/usr/share/doc/x11proto-input-dev/XI2proto.html is in x11proto-input-dev 2.3.2-1.
This file is owned by root:root, with mode 0o644.
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<title>The X Input Extension 2.x</title>
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<body class="article">
<div id="header">
<h1>The X Input Extension 2.x</h1>
<div id="toc">
<div id="toctitle">Table of Contents</div>
<noscript><p><b>JavaScript must be enabled in your browser to display the table of contents.</b></p></noscript>
</div>
</div>
<div id="content">
<div id="preamble">
<div class="sectionbody">
<div class="paragraph"><p>Authors:</p></div>
<div class="ulist"><ul>
<li>
<p>
Peter Hutterer (Red Hat) <<a href="mailto:peter.hutterer@redhat.com">peter.hutterer@redhat.com</a>>
</p>
</li>
<li>
<p>
Daniel Stone (Collabora Ltd.) <<a href="mailto:daniel@fooishbar.org">daniel@fooishbar.org</a>>
</p>
</li>
<li>
<p>
Chase Douglas (Canonical, Ltd.) <<a href="mailto:chase.douglas@canonical.com">chase.douglas@canonical.com</a>>
</p>
</li>
</ul></div>
</div>
</div>
<div class="sect1">
<h2 id="history">1. History</h2>
<div class="sectionbody">
<div class="ulist"><ul>
<li>
<p>
v2.3, December 2012: Pointer barrier events added
</p>
</li>
<li>
<p>
v2.2, March 2012: Multitouch support added
</p>
</li>
<li>
<p>
v2.1, December 2011: new raw event behaviour, smooth scrolling support
added
</p>
</li>
<li>
<p>
v2.0, October 2009: Initial release of XI2 protocol
</p>
</li>
</ul></div>
</div>
</div>
<div class="sect1">
<h2 id="intro-xi20">2. Introduction</h2>
<div class="sectionbody">
<div class="paragraph"><p>The X Input Extension version 2.0 (XI2) is the second major release of the X
Input Extension.</p></div>
<div class="paragraph"><p>XI2 provides a number of enhancements over version 1.5, including:</p></div>
<div class="ulist"><ul>
<li>
<p>
use of XGE and GenericEvents. GenericEvents are of flexible length with a
minimum length of 32 bytes.
</p>
</li>
<li>
<p>
explicit device hierarchy of master and slave devices. See Section
<a href="#hierarchy">The Master/Slave device hierarchy</a>.
</p>
</li>
<li>
<p>
use of multiple independent master devices (Multi-Pointer X or MPX).
</p>
</li>
<li>
<p>
the ability for devices to change capabilities at runtime.
</p>
</li>
<li>
<p>
raw device events
</p>
</li>
</ul></div>
<div class="paragraph"><p>XI2’s intent is to replace both core input processing and prior versions of
the X Input Extension. Historically, the majority of applications employed the
core protocol requests and events to handle user input. The core protocol does
not provide information about which device generated the event. The X Input
Extension version up to 1.5 requires the differentiation between core and
extended devices. Extended devices may not be core devices and thus cannot be
used on applications employing the core protocol. XI2 addresses both of these
issues by enabling devices to be both extended and core devices and providing
device information in each event (with the exception of core events).</p></div>
</div>
</div>
<div class="sect1">
<h2 id="_changes_in_version_2_1">3. Changes in version 2.1</h2>
<div class="sectionbody">
<div class="ulist"><ul>
<li>
<p>
RawEvents are sent regardless of the grab state.
</p>
</li>
<li>
<p>
Addition of the ScrollClass for smooth scrolling
</p>
</li>
</ul></div>
</div>
</div>
<div class="sect1">
<h2 id="_changes_in_version_2_2">4. Changes in version 2.2</h2>
<div class="sectionbody">
<div class="ulist"><ul>
<li>
<p>
Multitouch support added
</p>
</li>
</ul></div>
</div>
</div>
<div class="sect1">
<h2 id="_changes_in_version_2_3">5. Changes in version 2.3</h2>
<div class="sectionbody">
<div class="ulist"><ul>
<li>
<p>
Pointer barrier events added
</p>
</li>
</ul></div>
</div>
</div>
<div class="sect1">
<h2 id="_notations_used_in_this_document">6. Notations used in this document</h2>
<div class="sectionbody">
<div class="paragraph"><p>Notation for requests:</p></div>
<div class="literalblock">
<div class="content">
<pre><code>┌───
Name of request
name of request field: type of request field
name of request field: type of request field
▶
name of reply field: type of reply field
└───</code></pre>
</div></div>
<div class="paragraph"><p>Notation for events:</p></div>
<div class="literalblock">
<div class="content">
<pre><code>┌───
Name of event
name of field: type of field
name of field: type of field
└───</code></pre>
</div></div>
<div class="paragraph"><p>Complex fields are specified in the following notation:</p></div>
<div class="literalblock">
<div class="content">
<pre><code>name of field: COMPLEXFIELDTYPE</code></pre>
</div></div>
<div class="paragraph"><p>or, if multiple of these fields exist:</p></div>
<div class="literalblock">
<div class="content">
<pre><code>name of field: LISTofCOMPLEXFIELDTYPE</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>COMPLEXFIELDTYPE: { name of subfield: type of subfield,
name of subfield: type of subfield }</code></pre>
</div></div>
</div>
</div>
<div class="sect1">
<h2 id="_interoperability_between_version_1_x_and_2_0">7. Interoperability between version 1.x and 2.0</h2>
<div class="sectionbody">
<div class="paragraph"><p>There is little interaction between 1.x and 2.x versions of the X Input
Extension. Clients are requested to avoid mixing XI1.x and XI2 code as much as
possible. Several direct incompatibilities are observable:</p></div>
<div class="sect2">
<h3 id="interop-xi1-limitations">7.1. Limitations resulting from different variable ranges</h3>
<div class="paragraph"><p>XI2 provides a larger range for some fields than XI1. As a result, XI1 clients
may not receive data an XI2 client receives.
These fields include:</p></div>
<div class="ulist"><ul>
<li>
<p>
devices with a deviceid of greater than 127 are invisible to XI1 clients.
</p>
</li>
<li>
<p>
key events and key grabs featuring larger than 255 can only be sent to XI2
clients.
</p>
</li>
<li>
<p>
no subpixel information is available to XI1 clients. If motion events are in
a subpixel range only, the server may omit these events and an XI 1.x client
will not receive events until the pixel boundary is crossed.
</p>
</li>
</ul></div>
</div>
<div class="sect2">
<h3 id="interop-xi1-grabs">7.2. Blocking of grabs</h3>
<div class="paragraph"><p>XI1 grabs are different to XI2 grab and a device may not be grabbed through an
XI2 grab if an XI1 grab is currently active on this device or vice versa.
Likewise, a keycode or button already grabbed by an XI 1.x or XI2 client may
not be grabbed with the same modifier combination by an XI2 or XI 1.x client,
respectively.</p></div>
</div>
<div class="sect2">
<h3 id="interop-xi1-device-list">7.3. Invisibility of Master Devices</h3>
<div class="paragraph"><p>XI 1.x was not designed with support for multiple master devices. As a
result, only the first master pointer and master keyboard are visible to XI
1.x clients; all other master devices are invisible and cannot be accessed
from XI 1.x calls.</p></div>
</div>
<div class="sect2">
<h3 id="_smooth_scrolling">7.4. Smooth scrolling</h3>
<div class="paragraph"><p>Historically, X implemented scrolling events by using button press events:
button 4 was one “click” of the scroll wheel upwards, button 5 was downwards,
button 6 was one unit of scrolling left, and button 7 was one unit of scrolling
right. This is insufficient for e.g. touchpads which are able to provide
scrolling events through multi-finger drag gestures, or simply dragging your
finger along a designated strip along the side of the touchpad.</p></div>
<div class="paragraph"><p>Newer X servers may provide scrolling information through valuators to
provide clients with more precision than the legacy button events. This
scrolling information is part of the valuator data in device events.
Scrolling events do not have a specific event type.</p></div>
<div class="paragraph"><p>Valuators for axes sending scrolling information must have one
ScrollClass for each scrolling axis. If scrolling valuators are present on a
device, the server must provide two-way emulation between these valuators
and the legacy button events for each delta unit of scrolling.</p></div>
<div class="paragraph"><p>One unit of scrolling in either direction is considered to be equivalent to
one button event, e.g. for a unit size of 1.0, -2.0 on an valuator type
Vertical sends two button press/release events for button 4. Likewise, a
button press event for button 7 generates an event on the Horizontal
valuator with a value of +1.0. The server may accumulate deltas of less than
one unit of scrolling.</p></div>
<div class="paragraph"><p>Any server providing this behaviour marks emulated button or valuator events
with the XIPointerEmulated flag for DeviceEvents, and the XIRawEmulated flag
for raw events, to hint at applications which event is a hardware event.</p></div>
<div class="paragraph"><p>If more than one scroll valuator of the same type is present on a device,
the valuator marked with Preferred for the same scroll direction is used to
convert legacy button events into scroll valuator events. If no valuator is
marked Preferred or more than one valuator is marked with Preferred for this
scroll direction, this should be considered a driver bug and the behaviour
is implementation-dependent.</p></div>
</div>
</div>
</div>
<div class="sect1">
<h2 id="hierarchy">8. The Master/Slave device hierarchy</h2>
<div class="sectionbody">
<div class="paragraph"><p>XI2 introduces a device hierarchy split up into so-called Master Devices (MD)
and Slave Devices (SD).</p></div>
<div class="sect2">
<h3 id="hierarchy-master">8.1. Master devices</h3>
<div class="paragraph"><p>An MD is a virtual device created and managed by the server. MDs may send core
events and XI events. However, an MD does not represent a physical device and
relies on SDs for event generation. MDs come in two forms: as master pointers
or as master keyboards. A master pointer is represented by a visible cursor on
the screen. A master keyboard is represented by a keyboard focus.</p></div>
<div class="paragraph"><p>Each master pointer is paired with the respective master keyboard and vice
versa, and this pairing is constant for the lifetime of both input devices.
Clients can use this pairing behaviour to implement input paradigms that
require pointer and keyboard interation (e.g. SHIFT + Click).</p></div>
</div>
<div class="sect2">
<h3 id="hierarchy-slave">8.2. Slave devices</h3>
<div class="paragraph"><p>An SD is usually a physical device configured in the server. SDs are not
represented by a cursor or keyboard focus and may be attached to a master
pointer or master keyboard. SDs can only be attached to any master of the same
type (e.g. a physical pointer device can be attached to any master pointer).</p></div>
<div class="paragraph"><p>If an event is generated by an SD</p></div>
<div class="ulist"><ul>
<li>
<p>
if the SD is attached to a master pointer, it changes the position and/or
button state of the master pointer.
</p>
</li>
<li>
<p>
if the SD has a keyboard focus other than None, the key event is sent to
the focus window.
</p>
</li>
<li>
<p>
if the SD is attached to a master keyboard, it sends events to this
keyboard’s focus window (if applicable) and/or changes the modifier state of
this keyboard.
</p>
</li>
<li>
<p>
if the SD is not attached to an MD ("floating"), it does not change
any master device. The SD has its own (invisible) sprite and its own focus.
Both the sprite and the focus must be managed explicitly by the client
program.
</p>
</li>
</ul></div>
<div class="paragraph"><p>Note: the keyboard focus of an attached slave device is independent to that
of the master device. Two keyboard events are generated, once with deviceid
and sourceid set to the slave device. This keyboard event is sent to the
slave device’s focus window. The second event has a deviceid of the master
and a sourceid of the slave device. This second event is delivered to the
master keyboard’s focus window.</p></div>
</div>
<div class="sect2">
<h3 id="hierarchy-dcce">8.3. Event processing for attached slave devices</h3>
<div class="paragraph"><p>Whenever an SD changes its logical state,</p></div>
<div class="ulist"><ul>
<li>
<p>
the event is delivered as an XI event to any interested clients. If the
device is floating, event processing stops.
Otherwise, if the device is attached,
</p>
</li>
<li>
<p>
the master device changes its classes to reflect the SD’s capabilities. All
interested clients are notified of this device change.
</p>
</li>
<li>
<p>
then, the event is delivered as an XI event from the MD to any interested
clients. If the event has been delivered, event processing stops.
Otherwise,
</p>
</li>
<li>
<p>
the event is delivered as a core event to any interested clients.
</p>
</li>
</ul></div>
<div class="paragraph"><p>Given that W is the event window, and P the parent window of W, event delivery
to P is only attempted if neither the XI event, nor the core event has been
delivered on W. Once an event has been delivered as either XI or core event,
event processing stops.</p></div>
</div>
<div class="sect2">
<h3 id="clientpointer">8.4. The ClientPointer principle</h3>
<div class="paragraph"><p>Many core protocol and some extension requests are ambiguous when multiple
master devices are available (e.g. QueryPointer does not specify which pointer).
The X server does not have the knowledge to chose the contextually correct
master device. For each client, one master pointer is designated as this
clients’s "ClientPointer". Whenever a client sends an ambiguous request (e.g.
