE_GEN_T 
GL_TEXTURE_GEN_R 
GL_TEXTURE_GEN_Q 
GL_PIXEL_MAP_I_TO_I 
GL_PIXEL_MAP_S_TO_S 
GL_PIXEL_MAP_I_TO_R 
GL_PIXEL_MAP_I_TO_G 
GL_PIXEL_MAP_I_TO_B 
GL_PIXEL_MAP_I_TO_A 
GL_PIXEL_MAP_R_TO_R 
GL_PIXEL_MAP_G_TO_G 
GL_PIXEL_MAP_B_TO_B 
GL_PIXEL_MAP_A_TO_A 
GL_PIXEL_MAP_I_TO_I_SIZE 
GL_PIXEL_MAP_S_TO_S_SIZE 
GL_PIXEL_MAP_I_TO_R_SIZE 
GL_PIXEL_MAP_I_TO_G_SIZE 
GL_PIXEL_MAP_I_TO_B_SIZE 
GL_PIXEL_MAP_I_TO_A_SIZE 
GL_PIXEL_MAP_R_TO_R_SIZE 
GL_PIXEL_MAP_G_TO_G_SIZE 
GL_PIXEL_MAP_B_TO_B_SIZE 
GL_PIXEL_MAP_A_TO_A_SIZE 
GL_UNPACK_SWAP_BYTES 
GL_UNPACK_LSB_FIRST 
GL_UNPACK_ROW_LENGTH 
GL_UNPACK_SKIP_ROWS 
GL_UNPACK_SKIP_PIXELS 
GL_UNPACK_ALIGNMENT 
GL_PACK_SWAP_BYTES 
GL_PACK_LSB_FIRST 
GL_PACK_ROW_LENGTH 
GL_PACK_SKIP_ROWS 
GL_PACK_SKIP_PIXELS 
GL_PACK_ALIGNMENT 
GL_MAP_COLOR 
GL_MAP_STENCIL 
GL_INDEX_SHIFT 
GL_INDEX_OFFSET 
GL_RED_SCALE 
GL_RED_BIAS 
GL_ZOOM_X 
GL_ZOOM_Y 
GL_GREEN_SCALE 
GL_GREEN_BIAS 
GL_BLUE_SCALE 
GL_BLUE_BIAS 
GL_ALPHA_SCALE 
GL_ALPHA_BIAS 
GL_DEPTH_SCALE 
GL_DEPTH_BIAS 
GL_MAX_EVAL_ORDER 
GL_MAX_LIGHTS 
GL_MAX_CLIP_PLANES 
GL_MAX_TEXTURE_SIZE 
GL_MAX_PIXEL_MAP_TABLE 
GL_MAX_ATTRIB_STACK_DEPTH 
GL_MAX_MODELVIEW_STACK_DEPTH 
GL_MAX_NAME_STACK_DEPTH 
GL_MAX_PROJECTION_STACK_DEPTH 
GL_MAX_TEXTURE_STACK_DEPTH 
GL_MAX_VIEWPORT_DIMS 
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 
GL_SUBPIXEL_BITS 
GL_INDEX_BITS 
GL_RED_BITS 
GL_GREEN_BITS 
GL_BLUE_BITS 
GL_ALPHA_BITS 
GL_DEPTH_BITS 
GL_STENCIL_BITS 
GL_ACCUM_RED_BITS 
GL_ACCUM_GREEN_BITS 
GL_ACCUM_BLUE_BITS 
GL_ACCUM_ALPHA_BITS 
GL_NAME_STACK_DEPTH 
GL_AUTO_NORMAL 
GL_MAP1_COLOR_4 
GL_MAP1_INDEX 
GL_MAP1_NORMAL 
GL_MAP1_TEXTURE_COORD_1 
GL_MAP1_TEXTURE_COORD_2 
GL_MAP1_TEXTURE_COORD_3 
GL_MAP1_TEXTURE_COORD_4 
GL_MAP1_VERTEX_3 
GL_MAP1_VERTEX_4 
GL_MAP2_COLOR_4 
GL_MAP2_INDEX 
GL_MAP2_NORMAL 
GL_MAP2_TEXTURE_COORD_1 
GL_MAP2_TEXTURE_COORD_2 
GL_MAP2_TEXTURE_COORD_3 
GL_MAP2_TEXTURE_COORD_4 
GL_MAP2_VERTEX_3 
GL_MAP2_VERTEX_4 
GL_MAP1_GRID_DOMAIN 
GL_MAP1_GRID_SEGMENTS 
GL_MAP2_GRID_DOMAIN 
GL_MAP2_GRID_SEGMENTS 
GL_TEXTURE_1D 
GL_TEXTURE_2D 
GL_FEEDBACK_BUFFER_POINTER 
GL_FEEDBACK_BUFFER_SIZE 
GL_FEEDBACK_BUFFER_TYPE 
GL_SELECTION_BUFFER_POINTER 
GL_SELECTION_BUFFER_SIZE 
GL_TEXTURE_WIDTH 
GL_TEXTURE_HEIGHT 
GL_TEXTURE_INTERNAL_FORMAT 
GL_TEXTURE_BORDER_COLOR 
GL_TEXTURE_BORDER 
GL_DONT_CARE 
GL_FASTEST 
GL_NICEST 
GL_LIGHT0 
GL_LIGHT1 
GL_LIGHT2 
GL_LIGHT3 
GL_LIGHT4 
GL_LIGHT5 
GL_LIGHT6 
GL_LIGHT7 
GL_AMBIENT 
GL_DIFFUSE 
GL_SPECULAR 
GL_POSITION 
GL_SPOT_DIRECTION 
GL_SPOT_EXPONENT 
GL_SPOT_CUTOFF 
GL_CONSTANT_ATTENUATION 
GL_LINEAR_ATTENUATION 
GL_QUADRATIC_ATTENUATION 
GL_COMPILE 
GL_COMPILE_AND_EXECUTE 
GL_CLEAR 
GL_AND 
GL_AND_REVERSE 
GL_COPY 
GL_AND_INVERTED 
GL_NOOP 
GL_XOR 
GL_OR 
GL_NOR 
GL_EQUIV 
GL_INVERT 
GL_OR_REVERSE 
GL_COPY_INVERTED 
GL_OR_INVERTED 
GL_NAND 
GL_SET 
GL_EMISSION 
GL_SHININESS 
GL_AMBIENT_AND_DIFFUSE 
GL_COLOR_INDEXES 
