This file is indexed.

/usr/share/povray-3.7/include/glass.inc is in povray-includes 1:3.7.0.0-9.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.

//    Persistence of Vision Ray Tracer version 3.5 Include File
//    File: glass.inc
//    Last updated: 2001.8.19
//	   Author: Christoph Hormann
//    Description: Glass materials using new POV 3.5 features.
//
//    Upated: 07Aug2008 (jh)
//    Use these pigments, finishes and interiors to make a glass "material"
//    Converted glass_old textures to materials.
//    See glass_old.inc for examples

#ifndef(Glass_Inc_Temp)
#declare Glass_Inc_Temp=version;
#version 3.5;

#ifdef(View_POV_Include_Stack)
    #debug "including glass.inc\n"
#end

#include "glass_old.inc"
#include "consts.inc"

// #### colors with transparency for use in pigment ####

// ------- colors derived from old glass.inc include file

#declare Col_Glass_Old=color rgbf <0.8, 0.9, 0.85, 0.85>;
#declare Col_Glass_Winebottle=color rgbf <0.4, 0.72, 0.4, 0.6>;
#declare Col_Glass_Beerbottle=color rgbf <0.7, 0.5, 0.1, 0.6>;
#declare Col_Glass_Ruby=color rgbf <0.9, 0.1, 0.2, 0.8>;
#declare Col_Glass_Green=color rgbf <0.8, 1, 0.95, 0.9>;
#declare Col_Glass_Dark_Green=color rgbf <0.1, 0.7, 0.8, 0.8>;
#declare Col_Glass_Yellow=color rgbf <0.8, 0.8, 0.2, 0.8>;
#declare Col_Glass_Orange=color rgbf <1.0, 0.5, 0.0, 0.8>;
#declare Col_Glass_Vicksbottle=color rgbf <0.1, 0.15, 0.5, 0.9>;

// ------- additional colors

#declare Col_Glass_Clear=color rgbf <1.0, 1.0, 1.0, 1.0>;
#declare Col_Glass_General=color rgbf <0.97, 0.99, 0.98, 0.9>;
#declare Col_Glass_Bluish=color rgbf <0.90, 0.94, 1.0, 0.8>;

// #### colors without transparency (for fade_color) ####

// ------- colors derived from old glass.inc include file

#declare Col_Winebottle=color rgb <0.4, 0.72, 0.4>;
#declare Col_Beerbottle=color rgb <0.7, 0.5, 0.1>;
#declare Col_Ruby=color rgb <0.9, 0.1, 0.2>;
#declare Col_Green=color rgb <0.8, 1, 0.95>;
#declare Col_Dark_Green=color rgb <0.1, 0.7, 0.8>;
#declare Col_Yellow=color rgb <0.8, 0.8, 0.2>;
#declare Col_Orange=color rgb <1.0, 0.5, 0.0>;
#declare Col_Vicksbottle=color rgb <0.1, 0.15, 0.5>;

// ------- additional colors

#declare Col_Red_01=color rgb <0.85, 0.10, 0.20>;
#declare Col_Red_02=color rgb <0.85, 0.35, 0.10>;
#declare Col_Red_03=color rgb <0.75, 0.20, 0.25>;
#declare Col_Red_04=color rgb <0.50, 0.10, 0.10>;

#declare Col_Green_01=color rgb <0.10, 0.85, 0.20>;
#declare Col_Green_02=color rgb <0.35, 0.85, 0.10>;
#declare Col_Green_03=color rgb <0.20, 0.75, 0.25>;
#declare Col_Green_04=color rgb <0.10, 0.50, 0.10>;

#declare Col_Blue_01=color rgb <0.35, 0.42, 0.85>;
#declare Col_Blue_02=color rgb <0.35, 0.65, 0.85>;
#declare Col_Blue_03=color rgb <0.35, 0.40, 0.75>;
#declare Col_Blue_04=color rgb <0.10, 0.10, 0.50>;

#declare Col_Yellow_01=color rgb <0.85, 0.85, 0.20>;
#declare Col_Yellow_02=color rgb <0.75, 0.78, 0.10>;
#declare Col_Yellow_03=color rgb <0.78, 0.75, 0.10>;
#declare Col_Yellow_04=color rgb <0.50, 0.50, 0.10>;

// ------- colors of common minerals

#declare Col_Amethyst_01=color rgb<0.4392, 0.1765, 0.3137>;
#declare Col_Amethyst_02=color rgb<0.5843, 0.3686, 0.4941>;
#declare Col_Amethyst_03=color rgb<0.6980, 0.5059, 0.6157>;
#declare Col_Amethyst_04=color rgb<0.9059, 0.7176, 0.8471>;
#declare Col_Amethyst_05=color rgb<0.8902, 0.4549, 0.7059>;
#declare Col_Amethyst_06=color rgb<0.4980, 0.2902, 0.4235>;