QueryPointer), the ClientPointer or the keyboard paired with the ClientPointer
is chosen to provide the data for this request.</p></div>
<div class="paragraph"><p>This ClientPointer may be explicitly assigned to a client with the
SetClientPointer call. If no ClientPointer is set when a client issues an
ambiguous request, the server choses one device as the ClientPointer. The
method of chosing a ClientPointer from the available master pointers is
implementation-specific.</p></div>
<div class="paragraph"><p>If the master pointer currently set as ClientPointer for one or more clients is
removed, the server may either unset the ClientPointer setting or change the
ClientPointer to a different master pointer.</p></div>
</div>
</div>
</div>
<div class="sect1">
<h2 id="multitouch">9. Touch device support</h2>
<div class="sectionbody">
<div class="paragraph"><p>XI 2.2 introduces support for multi-touch devices. The traditional
pointer/keyboard approach enforced by XI 2.0 with the master/slave device
hierarchy is not always suitable for multi-touch devices that can provide a
dynamic number of touchpoints per physical device; it is not known without
client-specific interpretation whether the touchpoints must be considered
separately or grouped together.</p></div>
<div class="paragraph"><p>The additions in XI 2.2 aim to:</p></div>
<div class="ulist"><ul>
<li>
<p>
support a dynamic number of simultaneous touch points,
</p>
</li>
<li>
<p>
support devices that are both multi-touch and traditional pointer devices,
</p>
</li>
<li>
<p>
allow touchpoints to be either grouped together or handled separately,
</p>
</li>
<li>
<p>
be backwards-compatible to pre-XI 2.2 clients through emulation of XI 2.x/XI 1.x and core
pointer events.
</p>
</li>
</ul></div>
<div class="paragraph"><p>Touch events are only available to clients supporting version 2.2 or later of
the X Input Extension. Clients must use the XIQueryVersion request to announce
support for this version. Touch devices may generate emulated pointer events
alongside XI 2.2 touch events to support older clients; see Section
<a href="#multitouch-processing">Touch event delivery</a>.</p></div>
<div class="paragraph"><p>Touch event processing differs from normal event processing in a few ways.
The most notable differences are that touch events are processed partially
out-of-band from pointer and keyboard events, and that touch events may be
sent to multiple clients simultaneously. For more details see Section
<a href="#multitouch-processing">Touch event delivery</a>.</p></div>
<div class="sect2">
<h3 id="multitouch-lifecycle">9.1. Touch event sequences</h3>
<div class="paragraph"><p>Touch input follows a three-stage cycle:</p></div>
<div class="literalblock">
<div class="content">
<pre><code>begin - update - update - ... - end</code></pre>
</div></div>
<div class="paragraph"><p>i.e. “begin” the sequence by touching the device, “update” the current
touch location or properties any number of times, and finally “end” the
sequence by ceasing to touch the device. Within this document, the term
"touch sequence" is used to describe the above sequence of events.
In the protocol, the three stages are represented with the event
types TouchBegin, TouchUpdate, and TouchEnd, respectively. A touch sequence
always generates TouchBegin and TouchEnd events, and may also generate
TouchUpdate events. Clients must select for all three of these events
simultaneously.</p></div>
<div class="paragraph"><p>When a touch starts, clients are sent a TouchBegin event
detailing the position of the touchpoint, as well as the
initial properties of the touchpoint. Note that the logical state of the
device (as seen through the input protocol) may lag the physical state if event
processing is affected by grabs. Multiple touchpoints may be active on the
same device at any time, potentially owned by and/or delivered to a different
set of clients.</p></div>
<div class="paragraph"><p>Whenever the touch position or any other property of the touchpoint changes,
a TouchUpdate event is sent to all clients listening
to events for that touchpoint with the updated information.</p></div>
<div class="paragraph"><p>When the touch has physically ended, or a client will otherwise not receive
any more events for a given touchpoint, a TouchEnd event will be sent to
that client.</p></div>
<div class="paragraph"><p>Passive touch grabs are similar to standard input event grabs in that they
take precedence over event selections and are searched from the root window
to the child window (as opposed to selections, which start their search at the
child window and continue up to the root window). When a touch grab activates,
the client whose grab activates becomes the “owner” of this touch sequence,
and must decide what to do with it, as per Section
<a href="#multitouch-ownership">Ownership of touch sequences</a>. See the
<a href="#requests-passivegrabdevice">XIPassiveGrabDevice</a> request
documentation for more information on passive grab activation.</p></div>
<div class="paragraph"><p>Only one client may select for touch events from a given device on a window.</p></div>
<div class="sect3">
<h4 id="multitouch-ownership">9.1.1. Ownership of touch sequences</h4>
<div class="paragraph"><p>Once a grabbing client becomes the owner of a touch, it must either “accept” or
"reject" the touch sequence using the XIAllowEvents request. If a touch sequence
is rejected, a TouchEnd event is sent to the rejecting client, and it will not
receive any more events for this touch. The server then looks to the next
window in the stack for another passive grab, and attempts to pass ownership
on to the next candidate for a passive grab (i.e. the next window towards
the final child window with a matching grab), or to the first applicable
event selection if there are no more grabs.</p></div>
<div class="paragraph"><p>If a touch sequence is accepted by its owner, all other clients receive
TouchEnd events, and the touch sequence is exclusively delivered to the
owner from that point on.</p></div>
<div class="paragraph"><p>If the touch sequence physically ends while the owner of the touch sequence
has not yet accepted or rejected ownership, the owner receives a TouchEnd
event and all other clients receive a TouchUpdate event with the
TouchPendingEnd flag set. The owner must still accept or reject the sequence
nonetheless. If the owner rejects the touch sequence, the server will still
attempt to exhaust all other passive grabs and/or event selections looking
for a final owner.</p></div>
<div class="paragraph"><p>If the touch sequence has not physically ended yet and the owner of the
touch sequence rejects, the owner receives a TouchEnd event and ownership is
passed to the next client.</p></div>
<div class="paragraph"><p>Clients may opt for touch events to be delivered before they become the
owner of the touch sequence. In this case, the logical state of the device (as
seen by means of the protocol) always matches the physical state of the device.
Clients must use caution if they opt for this feature; any action taken must be
undone if the touch sequence ends without the client becoming the owner.</p></div>
<div class="paragraph"><p>To select for touch events regardless of ownership, a client must set the
TouchOwnership event mask in addition to the
TouchBegin, TouchUpdate and TouchEnd mask. When selected, a client will receive
touch events as they occur on the device. If and when the client
becomes the owner of a touch sequence, a TouchOwnership event is sent to the
client. If the client is the initial owner of the sequence, the TouchBegin is
immediately followed by the TouchOwnership event. Otherwise, TouchUpdate events
may preceed a TouchOwnership event. A client is not guaranteed to become the
owner of any given touch sequence.</p></div>
<div class="paragraph"><p>The server delivers touch events to all clients that have selected for
TouchOwnership and to the current owner of the sequence in parallel.</p></div>
<div class="paragraph"><p>If a client has selected for TouchOwnership and is not the current owner of
the sequence and the current owner accepts the sequence, the client receives
a TouchEnd event and no further events from this sequence are sent to this
client.</p></div>
<div class="paragraph"><p>If a client has selected for TouchOwnership and the physical touch ends
before the current owner has accepted or rejected the sequence, the client
receives a TouchUpdate event with the TouchPendingEnd flag set. No further
TouchUpdate events will be sent for this sequence. If the current owner
accepts the sequence, the client receives a TouchEnd event. Otherwise, if
the current owner rejects the sequence, the client may become
the owner of the touch sequence and receive a TouchOwnership event and a
TouchEnd event.</p></div>
</div>
</div>
<div class="sect2">
<h3 id="multitouch-device-modes">9.2. Touch device modes</h3>
<div class="paragraph"><p>Touch devices come in many different forms with varying capabilities. The
following device modes are defined for this protocol:</p></div>
<div class="paragraph"><p><em>DirectTouch</em>:
These devices map their input region to a subset of the screen region. Touch
events are delivered to window at the location of the touch. "direct"
here refers to the user manipulating objects at their screen location.
An example of a DirectTouch device is a touchscreen.</p></div>
<div class="paragraph"><p><em>DependentTouch</em>:
These devices do not have a direct correlation between a touch location and
a position on the screen. Touch events are delivered according to the
location of the device’s cursor and often need to be interpreted
relative to the current position of that cursor. Such interactions are
usually the result of a gesture performed on the device, rather than
direct manipulation. An example of a DependentTouch device is a
trackpad.</p></div>
<div class="paragraph"><p>A device is identified as only one of the device modes above at any time, and
the touch mode may change at any time. If a device’s touch mode changes, an
XIDeviceChangedEvent is generated.</p></div>
</div>
<div class="sect2">
<h3 id="multitouch-processing">9.3. Touch event delivery</h3>
<div class="paragraph"><p>For direct touch devices, the window set for event propagation is the set of
windows from the root window to the topmost window lying at the co-ordinates
of the touch.</p></div>
<div class="paragraph"><p>For dependent devices, the window set for event propagation is the set of
windows from the root window to the window that contains the device’s
pointer. A dependent device may only have one window set at a time, for all
touches. Any future touch sequence will use the same window set. The window set
is cleared when all touch sequences on the device end.</p></div>
<div class="paragraph"><p>A window set is calculated on TouchBegin and remains constant until the end
of the sequence. Modifications to the window hierarchy, new grabs or changed
event selection do not affect the window set.</p></div>
<div class="sect3">
<h4 id="_pointer_control_of_dependent_devices">9.3.1. Pointer control of dependent devices</h4>
<div class="paragraph"><p>On a dependent device, the device may differ between a pointer-controlling
touch and a non-pointer-controlling touch. For example, on a touchpad the
first touch is pointer-controlling (i.e. serves only to move the visible
pointer). Multi-finger gestures on a touchpad cause all touches to be
non-pointer-controlling.</p></div>
<div class="paragraph"><p>For pointer-controlling touches, no touch events are sent; the touch
generates regular pointer events instead. Non-pointer-controlling touches
send touch events. A touch may change from pointer-controlling to
non-pointer-controlling, or vice versa.</p></div>
<div class="ulist"><ul>
<li>
<p>
If a touch changes from pointer-controlling to non-pointer-controlling,
a new touch ID is assigned and a TouchBegin is sent for the last known
position of the touch. Further events are sent as TouchUpdate events, or as
TouchEnd event if the touch terminates.
</p>
</li>
<li>
<p>
If a touch changes from non-pointer-controlling to pointer-controlling, a
TouchEnd is sent for that touch at the last known position of the touch.
Further events are sent as pointer events.
</p>
</li>
</ul></div>
<div class="paragraph"><p>The conditions to switch from pointer-controlling to non-pointer-controlling
touch is implementation-dependent. A device may support touches that are
both pointer-controlling and a touch event.</p></div>
<div class="paragraph"><p>In the dependent touch example event sequence below, touches are marked when
switching to pointer-controlling (pc) or to non-pointer-controlling (np).</p></div>
<div class="tableblock">
<table rules="all"
width="50%"
frame="border"
cellspacing="0" cellpadding="4">
<caption class="title">Table 1. Dependent touch example event sequence on a touchpad</caption>
<col width="33%" />
<col width="33%" />
<col width="33%" />
<thead>
<tr>
<th align="left" valign="top"> Finger 1 </th>
<th align="left" valign="top"> Finger 2 </th>
<th align="left" valign="top"> Event generated(touchid)</th>
</tr>
</thead>
<tbody>
<tr>
<td align="left" valign="top"><p class="table">down</p></td>
<td align="left" valign="top"><p class="table"></p></td>
<td align="left" valign="top"><p class="table">Motion</p></td>
</tr>
<tr>
<td align="left" valign="top"><p class="table">move</p></td>
<td align="left" valign="top"><p class="table"></p></td>
<td align="left" valign="top"><p class="table">Motion</p></td>
</tr>
<tr>
<td align="left" valign="top"><p class="table">move</p></td>
<td align="left" valign="top"><p class="table"></p></td>
<td align="left" valign="top"><p class="table">Motion</p></td>
</tr>
<tr>
<td align="left" valign="top"><p class="table">(np)</p></td>
<td align="left" valign="top"><p class="table">down</p></td>
<td align="left" valign="top"><p class="table">TouchBegin(0), TouchBegin(1)</p></td>
</tr>
<tr>
<td align="left" valign="top"><p class="table">move</p></td>
<td align="left" valign="top"><p class="table"> — </p></td>
<td align="left" valign="top"><p class="table">TouchUpdate(0)</p></td>
</tr>
<tr>
<td align="left" valign="top"><p class="table"> — </p></td>
<td align="left" valign="top"><p class="table">move</p></td>
<td align="left" valign="top"><p class="table">TouchUpdate(1)</p></td>
</tr>
<tr>
<td align="left" valign="top"><p class="table">up</p></td>
<td align="left" valign="top"><p class="table">(pc)</p></td>
<td align="left" valign="top"><p class="table">TouchEnd(0), TouchEnd(1)</p></td>
</tr>
<tr>
<td align="left" valign="top"><p class="table"></p></td>
<td align="left" valign="top"><p class="table">move</p></td>
<td align="left" valign="top"><p class="table">Motion</p></td>
</tr>
<tr>
<td align="left" valign="top"><p class="table">down</p></td>
<td align="left" valign="top"><p class="table">(np)</p></td>
<td align="left" valign="top"><p class="table">TouchBegin(2), TouchBegin(3)</p></td>
</tr>
<tr>
<td align="left" valign="top"><p class="table">move</p></td>
<td align="left" valign="top"><p class="table"> — </p></td>
<td align="left" valign="top"><p class="table">TouchUpdate(2)</p></td>
</tr>
<tr>
<td align="left" valign="top"><p class="table">up</p></td>
<td align="left" valign="top"><p class="table">(pc)</p></td>
<td align="left" valign="top"><p class="table">TouchEnd(2), TouchEnd(3)</p></td>
</tr>
<tr>
<td align="left" valign="top"><p class="table"></p></td>
<td align="left" valign="top"><p class="table">up</p></td>
<td align="left" valign="top"><p class="table">Motion</p></td>
</tr>
<tr>
<td align="left" valign="top"><p class="table">down</p></td>
<td align="left" valign="top"><p class="table"></p></td>
<td align="left" valign="top"><p class="table">Motion</p></td>
</tr>
<tr>
<td align="left" valign="top"><p class="table">(np)</p></td>
<td align="left" valign="top"><p class="table">down</p></td>
<td align="left" valign="top"><p class="table">TouchBegin(4), TouchBegin(5)</p></td>
</tr>
<tr>
<td align="left" valign="top"><p class="table">(pc)</p></td>
<td align="left" valign="top"><p class="table">up</p></td>
<td align="left" valign="top"><p class="table">TouchEnd(4), TouchEnd(5)</p></td>
</tr>
<tr>
<td align="left" valign="top"><p class="table">move</p></td>
<td align="left" valign="top"><p class="table"></p></td>
<td align="left" valign="top"><p class="table">Motion</p></td>
</tr>
<tr>
<td align="left" valign="top"><p class="table">up</p></td>
<td align="left" valign="top"><p class="table"></p></td>
<td align="left" valign="top"><p class="table">Motion</p></td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="sect3">
<h4 id="multitouch-emulation">9.3.2. Pointer emulation from multitouch events</h4>
<div class="paragraph"><p>Touch sequences from direct touch devices may emulate pointer events. Only one
touch sequence from a device may emulate pointer events at a time; which touch
sequence emulates pointer events is implementation-dependent.</p></div>
<div class="paragraph"><p>Pointer events are emulated as follows:</p></div>
<div class="ulist"><ul>
<li>
<p>
A TouchBegin event generates a pointer motion event to the location of the
touch with the same axis values of the touch event, followed by a button press
event for button 1.