GL_MODELVIEW 
GL_PROJECTION 
GL_TEXTURE 
GL_COLOR 
GL_DEPTH 
GL_STENCIL 
GL_COLOR_INDEX 
GL_STENCIL_INDEX 
GL_DEPTH_COMPONENT 
GL_RED 
GL_GREEN 
GL_BLUE 
GL_ALPHA 
GL_RGB 
GL_RGBA 
GL_LUMINANCE 
GL_LUMINANCE_ALPHA 
GL_BITMAP 
GL_POINT 
GL_LINE 
GL_FILL 
GL_RENDER 
GL_FEEDBACK 
GL_SELECT 
GL_FLAT 
GL_SMOOTH 
GL_KEEP 
GL_REPLACE 
GL_INCR 
GL_DECR 
GL_VENDOR 
GL_RENDERER 
GL_VERSION 
GL_EXTENSIONS 
GL_S 
GL_T 
GL_R 
GL_Q 
GL_MODULATE 
GL_DECAL 
GL_TEXTURE_ENV_MODE 
GL_TEXTURE_ENV_COLOR 
GL_TEXTURE_ENV 
GL_EYE_LINEAR 
GL_OBJECT_LINEAR 
GL_SPHERE_MAP 
GL_TEXTURE_GEN_MODE 
GL_OBJECT_PLANE 
GL_EYE_PLANE 
GL_NEAREST 
GL_LINEAR 
GL_NEAREST_MIPMAP_NEAREST 
GL_LINEAR_MIPMAP_NEAREST 
GL_NEAREST_MIPMAP_LINEAR 
GL_LINEAR_MIPMAP_LINEAR 
GL_TEXTURE_MAG_FILTER 
GL_TEXTURE_MIN_FILTER 
GL_TEXTURE_WRAP_S 
GL_TEXTURE_WRAP_T 
GL_CLAMP 
GL_REPEAT 
GL_CLIENT_PIXEL_STORE_BIT 
GL_CLIENT_VERTEX_ARRAY_BIT 
GL_CLIENT_ALL_ATTRIB_BITS 
GL_POLYGON_OFFSET_UNITS 
GL_POLYGON_OFFSET_POINT 
GL_POLYGON_OFFSET_LINE 
GL_POLYGON_OFFSET_FILL 
GL_ALPHA4 
GL_ALPHA8 
GL_ALPHA12 
GL_ALPHA16 
GL_LUMINANCE4 
GL_LUMINANCE8 
GL_LUMINANCE12 
GL_LUMINANCE16 
GL_LUMINANCE4_ALPHA4 
GL_LUMINANCE6_ALPHA2 
GL_LUMINANCE8_ALPHA8 
GL_LUMINANCE12_ALPHA4 
GL_LUMINANCE12_ALPHA12 
GL_LUMINANCE16_ALPHA16 
GL_INTENSITY 
GL_INTENSITY4 
GL_INTENSITY8 
GL_INTENSITY12 
GL_INTENSITY16 
GL_R3_G3_B2 
GL_RGB4 
GL_RGB5 
GL_RGB8 
GL_RGB10 
GL_RGB12 
GL_RGB16 
GL_RGBA2 
GL_RGBA4 
GL_RGB5_A1 
GL_RGBA8 
GL_RGB10_A2 
GL_RGBA12 
GL_RGBA16 
GL_TEXTURE_RED_SIZE 
GL_TEXTURE_GREEN_SIZE 
GL_TEXTURE_BLUE_SIZE 
GL_TEXTURE_ALPHA_SIZE 
GL_TEXTURE_LUMINANCE_SIZE 
GL_TEXTURE_INTENSITY_SIZE 
GL_PROXY_TEXTURE_1D 
GL_PROXY_TEXTURE_2D 
GL_TEXTURE_PRIORITY 
GL_TEXTURE_RESIDENT 
GL_TEXTURE_BINDING_1D 
GL_TEXTURE_BINDING_2D 
GL_VERTEX_ARRAY 
GL_NORMAL_ARRAY 
GL_COLOR_ARRAY 
GL_INDEX_ARRAY 
GL_TEXTURE_COORD_ARRAY 
GL_EDGE_FLAG_ARRAY 
GL_VERTEX_ARRAY_SIZE 
GL_VERTEX_ARRAY_TYPE 
GL_VERTEX_ARRAY_STRIDE 
GL_NORMAL_ARRAY_TYPE 
GL_NORMAL_ARRAY_STRIDE 
GL_COLOR_ARRAY_SIZE 
GL_COLOR_ARRAY_TYPE 
GL_COLOR_ARRAY_STRIDE 
GL_INDEX_ARRAY_TYPE 
GL_INDEX_ARRAY_STRIDE 
GL_TEXTURE_COORD_ARRAY_SIZE 
GL_TEXTURE_COORD_ARRAY_TYPE 
GL_TEXTURE_COORD_ARRAY_STRIDE 
GL_EDGE_FLAG_ARRAY_STRIDE 
GL_VERTEX_ARRAY_POINTER 
GL_NORMAL_ARRAY_POINTER 
GL_COLOR_ARRAY_POINTER 
GL_INDEX_ARRAY_POINTER 
GL_TEXTURE_COORD_ARRAY_POINTER 
GL_EDGE_FLAG_ARRAY_POINTER 
GL_V2F 
GL_V3F 
GL_C4UB_V3F 
GL_N3F_V3F 
GL_T2F_V3F 
GL_T2F_C4UB_V3F 
GL_T2F_N3F_V3F 
GL_T4F_C4F_N3F_V4F 
GL_NORMAL_ARRAY_EXT 
GL_COLOR_ARRAY_EXT 
GL_INDEX_ARRAY_EXT 
GL_TEXTURE_COORD_ARRAY_EXT 
GL_EDGE_FLAG_ARRAY_EXT 
GL_VERTEX_ARRAY_SIZE_EXT 
GL_VERTEX_ARRAY_TYPE_EXT 
GL_VERTEX_ARRAY_STRIDE_EXT 
GL_VERTEX_ARRAY_COUNT_EXT 
GL_NORMAL_ARRAY_TYPE_EXT 
GL_NORMAL_ARRAY_STRIDE_EXT 
GL_NORMAL_ARRAY_COUNT_EXT 
GL_COLOR_ARRAY_SIZE_EXT 
GL_COLOR_ARRAY_TYPE_EXT 
GL_COLOR_ARRAY_STRIDE_EXT 
