/usr/lib/python2.7/dist-packages/libopensesame/loop.py is in opensesame 0.27.4-2.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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"""
This file is part of OpenSesame.
OpenSesame is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSesame is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSesame. If not, see <http://www.gnu.org/licenses/>.
"""
__author__ = "Sebastiaan Mathot"
__license__ = "GPLv3"
from libopensesame import item, exceptions, debug
import openexp.keyboard
from random import *
from math import *
class loop(item.item):
"""A loop item runs a single other item multiple times"""
description = u'Repeatedly runs another item'
def __init__(self, name, experiment, string = None):
"""
Constructor.
Arguments:
name -- The name of the item.
experiment -- The experiment.
Keyword arguments:
string -- An item definition string (default=None).
"""
self.cycles = 1
self.repeat = 1
self.skip = 0
self.offset = u'no'
self.matrix = {}
self.order = u'random'
self.item = u''
self.break_if = u''
item.item.__init__(self, name, experiment, string)
def from_string(self, string):
"""
Creates a loop from a definition in a string.
Arguments:
string -- An item definition string.
"""
for i in string.split(u'\n'):
self.parse_variable(i)
# Extract the item to run
i = self.split(i.strip())
if len(i) > 0:
if i[0] == u'run' and len(i) > 1:
self.item = i[1]
if i[0] == u'setcycle' and len(i) > 3:
cycle = int(i[1])
var = i[2]
val = i[3]
try:
if int(val) == float(val):
val = int(val)
else:
val = float(val)
except:
pass
if cycle not in self.matrix:
self.matrix[cycle] = {}
self.matrix[cycle][var] = val
def run(self):
"""Runs the loop."""
# Prepare the break if condition
if self.break_if != u'':
self._break_if = self.compile_cond(self.break_if)
else:
self._break_if = None
# First generate a list of cycle numbers
l = []
# Walk through all complete repeats
whole_repeats = int(self.repeat)
for j in range(whole_repeats):
for i in range(self.cycles):
l.append(i)
# Add the leftover repeats
partial_repeats = self.repeat - whole_repeats
if partial_repeats > 0:
all_cycles = range(self.cycles)
_sample = sample(all_cycles, int(len(all_cycles) * partial_repeats))
for i in _sample:
l.append(i)
# Randomize the list if necessary
if self.order == u'random':
shuffle(l)
# In sequential order, the offset and the skip are relevant
else:
if len(l) < self.skip:
raise exceptions.runtime_error( \
u'The value of skip is too high in loop item "%s":: You cannot skip more cycles than there are.' \
% self.name)
if self.offset == u'yes':
l = l[self.skip:] + l[:self.skip]
else:
l = l[self.skip:]
# Create a keyboard to flush responses between cycles
self._keyboard = openexp.keyboard.keyboard(self.experiment)
# Make sure the item to run exists
if self.item not in self.experiment.items:
raise exceptions.runtime_error( \
"Could not find item '%s', which is called by loop item '%s'" \
% (self.item, self.name))
# And run!
_item = self.experiment.items[self.item]
while len(l) > 0:
cycle = l.pop(0)
self.apply_cycle(cycle)
if self._break_if != None and eval(self._break_if):
break
self.experiment.set(u'repeat_cycle', 0)
_item.prepare()
_item.run()
if self.experiment.get(u'repeat_cycle'):
debug.msg(u'repeating cycle %d' % cycle)
l.append(cycle)
if self.order == u'random':
shuffle(l)
def apply_cycle(self, cycle):
"""
Sets all the loop variables according to the cycle.
Arguments:
cycle -- The cycle nr.
"""
# If the cycle is not defined, we don't have to do anything
if cycle not in self.matrix:
return
# Otherwise apply all variables from the cycle
for var in self.matrix[cycle]:
val = self.matrix[cycle][var]
# By starting with an "=" sign, users can incorporate a
# Python statement, for example to call functions from
# the random or math module
if type(val) == unicode and len(val) > 1 and val[0] == "=":
try:
val = eval(val[1:])
except Exception as e:
raise exceptions.runtime_error( \
"Failed to evaluate '%s' in loop item '%s': %s" \
% (val[1:], self.name, e))
# Set it!
self.experiment.set(var, val)
def to_string(self):
"""
Creates a definition string for the loop.
Returns:
A definition string.
"""
s = item.item.to_string(self, u'loop')
for i in self.matrix:
for var in self.matrix[i]:
s += u'\tsetcycle %d %s "%s"\n' % (i, var, self.matrix[i][var])
s += u'\trun %s\n' % self.item
return s
def var_info(self):
"""
Describes the variables specific to the loop.
Returns:
A list of (variable name, description) tuples.
"""
l = item.item.var_info(self)
var_list = {}
for i in self.matrix:
for var in self.matrix[i]:
if var not in var_list:
var_list[var] = []
var_list[var].append(self.unistr(self.matrix[i][var]))
for var in var_list:
l.append( (var, u'[' + u', '.join(var_list[var]) + u']'))
return l
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