</p>
</li>
<li>
<p>
A TouchUpdate event generates a pointer motion event to the location of the
touch and/or to update axis values of the pointer device. The button state
as seen from the protocol includes button 1 set.
</p>
</li>
<li>
<p>
A TouchEnd event generates a pointer motion event to the location of the touch
and/or to update the axis values if either have changed, followed by a button
release event for button 1. The button state as seen from the protocol
includes button 1 set.
</p>
</li>
</ul></div>
<div class="paragraph"><p>If a touch sequence emulates pointer events and an emulated pointer event
triggers the activation of a passive grab, the grabbing client becomes the
owner of the touch sequence.</p></div>
<div class="paragraph"><p>The touch sequence is considered to have been accepted if</p></div>
<div class="ulist"><ul>
<li>
<p>
the grab mode is asynchronous, or
</p>
</li>
<li>
<p>
the grab mode is synchronous and the device is thawed as a result of
AllowEvents with AsyncPointer or AsyncDevice
</p>
</li>
</ul></div>
<div class="paragraph"><p>Otherwise, if the button press is replayed by the client, the touch sequence
is considered to be rejected.</p></div>
<div class="paragraph"><p>Touch event delivery precedes pointer event delivery. A touch event emulating
pointer events is delivered:</p></div>
<div class="ulist"><ul>
<li>
<p>
as a touch event to the top-most window of the current window set if a
client has a touch grab on this window,
</p>
</li>
<li>
<p>
otherwise, as a pointer event to the top-most window of the current window
set if a client has a pointer grab on this window,
</p>
</li>
<li>
<p>
otherwise, to the next child window in the window set until a grab has been
found.
</p>
</li>
</ul></div>
<div class="paragraph"><p>If no touch or pointer grab on any window is active and the last window in the
window set has been reached, the event is delivered:</p></div>
<div class="ulist"><ul>
<li>
<p>
as a touch event to the window if a client has selected for touch events
on this window
</p>
</li>
<li>
<p>
otherwise, as a pointer event to the window if a client has selected for
pointer events.
</p>
</li>
<li>
<p>
otherwise, to the next parent window in the window set until a selection has
been found.
</p>
</li>
</ul></div>
<div class="paragraph"><p>Emulated pointer events will have the PointerEmulated flag set. A touch
event that emulates pointer events has the TouchEmulatingPointer flag set.</p></div>
</div>
<div class="sect3">
<h4 id="barrier-events">9.3.3. Pointer barrier events</h4>
<div class="paragraph"><p>If a master pointer moves against a pointer barrier blocking movement in
that pointer’s direction, the movement of the pointer is clamped to the x or
y coordinate of the barrier, whichever applies. For a description of pointer
barriers and barrier creation and destruction see the XFixes protocol
specification v 5.0 or later.
<a href="http://cgit.freedesktop.org/xorg/proto/fixesproto/plain/fixesproto.txt">http://cgit.freedesktop.org/xorg/proto/fixesproto/plain/fixesproto.txt</a></p></div>
<div class="paragraph"><p>A pointer hitting a blocking barrier creates a new barrier event sequence,
identified by a unique event ID. A new event ID is assigned when the pointer
first hits a barrier. Subsequent movements against or along the pointer
barrier are assigned the same event ID. The event generated by the pointer
leaving the barrier, or being released by a client request, is the last
event with this event ID. Any future movements of this device blocked by
this barrier will be assigned a new event ID.</p></div>
<div class="paragraph"><p>Pointer barrier events are delivered exclusively to the client that created
the barrier, and to the window specified in the CreatePointerBarrier
request (the "barrier window"). A pointer barrier blocks pointer movement
regardless of whether its window is mapped and/or viewable. If the pointer
barrier window is destroyed, the pointer barrier remains blocking but a
client will not receive further events.</p></div>
<div class="paragraph"><p>If a device is actively grabbed by a client or a passive grab activated
for this client, and the pointer moves against a pointer barrier created by
this client and the grab-window is the barrier window, that client will
receive pointer barrier events if:
- owner-events is true or false and the grab’s event mask includes
pointer barrier events, or
- owner-events is true and the client has selected for barrier events on the
barrier window.</p></div>
<div class="paragraph"><p>If the grab-window is not the barrier window, the client will receive events
if:
- the client has selected for barrier events on the barrier window.</p></div>
<div class="paragraph"><p>If the barrier is not owned by this client, no barrier events are sent to
this client. The client owning the barrier will receive events if:
- the client has pointer barrier events selected on the window associated
with the pointer barrier</p></div>
<div class="paragraph"><p>The BarrierDeviceIsGrabbed flag is set whenever a pointer barrier event is
generated while the device is actively grabbed by any client or a passive
grab has activated for this device prior to the event.</p></div>
</div>
</div>
</div>
</div>
<div class="sect1">
<h2 id="glossary-notations">10. Notations used in this document</h2>
<div class="sectionbody">
<div class="paragraph"><p>Notation for requests:</p></div>
<div class="literalblock">
<div class="content">
<pre><code>┌───
Name of request
name of request field: type of request field
name of request field: type of request field
▶
name of reply field: type of reply field
└───</code></pre>
</div></div>
<div class="paragraph"><p>Notation for events:</p></div>
<div class="literalblock">
<div class="content">
<pre><code>┌───
Name of event
name of field: type of field
name of field: type of field
└───</code></pre>
</div></div>
<div class="paragraph"><p>Complex fields are specified in the following notation:</p></div>
<div class="literalblock">
<div class="content">
<pre><code>name of field: COMPLEXFIELDTYPE</code></pre>
</div></div>
<div class="paragraph"><p>or, if multiple of these fields exist:</p></div>
<div class="literalblock">
<div class="content">
<pre><code>name of field: LISTofCOMPLEXFIELDTYPE</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>COMPLEXFIELDTYPE: { name of subfield: type of subfield,
name of subfield: type of subfield }</code></pre>
</div></div>
</div>
</div>
<div class="sect1">
<h2 id="glossary-datatypes">11. Data types</h2>
<div class="sectionbody">
<div class="literalblock">
<div class="content">
<pre><code>BUTTONMASK
A binary mask defined as (1 << button number).
A SETofBUTTONMASK is a binary OR of zero or more BUTTONMASK.</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>DEVICE { DEVICEID, AllDevices, AllMasterDevices }
A DEVICE specifies either a DEVICEID or AllDevices or
AllMasterDevices.</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>DEVICEID { CARD16 }
A DEVICEID is a numerical ID for a device currently available in the
server. The server may re-use a device ID after a device's removal.
The device IDs 0 and 1 are reserved.
AllDevices ........ 0
AllMasterDevices .. 1</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>DEVICEUSE { MasterPointer, MasterKeyboard, SlavePointer,
SlaveKeyboard, FloatingSlave }
A DEVICEUSE field specifies the current use of a device in the MD/SD
device hierarchy. See Section "The Master/Slave device hierarchy"
for more information.</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>EVTYPEMASK
An EVTYPEMASK is a binary mask defined as (1 << event type).
A SETofEVTYPEMASK is a binary OR of zero or more EVTYPEMASK.</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>FP1616
Fixed point decimal in 16.16 format as one INT16 and one CARD16.
The INT16 contains the integral part, the CARD16 the decimal fraction
shifted by 16.</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>FP3232
Fixed point decimal in 32.32 format as one INT32 and one CARD32.
The INT32 contains the integral part, the CARD32 the decimal fraction
shifted by 32.</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>MODIFIERMASK
A MODIFIERMASK is a binary mask defined as (1 << modifier map index).
A SETofMODIFIERMASK is a binary OR of zero or more MODIFIERMASK or
GrabAnyModifier.</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>VALUATORMASK
A binary mask defined as (1 << valuator number).
A SETofVALUATORMASK is a binary OR of zero or more VALUATORMASK.</code></pre>
</div></div>
</div>
</div>
<div class="sect1">
<h2 id="errors">12. Errors</h2>
<div class="sectionbody">
<div class="paragraph"><p>Errors are sent using core X error reports.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>Device
A value for a DEVICE argument does not specify a valid DEVICE.</code></pre>
</div></div>
</div>
</div>
<div class="sect1">
<h2 id="requests">13. Requests</h2>
<div class="sectionbody">
<div class="paragraph"><p>The server does not guarantee that the length of a reply remains constant in
future revisions of XI2. A client must always retrieve the exact length of the
protocol reply from the connection, even if the reply is longer than defined
for the XI2 version supported by the client.
Additional bytes in a request may include data supported in later versions of
XI2. Clients should ignore this data. Padding bytes in XI2 protocol requests
are required to be 0.</p></div>
<div class="sect2">
<h3 id="requests-xi20">13.1. Requests introduced in version 2.0</h3>
<div class="sect3">
<h4 id="requests-queryversion">13.1.1. XIQueryVersion</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
XIQueryVersion
major_version: CARD16
minor_version: CARD16
▶
major_version: CARD16
minor_version: CARD16
└───</code></pre>
</div></div>
<div class="paragraph"><p>The client sends the highest supported version to the server and the
server sends the highest version it supports, but no higher than the
requested version. Major versions changes can introduce incompatibilities
in existing functionality, minor version changes introduce only backward
compatible changes. It is the client’s responsibility to ensure that the
server supports a version which is compatible with its expectations.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>major_version
Major XI2 version.
minor_version
Minor XI2 version.</code></pre>
</div></div>
<div class="paragraph"><p>If major_version is less than 2, a BadValue error occurs.</p></div>
</div>
<div class="sect3">
<h4 id="requests-querydevice">13.1.2. XIQueryDevice</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
XIQueryDevice
DEVICE deviceid
▶
num_devices: CARD16
deviceinfo: LISTofDEVICEINFO
└───</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>DEVICEINFO { deviceid: DEVICEID
use: DEVICEUSE
attachment: DEVICEID
enabled: BOOL
num_classes: CARD16
name_len: CARD16
name: LISTofCHAR8
classes: LISTofCLASS }</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>CLASS { BUTTONCLASS, KEYCLASS, VALUATORCLASS, SCROLLCLASS, TOUCHCLASS }</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>BUTTONCLASS { type: ButtonClass
length: CARD16
sourceid: CARD16
num_buttons: CARD16
state: SETofBUTTONMASK
labels: LISTofATOM }</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>KEYCLASS { type: KeyClass
length: CARD16
sourceid: CARD16
num_keys: CARD16
keys: LISTofCARD32 }</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>VALUATORCLASS { type: ValuatorClass
length: CARD16
sourceid: CARD16
number: CARD16
label: ATOM
min: FP3232
max: FP3232
value: FP3232
resolution: CARD32
mode: CARD8 }</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>SCROLLCLASS¹ { type: ScrollClass
length: CARD16
sourceid: CARD16
number: CARD16
scroll_type: SCROLLTYPE
flags: SETofSCROLLFLAGS
increment: FP3232 }</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>SCROLLTYPE { Vertical, Horizontal }</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>SCROLLFLAGS { NoEmulation, Preferred }</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>TOUCHCLASS² { type: TouchClass
length: CARD16
sourceid: CARD16
mode: TOUCHMODE
num_touches: CARD16 }</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>TOUCHMODE { DirectTouch, DependentTouch }</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>¹ since XI 2.1
² since XI 2.2</code></pre>
</div></div>
<div class="paragraph"><p>XIQueryDevice details information about the requested input devices.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>devices
The device to list. If devices is AllDevices, all enabled and
disabled devices are listed. If devices is AllMasterDevices, all
enabled and disabled master devices are listed. If devices is a
valid DEVICE, only this DEVICE is listed and num_devices is 1.
num_devices
The number of deviceinfos returned.</code></pre>
</div></div>
<div class="paragraph"><p>Each deviceinfo is detailed as follows:</p></div>
<div class="literalblock">
<div class="content">
<pre><code>deviceid
The unique ID of the device. Device IDs may get re-used when a device
is removed.
use
If the device is a master pointer, use is MasterPointer.