#declare Col_Apatite_01=color rgb<0.0549, 0.3451, 0.4314>;
#declare Col_Apatite_02=color rgb<0.2941, 0.5765, 0.5647>;
#declare Col_Apatite_03=color rgb<0.5176, 0.7333, 0.7020>;
#declare Col_Apatite_04=color rgb<0.3412, 0.5961, 0.4118>;
#declare Col_Apatite_05=color rgb<0.3647, 0.8196, 0.7451>;

#declare Col_Aquamarine_01=color rgb<0.5333, 0.6157, 0.6196>;
#declare Col_Aquamarine_02=color rgb<0.6627, 0.7020, 0.7255>;
#declare Col_Aquamarine_03=color rgb<0.7412, 0.8235, 0.8431>;
#declare Col_Aquamarine_04=color rgb<0.6039, 0.7216, 0.7882>;
#declare Col_Aquamarine_05=color rgb<0.5804, 0.7098, 0.7765>;
#declare Col_Aquamarine_06=color rgb<0.7255, 0.8510, 0.9176>;

#declare Col_Azurite_01=color rgb<0.2863, 0.3569, 0.7216>;
#declare Col_Azurite_02=color rgb<0.5333, 0.6549, 0.9059>;
#declare Col_Azurite_03=color rgb<0.3020, 0.3529, 0.6314>;
#declare Col_Azurite_04=color rgb<0.1137, 0.1569, 0.4471>;

#declare Col_Citrine_01=color rgb<0.3020, 0.2314, 0.1529>;
#declare Col_Citrine_02=color rgb<0.4667, 0.3804, 0.2980>;
#declare Col_Citrine_03=color rgb<0.5020, 0.4118, 0.3529>;

#declare Col_Emerald_01=color rgb<0.0471, 0.4000, 0.2549>;
#declare Col_Emerald_02=color rgb<0.2157, 0.6353, 0.4902>;
#declare Col_Emerald_03=color rgb<0.3216, 0.6627, 0.5961>;
#declare Col_Emerald_04=color rgb<0.1843, 0.4549, 0.3843>;
#declare Col_Emerald_05=color rgb<0.2863, 0.6431, 0.4431>;
#declare Col_Emerald_06=color rgb<0.2353, 0.5922, 0.3804>;
#declare Col_Emerald_07=color rgb<0.4392, 0.7725, 0.5804>;

#declare Col_Fluorite_01=color rgb<0.5098, 0.3294, 0.4039>;
#declare Col_Fluorite_02=color rgb<0.3020, 0.1569, 0.2431>;
#declare Col_Fluorite_03=color rgb<0.5098, 0.2902, 0.2745>;
#declare Col_Fluorite_04=color rgb<0.5373, 0.3098, 0.0902>;
#declare Col_Fluorite_05=color rgb<0.7020, 0.5529, 0.7294>;
#declare Col_Fluorite_06=color rgb<0.4745, 0.2627, 0.4824>;
#declare Col_Fluorite_07=color rgb<0.2314, 0.0784, 0.2902>;
#declare Col_Fluorite_08=color rgb<0.5804, 0.6235, 0.6745>;
#declare Col_Fluorite_09=color rgb<0.4392, 0.4745, 0.5333>;

#declare Col_Gypsum_01=color rgb<0.9020, 0.8824, 0.7882>;
#declare Col_Gypsum_02=color rgb<0.8039, 0.8667, 0.8157>;
#declare Col_Gypsum_03=color rgb<0.7098, 0.6863, 0.6000>;
#declare Col_Gypsum_04=color rgb<0.8275, 0.8078, 0.5765>;
#declare Col_Gypsum_05=color rgb<0.8196, 0.7373, 0.5294>;
#declare Col_Gypsum_06=color rgb<0.5961, 0.4941, 0.3020>;

#declare Col_Ruby_01=color rgb<0.4980, 0.0824, 0.2275>;
#declare Col_Ruby_02=color rgb<0.6235, 0.1490, 0.3137>;
#declare Col_Ruby_03=color rgb<0.7412, 0.3294, 0.4745>;
#declare Col_Ruby_04=color rgb<0.8039, 0.2039, 0.5569>;
#declare Col_Ruby_05=color rgb<0.5882, 0.1255, 0.4784>;

#declare Col_Sapphire_01=color rgb<0.2118, 0.3020, 0.4980>;
#declare Col_Sapphire_02=color rgb<0.0588, 0.2000, 0.5569>;
#declare Col_Sapphire_03=color rgb<0.0392, 0.2353, 0.5686>;

