/usr/lib/python2.7/dist-packages/gasp/backend.py is in python-gasp 0.3.4-2.
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# -*- coding: utf-8 -*-
#
# This program is part of GASP, a toolkit for newbie Python Programmers.
# Copyright (C) 2009, the GASP Development Team
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
Backend non-user-safe part of GASP. Things may change here in later
releases without warning, and should not be used directly.
"""
import os
import sys
import math
import multiprocessing
#import threading
import cairo
import gobject
import time
try:
from glib import GError
except ImportError:
# must be on windows, then
print '[DBG]: On Windows'
try:
from gobject import GError
except ImportError:
# TODO: we *should* display a warning
# worst case now you'll get a traceback
print '[DBG]: No GError in gobject!'
GError = None
# diffrent update_when values
NOTHING = "Nothing"
MOUSE_PRESSED = "Mouse_Pressed"
KEY_PRESSED = "Key_Pressed"
screen = None
#============================= SCREEN FUNCTIONS ================================
def check_screen_atts(screen_obj):
try: # checks width attribute
width = int(screen_obj.width)
self.width = width
except:
raise GaspException("Width is not a viable type. Width = %d " % screen_obj.width)
try: # checks height attribute
height = int(height)
self.height = height
except:
raise GaspException("Height is not a vaiable type. Height = %d" % screen_obj.height)
def shutdown(type, value, traceback):
end()
sys.__excepthook__(type, value, traceback)
def create_screen(screen_obj): # takes a Screen() objects.
global screen
#create the screen obj
screen = screen_obj
screen.keys_pressed = []
screen.mouse_pos = (-1,-1)
screen.mouse_state = {"left":0,"middle":0,"right":0}
screen.mouse_buttons = ["left","middle","right"]
screen.screenshot = False
screen.filename = ""
screen.update_when = NOTHING
screen.sprites = 0
screen.text_entry = None
screen.frame_rate = 40
screen.last_tick = time.time()
screen.objects = []
screen.process = multiprocessing.current_process()
screen.updater = Updater(screen)
#start the thread that will update the gui by calling main_iteration
screen.action_objects = multiprocessing.Queue()
screen.keys = multiprocessing.Queue()
screen.mouse = multiprocessing.Queue()
screen.update1 = multiprocessing.Queue()
screen.update2 = multiprocessing.Queue()
#if this is called to often key and mouse events will be slow
screen.entry_done = multiprocessing.Queue()
screen.updater.daemon = True
screen.updater.start()
def quit(widget=None, event=None):
screen.updater.running = False
os.popen("kill "+str(os.getppid()))
#screen.process.terminate()
class Updater( multiprocessing.Process ):
"""thread that handles the updateing of the GUI
This thread does not update the graphics"""
def __init__(self,screen):
self.screen = screen
multiprocessing.Process.__init__(self)
self.objects = []
self.sprites = 0
def killPID(self):
os.popen("kill -9 "+str(os.getppid()))
os.popen("kill -9 "+str(os.getpid()))
def create_obj(self,obj):
if obj[0] == "circle":
create_circle(obj[1])
self.objects.append(obj[1])
elif obj[0] == "box":
create_box(obj[1])
self.objects.append(obj[1])
elif obj[0] == "plot":
plot(obj[1])
self.objects.append(obj[1])
elif obj[0] == "line":
create_line(obj[1])
self.objects.append(obj[1])
elif obj[0] == "polygon":
create_polygon(obj[1])
self.objects.append(obj[1])
elif obj[0] == "arc":
create_arc(obj[1])
self.objects.append(obj[1])
elif obj[0] == "oval":
create_oval(obj[1])
self.objects.append(obj[1])
elif obj[0] == "image":
create_image(obj[1])
self.objects.append(obj[1])
elif obj[0] == "text":
create_text(obj[1])
self.objects.append(obj[1])
def update(self,widget=None, event=None):
self.check_queues()
if not self.running: return False
context = self.screen.buffer.cairo_create() #create a cairo context the draw to buffer
#draw background
context.set_source_rgb(*self.screen.background)
context.rectangle(0, 0, *self.screen.drawing_area.window.get_size())
context.fill()
#draw all of the objects on screen
if screen.text_entry:
screen.text_entry.draw(context)
else:
for i in self.objects:
i.draw(context)
#take a screenshot it must be hear because it requires an active cairo context
if self.screen.screenshot:
print "taking screen shot"
self.screen.screenshot = False
surf = context.get_target()
surf.write_to_png(self.screen.filename)
#draw the buffer onto the actual drawing area
self.screen.drawing_area.window.draw_drawable(self.screen.gc,self.screen.buffer,0,0,0,0,-1,-1,)
#return True
#make sure that the number of sprites on screen hasn't changed
if self.sprites == len(self.objects):
return True
