This file is indexed.

/usr/share/povray-3.7/include/skies.inc is in povray-includes 1:3.7.0.0-9.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.

//    Persistence of Vision Ray Tracer version 3.5 Include File
//    File: skies.inc
//    Last updated: 2001.7.24
//    Description: Sky textures, sky_spheres, and sky objects.

#ifndef(Skies_Inc_Temp)
#declare Skies_Inc_Temp = version;
#version 3.5;

#ifdef(View_POV_Include_Stack)
    #debug "including skies.inc\n"
#end

/*

              Persistence of Vision Raytracer Version 3.1

  Contents:
    Pigments:    (building blocks for the stuff below)
    P_Cloud1     pigment layer, contains clear regions.  Use with background.
    P_Cloud2     pigment layer, contains clear regions.  Use with background.
    P_Cloud3     pigment layer, contains clear regions.  Use with background.

    SkySpheres:
    S_Cloud1     sky_sphere, uses P_Cloud2.
    S_Cloud2     sky_sphere  uses P_Cloud2.
    S_Cloud3     sky_sphere  uses P_Cloud3.
    S_Cloud4     sky_sphere  uses P_Cloud3.
    S_Cloud5     sky_sphere.  Opaque.

    Textures:
    T_Cloud1     2-layer texture using P_Cloud1 pigment, contains clear regions.
    T_Cloud2     1-layer texture, contains clear regions.
    T_Cloud3     2-layer texture, contains clear regions.

    Objects:
    O_Cloud1     sphere, radius 10000 with T_Cloud1 texture.
    O_Cloud2     union of 2 planes, with T_Cloud2 and T_Cloud3.

*/

#declare P_Cloud1 =
pigment {
    bozo
    turbulence 0.65
    octaves 6
    omega 0.7
    lambda 2
    color_map {
        [0.0, 0.1   color red 0.85 green 0.85 blue 0.85
                    color red 0.75 green 0.75 blue 0.75]
        [0.1, 0.5   color red 0.75 green 0.75 blue 0.75
                    color Clear]
        [0.5, 1.001 color Clear
                    color Clear]
    }
    scale <6, 1, 6>
}

#declare P_Cloud2 =
pigment {
    wrinkles
    turbulence 0.65
    octaves 6
    omega 0.7
    lambda 2
    color_map {
        [0.0, 0.1   color red 0.85 green 0.85 blue 0.85
                    color red 0.75 green 0.75 blue 0.75]
        [0.1, 0.5   color red 0.75 green 0.75 blue 0.75
                    color rgb <0.258, 0.258, 0.435>  ]
        [0.5, 1.001 color rgb <0.258, 0.258, 0.435>
                    color rgb <0.258, 0.258, 0.435> ]
    }
    scale <6, 1, 6>
}
#declare P_Cloud3 =
pigment {
    bozo
    color_map {
        [0.0, 0.1   color red 0.85 green 0.85 blue 0.85
                    color red 0.55 green 0.60 blue 0.65]
        [0.1, 0.5   color red 0.55 green 0.60 blue 0.65
                    color rgb <0.184, 0.184, 0.309> ]
        [0.5, 1.001 color rgb <0.184, 0.184, 0.309>
                    color rgb <0.1, 0.1, 0.2>]
    }
    turbulence 0.65
    octaves 6
    omega 0.707
    lambda 2
    scale <6, 4, 6>
}

#declare P_Cloud4 =
pigment {
    wrinkles
    turbulence 0.1
    lambda 2.2
    omega 0.707
    color_map {
        [0.20 SkyBlue * 0.85 ]
        [0.50 White ]
        [1.00 Gray70 ]
    }
    scale <0.5, 0.15, 1>
}

#declare S_Cloud1 =
sky_sphere {
    pigment {
        gradient y
        pigment_map {
            [0.01 rgb <0.847, 0.749, 0.847> ] // horizon
            [0.25 P_Cloud2 scale 0.25 rotate z*5]
            [0.60 P_Cloud3 scale <0.25, 0.15, 0.25> rotate z*10]
        }
    }
}

#declare S_Cloud2 =
sky_sphere {
    pigment {
        gradient y
        pigment_map {
            [0.00 rgb <0.847, 0.749, 0.847> ] // horizon
            [0.10 SkyBlue ]                   // horizon
            [0.20 P_Cloud4 ]
        }
    }
}

#declare S_Cloud3 =
sky_sphere {
    pigment {
        gradient y
        pigment_map {
            [0.10 rgb <0.258, 0.258, 0.435> ]
            [0.25 P_Cloud2 scale 0.15 ]
        }
    }
}

#declare S_Cloud4 =
sky_sphere {
    pigment {
        gradient y
        pigment_map {
            [0.00 rgb <0.184, 0.184, 0.309> ]
            [0.15 P_Cloud3 scale <0.05, 0.40, 0.05> rotate z*30 ]
            [0.45 P_Cloud3 scale <0.25, 0.15, 0.50> ]
        }
    }
}


