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/usr/lib/python3/dist-packages/ginga/web/pgw/ImageViewPg.py is in python3-ginga 2.6.1-2.

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#
# ImageViewPg.py -- a backend for Ginga using javascript and
#      HTML5 canvas and websockets
#
# This is open-source software licensed under a BSD license.
# Please see the file LICENSE.txt for details.
#
from __future__ import print_function
import threading
import time

from ginga import Mixins, Bindings
from ginga.misc import log, Bunch
from ginga.canvas.mixins import DrawingMixin, CanvasMixin, CompoundMixin
from ginga.util.toolbox import ModeIndicator
from ginga.web.pgw import PgHelp


try:
    # See if we have aggdraw module--best choice
    from ginga.aggw.ImageViewAgg import ImageViewAgg as ImageView, \
         ImageViewAggError as ImageViewError

except ImportError:
    try:
        # No, hmm..ok, see if we have PIL module...
        from ginga.pilw.ImageViewPil import ImageViewPil as ImageView, \
             ImageViewPilError as ImageViewError

    except ImportError:
        try:
            # No dice. How about the OpenCv module?
            from ginga.cvw.ImageViewCv import ImageViewCv as ImageView, \
                 ImageViewCvError as ImageViewError

        except ImportError:
            # Fall back to mock--there will be no graphic overlays
            from ginga.mockw.ImageViewMock import ImageViewMock as ImageView, \
                 ImageViewMockError as ImageViewError


default_html_fmt = 'jpeg'


class ImageViewPgError(ImageViewError):
    pass

class ImageViewPg(ImageView):

    def __init__(self, logger=None, rgbmap=None, settings=None):
        ImageView.__init__(self, logger=logger,
                           rgbmap=rgbmap,
                           settings=settings)

        self.pgcanvas = None

        # format for rendering image on HTML5 canvas
        # NOTE: 'jpeg' has much better performance than 'png', but can show
        # some artifacts, especially noticeable with small text
        self.t_.setDefaults(html5_canvas_format=default_html_fmt)

        #self.defer_redraw = False


    def set_widget(self, canvas):
        """Call this method with the widget that will be used
        for the display.
        """
        self.logger.debug("set widget canvas=%s" % canvas)
        self.pgcanvas = canvas

    def get_widget(self):
        return self.pgcanvas

    def update_image(self):
        self.logger.debug("update_image pgcanvas=%s" % self.pgcanvas)
        if self.pgcanvas is None:
            return

        try:
            self.logger.debug("getting image as buffer...")
            format = self.t_.get('html5_canvas_format', default_html_fmt)
            buf = self.get_rgb_image_as_bytes(format=format, quality=90)
            self.logger.debug("got '%s' RGB image buffer, len=%d" % (
                format, len(buf)))

            self.pgcanvas.do_update(buf)

        except Exception as e:
            self.logger.error("Couldn't update canvas: %s" % (str(e)))

    def reschedule_redraw(self, time_sec):
        if self.pgcanvas is not None:
            self.pgcanvas.reset_timer('redraw', time_sec)
        else:
            self.delayed_redraw()

    def get_plain_image_as_widget(self):
        """Used for generating thumbnails.  Does not include overlaid
        graphics.
        """
        image_buf = self.get_image_as_bytes()
        return image_buf

    def save_plain_image_as_file(self, filepath, format='png', quality=90):
        """Used for generating thumbnails.  Does not include overlaid
        graphics.
        """
        pass

    def set_cursor(self, cursor):
        if self.pgcanvas is None:
            return
        #self.pgcanvas.config(cursor=cursor)

    def onscreen_message(self, text, delay=None, redraw=True):
        if self.pgcanvas is None:
            return
        self.set_onscreen_message(text, redraw=redraw)
        if delay:
            self.pgcanvas.reset_timer('msg', delay)

    def clear_onscreen_message(self):
        self.logger.debug("clearing message...")
        self.onscreen_message(None)

    def configure_window(self, width, height):
        self.configure_surface(width, height)