#declare Col_Topaz_01=color rgb<0.7333, 0.7451, 0.6980>;
#declare Col_Topaz_02=color rgb<0.5922, 0.6196, 0.5922>;
#declare Col_Topaz_03=color rgb<0.5922, 0.6157, 0.6510>;

#declare Col_Tourmaline_01=color rgb<0.3725, 0.4235, 0.2941>;
#declare Col_Tourmaline_02=color rgb<0.2745, 0.3490, 0.2235>;
#declare Col_Tourmaline_03=color rgb<0.2627, 0.2549, 0.1451>;
#declare Col_Tourmaline_04=color rgb<0.1333, 0.4706, 0.3412>;
#declare Col_Tourmaline_05=color rgb<0.0627, 0.2980, 0.2118>;
#declare Col_Tourmaline_06=color rgb<0.0196, 0.2706, 0.1961>;

#declare Col_Amber_01=color rgb<0.3725, 0.4235, 0.2941>;
#declare Col_Amber_02=color rgb<0.8941, 0.6863, 0.2902>;
#declare Col_Amber_03=color rgb<0.7412, 0.4235, 0.2588>;
#declare Col_Amber_04=color rgb<0.7059, 0.3961, 0.1216>;
#declare Col_Amber_05=color rgb<0.5647, 0.2392, 0.0745>;
#declare Col_Amber_06=color rgb<0.8157, 0.6549, 0.2392>;
#declare Col_Amber_07=color rgb<0.9882, 0.6941, 0.0431>;
#declare Col_Amber_08=color rgb<0.8549, 0.4706, 0.1294>;
#declare Col_Amber_09=color rgb<0.5294, 0.2431, 0.1529>;


// #### additional glass finishes ####

#declare F_Glass5 =
  finish {
    specular 0.7
    roughness 0.001
    ambient 0
    diffuse 0
    reflection {
      0.2, 1.0
      fresnel on
    }
    conserve_energy
  }

#declare F_Glass6 =
  finish {
    specular 0.6
    roughness 0.002
    ambient 0
    diffuse 0.1
    brilliance 5
    reflection {
      0.1, 1.0
      fresnel on
    }
    conserve_energy
  }

#declare F_Glass7 =
  finish {
    specular 0.9
    roughness 0.001
    ambient 0
    diffuse 0
    reflection {
      0.0, 1.0
      fresnel on
    }
    conserve_energy
 }

#declare F_Glass8 =
  finish {
    specular 0.6
    roughness 0.005
    ambient 0
    diffuse 0.15
    brilliance 4
    reflection {
      0.2, 1.0
      fresnel on
    }
    conserve_energy
 }

#declare F_Glass9 =
  finish {
    specular 0.8
    roughness 0.001
    ambient 0
    diffuse 0
    reflection {
      0.05, 1.0
    }
    conserve_energy
 }

#declare F_Glass10 =
  finish {
    specular 0.6
    roughness 0.002
    ambient 0
    diffuse 0.1
    reflection {
      0.05, 1.0
    }
    conserve_energy
 }


// #### additional glass interiors ####

#declare I_Glass1=
  interior {
    ior 1.5
    fade_distance 1.0
    fade_power 2
  }

#declare I_Glass2=
  interior {
    ior 1.5
    fade_distance 0.5
    fade_power 1001
  }

#declare I_Glass3=
  interior {
    ior 1.5
    fade_distance 1.0
    fade_power 1001
  }

#declare I_Glass4=
  interior {
    ior 1.5
    fade_distance 2.0
    fade_power 1001
  }

#declare I_Glass_Fade_Sqr1=interior { I_Glass1 }
#declare I_Glass_Fade_Exp1=interior { I_Glass2 }
#declare I_Glass_Fade_Exp2=interior { I_Glass3 }
#declare I_Glass_Fade_Exp3=interior { I_Glass4 }


#declare I_Glass_Dispersion1=
  interior {
    ior 1.5
    dispersion 1.02
    fade_distance 1
    fade_power 1001
  }

#declare I_Glass_Dispersion2=
  interior {
    ior 1.5
    dispersion 1.15
    fade_distance 1
    fade_power 1001
  }

#declare I_Glass_Caustics1=
  interior {
    ior 1.5
    caustics 0.5
    fade_distance 1
    fade_power 1001
  }

#declare I_Glass_Caustics2=
  interior {
    ior 1.5
    caustics 1.0
    fade_distance 1
    fade_power 1001
  }

#macro I_Glass_Exp(Distance)
  ior 1.5
  fade_distance Distance
  fade_power 1001
#end

#macro I_Glass_Sqr(Distance)
  ior 1.5
  fade_distance Distance
  fade_power 2
#end

#version Glass_Inc_Temp;
#end