GL_COLOR_ARRAY_COUNT_EXT 
GL_INDEX_ARRAY_TYPE_EXT 
GL_INDEX_ARRAY_STRIDE_EXT 
GL_INDEX_ARRAY_COUNT_EXT 
GL_TEXTURE_COORD_ARRAY_SIZE_EXT 
GL_TEXTURE_COORD_ARRAY_TYPE_EXT 
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
GL_TEXTURE_COORD_ARRAY_COUNT_EXT
GL_EDGE_FLAG_ARRAY_STRIDE_EXT 
GL_EDGE_FLAG_ARRAY_COUNT_EXT 
GL_VERTEX_ARRAY_POINTER_EXT 
GL_NORMAL_ARRAY_POINTER_EXT 
GL_COLOR_ARRAY_POINTER_EXT 
GL_INDEX_ARRAY_POINTER_EXT 
GL_TEXTURE_COORD_ARRAY_POINTER_EXT
GL_EDGE_FLAG_ARRAY_POINTER_EXT 
GL_DOUBLE_EXT
GL_BGR_EXT 
GL_BGRA_EXT 
GL_COLOR_TABLE_FORMAT_EXT 
GL_COLOR_TABLE_WIDTH_EXT 
GL_COLOR_TABLE_RED_SIZE_EXT 
GL_COLOR_TABLE_GREEN_SIZE_EXT 
GL_COLOR_TABLE_BLUE_SIZE_EXT 
GL_COLOR_TABLE_ALPHA_SIZE_EXT 
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT
GL_COLOR_TABLE_INTENSITY_SIZE_EXT
GL_COLOR_INDEX1_EXT 
GL_COLOR_INDEX2_EXT 
GL_COLOR_INDEX4_EXT 
GL_COLOR_INDEX8_EXT 
GL_COLOR_INDEX12_EXT 
GL_COLOR_INDEX16_EXT 
GL_LOGIC_OP
GL_TEXTURE_COMPONENTS
glAccum (GLenum op, GLfloat value)
glAlphaFunc (GLenum func, GLclampf ref)
glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences)
glArrayElement (GLint i)
glBegin (GLenum mode)
glBindTexture (GLenum target, GLuint texture)
glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
glBlendFunc (GLenum sfactor, GLenum dfactor)
glCallList (GLuint list)
glCallLists (GLsizei n, GLenum type, const GLvoid *lists)
glClear (GLbitfield mask)
glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
glClearDepth (GLclampd depth)
glClearIndex (GLfloat c)
glClearStencil (GLint s)
glClipPlane (GLenum plane, const GLdouble *equation)
glColor3b (GLbyte red, GLbyte green, GLbyte blue)
glColor3bv (const GLbyte *v)
glColor3d (GLdouble red, GLdouble green, GLdouble blue)
glColor3dv (const GLdouble *v)
glColor3f (GLfloat red, GLfloat green, GLfloat blue)
glColor3fv (const GLfloat *v)
glColor3i (GLint red, GLint green, GLint blue)
glColor3iv (const GLint *v)
glColor3s (GLshort red, GLshort green, GLshort blue)
glColor3sv (const GLshort *v)
glColor3ub (GLubyte red, GLubyte green, GLubyte blue)
glColor3ubv (const GLubyte *v)
glColor3ui (GLuint red, GLuint green, GLuint blue)
glColor3uiv (const GLuint *v)
glColor3us (GLushort red, GLushort green, GLushort blue)
glColor3usv (const GLushort *v)
glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
glColor4bv (const GLbyte *v)
glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
glColor4dv (const GLdouble *v)
glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
glColor4fv (const GLfloat *v)
glColor4i (GLint red, GLint green, GLint blue, GLint alpha)
glColor4iv (const GLint *v)
glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha)
glColor4sv (const GLshort *v)
glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
glColor4ubv (const GLubyte *v)
glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha)
glColor4uiv (const GLuint *v)
glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha)
glColor4usv (const GLushort *v)
glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
glColorMaterial (GLenum face, GLenum mode)
glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
glCullFace (GLenum mode)
glDeleteLists (GLuint list, GLsizei range)
glDeleteTextures (GLsizei n, const GLuint *textures)
glDepthFunc (GLenum func)
glDepthMask (GLboolean flag)
glDepthRange (GLclampd zNear, GLclampd zFar)
glDisable (GLenum cap)
glDisableClientState (GLenum array)
glDrawArrays (GLenum mode, GLint first, GLsizei count)
glDrawBuffer (GLenum mode)
glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
glEdgeFlag (GLboolean flag)
glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer)
glEdgeFlagv (const GLboolean *flag)
glEnable (GLenum cap)
glEnableClientState (GLenum array)
glEnd (void)
glEndList (void)
glEvalCoord1d (GLdouble u)
glEvalCoord1dv (const GLdouble *u)
glEvalCoord1f (GLfloat u)
glEvalCoord1fv (const GLfloat *u)
glEvalCoord2d (GLdouble u, GLdouble v)
glEvalCoord2dv (const GLdouble *u)
glEvalCoord2f (GLfloat u, GLfloat v)
glEvalCoord2fv (const GLfloat *u)
glEvalMesh1 (GLenum mode, GLint i1, GLint i2)
glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
glEvalPoint1 (GLint i)
glEvalPoint2 (GLint i, GLint j)
glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer)
glFinish (void)
glFlush (void)
glFogf (GLenum pname, GLfloat param)
glFogfv (GLenum pname, const GLfloat *params)
glFogi (GLenum pname, GLint param)
glFogiv (GLenum pname, const GLint *params)
glFrontFace (GLenum mode)
glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
GLuint APIENTRY glGenLists (GLsizei range)
glGenTextures (GLsizei n, GLuint *textures)
glGetBooleanv (GLenum pname, GLboolean *params)
glGetClipPlane (GLenum plane, GLdouble *equation)
glGetDoublev (GLenum pname, GLdouble *params)
glGetError (void)
glGetFloatv (GLenum pname, GLfloat *params)
glGetIntegerv (GLenum pname, GLint *params)
glGetLightfv (GLenum light, GLenum pname, GLfloat *params)
glGetLightiv (GLenum light, GLenum pname, GLint *params)
glGetMapdv (GLenum target, GLenum query, GLdouble *v)
glGetMapfv (GLenum target, GLenum query, GLfloat *v)
glGetMapiv (GLenum target, GLenum query, GLint *v)
glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params)
glGetMaterialiv (GLenum face, GLenum pname, GLint *params)
glGetPixelMapfv (GLenum map, GLfloat *values)
glGetPixelMapuiv (GLenum map, GLuint *values)
glGetPixelMapusv (GLenum map, GLushort *values)
glGetPointerv (GLenum pname, GLvoid* *params)
glGetPolygonStipple (GLubyte *mask)
const GLubyte * APIENTRY glGetString (GLenum name)
glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params)
glGetTexEnviv (GLenum target, GLenum pname, GLint *params)
glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params)
glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params)