If the device is a master keyboard, use is MasterKeyboard.
If the device is a slave pointer, use is SlavePointer.
If the device is a slave keyboard, use is SlaveKeyboard.
If the device is a floating slave, use is FloatingSlave.
attachment
If the device is a master pointer or a master keyboard, attachment
specifies the paired master keyboard, or the paired master pointer,
respectively. If the device is a non-floating slave device
attachment specifies the master device this device is attached to.
If the device is a floating slave, attachment is undefined.
enabled
Zero if the device is disabled, non-zero otherwise.
num_classes
Number of classes provided.
name_len
Length of the name in bytes not including padding.
classes
Details the available classes provided by the device in an undefined
order.
name
The device's name. padded to a multiple of 4 bytes.</code></pre>
</div></div>
<div class="paragraph"><p>For all classes, type specifies the device class. Clients are required
to ignore unknown device classes. The length field specifies the length
of the class in 4 byte units.
The following classes may occur only once: ButtonClass, KeyClass</p></div>
<div class="literalblock">
<div class="content">
<pre><code>ButtonClass:
type
Always ButtonClass.
length
Length in 4 byte units.
sourceid
The device this class originates from.
num_buttons
Number of buttons provided by the device.
labels
List of Atoms specifying the label for each button. An Atom of None
specifies an unlabeled button. Buttons are listed in the device-native
order regardless of the current button mapping.
state
The current button mask for this device after button mapping is
applied. Each bit representing a button is 1 if this button is
logically down, or 0 otherwise. State is a multiple of 4-byte units
and always contains at least num_buttons bits.</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>KeyClass:
type
Always KeyClass.
length
Length in 4 byte units.
sourceid
The device this class originates from.
num_keys
Number of keycodes provided by the device.
keys
List of keycodes provided.</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>ValuatorClass:
type
Always ValuatorClass.
length
Length in 4 byte units.
sourceid
The device this class originates from.
number
Valuator number of this axis. The valuator number is in device-native
order and potential axis mappings are ignored.
label
Atom specifying the axis name. An Atom of None specifies an unlabeled
axis.
min
Minimum value.
max
Minimum value.
resolution
Resolution in counts/meter.
mode
Relative or Absolute.
value
Last published axis value (if mode is absolute).</code></pre>
</div></div>
<div class="paragraph"><p>An axis in Relative mode may specify min and max as a hint to the
client. If no min and max information is available, both must be 0.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>ScrollClass:
type
Always ScrollClass.
number
Valuator number that is referred to. This valuator number must be listed in
the ValuatorClassInfo.
scroll_type:
Vertical for a vertical scrolling axis, Horizontal for a horizontal
scrolling axis.
flags:
A set of flags that apply to this scroll axis.
NoEmulation: no legacy scroll button events are generated for events
on this scrolling axis.
Preferred: This axis is the preferred axis for emulating valuator
events from legacy scroll button events.
increment:
The valuator delta equivalent to one positive unit of scrolling.</code></pre>
</div></div>
<div class="paragraph"><p>A ScrollClass may only exist if the device has at least one ValuatorClass
and each valuator number listed in any ScrollClass. Only one ScrollClass may
exist per ValuatorClass.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>TouchClass:
type
Always TouchClass.
length
Length in 4 byte units.
sourceid
The device this class originates from.
mode
The device type of the touch device. This mode may change at runtime.
num_touches
The maximum number of simultaneous touchpoints the device may send.
If num_touches is 0, the number of supported touches is unknown or
unlimited.</code></pre>
</div></div>
<div class="paragraph"><p>Devices with a TouchClass emit touch events with the same axes as pointer
events.</p></div>
</div>
<div class="sect3">
<h4 id="requests-selectevents">13.1.3. XISelectEvents</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
XISelectEvents
window: Window
num_masks: CARD16
masks: LISTofEVENTMASK</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>└───</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>EVENTMASK { deviceid: DEVICE,
mask_len: CARD16,
mask: SETofEVTYPEMASK }</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>window
The window to select the events on.
num_masks
Number of items in masks.
deviceid
Numerical deviceid, or AllDevices, or AllMasterDevices.
mask_len
Length of mask in 4 byte units.
mask
Event mask. An event mask for an event type T is defined as (1 << T).</code></pre>
</div></div>
<div class="paragraph"><p>XISelectEvents selects for XI2 events on window.</p></div>
<div class="paragraph"><p>If num_masks is 0, a BadValue error occurs.</p></div>
<div class="paragraph"><p>Each mask sets the (and overwrites a previous) event mask for the DEVICE
specified through deviceid. The device AllDevices or
AllMasterDevices is treated as a separate device by server. A client’s
event mask is the union of AllDevices, AllMasterDevices and the
per-device event mask.
The removal of device from the server unsets the event masks for the
device. If an event mask is set for AllDevices or AllMasterDevices, the
event mask is not cleared on device removal and affects all future
devices.</p></div>
<div class="paragraph"><p>If mask_len is 0, the event mask for the given device is cleared.</p></div>
<div class="paragraph"><p>The mask for XIHierarchyEvents may only be selected for XIAllDevices.
Setting it for any other device results in a BadValue error.</p></div>
<div class="paragraph"><p>A client selecting for any of XI_TouchBegin, XI_TouchUpdate, or XI_TouchEnd
must select for all three events at the same time, else a BadValue error
will be generated. A client selecting for XI_TouchOwnership must select for
all three of the other touch events. If the selection for these touch events
overlaps a current selection by another client (e.g. selecting for a
specific device when another client has a selection for XIAllDevices), a
BadAccess error occurs.</p></div>
</div>
<div class="sect3">
<h4 id="requests-getselectedevents">13.1.4. XIGetSelectedEvents</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
XIGetSelectedEvents
window: Window
▶
num_masks: CARD16
masks: LISTofEVENTMASK
└───</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>window
The window to select the events on.
num_masks
Number of items in masks.
masks
Selected event masks by this client.</code></pre>
</div></div>
<div class="paragraph"><p>Masks are returned on a per-device basis, with masks for AllDevices and
AllMasterDevices returned separately. A client can calculate the
effective mask for a device with a bitwise OR of the AllDevices, the
AllMasterDevices and the device-specific mask.</p></div>
<div class="paragraph"><p>If num_masks is 0, no events have been selected by this client on the
given window.</p></div>
</div>
<div class="sect3">
<h4 id="requests-querypointer">13.1.5. XIQueryPointer</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
XIQueryPointer
window: Window
deviceid: DEVICEID
▶
root: Window
child: Window
root_x: FP1616
root_y: FP1616
win_x: FP1616
win_y: FP1616
same_screen: BOOL
mods: MODIFIERINFO
group: GROUPINFO
buttons_len: CARD16
buttons: SETofBUTTONMASK
└───</code></pre>
</div></div>
<div class="paragraph"><p>Query a master pointer device for its current position.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>root
The root window the pointer is logically on.
child
The child window of window that contains the pointer or None.
root_x
root_y
Pointer position relative to the root window's origin.
win_x
win_y
Pointer position relative to window or 0 if same_screen is false.
same_screen
True if window is on the same screen as the pointer.
mods
XKB modifier state on the paired device.
group
XKB group state on the paired device.
buttons_len
The length of buttons in 4 byte units.
buttons
Button state.</code></pre>
</div></div>
<div class="paragraph"><p>If the device is not a master pointer device or not a floating slave
pointer, a BadDevice error results.</p></div>
</div>
<div class="sect3">
<h4 id="requests-warppointer">13.1.6. XIWarpPointer</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
XIWarpPointer
src_win: Window
dst_win: Window
src_x: FP1616
src_y: FP1616
src_width: INT16
src_height: INT16
dst_x: FP1616
dst_y: FP1616
deviceid: DEVICEID
└───</code></pre>
</div></div>
<div class="paragraph"><p>WarpPointer moves the pointer of deviceid as if the user had moved
the pointer. WarpPointer can only be called for MasterPointer and
FloatingSlave devices.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>src_win
If src_window is not None, the move only takes place if src_window
contains the pointer and the pointer is contained in the specified
rectangle of src_window.
dst_win
If dst_win is None, this request moves the pointer by offsets
dst_x/dst_y relative to the current position of the pointer. If
dst_window is a window, this request moves the pointer to
dst_x/dst_y relative to dst_win's origin.
src_x
src_y
src_width
src_height
Specifies the source window rectangle.
dst_x
dst_y
The relative coordinates to move the pointer if dst_win is None, or
the absolute coordinates if dst_win is a window.
deviceid
The device to warp.</code></pre>
</div></div>
<div class="paragraph"><p>This request cannot be used to move the pointer outside the confine-to
window of an active pointer grab. An attempt will only move the pointer as
far as the closest edge of the confine-to window.</p></div>
<div class="paragraph"><p>This request will generate events just as if the user had instantaneously
moved the pointer.</p></div>
</div>
<div class="sect3">
<h4 id="requests-changecursor">13.1.7. XIChangeCursor</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
XIChangeCursor
win: Window
cursor: Cursor
deviceid: DEVICEID
└───</code></pre>
</div></div>
<div class="paragraph"><p>Change a master pointer’s cursor on the specified window.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>window
The window.
cursor
The new cursor or None.
deviceid
The master pointer device.</code></pre>
</div></div>
<div class="paragraph"><p>Whenever device enters a window W, the cursor shape is selected in the
following order:</p></div>
<div class="ulist"><ul>
<li>
<p>
if the current window has a device cursor C(d) defined for device,
display this cursor C(d).
</p>
</li>
<li>
<p>
otherwise, if the current window has a cursor C(w) defined in the core
protocol’s window attributes, display cursor C(w).
</p>
</li>
<li>
<p>
repeat on parent window until a cursor has been found.
</p>
</li>
</ul></div>
<div class="paragraph"><p>The device cursor for a given window is reset once the window is destroyed
or the device is removed, whichever comes earlier.</p></div>
<div class="paragraph"><p>If deviceid does not specify a master pointer, a BadDevice error
is returned.</p></div>
</div>
<div class="sect3">
<h4 id="requests-changehierarchy">13.1.8. XIChangeHierarchy</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
XIChangeHierarchy
num_changes: CARD8
changes: LISTofHIERARCHYCHANGES
└───</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>HIERARCHYCHANGE { ADDMASTER, REMOVEMASTER, ATTACHSLAVE, DETACHSLAVE }</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>HIERARCHYCHANGETYPE { AddMaster, RemoveMaster, AttachSlave, DetachSlave }</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>CHANGEMODE { Float, Attach }</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>ADDMASTER { type: HIERARCHYCHANGETYPE
length: CARD16
name_len: CARD16
send_core: BOOL
enable: BOOL
name: LISTofCHAR8 }</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>REMOVEMASTER { type: HIERARCHYCHANGETYPE
length: CARD16
deviceid: DEVICEID
return_mode: CHANGEMODE
return_pointer: DEVICEID
return_keyboard: DEVICEID }</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>ATTACHSLAVE { type: HIERARCHYCHANGETYPE
length: CARD16
deviceid: DEVICEID
master: DEVICEID }</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>DETACHSLAVE { type: HIERARCHYCHANGETYPE
length: CARD16
deviceid: DEVICEID }</code></pre>
</div></div>
<div class="paragraph"><p>XIChangeHierarchy allows a client to modify the
<a href="#hierarchy">Master/Slave device hierarchy</a>.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>num_changes
The number of changes to apply to the current hierarchy.
changes
The list of changes.</code></pre>
</div></div>
<div class="paragraph"><p>The server processes the changes in the order received from the client and
applies each requested change immediately. If an error occurs, processing
stops at the current change and returns the number of successfully applied
changes in the error.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>ADDMASTER creates a pair of master devices.
type
Always AddMaster.
length
Length in 4 byte units.
name_len
Length of name in bytes.
send_core
True if the device should send core events.
enable
True if the device is to be enabled immediately.
name
The name for the new master devices. The master pointer's name is
automatically appended with " pointer", the master keyboard's name is
automatically appended with " keyboard".</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>REMOVEMASTER removes an existing master device.
type
Always RemoveMaster.
length
Length in 4 byte units.
deviceid
The device to remove.
return_mode
Return mode for attached slave devices.
If return_mode is Float, all slave devices are set to floating.