#if the number of sprites has changed it will end this time out
#and begin a new one with more or less time difference depending
#on the number of sprites on screen
#this makes sure it is not updated to often
if self.sprites != len(self.objects):
gobject.timeout_add(40+len(self.objects)/10,self.update)
self.sprites = len(self.objects)
return False
def check_queues(self):
while not self.screen.update1.empty():
self.screen.update_when = self.screen.update1.get()
while not self.screen.action_objects.empty():
obj=screen.action_objects.get()
if obj[1] =="end_graphics":
self.running = False
elif obj[1] == "text entry":
self.screen.text_entry = obj[0]
elif obj[1] =="remove_all":
self.objects = []
elif obj[1] == "screen shot":
self.screen.screenshot = True
self.screen.filename = obj[0]
elif obj[1] == "new object":
self.create_obj(obj[0])
else:
for i in self.objects:
if i.key == obj[0].key:
if obj[1] == "remove":
self.objects.remove(i)
if obj[1] == "move_to":
i.move_to(obj[2])
if obj[1] == "move_by":
i.move_by(obj[2][0],obj[2][1])
if obj[1] == "rotate_by":
i.rot += obj[2]
if obj[1] == "rotate_to":
i.rot = obj[2]
def run(self):
import gtk
screen = self.screen
#create the window and set its size and title
screen.window = gtk.Window()
screen.window.set_title(screen.title)
screen.window.set_default_size(screen.width, screen.height)
screen.window.set_resizable(False)
#create the drawing area
screen.drawing_area = gtk.DrawingArea()
screen.window.add(screen.drawing_area)
screen.drawing_area.set_size_request(screen.width,screen.height)
screen.drawing_area.show()
#set up the event handling
screen.drawing_area.set_events( gtk.gdk.EXPOSURE_MASK
| gtk.gdk.BUTTON1_MOTION_MASK
| gtk.gdk.BUTTON_PRESS_MASK
| gtk.gdk.BUTTON_RELEASE_MASK
| gtk.gdk.POINTER_MOTION_MASK
| gtk.gdk.POINTER_MOTION_HINT_MASK)
screen.drawing_area.connect("motion_notify_event", mouse_move)
screen.drawing_area.connect('button-press-event', mouse_press)
screen.drawing_area.connect('button-release-event', mouse_release)
screen.window.connect("key-press-event",key_pressed)
screen.window.connect("key-release-event",key_released)
screen.window.connect('delete-event', quit)
#set the window icon and show the window
pic = os.path.join(os.path.join(os.path.dirname(os.path.abspath(__file__)),"images"),"gasp.png")
try:
screen.window.set_icon_from_file(pic)
except GError, e: # in case the file is not found
print "Warning: " + e.message
screen.window.show()
#create the buffer to draw to
screen.buffer = gtk.gdk.Pixmap(screen.drawing_area.window, screen.width, screen.height)
screen.gc = gtk.gdk.GC(screen.buffer)
gobject.timeout_add(40, self.update) #this will call update periodically
self.running = True
#while threading.enumerate()[0].isAlive() and self.running:
#if threading.activeCount() < 2: self.killPID()
while self.running:
sleep(1.0/100.0)
gtk.main_iteration(False)
#============================== EVENT HANDLER FUNCTIONS ===============================
def key_pressed(widget, event):
if screen.text_entry:
if event.keyval == 65293:
screen.entry_done.put(screen.text_entry.entry)
screen.text_entry = None
elif event.keyval == 65288:
screen.text_entry.entry = screen.text_entry.entry[:-1]
else:
screen.text_entry.entry += event.string
else:
string = ""
if event.keyval == 65364:string = "down"
elif event.keyval == 65362:string = "up"
elif event.keyval == 65361:string = "left"
elif event.keyval == 65363:string = "right"
elif event.keyval == 65293:string = "enter"
elif event.keyval == 65506:string = "shift"
elif event.keyval == 65289:string = "tab"
else:string = event.string
if not string in screen.keys_pressed: screen.keys.put([string,"pressed"])
if screen.update_when == KEY_PRESSED: screen.update2.put(NOTHING)
def key_released(widget, event):
string = ""
if event.keyval == 65364:string = "down"
elif event.keyval == 65362:string = "up"
elif event.keyval == 65361:string = "left"
elif event.keyval == 65363:string = "right"
elif event.keyval == 65293:string = "enter"
elif event.keyval == 65506:string = "shift"
elif event.keyval == 65289:string = "tab"
else:string = event.string
screen.keys.put([string,"released"])
def mouse_press(widget, event):
screen.mouse.put(["press",screen.mouse_buttons[event.button-1],1])
if screen.update_when == MOUSE_PRESSED:
screen.update_when = NOTHING
def mouse_release(widget, event):
screen.mouse.put(["press",screen.mouse_buttons[event.button-1],0])
def mouse_move(widget, event):
screen.mouse.put(["position",(event.x,event.y)])
def require_screen(func):
def wrapper(*args):
if not screen:
raise GaspException("No graphics window initialized. Please call begin_graphics().")