glGetTexGeniv (GLenum coord, GLenum pname, GLint *params)
glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params)
glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params)
glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params)
glGetTexParameteriv (GLenum target, GLenum pname, GLint *params)
glHint (GLenum target, GLenum mode)
glIndexMask (GLuint mask)
glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer)
glIndexd (GLdouble c)
glIndexdv (const GLdouble *c)
glIndexf (GLfloat c)
glIndexfv (const GLfloat *c)
glIndexi (GLint c)
glIndexiv (const GLint *c)
glIndexs (GLshort c)
glIndexsv (const GLshort *c)
glIndexub (GLubyte c)
glIndexubv (const GLubyte *c)
glInitNames (void)
glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer)
glIsEnabled (GLenum cap)
glIsList (GLuint list)
glIsTexture (GLuint texture)
glLightModelf (GLenum pname, GLfloat param)
glLightModelfv (GLenum pname, const GLfloat *params)
glLightModeli (GLenum pname, GLint param)
glLightModeliv (GLenum pname, const GLint *params)
glLightf (GLenum light, GLenum pname, GLfloat param)
glLightfv (GLenum light, GLenum pname, const GLfloat *params)
glLighti (GLenum light, GLenum pname, GLint param)
glLightiv (GLenum light, GLenum pname, const GLint *params)
glLineStipple (GLint factor, GLushort pattern)
glLineWidth (GLfloat width)
glListBase (GLuint base)
glLoadIdentity (void)
glLoadMatrixd (const GLdouble *m)
glLoadMatrixf (const GLfloat *m)
glLoadName (GLuint name)
glLogicOp (GLenum opcode)
glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
glMapGrid1d (GLint un, GLdouble u1, GLdouble u2)
glMapGrid1f (GLint un, GLfloat u1, GLfloat u2)
glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
glMaterialf (GLenum face, GLenum pname, GLfloat param)
glMaterialfv (GLenum face, GLenum pname, const GLfloat *params)
glMateriali (GLenum face, GLenum pname, GLint param)
glMaterialiv (GLenum face, GLenum pname, const GLint *params)
glMatrixMode (GLenum mode)
glMultMatrixd (const GLdouble *m)
glMultMatrixf (const GLfloat *m)
glNewList (GLuint list, GLenum mode)
glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz)
glNormal3bv (const GLbyte *v)
glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz)
glNormal3dv (const GLdouble *v)
glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz)
glNormal3fv (const GLfloat *v)
glNormal3i (GLint nx, GLint ny, GLint nz)
glNormal3iv (const GLint *v)
glNormal3s (GLshort nx, GLshort ny, GLshort nz)
glNormal3sv (const GLshort *v)
glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer)
glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
glPassThrough (GLfloat token)
glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values)
glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values)
glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values)
glPixelStoref (GLenum pname, GLfloat param)