If return_mode is Attach, slave pointers are attached to
return_pointer and slave keyboards are attached to
return_keyboard.
return_pointer
return_keyboard
The master pointer and master keyboard to attach slave devices to, if
return_mode is Attach. If return_mode is Float, return_pointer
and return_keyboard are undefined.</code></pre>
</div></div>
<div class="paragraph"><p>Removing a master pointer removes the paired master keyboard and vice
versa.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>ATTACHSLAVE attaches a slave device to a given master device.
type
Always ChangeAttachment.
length
Length in 4 byte units.
deviceid
Deviceid of the slave device.
master
The new master device to attach this slave device to.</code></pre>
</div></div>
<div class="paragraph"><p>If any clients are selecting for touch events from the slave device, their
selection will be canceled.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>DETACHSLAVE detaches a slave device from its current master device.
type
Always ChangeAttachment.
length
Length in 4 byte units.
deviceid
Deviceid of the slave device.</code></pre>
</div></div>
</div>
<div class="sect3">
<h4 id="requests-setclientpointer">13.1.9. XISetClientPointer</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
XISetClientPointer
win: Window
deviceid: DEVICEID
└───</code></pre>
</div></div>
<div class="paragraph"><p>Set the ClientPointer for the client owning win to the given device.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>win
Window or client ID.
deviceid
The master pointer or master keyboard that acts as ClientPointer.</code></pre>
</div></div>
<div class="paragraph"><p>Some protocol requests are ambiguous and the server has to choose a device
to provide data for a request or a reply. By default, the server will
choose a client’s ClientPointer device to provide the data, unless the
client currently has a grab on another device. See section
<a href="#clientpointer">The ClientPointer principle</a> for more details.</p></div>
<div class="paragraph"><p>If win is None, the ClientPointer for this client is set to the given
device. Otherwise, if win is a valid window, the ClientPointer for the
client owning this window is set to the given device. Otherwise, if win is
not a valid window but a client with the client mask equal to win exists,
this client’s ClientPointer is set to the given device.</p></div>
<div class="paragraph"><p>If deviceid does not specify a master pointer or master keyboard, a
BadDevice error is returned.</p></div>
<div class="paragraph"><p>If window does not specify a valid window or client ID and is not None, a
BadWindow error is returned.</p></div>
</div>
<div class="sect3">
<h4 id="requests-getclientpointer">13.1.10. XIGetClientPointer</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
XIGetClientPointer
win: Window
▶
set: BOOL
deviceid: DEVICEID
└───</code></pre>
</div></div>
<div class="paragraph"><p>Query the ClientPointer for the client owning win.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>win
The window or client ID.
set
True if the client has a ClientPointer set.
deviceid
The master pointer that acts as a ClientPointer if set is True.</code></pre>
</div></div>
<div class="paragraph"><p>No difference is made between a ClientPointer set explicitly through
XISetClientPointer and a ClientPointer implicitly assigned by the server
in response to an ambiguous request.</p></div>
</div>
<div class="sect3">
<h4 id="requests-setfocus">13.1.11. XISetFocus</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
XISetFocus
focus: Window
deviceid: DEVICEID
time: Time
└───</code></pre>
</div></div>
<div class="paragraph"><p>Set the focus for the given device to the given window. Future key events
from this device are sent to this window.
This request generates FocusIn and FocusOut events.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>focus
A viewable window or None.
deviceid
The device to modify the focus window for.
time
Specifies the time to change the focus or CurrentTime.</code></pre>
</div></div>
<div class="paragraph"><p>If focus is None, key events from this device are discarded until a new
focus window is set. If focus is a viewable window, key events from this
device are sent to this window. If the window becomes unviewable, the
window’s first viewable ancestor automatically becomes the focus window
and FocusIn and FocusOut events are sent as if a client had changed the
focus window.
This is equivalent to RevertToParent in the core XSetInputFocus window.</p></div>
<div class="paragraph"><p>This request has no effect if the specified time is earlier than the
current last-focus-change time or is later than the current X server time.
Otherwise, the last-focus-change time is set to the specified time.</p></div>
</div>
<div class="sect3">
<h4 id="requests-getfocus">13.1.12. XIGetFocus</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
XIGetFocus
deviceid: DEVICEID
▶
focus: Window
└───</code></pre>
</div></div>
<div class="paragraph"><p>Return the current focus window for the given device.</p></div>
</div>
<div class="sect3">
<h4 id="requests-grabdevice">13.1.13. XIGrabDevice</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
XIGrabDevice
deviceid: DEVICEID
grab_window: Window
owner_events: BOOL
grab_mode: { Synchronous, Asynchronous }
paired_device_mode: { Synchronous, Asynchronous }
time: TIMESTAMP or CurrentTime
cursor: Cursor
mask_len: CARD16
masks: SETofEVTYPEMASK
▶
status: Success, AlreadyGrabbed, Frozen, InvalidTime, NotViewable
└───</code></pre>
</div></div>
<div class="paragraph"><p>This request actively grabs control of the specified input device. Further
input events from this device are reported only to the grabbing client.
This request overides any previous active grab by this client for this
device. This request does not affect the processing of XI 2.2
touch events.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>deviceid
The device to grab.
grab_window
Events are reported relative to the grab window.
owner_events
Specifies whether event will be reported normally or relative to the
grab window.
grab_mode
Specifies if this device will be frozen as a result of the grab.
paired_device_mode
Specifies if the master device paired with this device will be frozen
as a result of the grab.
time
A valid server time or CurrentTime.
cursor
The cursor to display for the duration of the grab or None.
mask_len
Length of mask in 4 byte units.
mask
Event mask. An event mask for an event type T is defined as (1 << T).
status
Success or the reason why the grab could not be established.</code></pre>
</div></div>
<div class="paragraph"><p>The masks parameter specifies which events the client wishes to receive
while the device is grabbed.</p></div>
<div class="paragraph"><p>If owner-events is False, input events generated from this device are
reported with respect to grab-window, and are only reported if selected by
being included in the event-list. If owner-events is True, then if a
generated event would normally be reported to this client, it is reported
normally, otherwise the event is reported with respect to the grab-window,
and is only reported if selected by being included in the event-list. For
either value of owner-events, unreported events are discarded.</p></div>
<div class="paragraph"><p>If grab-mode is Asynchronous, device event processing continues normally.
If the device is currently frozen by this client, then processing of
device events is resumed. If grab-mode is Synchronous, the state of the
grabbed device (as seen by means of the protocol) appears to freeze,
and no further device events are generated by the server until the
grabbing client issues a releasing XIAllowEvents request or until the
device grab is released. Actual device input events are not lost while the
device is frozen; they are simply queued for later processing.</p></div>
<div class="paragraph"><p>If the device is a slave device, the paired-device-mode is ignored.
Otherwise, if this device is a master device and paired-device-mode is
Asynchronous, event processing is unaffected by activation of the grab. If
this device is a master device and paired-device-mode is Synchronous, the
state of the master device paired with this device (as seen by means of the
protocol) appears to freeze, and no further events are generated by the
server until the grabbing client issues a releasing XIAllowEvents request
or until the device grab is released. Actual events are not lost while the
devices are frozen; they are simply queued for later processing.</p></div>
<div class="paragraph"><p>If the cursor is not None and the device is a master pointer device, the
cursor will be displayed until the device is ungrabbed.</p></div>
<div class="paragraph"><p>This request fails and returns:</p></div>
<div class="literalblock">
<div class="content">
<pre><code>AlreadyGrabbed: If the device is actively grabbed by some other client.
NotViewable: If grab-window is not viewable.
InvalidTime: If the specified time is earlier than the last-grab-time for
the specified device or later than the current X server time.
Otherwise, the last-grab-time for the specified device is set
to the specified time and CurrentTime is replaced by the
current X server time.
Frozen: If the device is frozen by an active grab of another client.</code></pre>
</div></div>
<div class="paragraph"><p>To release a grab of a device, use XIUngrabDevice.</p></div>
</div>
<div class="sect3">
<h4 id="requests-ungrabdevice">13.1.14. XIUngrabDevice</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
XIUngrabDevice
deviceid: DEVICEID
time: TIMESTAMP or CurrentTime
└───</code></pre>
</div></div>
<div class="paragraph"><p>This request releases the device if this client has it actively grabbed
(from either XIGrabDevice or XIPassiveGrabDevice) and
releases any queued events. If any devices were frozen by the grab,
XIUngrabDevice thaws them.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>deviceid
The device to grab.
time
A valid server time or CurrentTime.</code></pre>
</div></div>
<div class="paragraph"><p>The request has no effect if the specified time is earlier than the
last-device-grab time or is later than the current server time.
This request generates FocusIn and FocusOut events.
An XIUngrabDevice is performed automatically if the event window for an
active device grab becomes not viewable.</p></div>
</div>
<div class="sect3">
<h4 id="requests-allowevents">13.1.15. XIAllowEvents</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
XIAllowEvents
deviceid: DEVICEID
time: TIMESTAMP or CurrentTime
event_mode: { AsyncDevice, SyncDevice,
AsyncPairedDevice, SyncPairedDevice,
ReplayDevice, AsyncPair, SyncPair,
AcceptTouch¹, RejectTouch¹ }
touchid¹: CARD32
grab_window¹: Window
└───</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>¹ since XI 2.2</code></pre>
</div></div>
<div class="paragraph"><p>The XIAllowEvents request releases some queued events if the client
has caused a device to freeze. It also is used to handle touch grab and
ownership processing.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>deviceid
The device to grab.
time
A valid server time or CurrentTime.
event_mode
Specifies whether a device is to be thawed and events are to be
replayed, or how to handle a grabbed touch sequence.
touchid
The ID of the touch sequence to accept or reject. The value is undefined
for event modes other than AcceptTouch and RejectTouch.
grab_window
The window on which to accept or reject a touch sequence grab. The value
is undefined for event modes other than AcceptTouch and RejectTouch.</code></pre>
</div></div>
<div class="paragraph"><p>The request has no effect if the specified time is earlier than the last-grab
time of the most recent active grab for the client, or if the specified time is
later than the current X server time. The time parameter must be CurrentTime for
requests with event modes of AcceptTouch and RejectTouch.</p></div>
<div class="paragraph"><p>When event-mode is AcceptTouch, a BadValue error occurs if the touch ID is
invalid. A BadAccess error occurs if this client is not the current or potential
owner of the specified touch ID.</p></div>
<div class="paragraph"><p>The following describes the processing that occurs depending on what constant
you pass to the event-mode argument:</p></div>
<div class="literalblock">
<div class="content">
<pre><code>AsyncDevice:
If the specified device is frozen by the client, event processing for that
device continues as usual. If the device is frozen multiple times by the
client on behalf of multiple separate grabs, AsyncDevice thaws for
all.
AsyncDevice has no effect if the specified device is not frozen by the
client, but the device need not be grabbed by the client.
SyncDevice:
If the specified device is frozen and actively grabbed by the client,
event processing for that device continues normally until the next
event is reported to the client. At this time, the specified device
again appears to freeze. However, if the reported event causes the
grab to be released, the specified device does not freeze.
SyncDevice has no effect if the specified device is not frozen by the
client or is not grabbed by the client.
ReplayDevice:
If the specified device is actively grabbed by the client and is frozen
as the result of an event having been sent to the client (either from
the activation of a XIGrabButton or from a previous XIAllowEvents with
mode SyncDevice, but not from a Grab), the grab is released and
that event is completely reprocessed. This time, however, the request
ignores any passive grabs at or above (towards the root) the
grab-window of the grab just released.
The request has no effect if the specified device is not grabbed by
the client or if it is not frozen as the result of an event.
AsyncPairedDevice
If the paired master device is frozen by the client, event processing
for it continues as usual. If the paired device is frozen multiple
times by the client on behalf of multiple separate grabs,
AsyncPairedDevice thaws for all.
AsyncPairedDevice has no effect if the device is not frozen by the
client, but those devices need not be grabbed by the client.
AsyncPairedDevice has no effect if deviceid specifies a slave device.
SyncPairedDevice
If the paired master device is frozen by the client, event processing (for
the paired master device) continues normally until the next button or key
event is reported to the client for the grabbed device (button event for
the grabbed device, key or motion event for the device), at which time
the device again appears to freeze. However, if the reported event causes
the grab to be released, then the device does not freeze.
SyncPairedDevice has no effect if the specified device is not grabbed
by the client or if it is no frozen as the result of an event.
SyncPairedDevice has no effect if deviceid specifies a slave device.
SyncPair
If both the device and the paired master device are frozen by the
client, event processing (for both devices) continues normally until
the next XIButtonPress, XIButtonRelease, XIKeyPress, or XIKeyRelease
event is reported to the client for a grabbed device (button event for
a pointer, key event for a keyboard), at which time the devices again
appear to freeze. However, if the reported event causes the grab to be
released, then the devices do not freeze (but if the other device is
still grabbed, then a subsequent event for it will still cause both
devices to freeze).
SyncPair has no effect unless both the device and the paired master
device are frozen by the client. If the device or paired master device
is frozen twice by the client on behalf of two separate grabs,
SyncPair thaws for both (but a subsequent freeze for SyncPair will
only freeze each device once).
SyncPair has no effect if deviceid specifies a slave device.
AsyncPair
If the device and the paired master device are frozen by the client,
event processing for both devices continues normally. If a device is
frozen twice by the client on behalf of two separate grabs, AsyncBoth
thaws for both. AsyncPair has no effect unless both the device and the
paired master device frozen by the client.
AsyncPair has no effect if deviceid specifies a slave device.
AcceptTouch
The client is deemed to have taken control of the touch sequence once it
owns the sequence. TouchEnd events will be sent to all clients listening
to the touch sequence that have either grabbed the touch sequence on a
child window of the grab_window or have received events for the touch
sequence through event selection. These clients will no longer receive
any TouchUpdate events.
RejectTouch
The client is no longer interested in the touch sequence, and will
receive a TouchEnd event. If the client is the current owner of the
sequence, ownership will be passed on to the next listener.</code></pre>
</div></div>
</div>
<div class="sect3">
<h4 id="requests-passivegrabdevice">13.1.16. XIPassiveGrabDevice</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
XIPassiveGrabDevice
deviceid: DEVICE
detail: CARD32
grab_type: GRABTYPE
time: TIMESTAMP
grab_window: Window
cursor: Cursor
owner_events: Bool
grab_mode: { Synchronous, Asynchronous, Touch¹ }
paired_device_mode: { Synchronous, Asynchronous }
num_modifiers: INT16
mask_len: CARD16
masks: SETofEVTYPEMASK
modifiers: LISTofSETofMODIFIERMASK
▶
num_modifiers_return: INT16
modifiers_return: LISTofGRABMODIFIERINFO
└───</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>GRABTYPE { GrabtypeButton, GrabtypeKeycode, GrabtypeEnter,
GrabtypeFocusIn, GrabtypeTouchBegin¹ }</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>GRABMODIFIERINFO { status: Access
modifiers: SETofMODIFIERMASK }</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>¹ since XI 2.2</code></pre>
</div></div>
<div class="paragraph"><p>Establish an explicit passive grab for a button or keycode
on the specified input device.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>cursor
The cursor to display for the duration of the grab. If grab_type
is not GrabtypeButton, this argument is ignored.
deviceid
The device to establish the passive grab on or AllDevices or
AllMasterDevices.
detail
The button number, or key symbol to grab for.