return func(*args)
return wrapper
#============================== SHAPE FUNCTIONS ===============================
@require_screen
def plot(obj): # must be passed a Plot()
obj.rot = 0
obj.topleft = (obj.center.x-obj.size,obj.center.y-obj.size)
obj.surface = cairo.ImageSurface(cairo.FORMAT_ARGB32,int(obj.size*2),int(obj.size*2))
context = cairo.Context(obj.surface)
context.set_source_rgb(*obj.color)
context.rectangle(0,0,obj.size*2,obj.size*2)
context.fill_preserve()
obj.on_screen = True
#screen.objects.append(obj)
@require_screen
def create_line(obj): # Must take a line object
thickness = obj.thickness
obj.topleft = (min(obj.start.x,obj.end.x)-thickness,min(obj.start.y,obj.end.y)-thickness)
obj.width = abs(obj.start.x-obj.end.x)+thickness*2
obj.height = abs(obj.start.y-obj.end.y)+thickness*2
obj.surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, int(obj.width),int(obj.height))
context = cairo.Context(obj.surface)
context.set_source_rgb(*obj.color)
context.set_line_width(thickness)
context.move_to(obj.start.x-obj.topleft[0],obj.height - (obj.start.y-obj.topleft[1]))
context.line_to(obj.end.x-obj.topleft[0],obj.height - (obj.end.y-obj.topleft[1]))
context.stroke()
context.arc(obj.start.x-obj.topleft[0],obj.height - (obj.start.y-obj.topleft[1]),thickness/2, 0, 2.0 * math.pi)
context.fill()
context.arc(obj.end.x-obj.topleft[0],obj.height - (obj.end.y-obj.topleft[1]),thickness/2, 0, 2.0 * math.pi)
context.fill()
obj.thickness = 1
obj.rot = 0
obj.on_screen = True
#screen.objects.append(obj)
@require_screen
def create_box(obj): # Must take a box object
obj.topleft = (obj.center.x-obj.width/2,obj.center.y-obj.height/2)
obj.surface = cairo.ImageSurface(cairo.FORMAT_ARGB32,int(obj.width+obj.thickness*2),int(obj.height+obj.thickness*2))
context = cairo.Context(obj.surface)
context.set_source_rgb(*obj.color)
context.set_line_width(obj.thickness)
context.rectangle(obj.thickness,obj.thickness,obj.width,obj.height)
if obj.filled: context.fill_preserve()
else: context.stroke()
obj.on_screen = True
#screen.objects.append(obj)
@require_screen
def create_polygon(obj): # Must take a polygon object
obj.surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, int(obj.width),int(obj.height))
context = cairo.Context(obj.surface)
context.set_source_rgb(*obj.color)
context.set_line_width(obj.thickness)
context.move_to(obj.points[0][0]-obj.topleft[0],obj.height - (obj.points[0][1]-obj.topleft[1]))
i = 1
while i < len(obj.points):
context.line_to(obj.points[i][0]-obj.topleft[0],obj.height-(obj.points[i][1]-obj.topleft[1]))
i+=1
context.line_to(obj.points[0][0]-obj.topleft[0],obj.height - (obj.points[0][1]-obj.topleft[1]))
if obj.filled: context.fill_preserve()
else: context.stroke()
obj.on_screen = True
#screen.objects.append(obj)
@require_screen
def create_circle(obj): # Must take a circle objects
obj.width = obj.radius*2+2*obj.thickness
obj.height = obj.width
obj.topleft = (obj.center.x-obj.width/2,obj.center.y-obj.height/2)
obj.surface = cairo.ImageSurface(cairo.FORMAT_ARGB32,int(obj.width),int(obj.height))
context = cairo.Context(obj.surface)
context.set_source_rgb(*obj.color)
context.set_line_width(obj.thickness)
context.arc(obj.width/2,obj.height/2, obj.radius, 0, 2.0 * math.pi)
if obj.filled: context.fill_preserve()
else: context.stroke()
obj.on_screen = True
#screen.updater.add(obj)
#screen.new_objects.put(obj)
#screen.objects.append(obj)
@require_screen
def create_arc(obj):
obj.width = obj.radius*2+2*obj.thickness
obj.height = obj.width