glPixelStorei (GLenum pname, GLint param)
glPixelTransferf (GLenum pname, GLfloat param)
glPixelTransferi (GLenum pname, GLint param)
glPixelZoom (GLfloat xfactor, GLfloat yfactor)
glPointSize (GLfloat size)
glPolygonMode (GLenum face, GLenum mode)
glPolygonOffset (GLfloat factor, GLfloat units)
glPolygonStipple (const GLubyte *mask)
glPopAttrib (void)
glPopClientAttrib (void)
glPopMatrix (void)
glPopName (void)
glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities)
glPushAttrib (GLbitfield mask)
glPushClientAttrib (GLbitfield mask)
glPushMatrix (void)
glPushName (GLuint name)
glRasterPos2d (GLdouble x, GLdouble y)
glRasterPos2dv (const GLdouble *v)
glRasterPos2f (GLfloat x, GLfloat y)
glRasterPos2fv (const GLfloat *v)
glRasterPos2i (GLint x, GLint y)
glRasterPos2iv (const GLint *v)
glRasterPos2s (GLshort x, GLshort y)
glRasterPos2sv (const GLshort *v)
glRasterPos3d (GLdouble x, GLdouble y, GLdouble z)
glRasterPos3dv (const GLdouble *v)
glRasterPos3f (GLfloat x, GLfloat y, GLfloat z)
glRasterPos3fv (const GLfloat *v)
glRasterPos3i (GLint x, GLint y, GLint z)
glRasterPos3iv (const GLint *v)
glRasterPos3s (GLshort x, GLshort y, GLshort z)
glRasterPos3sv (const GLshort *v)
glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glRasterPos4dv (const GLdouble *v)
glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glRasterPos4fv (const GLfloat *v)
glRasterPos4i (GLint x, GLint y, GLint z, GLint w)
glRasterPos4iv (const GLint *v)
glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w)
glRasterPos4sv (const GLshort *v)
glReadBuffer (GLenum mode)
glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
glRectdv (const GLdouble *v1, const GLdouble *v2)
glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
glRectfv (const GLfloat *v1, const GLfloat *v2)
glRecti (GLint x1, GLint y1, GLint x2, GLint y2)
glRectiv (const GLint *v1, const GLint *v2)
glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2)
glRectsv (const GLshort *v1, const GLshort *v2)
GLint APIENTRY glRenderMode (GLenum mode)
glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
glScaled (GLdouble x, GLdouble y, GLdouble z)
glScalef (GLfloat x, GLfloat y, GLfloat z)
glScissor (GLint x, GLint y, GLsizei width, GLsizei height)
glSelectBuffer (GLsizei size, GLuint *buffer)
glShadeModel (GLenum mode)
glStencilFunc (GLenum func, GLint ref, GLuint mask)
glStencilMask (GLuint mask)
glStencilOp (GLenum fail, GLenum zfail, GLenum zpass)
glTexCoord1d (GLdouble s)
glTexCoord1dv (const GLdouble *v)
glTexCoord1f (GLfloat s)
glTexCoord1fv (const GLfloat *v)
glTexCoord1i (GLint s)
glTexCoord1iv (const GLint *v)
glTexCoord1s (GLshort s)
glTexCoord1sv (const GLshort *v)
glTexCoord2d (GLdouble s, GLdouble t)
glTexCoord2dv (const GLdouble *v)
glTexCoord2f (GLfloat s, GLfloat t)
glTexCoord2fv (const GLfloat *v)
glTexCoord2i (GLint s, GLint t)
glTexCoord2iv (const GLint *v)