Must be 0 for GrabtypeEnter, GrabtypeFocusIn, and
GrabtypeTouchBegin.
grab_type
The type of grab to establish.
grab_window
Events are reported relative to the grab window.
grab_mode
If grab-mode is Asynchronous, device event processing continues
normally. If the device is currently frozen by this client, then
processing of device events is resumed. If grab-mode is
Synchronous, the state of the grabbed device (as seen by means of
the protocol) appears to freeze, and no further device events are
generated by the server until the grabbing client issues a
releasing XIAllowEvents request or until the device grab is
released. Actual device input events are not lost while the device
is frozen; they are simply queued for later processing. If grab_type
is GrabtypeTouchBegin, grab_mode must be set to Touch.
mask_len
Length of mask in 4 byte units.
mask
Event mask. An event mask for an event type T is defined as (1 << T).
modifiers
XKB modifier state to activate this passive grab.
num_modifiers
Number of elements in modifiers.
owner_events
Specifies whether event will be reported normally or relative to the
grab window.
num_modifiers_return
Number of elements in modifiers_return
modifiers_return
XKB modifier state that could not be grabbed.
time
This field is unused.</code></pre>
</div></div>
<div class="paragraph"><p>If owner-events is False, input events generated from this device are
reported with respect to grab-window, and are only reported if
selected by being included in the event-list. If owner-events is
True, then if a generated event would normally be reported to this
client, it is reported normally, otherwise the event is reported
with respect to the grab-window, and is only reported if selected
by being included in the event-list. For either value of
owner-events, unreported events are discarded.</p></div>
<div class="paragraph"><p>If deviceid specifies a master pointer, the modifiers of the paired
master keyboard are used. If deviceid specifies a slave pointer
the modifiers of the master keyboard paired with the attached master
pointers are used. If deviceid specifies a slave keyboard, the
modifiers of the attached master keyboard are used. Note that
activating a grab on a slave device detaches the device from its
master. In this case, the modifiers after activation of the grab are
from the slave device only and may be different to the modifier state
when the grab was triggered.</p></div>
<div class="paragraph"><p>In the future, if grab_type is GrabtypeButton or GrabtypeKeyboard, the
device is actively grabbed if:</p></div>
<div class="ulist"><ul>
<li>
<p>
the device is not grabbed, and
</p>
</li>
<li>
<p>
the specified modifier keys are down, and
</p>
</li>
<li>
<p>
the grab_type is GrabtypeButton and the button specified in detail
is logically pressed or the grab_type is GrabtypeKeycode and the
keycode specified in detail is logically pressed, and
</p>
</li>
<li>
<p>
the grab_window contains the pointer, and
</p>
</li>
<li>
<p>
a passive grab on the same button/keycode + modifier
combination does not exist on an ancestor of grab_window.
</p>
</li>
</ul></div>
<div class="paragraph"><p>Otherwise, if grab_type is GrabtypeEnter or GrabtypeFocusIn, the
device is actively grabbed if:</p></div>
<div class="ulist"><ul>
<li>
<p>
the device is not actively grabbed, and
</p>
</li>
<li>
<p>
the specified modifier keys are down, and
</p>
</li>
<li>
<p>
the grab_type is GrabtypeEnter and the device’s pointer has moved
into grab_window or a descendant of grab_window, or the grab_type is
GrabtypeFocusIn and the device’s focus has been set to the
grab_window or a descendant of grab_window, and
</p>
</li>
<li>
<p>
a passive grab of the same grab_type + modifier combination does not
does not exist on an ancestor of grab_window.
</p>
</li>
</ul></div>
<div class="paragraph"><p>Otherwise, if grab_type is GrabtypeTouchBegin, a touch grab begins if:</p></div>
<div class="ulist"><ul>
<li>
<p>
the device is not actively grabbed, and
</p>
</li>
<li>
<p>
the specified modifier keys are down
</p>
</li>
<li>
<p>
a touch begins in grab_window or a descendant of grab_window, and
</p>
</li>
<li>
<p>
a passive grab of the same grab_type + modifier combination does not
does not exist on an ancestor of grab_window.
</p>
</li>
</ul></div>
<div class="paragraph"><p>Ownership of the touch sequence is granted to the grabbing client if:</p></div>
<div class="ulist"><ul>
<li>
<p>
a TouchBegin or pointer grab for an emulated touch sequence of a
direct touch device with the same modifier set does not exist on
an ancestor of grab_window, or all applicable grabs have released
ownership.
</p>
</li>
</ul></div>
<div class="paragraph"><p>A modifier of GrabAnyModifier is equivalent to issuing the request for
all possible modifier combinations (including no modifiers). A client
may request a grab for GrabAnyModifier and explicit modifier
combinations in the same request.</p></div>
<div class="paragraph"><p>A GrabtypeButton or GrabtypeKeyboard grab is released when all buttons
or keycode are released, independent of the state of modifier keys.
A GrabtypeEnter or GrabtypeFocusIn grab is released when the
pointer or focus leaves the window and all of its descendants,
independent of the state of modifier keys.
A GrabtypeTouchBegin grab is released when the touch sequence ends or
the client uses XIAllowEvents with mode RejectTouch.
Note that the logical state of a device (as seen by means of the
protocol) may lag the physical state if device event processing is
frozen.</p></div>
<div class="paragraph"><p>This request overrides all previous passive grabs by the same
client on the same button/key/enter/focus in + modifier combinations
on the same window.</p></div>
<div class="paragraph"><p>If some other client already has issued a XIPassiveGrabDevice request
with the same button or keycode and modifier combination, the
failed modifier combinations is returned in modifiers_return. If some
other client already has issued an XIPassiveGrabDevice request of
grab_type XIGrabtypeEnter, XIGrabtypeFocusIn, or
XIGrabtypeTouchBegin with the same grab_window and the same
modifier combination, the failed modifier combinations are returned
in modifiers_return. If num_modifiers_return is zero, all passive
grabs have been successful.</p></div>
<div class="paragraph"><p>If a button grab or enter grab activates, EnterNotify and LeaveNotify
events with mode Grab are generated as if the pointer were to suddenly
warp from its current position some position in the grab_window.
However, the pointer does not warp, and the pointer position is used
as both the initial and final positions for the events.</p></div>
<div class="paragraph"><p>If a keycode grab or focus grab activates, FocusIn and FocusOut events
with mode Grab are generated as if the focus were to change from the
current window to the grab_window.</p></div>
<div class="paragraph"><p>If an enter or focus in grab activates, additional EnterNotify events
with mode XIPassiveGrabNotify are generated as if the pointer or focus
were to suddenly warp from its current position to some position in
the grab window. These events are sent to the grabbing client only
and only if the grab event mask has selected for it. If such a passive
grab deactivates, addional LeaveNotify events with mode
XIPassiveUngrabNotify are generated and sent to the grabbing client
before the grab deactivates.</p></div>
<div class="paragraph"><p>For GrabtypeTouchBegin, grab_mode must be Touch or a BadValue error
is generated.</p></div>
<div class="paragraph"><p>See section <a href="#multitouch-ownership">Ownership of touch sequences</a> for
additional notes on touch grabs, as they do not behave like traditional
grabs: in particular, they do not freeze the device, and delivery of touch
events continues even if the device is frozen due to a grab by another
client.</p></div>
</div>
<div class="sect3">
<h4 id="requests-passiveungrabdevice">13.1.17. XIPassiveUngrabDevice</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
XIPassiveUngrabDevice
deviceid: DEVICEID
detail: CARD32
grab_type: GRABTYPE
grab_window: Window
num_modifiers: INT16
modifiers: LISTofSETofMODIFIERMASK
└───</code></pre>
</div></div>
<div class="paragraph"><p>Release an explicit passive grab on the specified input device.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>deviceid
The device to establish the passive grab on.
detail
The button number or key symbol to ungrab.
Must be 0 for GrabtypeEnter, GrabtypeFocusIn, and
GrabtypeTouchBegin.
grab_type
The type of grab to establish.
grab_window
Events are reported relative to the grab window.
modifiers
XKB modifier state to activate this passive grab.
num_modifiers
Number of elements in modifiers.</code></pre>
</div></div>
<div class="paragraph"><p>This request has no effect if the client does not have a passive grab
of the same type, same button or keycode (if applicable) and modifier
combination on the grab_window.</p></div>
</div>
<div class="sect3">
<h4 id="requests-listproperties">13.1.18. XIListProperties</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
XIListProperties
deviceid: DEVICEID
▶
num_properties: INT16
properties: LISTofATOM
└───</code></pre>
</div></div>
<div class="paragraph"><p>List the properties associated with the given device.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>deviceid
The device to list the properties for.
num_properties
Number of properties in the reply
properties
All properties on the device.</code></pre>
</div></div>
</div>
<div class="sect3">
<h4 id="requests-changeproperty">13.1.19. XIChangeProperty</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
XIChangeProperty
deviceid: DEVICEID
property: ATOM
type: ATOM
format: { 8, 16, 32 }
mode: { Append, Prepend, Replace }
num_items: CARD32
data: LISTofINT8, or LISTofINT16, or LISTofINT32
└───</code></pre>
</div></div>
<div class="paragraph"><p>Change the given property on the given device.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>deviceid
The device to change the property on.
property
The property to modify.
type
The property's type.
mode
One of Append, Prepend, or Replace
num_items
Number of items following this request.
data
Property data (nitems * format/8 bytes)</code></pre>
</div></div>
<div class="paragraph"><p>The type is uninterpreted by the server. The format specifies whether
the data should be viewed as a list of 8-bit, 16-bit, or 32-bit
quantities so that the server can correctly byte-swap as necessary.</p></div>
<div class="paragraph"><p>If the mode is Replace, the previous propert y value is discarded. If
the mode is Prepend or Append, then the type and format must match the
existing property value (or a Match error results). If the property is
undefined, it is treated as defined with the correct type and format
with zero-length data. For Prepend, the data is tacked on to the
beginning of the existing data, and for Append, it is tacked on to the
end of the existing data.</p></div>
<div class="paragraph"><p>The lifetime of a property is not tied to the storing client. Properties
remain until explicitly deleted, until the device is removed, or
until server reset.</p></div>
<div class="paragraph"><p>A property cannot be deleted by setting nitems to zero. To delete a
property, use XIDeleteProperty.</p></div>
<div class="paragraph"><p>This request generates an XIPropertyEvent.</p></div>
</div>
<div class="sect3">
<h4 id="requests-deleteproperty">13.1.20. XIDeleteProperty</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
XIDeleteProperty
deviceid: DEVICEID
property: ATOM
└───</code></pre>
</div></div>
<div class="paragraph"><p>Deletes the given property on the given device.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>deviceid
The device to delete the property on.
property
The property to delete.</code></pre>
</div></div>
<div class="paragraph"><p>If the property is deleted, an XIPropertyEvent is generated on the device.
If the property does not exist, this request does nothing.</p></div>
</div>
<div class="sect3">
<h4 id="requests-getproperty">13.1.21. XIGetProperty</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
XIGetProperty
deviceid: DEVICEID
property: ATOM
type: Atom or AnyPropertyType
offset: CARD32
len: CARD32
delete: BOOL
▶
type: Atom
bytes_after: CARD32
num_items: CARD32
format: { 8, 16, 32 }
data: LISTofINT8, or LISTofINT16, or LISTofINT32
└───</code></pre>
</div></div>
<div class="paragraph"><p>Get the data for the given property on the given device.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>deviceid
The device to retrieve the property data from.
property
The property to retrieve the data from..
type
The property type to retrieve or AnyPropertyType
offset
The offset in 4-byte units.
len
Number of bytes to receive in 4-byte units.
delete
Delete the property after retrieving the data.
bytes_after
Number of unread bytes in the stored property
num_items
Number of items in data
format
8, 16, or 32
data
Property data (nitems * format/8 bytes)</code></pre>
</div></div>
<div class="paragraph"><p>If the specified property does not exist for the specified device, then
the return type is None, the format and bytes-after are zero, and the value is
empty. The delete argument is ignored in this case. If the specified property
exists but its type does not match the specified type, then the return
type is the actual type of the property, the format is the actual format of the
property (never zero), the bytes-after is the length of the property in bytes
(even if the format is 16 or 32), and the value is empty. The delete
argument is ignored in this case. If the specified property exists and
either AnyPropertyType is specified or the specified type matches the actual
type of the property, then the return type is the actual type of the property,
the format is the actual format of the property
(never zero), and the bytes-after and value are as follows, given:
N = actual length of the stored property in bytes
(even if the format is 16 or 32)
I = 4 * long-offset
T = N−I
L = MINIMUM(T, 4 * long-length)
A = N − (I + L)
The returned value starts at byte index I in the property (indexing
from 0), and its length in bytes is L. However, it is a Value error if
offset is given such that L is negative. The value of bytes_after is A,
giving the number of trailing unread bytes in the stored property. If
delete is True and the bytes_after is zero, the property is also
deleted from the device, and a XIPropertyNotify event is generated on
the device.</p></div>
</div>
</div>
<div class="sect2">
<h3 id="requests-xi23">13.2. Requests introduced in version 2.3</h3>
<div class="sect3">
<h4 id="requests-barrierreleasepointer">13.2.1. XIBarrierReleasePointer</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
XIBarrierReleasePointer
num_items: CARD32
▶
data: LISTofBARRIERRELEASEINFO
└───</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>BARRIERRELEASEINFO { deviceid: DEVICEID,
barrier: Barrier,
eventid: CARD32 }</code></pre>
</div></div>
<div class="paragraph"><p>Release a pointer currently blocked by a barrier. In the future, movement of
this pointer against the barrier will not be blocked.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>deviceid
The device currently being blocked by a barrier
barrier
The barrier currently blocking the device
eventid
The unique event ID assigned to this barrier event sequence</code></pre>
</div></div>
<div class="paragraph"><p>If the barrier given does not currently block this device, or the eventid
is invalid, this request does nothing.</p></div>
<div class="paragraph"><p>Releasing a pointer barrier is only valid during one barrier event sequence,
and only applies to the next movement of this device against this barrier.