    def map_event(self, event):
        self.logger.info("window mapped to %dx%d" % (
            event.width, event.height))
        self.configure_window(event.width, event.height)
        self.redraw(whence=0)

    def resize_event(self, event):
        wd, ht = event.width, event.height
        # Not quite ready for prime-time--browser seems to mess with the
        # aspect ratio
        self.logger.info("canvas resized to %dx%d" % (wd, ht))
        self.configure_window(wd, ht)
        self.redraw(whence=0)

    def resize(self, width, height):
        """Resize our window to width x height.
        May not work---depending on how the HTML5 canvas is embedded.
        """
        # this shouldn't be needed
        self.configure_window(width, height)

        self.pgcanvas.resize(width, height)

        # hack to force a browser reload
        app = self.pgcanvas.get_app()
        app.do_operation('reload_page', id=self.pgcanvas.id)


class ImageViewEvent(ImageViewPg):

    def __init__(self, logger=None, rgbmap=None, settings=None):
        ImageViewPg.__init__(self, logger=logger, rgbmap=rgbmap,
                             settings=settings)

        # Does widget accept focus when mouse enters window
        self.enter_focus = self.t_.get('enter_focus', True)

        self._button = 0

        # @$%&^(_)*&^ javascript!!
        self._keytbl = {
            16: 'shift_l',
            #'shift_r': 'shift_r',
            17: 'control_l',
            #'control_r': 'control_r',
            18: 'alt_l',
            #'alt_r': 'alt_r',
            'super_l': 'super_l',
            'super_r': 'super_r',
            'meta_right': 'meta_right',
            ord('~'): '~',
            # borrow ~ for escape for use in browser
            #ord('~'): 'escape',
            ord('`'): 'backquote',
            ord('!'): '!',
            ord('@'): '@',
            ord('#'): '#',
            ord('%'): '%',
            ord('^'): '^',
            ord('&'): '&',
            ord('*'): '*',
            ord('$'): '$',
            ord('('): '(',
            ord(')'): ')',
            ord('_'): '_',
            ord('-'): '-',
            ord('+'): '+',
            ord('='): '=',
            ord('{'): '{',
            ord('}'): '}',
            ord('['): '[',
            ord(']'): ']',
            ord('|'): '|',
            ord(':'): ':',
            ord(';'): ';',
            ord('"'): 'doublequote',
            ord("'"): 'singlequote',
            ord('\\'): 'backslash',
            ord('<'): '<',
            ord('>'): '>',
            ord(','): ',',
            ord('.'): '.',
            ord('?'): '?',
            ord('/'): '/',
            ord(' '): 'space',
            27: 'escape',
            13: 'return',
            9: 'tab',
            'f1': 'f1',
            'f2': 'f2',
            'f3': 'f3',
            'f4': 'f4',
            'f5': 'f5',
            'f6': 'f6',
            'f7': 'f7',
            'f8': 'f8',
            'f9': 'f9',
            'f10': 'f10',
            'f11': 'f11',
            'f12': 'f12',
            }

        self._browser_problem_keys = ('shift_l', 'control_l', 'escape',
                                      'tab')
        # Define cursors for pick and pan
        #hand = openHandCursor()
        hand = 'fleur'
        self.define_cursor('pan', hand)
        cross = 'cross'
        self.define_cursor('pick', cross)

        for name in ('motion', 'button-press', 'button-release',
                     'key-press', 'key-release', 'drag-drop',
                     'scroll', 'map', 'focus', 'enter', 'leave',
                     'pinch', 'rotate', 'pan', 'swipe', 'tap'):
            self.enable_callback(name)

    def set_widget(self, canvas):
        super(ImageViewEvent, self).set_widget(canvas)