glTexCoord2s (GLshort s, GLshort t)
glTexCoord2sv (const GLshort *v)
glTexCoord3d (GLdouble s, GLdouble t, GLdouble r)
glTexCoord3dv (const GLdouble *v)
glTexCoord3f (GLfloat s, GLfloat t, GLfloat r)
glTexCoord3fv (const GLfloat *v)
glTexCoord3i (GLint s, GLint t, GLint r)
glTexCoord3iv (const GLint *v)
glTexCoord3s (GLshort s, GLshort t, GLshort r)
glTexCoord3sv (const GLshort *v)
glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q)
glTexCoord4dv (const GLdouble *v)
glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q)
glTexCoord4fv (const GLfloat *v)
glTexCoord4i (GLint s, GLint t, GLint r, GLint q)
glTexCoord4iv (const GLint *v)
glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q)
glTexCoord4sv (const GLshort *v)
glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
glTexEnvf (GLenum target, GLenum pname, GLfloat param)
glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params)
glTexEnvi (GLenum target, GLenum pname, GLint param)
glTexEnviv (GLenum target, GLenum pname, const GLint *params)
glTexGend (GLenum coord, GLenum pname, GLdouble param)
glTexGendv (GLenum coord, GLenum pname, const GLdouble *params)
glTexGenf (GLenum coord, GLenum pname, GLfloat param)
glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params)
glTexGeni (GLenum coord, GLenum pname, GLint param)
glTexGeniv (GLenum coord, GLenum pname, const GLint *params)
glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
glTexParameterf (GLenum target, GLenum pname, GLfloat param)
glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params)
glTexParameteri (GLenum target, GLenum pname, GLint param)
glTexParameteriv (GLenum target, GLenum pname, const GLint *params)
glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
glTranslated (GLdouble x, GLdouble y, GLdouble z)
glTranslatef (GLfloat x, GLfloat y, GLfloat z)
glVertex2d (GLdouble x, GLdouble y)
glVertex2dv (const GLdouble *v)
glVertex2f (GLfloat x, GLfloat y)
glVertex2fv (const GLfloat *v)
glVertex2i (GLint x, GLint y)
glVertex2iv (const GLint *v)
glVertex2s (GLshort x, GLshort y)
glVertex2sv (const GLshort *v)
glVertex3d (GLdouble x, GLdouble y, GLdouble z)
glVertex3dv (const GLdouble *v)
glVertex3f (GLfloat x, GLfloat y, GLfloat z)
glVertex3fv (const GLfloat *v)
glVertex3i (GLint x, GLint y, GLint z)
glVertex3iv (const GLint *v)
glVertex3s (GLshort x, GLshort y, GLshort z)
glVertex3sv (const GLshort *v)
glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glVertex4dv (const GLdouble *v)
glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glVertex4fv (const GLfloat *v)
glVertex4i (GLint x, GLint y, GLint z, GLint w)
glVertex4iv (const GLint *v)
glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w)
glVertex4sv (const GLshort *v)
glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
glViewport (GLint x, GLint y, GLsizei width, GLsizei height)