If the pointer moves away from the barrier following a
XIBarrierReleasePointer request, the release request is discarded. In the
future, if the pointer moves against the barrier again, a new eventid is
assigned and the client must re-issue the XIBarrierReleasePointer request.</p></div>
<div class="paragraph"><p>If the device is not a master pointer device, a BadDevice error results.
If the barrier does not name a valid barrier, a BadValue error results.</p></div>
</div>
</div>
</div>
</div>
<div class="sect1">
<h2 id="events">14. Events</h2>
<div class="sectionbody">
<div class="paragraph"><p>An event specifies its length in 4-byte units after the initial 32 bytes.
Future versions of the protocol may provide additional information
in the same event, thus increasing the event size. Clients are required to
always read the number of bytes specified by the event, not the size of the
event they may have been compiled against.</p></div>
<div class="paragraph"><p>The following event types are available in XI2.</p></div>
<div class="paragraph"><p>Version 2.0:</p></div>
<div class="ulist"><ul>
<li>
<p>
HierarchyChanged
</p>
</li>
<li>
<p>
DeviceChanged
</p>
</li>
<li>
<p>
KeyPress
</p>
</li>
<li>
<p>
KeyRelease
</p>
</li>
<li>
<p>
ButtonPress
</p>
</li>
<li>
<p>
ButtonRelease
</p>
</li>
<li>
<p>
Motion
</p>
</li>
<li>
<p>
RawKeyPress
</p>
</li>
<li>
<p>
RawKeyRelease
</p>
</li>
<li>
<p>
RawButtonPress
</p>
</li>
<li>
<p>
RawButtonRelease
</p>
</li>
<li>
<p>
RawMotion
</p>
</li>
<li>
<p>
Enter
</p>
</li>
<li>
<p>
Leave
</p>
</li>
<li>
<p>
FocusIn
</p>
</li>
<li>
<p>
FocusOut
</p>
</li>
<li>
<p>
PropertyEvent
</p>
</li>
</ul></div>
<div class="paragraph"><p>Version 2.2:</p></div>
<div class="ulist"><ul>
<li>
<p>
TouchBegin
</p>
</li>
<li>
<p>
TouchUpdate
</p>
</li>
<li>
<p>
TouchOwnership
</p>
</li>
<li>
<p>
TouchEnd
</p>
</li>
<li>
<p>
RawTouchBegin
</p>
</li>
<li>
<p>
RawTouchUpdate
</p>
</li>
<li>
<p>
RawTouchEnd
</p>
</li>
</ul></div>
<div class="paragraph"><p>Version 2.3:</p></div>
<div class="ulist"><ul>
<li>
<p>
BarrierHit
</p>
</li>
<li>
<p>
BarrierLeave
</p>
</li>
</ul></div>
<div class="paragraph"><p>All events have a set of common fields specified as EVENTHEADER.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>EVENTHEADER { type: BYTE
extension: BYTE
sequenceNumber: CARD16
length: CARD32
evtype: CARD16
deviceid: DEVICEID
time: Time }</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>type
Always GenericEvent.
extension
Always the X Input extension offset.
sequenceNumber
Sequence number of last request processed by the server.
length
Length in 4-byte units after the initial 32 bytes.
evtype
XI-specific event type.
deviceid
Numerical device id for a device.
time
Time in ms when the event occurred.</code></pre>
</div></div>
<div class="sect2">
<h3 id="events-xi20">14.1. Events introduced in version 2.0</h3>
<div class="sect3">
<h4 id="events-hierarchyevent">14.1.1. HierarchyEvent</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
HierarchyEvent
EVENTHEADER
flags: SETofHIERARCHYMASK
num_info: CARD16
info: LISTofHIERARCHYINFO
└───</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>HIERARCHYMASK { MasterAdded, MasterRemoved, SlaveAttached, SlaveDetached,
SlaveAdded, SlaveRemoved, DeviceEnabled, DeviceDisabled }</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>HIERARCHYINFO { deviceid: DEVICEID,
attachment: DEVICEID,
type: DEVICEUSE
enabled: BOOL
flags: SETofHIERARCHYMASK}</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>flags
Set of the changes that have occured, causing this event.
num_info
The number of device info structs following the request.
info:
The current hierarchy information.</code></pre>
</div></div>
<div class="paragraph"><p>An XIHierarchyEvent is sent whenever the device hierarchy been
changed. The flags specify all types of hierarchy modifiations that have
occured.
For all devices, info details the hierarchy information after the
modification of the hierarchy has occured. For each device specified with
deviceid:</p></div>
<div class="ulist"><ul>
<li>
<p>
if type is MasterPointer or MasterKeyboard, attachment decribes the
pairing of this device.
</p>
</li>
<li>
<p>
if type is SlavePointer or SlaveKeyboard, attachment describes the
master device this device is attached to.
</p>
</li>
<li>
<p>
if type is FloatingSlave device, attachment is undefined.
</p>
<div class="literalblock">
<div class="content">
<pre><code>enabled
True if the device is enabled and can send events. A disabled master
device will not forward events from an attached, enabled slave
device.</code></pre>
</div></div>
</li>
</ul></div>
<div class="paragraph"><p>Note: Multiple devices may be affected in one hierarchy change,
deviceid in an XIHierarchyEvent is always the first affected
device. Clients should ignore deviceid and instead use the devices list.</p></div>
</div>
<div class="sect3">
<h4 id="events-devicechangedevent">14.1.2. DeviceChangedEvent</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
DeviceChangedEvent
EVENTHEADER
reason: CHANGEREASON
source: DEVICEID
num_classes: CARD16
classes: LISTofCLASS
└───</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>CHANGEREASON { SlaveSwitch, DeviceChange }</code></pre>
</div></div>
<div class="paragraph"><p>A DeviceChangeEvent is sent whenever a device changes it’s capabilities.
This can happen either by a new slave device sending events through a
master device, or by a physical device changing capabilities at runtime.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>reason
The reason for generating this event.
If reason is SlaveSwitch, the slave device sending events through
this device has changed and source specifies the new slave device.
A SlaveSwitch reason can only occur on a master device.
If reason is DeviceChange, the device itself has changed through
other means (e.g. a physical device change) and source is
the device itself.
source
The source of the new classes.
num_classes
Number of classes provided.
classes
Details the available classes provided by the device. The order the
classes are provided in is undefined.</code></pre>
</div></div>
<div class="paragraph"><p>For a detailed description of classes, see the XIQueryDevice request.</p></div>
</div>
<div class="sect3">
<h4 id="events-deviceevent">14.1.3. DeviceEvent</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
DeviceEvent
EVENTHEADER
detail: CARD32
root: Window
event: Window
child: Window
root_x: FP1616
root_y: FP1616
event_x: FP1616
event_y: FP1616
buttons_len: CARD16
valuators_len: CARD16
sourceid: DEVICEID
mods: MODIFIERINFO
group: GROUPINFO
flags: DEVICEEEVENTFLAGS
buttons: SETofBUTTONMASK
valuators: SETofVALUATORMASK
axisvalues: LISTofFP3232
└───</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>BUTTONBIT { (1 << Button1), (1 << Button2), ... , (1 << ButtonN) }
VALUATORBIT { (1 << 1), ( 1 << 2), ... ( 1 << n) }</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>MODIFIERINFO { base_mods: CARD32,
latched_mods: CARD32,
locked_mods: CARD32,
effective_mods: CARD32}
GROUPINFO { base_group: CARD8,
latched_group: CARD8,
locked_group: CARD8,
effective_group: CARD8}</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>DEVICEEVENTFLAGS (all events): none
DEVICEEVENTFLAGS (key events only): { KeyRepeat }
DEVICEEVENTFLAGS (pointer events only): { PointerEmulated }
DEVICEEVENTFLAGS (touch events only): { TouchPendingEnd,
TouchEmulatingPointer }</code></pre>
</div></div>
<div class="paragraph"><p>An XIDeviceEvent is generated whenever the logical state of a device
changes in response to a button press, a button release, a motion, a key
press or a key release. The event type may be one of KeyPress,
KeyRelease, ButtonPress, ButtonRelease, Motion.</p></div>
<div class="paragraph"><p>XI 2.2: The event type may also be TouchBegin, TouchUpdate, or TouchEnd.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>detail
The button number, key code, touch ID, or 0.
root
event
child
The root window, event window or subwindow, respectively. See core
protocol specification for more detail.
root_x
root_y
The position of the pointer in screen coordinates (16.16 fixed point).
event_x
event_y
The position of the pointer in screen coordinates relative to the
event window (16.16 fixed point).</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>buttons_len
The length of buttons in 4 byte units.
valuators_len
The length of valuators in 4 byte units.
sourceid
The source device that originally generated the event.
mods
XKB modifier state before the event occured.
group
XKB group state before the event.
buttons
Button state before the event.
valuators
Bitmask of valuators provided in axisvalues.
axisvalues
Valuator data in device-native resolution. This is a non-sparse
array, value N represents the axis corresponding to the Nth bit set
in valuators.
flags
Miscellaneous information about this event; the union of the
common flag set and either the key or pointer flag set,
depending on the event type.
KeyRepeat means that this event is for repeating purposes, and
the physical state of the key has not changed. This is only
valid for KeyPress events.
PointerEmulated signals that the event has been emulated from another
XI 2.x event for legacy client support, and that this event should
be ignored if the client listens for these events. This flag is
set on scroll ButtonPress and RawButtonPress events (buttons 4, 5, 6
and 7) if a smooth-scrolling event on the Rel Vert Scroll or
Rel Horiz Scroll axes was also generated. It is also set on Motion,
ButtonPress, and ButtonRelease events generated by direct touch devices.
TouchPendingEnd (for touch events only) means that the touch
has physically ended, however another client still holds a grab, so the
touch should be considered alive until all grabbing clients have
accepted or passed on ownership. The touch will not generate any
further TouchUpdate events once an event with TouchPendingEnd has been
received.
TouchEmulatingPointer is set on touch events that emulate pointer
events.</code></pre>
</div></div>
<div class="paragraph"><p>Modifier state in mods is detailed as follows:</p></div>
<div class="literalblock">
<div class="content">
<pre><code>base_mods
XKB base modifier state.
latched_mods
XKB latched modifier state.
locked_mods
XKB locked modifier state.</code></pre>
</div></div>
<div class="paragraph"><p>Group state in group is detailed as follows:</p></div>
<div class="literalblock">
<div class="content">
<pre><code>base_group
XKB base group state.
latched_group
XKB latched group state.
locked_group
XKB locked group state.</code></pre>
</div></div>
<div class="paragraph"><p>In servers supporting XI 2.2, a TouchBegin event is generated whenever a new
touch sequence initializes.
A TouchEnd event is generated whenever a touch sequence ceases. A
TouchUpdate event is generated whenever a valuator value changes, or a flag
flag (e.g. pending end) has changed for that touch sequence; this may result
in a TouchUpdate event being sent with zero valuators.</p></div>
<div class="paragraph"><p>The average finger size is significantly larger than one pixel. The
selection of the hotspot of a touchpoint is implementation dependent and
may not be the logical center of the touch.</p></div>
<div class="paragraph"><p>Touch tracking IDs are provided in the detail field of touch events. Its
value is always provided in every touch event. Tracking IDs are
represented as unsigned 32-bit values and increase strictly monotonically in
value for each new touch, wrapping back to 0 upon reaching the numerical limit
of IDs. The increment between two touch IDs is indeterminate. Clients may not
assume that any future touches will have specific touch IDs. IDs are globally
unique.</p></div>
<div class="paragraph"><p>The button state in touch events represents the state of the device’s
physical buttons only, even if that sequence is emulating pointer events.</p></div>
<div class="paragraph"><p>Touch events do not generate enter/leave events.</p></div>
</div>
<div class="sect3">
<h4 id="events-rawevent">14.1.4. RawEvent</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
RawEvent
EVENTHEADER
detail: CARD32
sourceid¹: DEVICEID
flags: DEVICEEVENTFLAGS
valuators_len: CARD16
valuators: SETofVALUATORMASK
axisvalues: LISTofFP3232
axisvalues_raw: LISTofFP3232
└───</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>¹ since XI 2.1</code></pre>
</div></div>
<div class="paragraph"><p>A RawEvent provides the information provided by the driver to the
client. RawEvent provides both the raw data as supplied by the driver and
transformed data as used in the server. Transformations include, but are
not limited to, axis clipping and acceleration.
Transformed valuator data may be equivalent to raw data. In this case,
both raw and transformed valuator data is provided.
RawEvents are sent exclusively to all root windows.
Clients supporting XI 2.0 receive raw events when the device is not grabbed,
or when the device is grabbed by the client but not when the device is
grabbed by another client.