        # see event binding setup in Viewers.py

        #return self.make_callback('map')

    def transkey(self, keycode):
        self.logger.debug("key code in js '%d'" % (keycode))
        try:
            return self._keytbl[keycode]

        except KeyError:
            return chr(keycode)

    def get_keyTable(self):
        return self._keytbl

    def set_enter_focus(self, tf):
        self.enter_focus = tf

    def focus_event(self, event, hasFocus):
        self.logger.debug("focus event: focus=%s" % (hasFocus))
        return self.make_callback('focus', hasFocus)

    def enter_notify_event(self, event):
        self.logger.debug("entering widget...")
        ## if self.enter_focus:
        ##     self.pgcanvas.focus_set()
        return self.make_callback('enter')

    def leave_notify_event(self, event):
        self.logger.debug("leaving widget...")
        return self.make_callback('leave')

    def key_press_event(self, event):
        keycode = event.key_code
        keyname = self.transkey(keycode)
        self.logger.debug("key press event, key=%s" % (keyname))
        return self.make_ui_callback('key-press', keyname)

    def key_down_event(self, event):
        keycode = event.key_code
        keyname = self.transkey(keycode)
        self.logger.debug("key press event, key=%s" % (keyname))
        # special hack for modifiers
        if keyname in self._browser_problem_keys:
            return self.make_ui_callback('key-press', keyname)
        return False

    def key_up_event(self, event):
        keycode = event.key_code
        keyname = self.transkey(keycode)
        self.logger.debug("key release event, key=%s" % (keyname))
        # special hack for modifiers
        if keyname in self._browser_problem_keys:
            return self.make_ui_callback('key-release', keyname)
        return False

    def button_press_event(self, event):
        x = event.x; y = event.y
        self.last_win_x, self.last_win_y = x, y
        button = 0
        button |= 0x1 << event.button
        self._button = button
        self.logger.debug("button event at %dx%d, button=%x" % (x, y, button))

        data_x, data_y = self.get_data_xy(x, y)
        self.last_data_x, self.last_data_y = data_x, data_y
        return self.make_ui_callback('button-press', button, data_x, data_y)

    def button_release_event(self, event):
        # event.button, event.x, event.y
        x = event.x; y = event.y
        self.last_win_x, self.last_win_y = x, y
        button = 0
        button |= 0x1 << event.button
        self._button = 0
        self.logger.debug("button release at %dx%d button=%x" % (x, y, button))

        data_x, data_y = self.get_data_xy(x, y)
        self.last_data_x, self.last_data_y = data_x, data_y
        return self.make_ui_callback('button-release', button, data_x, data_y)

    def motion_notify_event(self, event):
        #button = 0
        button = self._button
        x, y = event.x, event.y
        self.last_win_x, self.last_win_y = x, y

        self.logger.debug("motion event at %dx%d, button=%x" % (x, y, button))

        data_x, data_y = self.get_data_xy(x, y)
        self.last_data_x, self.last_data_y = data_x, data_y

        return self.make_ui_callback('motion', button, data_x, data_y)

    def scroll_event(self, event):
        x, y = event.x, event.y
        delta = event.delta
        self.last_win_x, self.last_win_y = x, y

        # 15 deg is standard 1-click turn for a wheel mouse
        # delta usually returns +/- 1.0
        numDegrees = abs(delta) * 15.0

        direction = 0.0
        if delta > 0:
            direction = 0.0
        elif delta < 0:
            direction = 180.0
        self.logger.debug("scroll deg=%f direction=%f" % (
            numDegrees, direction))

        data_x, data_y = self.get_data_xy(x, y)
        self.last_data_x, self.last_data_y = data_x, data_y

        return self.make_ui_callback('scroll', direction, numDegrees,
                                  data_x, data_y)

    def drop_event(self, event):
        data = event.delta
        self.logger.debug("data=%s" % (str(data)))
        paths = data.split('\n')
        self.logger.debug("dropped text(s): %s" % (str(paths)))
        return self.make_ui_callback('drag-drop', paths)


    def pinch_event(self, event):
        self.logger.debug("pinch: event=%s" % (str(event)))
        state = 'move'
        if event.type == 'pinchstart' or event.isfirst:
            state = 'start'
        elif event.type == 'pinchend' or event.isfinal:
            state = 'end'
        rot = event.theta
        scale = event.scale
        self.logger.debug("pinch gesture rot=%f scale=%f state=%s" % (
            rot, scale, state))