obj.topleft = (obj.center.x-obj.width/2,obj.center.y-obj.height/2)
obj.surface = cairo.ImageSurface(cairo.FORMAT_ARGB32,int(obj.width),int(obj.height))
context = cairo.Context(obj.surface)
context.set_source_rgb(*obj.color)
context.set_line_width(obj.thickness)
context.arc(obj.width/2,obj.height/2, obj.radius, math.radians(obj.end_angle), math.radians(obj.start_angle))
context.stroke()
if obj.filled:
angle = obj.end_angle
context.set_line_width(3.5)
context.move_to(obj.width/2,obj.height/2)
while angle < obj.start_angle:
context.line_to(obj.width/2+math.cos(math.radians(angle))*obj.radius,obj.height/2+math.sin(math.radians(angle))*obj.radius)
angle+=4
angle = obj.start_angle
context.line_to(obj.width/2+math.cos(math.radians(angle))*obj.radius,obj.height/2+math.sin(math.radians(angle))*obj.radius)
context.line_to(obj.width/2,obj.height/2)
context.fill_preserve()
obj.on_screen = True
#screen.objects.append(obj)
@require_screen
def create_oval(obj): # Must take an oval object
radius = obj.width
obj.topleft = (obj.center.x-(2*obj.width+obj.thickness)/2,obj.center.y-(2*obj.height+obj.thickness)/2)
obj.surface = cairo.ImageSurface(cairo.FORMAT_ARGB32,int(2*obj.width+obj.thickness),int(2*obj.height+obj.thickness))
context = cairo.Context(obj.surface)
scale = (1,1.0*obj.height/obj.width)
context.set_source_rgb(*obj.color)
context.set_line_width(obj.thickness)
context.save()
context.scale(scale[0],scale[1])
context.arc((2*obj.width+obj.thickness)/(2*scale[0]), (2*obj.height+obj.thickness)/(2*scale[1]), radius, 0, 2 * math.pi)
context.restore()
if obj.filled: context.fill()
else: context.stroke()
obj.on_screen = True
#screen.objects.append(obj)
@require_screen
def create_image(obj): # must take an image object
obj.rot = 0
import gtk
try:
obj.pixbuf = gtk.gdk.pixbuf_new_from_file(obj.path_name)
except:
raise GaspException("Image file not found")
width = obj.pixbuf.get_width()
height = obj.pixbuf.get_height()
if obj.width != 0 and obj.height != 0:
obj.scale = (float(obj.width)/width, float(obj.height)/height)
else:
obj.scale = (1,1)
obj.width = width
obj.height = height
obj.topleft = (obj.center.x-obj.width/2,obj.center.y-obj.height/2)
obj.on_screen = True
#screen.objects.append(obj)
def create_text(obj):
temp_surface = cairo.ImageSurface(cairo.FORMAT_ARGB32,1,1)
context = cairo.Context(temp_surface)
context.set_font_size(obj.size)
x,y,obj.length,obj.height = context.text_extents(obj.text)[:4]
obj.topleft = (int(obj.pos[0]),int(obj.pos[1]))
obj.rot = 0
obj.on_screen = True
def get_text_length(text):
temp_surface = cairo.ImageSurface(cairo.FORMAT_ARGB32,1,1)
context = cairo.Context(temp_surface)
context.set_font_size(text.size)
x,y,length,height = context.text_extents(text.text)[:4]
return length
class Entry:
"""
Allows the creation of text in the graphics window
"""
def __init__(self, message, pos, color, size):
self.message = message
self.color = color_convert(color)
self.size = size
self.pos = flip_coords(pos)
self.entry = ""
screen.text_entry = self
screen.action_objects.put([self,"text entry"])
self.done = False
while not self.done:
if not screen.entry_done.empty():
self.entry = screen.entry_done.get()
self.done = True
pass
def draw(self, context):
context.save()
context.move_to(*self.pos)
context.set_source_rgb(*self.color)
context.set_font_size(self.size)
context.show_text(self.message+" "+self.entry)
context.restore()
"""#================================== Sound =====================================
def create_sound(obj): # needs to be a sound object.