Clients supporting XI 2.1 or later receive raw events at all times, even
when the device is grabbed by another client.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>eventtype
The type of event that occured on the device.
detail
The button number, keycode or touch ID¹.
sourceid
The source device that originally generated the event. The sourceid
is undefined for clients not supporting XI 2.1.
flags
Flags as described in DeviceEvent.
valuators_len
The length of valuators in 4 byte units.
valuators
Bitmask of valuators provided in axisvalues and axisvalues_raw.
axisvalues
Valuator data in device-native resolution. This is a non-sparse
array, value N represents the axis corresponding to the Nth bit set
in valuators.
axisvalues_raw
Untransformed valuator data in device-native resolution. This is a
non-sparse array, value N represents the axis corresponding to the
Nth bit set in valuators.</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>¹ since XI 2.2</code></pre>
</div></div>
</div>
<div class="sect3">
<h4 id="events-enterleave">14.1.5. Enter or Leave or FocusIn or FocusOut</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
Enter or Leave or FocusIn or FocusOut
EVENTHEADER
root: Window
event: Window
child: Window
sourceid: DEVICEID
root_x: FP1616
root_y: FP1616
event_x FP1616
event_y: FP1616
mode: NOTIFYMODE
detail: NOTIFYDETAIL
same_screen: BOOL
focus: BOOL
mods: MODIFIERINFO
group: GROUPINFO
buttons_len: CARD16
buttons: SETofBUTTONMASK
└───</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>NOTIFYMODE { Normal, Grab, Ungrab }
NOTIFYDETAIL { Ancestor, Virtual, Inferior, Nonlinear, NonlinearVirtual,
Pointer, PointerRoot, None }</code></pre>
</div></div>
<div class="paragraph"><p>Enter or Leave events are sent whenever a device’s pointer enters or
leaves a window.
FocusIn or FocusOut events are sent whenever a device’s focus is set to or
away from a window.
The enter/leave and focus in/out model is described in the core protocol
specification, Section 11. (EnterNotify, LeaveNotify events).</p></div>
<div class="paragraph"><p>For enter and leave events, the modifier and group state is the state of
the paired master device if the device is a master device, or the state of
the attached master keyboard if the device is an attached slave device, or
zero if the device is a floating slave device.</p></div>
<div class="paragraph"><p>For focus in and out events, the button state is the state of the paired
master device if the device is a master device, or the state of the
attached master keyboard if the device is an attached slave device, or
zero if the device is a floating slave device.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>root
event
child
The root window, event window, and child window, respectively. See the
core protocol specification for more detail.
sourceid
The device that caused the pointer to move.
root_x
root_y
The pointer coordinates relative to the root window.
event_x
event_y
The pointer coordinates relative to the event window.
mode
Normal pointer motion events have mode Normal. Pseudo-motion events
when a grab activates have mode Grab, and pseudo-motion events when a
grab deactivates have mode Ungrab. Pseudo-motion events caused by the
activation or deactivation of a passive enter or focus in grab have mode
XIPassiveGrabNotify or XIPassiveUngrabNotify.
detail
Specifies the relation of the event window to the window the pointer
entered or left. See the core protocol spec for details.
same_screen
True if the event window is on the same screen as the pointer's root
window.
focus
If the event window is the focus window or an inferior of the focus
window, then focus is True. Otherwise, focus is False. This field is
unspecified for focus in/out events.
mods
XKB modifier state before the event occured.
group
XKB group state before the event.
buttons_len
The length of buttons in 4 byte units.
buttons
Button state before the event.</code></pre>
</div></div>
</div>
<div class="sect3">
<h4 id="events-propertyevent">14.1.6. XIPropertyEvent</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
XIPropertyEvent
EVENTHEADER
property: ATOM
what: { PropertyCreated, PropertyDeleted, PropertyModified }
└───</code></pre>
</div></div>
<div class="paragraph"><p>XIPropertyEvents are sent whenever a device property is created, deleted or
modified by a client.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>property
The property that has been created, deleted, or modified
what
Specifies what has been changed.</code></pre>
</div></div>
</div>
</div>
<div class="sect2">
<h3 id="events-xi22">14.2. Events introduced in version 2.2</h3>
<div class="sect3">
<h4 id="events-touchownershipevent">14.2.1. TouchOwnershipEvent</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
TouchOwnershipEvent
EVENTHEADER
touchid: CARD32
root: Window
event: Window
child: Window
sourceid: DEVICEID
flags: SETofTOUCHOWNERSHIPFLAGS
└───</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>TOUCHOWNERSHIPFLAGS: (none currently defined)</code></pre>
</div></div>
<div class="paragraph"><p>A TouchOwnershipEvent indicates that ownership has changed, and the client
is now the owner of the touch sequence specified by touchid.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>touchid
The identifier of the touch sequence.
root
event
child
The root window, event window, and child window, respectively. See the
core protocol specification for more detail.
sourceid
The source device that originally generated the event.
flags
A bitmask of flags for this event.</code></pre>
</div></div>
</div>
</div>
<div class="sect2">
<h3 id="events-xi23">14.3. Events introduced in version 2.3</h3>
<div class="sect3">
<h4 id="events-barrierevent">14.3.1. BarrierEvent</h4>
<div class="literalblock">
<div class="content">
<pre><code>┌───
BarrierEvent
EVENTHEADER
eventid: CARD32
root: Window
event: Window
barrier: Barrier
dtime: CARD32
flags: SETofBARRIERFLAGS
sourceid: DEVICEID
root_x: FP1616
root_y: FP1616
dx: FP3232
dy: FP3232
└───</code></pre>
</div></div>
<div class="literalblock">
<div class="content">
<pre><code>BARRIERFLAGS { PointerReleased, DeviceIsGrabbed }</code></pre>
</div></div>
<div class="paragraph"><p>A BarrierEvent indicates interaction between a barrier and a pointer device.
If the event type is BarrierHit, pointer movement has been blocked by a
barrier. If the event type is BarrierLeave, a pointer previously blocked
by a barrier has moved away from that barrier, or has moved
through the blocking barrier following an earlier XIBarrierReleasePointer
request.</p></div>
<div class="literalblock">
<div class="content">
<pre><code>eventid
The unique event ID for this barrier event sequence.
root
event
The root window or barrier window, respectively. The barrier window
is always the drawable specified in in the CreatePointerBarrier request.
barrier
The barrier blocking pointer movement.
dtime
The relative time in milliseconds between the last event and this
event.
flags
A set of flags that apply to this barrier event
PointerReleased:
The pointer has moved through the barrier following a
XIBarrierReleasePointer request (BarrierLeave only).
DeviceIsGrabbed:
The pointer device that generated this event is currently
grabbed.
sourceid
The source device that originally generated the event.
root_x
root_y
The position of the pointer in screen coordinates (16.16 fixed
point), after being constrained by barrier and/or screen extents.
dx
dy
The relative movement of the pointer from its previous position to
the new position if pointer movement were not constrained by this
barrier.</code></pre>
</div></div>
<div class="paragraph"><p>Root coordinates in barrier events represent the position of the cursor
after confinement by barriers, screens and RandR output extents.</p></div>
<div class="paragraph"><p>Barrier event IDs are provided in the eventid field of barrier events. Its
value is always provided in every barrier event. Event IDs are
represented as unsigned 32-bit values and increase strictly monotonically in
value for each new barrier event sequence, wrapping back to 0 upon reaching
the numerical limit of IDs. The increment between two event IDs is
indeterminate. Clients may not assume that any future barrier constraints
will have specific event IDs. IDs are unique per device per barrier.</p></div>
<div class="paragraph"><p>If a pointer is actively grabbed after a barrier event sequence has
initiated, future barrier events of this sequence continue to use the same
eventid, but all barrier events have the DeviceIsGrabbed flag set. If the
pointer is ungrabbed, future events of this sequence have the same eventid
and the DeviceIsGrabbed flag is unset.</p></div>
<div class="paragraph"><p>The PointerReleased flag may only be set on a BarrierLeave event.
A BarrierLeave(PointerReleased) event is generated when the pointer moves
through the barrier following a XIBarrierReleasePointer request. The time
between the XIBarrierReleasePointer and the BarrierLeave event thus depends
on user input.
A BarrierLeave(PointerReleased) event is also generated if the barrier is
destroyed while pointer movement is constrained by the barrier, or the
master pointer blocked by the barrier is removed. This event
has a dx/dy of 0/0.</p></div>
</div>
</div>
</div>
</div>
<div class="sect1">
<h2 id="xi22-usecases">Appendix A: XI 2.2 Use-cases</h2>
<div class="sectionbody">
<div class="paragraph"><p>All use-cases that include the receiving and processing of touch events
require the client to announce XI 2.2 support in the XIQueryVersion request.</p></div>
<div class="sect2">
<h3 id="_client_c_wants_to_process_touch_events_from_a_device_d_on_window_w">Client C wants to process touch events from a device D on window W.</h3>
<div class="ulist"><ul>
<li>
<p>
C calls XISelectEvent for XI_Touch{Begin|Update|End} from D on W.
</p>
</li>
<li>
<p>
C receives TouchBegin whenever a touch sequence starts within W’s borders.
</p>
</li>
<li>
<p>
C receives TouchUpdate events whenever an axis valuator value changes for a
touch sequence it received a TouchBegin event for.
</p>
</li>
<li>
<p>
C receives TouchEnd whenever a touch it received a TouchBegin event for
ceases.
</p>
</li>
</ul></div>
<div class="sect3">
<h4 id="_while_client_i_wants_to_pre_process_touch_events_from_device_d_on_the_parent_window_of_w">While client I wants to pre-process touch events from device D on the parent window of W.</h4>
<div class="ulist"><ul>
<li>
<p>
C calls XISelectEvent for XI_Touch{Begin|Update|Ownership|End} from D on W.
</p>
</li>
<li>
<p>
I calls XIPassiveGrab for XI_Touch{Begin|Update|Ownership|End} from D on a
parent window of W.
</p>
</li>
<li>
<p>
I receives TouchBegin whenever a touch begins within window W, as well as a
TouchOwnership event indicating that it currently owns the touch sequence.
C receives a TouchBegin event as well, but without TouchOwnership.
</p>
</li>
<li>
<p>
When an axis valuator changes in this touch sequence, both I and C receive a
TouchUpdate event. I may process the event to determine if it is going to
accept or reject the touch, whereas C may perform reversible processing.
</p>
</li>
<li>
<p>
If I decides it is going to claim the touch sequence for its exclusive
processing, it calls XIAllowEvents with an event mode of XIAcceptTouch; at
this point, C receives a TouchEnd event, and undoes any processing it has
already performed due to the touch sequence. Further TouchUpdate events are
delivered only to I.
</p>
</li>
<li>
<p>
Alternatively, if I decides it does not want to receive further events
from this touch sequence, it calls XIAllowEvents with an event mode of
XIRejectTouch; at this point, I receives a TouchEnd event confirming that it
has rejected the touch. C receives a TouchOwnership event confirming that it
is now the new owner of the touch, and further TouchUpdate events are
delivered only to C. As C now owns the touch, it is free to perform
irreversible processing of the sequence.
</p>
</li>
<li>
<p>
When the touch physically ceases, a TouchEnd event is sent to C.
</p>
</li>
</ul></div>
</div>
<div class="sect3">
<h4 id="_while_client_i_wants_to_process_pointer_events_on_window_w_8217_s_parent_window_y">While client I wants to process pointer events on window W’s parent, window Y.</h4>
<div class="ulist"><ul>
<li>
<p>
I calls XIPassiveGrab for XI_{ButtonPress,MotionNotify,ButtonRelease} to
create a synchronous pointer grab from D on Y.
</p>
</li>
<li>
<p>
C calls XISelectEvent for XI_Touch{Begin|Update|Ownership|End} from D on W.
</p>
</li>
<li>
<p>
I receives a ButtonPress event whenever a touch begins within W, and is
considered the owner of the event. C receives a TouchBegin event, but does
not receive a TouchOwnership event.
</p>
</li>
<li>
<p>
When the touchpoint moves, C will receive a TouchUpdate event. Event
delivery to I is subject to the synchronous delivery mechanism. The
emulated motion notify event is queued in the server while the device is
frozen.
</p>
</li>
<li>
<p>
I may assert ownership by calling XIAllowEvents on Y with any mode other
than ReplayDevice, which will cause all further events to be sent only to I,
with a TouchEnd event being sent to C.
</p>
</li>
<li>
<p>
Alternatively, I may reject the touch sequence by calling XIAllowEvents on
Y with mode ReplayDevice, which will cause no further events from that touch
to be sent to I, and a TouchOwnership event to be sent to C, with subsequent
motion events being sent as TouchUpdate events.
</p>
</li>
</ul></div>
</div>
</div>
<div class="sect2">
<h3 id="_driver_drv_provides_touch_support_from_tracked_device_d">Driver DRV provides touch support from tracked device D:</h3>
<div class="ulist"><ul>
<li>
<p>
DRV initializes a TouchClass for the device.
</p>
</li>
<li>
<p>
DRV parses D’s device protocol and selects one touch sequence to be emulated
as pointer event.
</p>
</li>
<li>
<p>
DRV calls the respective input driver API with the touch sequence data. The
touch sequence emulating a pointer has the respective flag set. DRV does not
submit pointer data for any touchpoint.
</p>
</li>
</ul></div>
</div>
</div>
</div>
</div>
<div id="footnotes"><hr /></div>
<div id="footer">
<div id="footer-text">
Last updated
2016-03-30 04:17:56 UTC
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