        return self.make_ui_callback('pinch', state, rot, scale)

    def rotate_event(self, event):
        state = 'move'
        if event.type == 'rotatestart' or event.isfirst:
            state = 'start'
        elif event.type == 'rotateend' or event.isfinal:
            state = 'end'
        rot = event.theta
        self.logger.debug("rotate gesture rot=%f state=%s" % (
            rot, state))

        return self.make_ui_callback('rotate', state, rot)

    def pan_event(self, event):
        state = 'move'
        if event.type == 'panstart' or event.isfirst:
            state = 'start'
        elif event.type == 'panend' or event.isfinal:
            state = 'end'
        # TODO: need to know which ones to flip
        dx, dy = -event.dx, event.dy
        self.logger.debug("pan gesture dx=%f dy=%f state=%s" % (
            dx, dy, state))

        return self.make_ui_callback('pan', state, dx, dy)

    def swipe_event(self, event):
        if event.isfinal:
            state = 'end'
            self.logger.debug("swipe gesture event=%s" % (str(event)))
            ## self.logger.debug("swipe gesture hdir=%s vdir=%s" % (
            ##     hdir, vdir))
            ## return self.make_ui_callback('swipe', state, hdir, vdir)

    def tap_event(self, event):
        if event.isfinal:
            state = 'end'
            self.logger.debug("tap gesture event=%s" % (str(event)))

class ImageViewZoom(Mixins.UIMixin, ImageViewEvent):

    # class variables for binding map and bindings can be set
    bindmapClass = Bindings.BindingMapper
    bindingsClass = Bindings.ImageViewBindings

    @classmethod
    def set_bindingsClass(cls, klass):
        cls.bindingsClass = klass

    @classmethod
    def set_bindmapClass(cls, klass):
        cls.bindmapClass = klass

    def __init__(self, logger=None, rgbmap=None, settings=None,
                 bindmap=None, bindings=None):
        ImageViewEvent.__init__(self, logger=logger, rgbmap=rgbmap,
                                settings=settings)
        Mixins.UIMixin.__init__(self)

        self.ui_setActive(True)

        if bindmap is None:
            bindmap = ImageViewZoom.bindmapClass(self.logger)
        self.bindmap = bindmap
        bindmap.register_for_events(self)

        if bindings is None:
            bindings = ImageViewZoom.bindingsClass(self.logger)
        self.set_bindings(bindings)

    def get_bindmap(self):
        return self.bindmap

    def get_bindings(self):
        return self.bindings

    def set_bindings(self, bindings):
        self.bindings = bindings
        bindings.set_bindings(self)


class CanvasView(ImageViewZoom):

    def __init__(self, logger=None, settings=None, rgbmap=None,
                 bindmap=None, bindings=None):
        ImageViewZoom.__init__(self, logger=logger, settings=settings,
                               rgbmap=rgbmap,
                               bindmap=bindmap, bindings=bindings)

        # Needed for UIMixin to propagate events correctly
        self.objects = [self.private_canvas]

    def set_canvas(self, canvas, private_canvas=None):
        super(CanvasView, self).set_canvas(canvas,
                                           private_canvas=private_canvas)

        self.objects[0] = self.private_canvas


class ImageViewCanvas(ImageViewZoom,
                      DrawingMixin, CanvasMixin, CompoundMixin):

    def __init__(self, logger=None, rgbmap=None, settings=None,
                 bindmap=None, bindings=None):
        ImageViewZoom.__init__(self, logger=logger,
                               rgbmap=rgbmap,
                               settings=settings,
                               bindmap=bindmap,
                               bindings=bindings)
        CompoundMixin.__init__(self)
        CanvasMixin.__init__(self)
        DrawingMixin.__init__(self)

        # we are both a viewer and a canvas
        self.set_canvas(self, private_canvas=self)

        self._mi = ModeIndicator(self)


#END