#declare S_Cloud5 =
sky_sphere {
    pigment { rgb <0.258, 0.258, 0.435> }
    pigment {
        bozo
        turbulence 1.5
        octaves 10
        omega .5
        lambda 2.5
        color_map {
            [0.0, 0.5 color rgbt<.75, .75, .75, 0>
                      color rgbt<.9, .9, .9, .9> ]
            [0.5, 0.7 color rgbt<.9, .9, .9, .9>
                      color rgbt<1, 1, 1, 1> ]
            [0.7, 1.0 color rgbt<1, 1, 1, 1>
                      color rgbt<1, 1, 1, 1> ]
        }
    scale <1, 0.3, 10>
    }
    pigment {
        bozo
        turbulence 0.6
        octaves 10
        omega .5
        lambda 2.5
        color_map {
            [0.0, 0.4 color rgbt<.75, .75, .75, 0>
                      color rgbt<.9, .9, .9, .9> ]
            [0.4, 0.7 color rgbt<.9, .9, .9, .9>
                      color rgbt<1, 1, 1, 1> ]
            [0.7, 1.0 color rgbt<1, 1, 1, 1>
                      color rgbt<1, 1, 1, 1> ]
        }
    scale <1, 0.3, 10>
    }
    pigment {
        bozo
        turbulence 0.8
        octaves 10
        omega .5
        lambda 2.5
        color_map {
            [0.0, 0.4 color rgbt<.75, .75, .75, 0>
                      color rgbt<.9, .9, .9, .9> ]
            [0.4, 0.6 color rgbt<.9, .9, .9, .9>
                      color rgbt<1, 1, 1, 1> ]
            [0.6, 1.0 color rgbt<1, 1, 1, 1>
                      color rgbt<1, 1, 1, 1> ]
        }
    scale <1, 0.3, 10>
    }
}


// ***********************************
//  Bill Pulver's FBM Clouds
// A three-layer cloud texture.
// ***********************************
#declare T_Cloud1 =
texture {                              // The upper part of the clouds
    pigment {
        P_Cloud1
    }
    finish {
        ambient 1.0
        diffuse 0
    }
}
texture {                              // The darker underside of the clouds
    pigment {
        P_Cloud1
        translate -0.15*y
    }
    finish {
        ambient 0.6
        diffuse 0
    }
}

// T_Cloud1 mapped onto a sphere
#declare O_Cloud1 =
sphere { <0,0,0>, 10000
    texture {
        T_Cloud1
        scale 1000
    }
}

// ***********************************
//  Darin Dugger's "Kite" clouds
// ***********************************
#declare T_Cloud2 =
texture {
    pigment {
        bozo
        turbulence 1.5
        octaves 10
        omega .5
        lambda 2.5
        color_map {
            [0.0, 0.5 color rgbt<.75, .75, .75, 0>
                      color rgbt<.9, .9, .9, .9> ]
            [0.5, 0.7 color rgbt<.9, .9, .9, .9>
                      color rgbt<1, 1, 1, 1> ]
            [0.7, 1.0 color rgbt<1, 1, 1, 1>
                      color rgbt<1, 1, 1, 1> ]
        }
    }

    finish {
        ambient 0.9
        diffuse 0.1
    }
}

#declare T_Cloud3 =
texture {
    pigment {
        bozo
        turbulence 0.8 //0.6
        octaves 10
        omega .5
        lambda 2.5
        color_map {
            [0.0, 0.4 color rgbt<.75, .75, .75, 0>
                      color rgbt<.9, .9, .9, .9> ]
            [0.4, 0.7 color rgbt<.9, .9, .9, .9>
                      color rgbt<1, 1, 1, 1> ]
            [0.7, 1.0 color rgbt<1, 1, 1, 1>
                      color rgbt<1, 1, 1, 1> ]
        }
    }
    finish {
        ambient 1.0
        diffuse 0.0
    }
}
texture {
    pigment {
        bozo
        turbulence 0.8 //0.6
        octaves 10
        omega .5
        lambda 2.5
        color_map {
            [0.0, 0.4 color rgbt<.75, .75, .75, 0>
                      color rgbt<.9, .9, .9, .9> ]
            [0.4, 0.6 color rgbt<.9, .9, .9, .9>
                      color rgbt<1, 1, 1, 1> ]
            [0.6, 1.0 color rgbt<1, 1, 1, 1>
                      color rgbt<1, 1, 1, 1> ]
        }
    }
    finish {
        ambient 0.95
        diffuse 0.0
    }
scale .9
translate y*-0.15
}





// Darin Dugger's DD_Cloud_Sky texture mapped onto a pair of planes
// NOTE: Lowest plane is at y=500
#declare O_Cloud2 =
union {
    plane { y, 500
        texture {
            T_Cloud3
            scale 600
        }
    }
    plane { y, 3000
        texture {
            T_Cloud2
            scale <900,1,6000>
            translate x*3000
            rotate -30*y
        }
    }
}


#version Skies_Inc_Temp;
#end