try:
pygame.mixer.init()
except:
print "sound is all ready init"
pass
obj.sound = pygame.mixer.Sound(obj.path)
def play_sound(obj):
obj.sound.play()
def stop_sound(obj):
obj.sound.stop()"""
# ============================== Event Functions ==============================
@require_screen
def keys(): #returns all the keys currently being pressed
while not screen.keys.empty():
key = screen.keys.get()
if key[1] == "pressed" and key[0] not in screen.keys_pressed:
screen.keys_pressed.append(key[0])
if key[1] == "released" and key[0] in screen.keys_pressed:
screen.keys_pressed.remove(key[0])
return screen.keys_pressed
def mouse_pos():
while not screen.mouse.empty():
event = screen.mouse.get()
if event[0] == "press":
screen.mouse_state[event[1]]=event[2]
if event[0] == "position":
screen.mouse_pos = event[1]
return screen.mouse_pos
def mouse_state():
while not screen.mouse.empty():
event = screen.mouse.get()
if event[0] == "press":
screen.mouse_state[event[1]]=event[2]
if event[0] == "position":
screen.mouse_pos = event[1]
return screen.mouse_state
def get_screen_size():
return (screen.width,screen.height)
# ============================ Exception Handling ============================
class GaspException(Exception):
def __init__(self, value):
self.value = value
def __str__(self):
return repr(self.value)
# =============================== BACKEND TOOLS ===============================
@require_screen
def screen_picture(file_name):
screen.action_objects.put([file_name,"screen shot"])
@require_screen
def flip_coords(point):
"""
Changes (0, 0) from topleft bottomleft.
"""
try:
return (point[0],screen.height-point[1])
except: return (point.x,screen.height-point.y)
def color_convert(color):
"""
convert the colors to the formate the cairo takes
"""
return (color[0]/255.0,color[1]/255.0,color[2]/255.0)
@require_screen
def end():
screen.action_objects.put([None, "end_graphics"])
for queue in [screen.action_objects, screen.keys, screen.mouse, screen.update1, screen.update2, screen.entry_done]:
while not queue.empty():
queue.get()
sys.exit()
@require_screen
def remove(obj):
screen.objects.remove(obj)
screen.action_objects.put([obj,"remove"])
@require_screen
def clear_screen():
screen.action_objects.put([None,"remove_all"])
# ============================== Time ========================================
@require_screen
def update_when(event_type):
if event_type == "key_pressed":
screen.update_when = KEY_PRESSED
screen.update1.put(KEY_PRESSED)
elif event_type == "mouse_pressed":
screen.update_when = MOUSE_PRESSED
elif event_type == "next_tick":
while time.time() < screen.last_tick+1.0/screen.frame_rate:
pass
screen.last_tick = time.time()
if screen.update_when == KEY_PRESSED:
while True:
while not screen.update2.empty():
screen.update_when = screen.update2.get()
keys_p = keys()
if len(keys_p) != 0 and screen.update_when == NOTHING:
screen.update_when = NOTHING
return keys_p[0]
old_state = mouse_state()
while screen.update_when == MOUSE_PRESSED:
state = mouse_state()
for key in state.get_keys():
if state[key] != old_state[key] and state[key] == 1:
screen.update_when = NOTHING
@require_screen
def set_frame_rate(fps):
screen.frame_rate = fps
def sleep(duration):
time.sleep(duration)
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