/usr/share/Ice-3.6.3/slice/Ice/Connection.ice is in zeroc-ice-slice 3.6.3-5.
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The actual contents of the file can be viewed below.
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//
// Copyright (c) 2003-2016 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#pragma once
[["cpp:header-ext:h", "objc:header-dir:objc", "js:ice-build"]]
#include <Ice/ObjectAdapterF.ice>
#include <Ice/Identity.ice>
#include <Ice/Endpoint.ice>
["objc:prefix:ICE"]
module Ice
{
/**
*
* Base class providing access to the connection details. *
**/
local class ConnectionInfo
{
/**
*
* Whether or not the connection is an incoming or outgoing
* connection.
*
**/
bool incoming;
/**
*
* The name of the adapter associated with the connection.
*
**/
string adapterName;
/**
*
* The connection id.
*
**/
string connectionId;
/**
*
* The connection buffer receive size.
*
**/
int rcvSize;
/**
*
* The connection buffer send size.
*
**/
int sndSize;
};
local interface Connection;
/**
*
* An application can implement this interface to receive notifications when
* a connection closes or receives a heartbeat message.
*
* @see Connection#setCallback
*
**/
local interface ConnectionCallback
{
/**
*
* This method is called by the the connection when a heartbeat is
* received from the peer.
*
**/
void heartbeat(Connection con);
/**
*
* This method is called by the the connection when the connection
* is closed.
*
**/
void closed(Connection con);
};
local enum ACMClose
{
CloseOff,
CloseOnIdle,
CloseOnInvocation,
CloseOnInvocationAndIdle,
CloseOnIdleForceful
};
local enum ACMHeartbeat
{
HeartbeatOff,
HeartbeatOnInvocation,
HeartbeatOnIdle,
HeartbeatAlways
};
local struct ACM
{
int timeout;
ACMClose close;
ACMHeartbeat heartbeat;
};
/**
*
* The user-level interface to a connection.
*
**/
local interface Connection
{
/**
*
* Close a connection, either gracefully or forcefully. If a
* connection is closed forcefully, it closes immediately, without
* sending the relevant close connection protocol messages to the
* peer and waiting for the peer to acknowledge these protocol
* messages.
*
* @param force If true, close forcefully. Otherwise the
* connection is closed gracefully.
*
**/
void close(bool force);
/**
*
* Create a special proxy that always uses this connection. This
* can be used for callbacks from a server to a client if the
* server cannot directly establish a connection to the client,
* for example because of firewalls. In this case, the server
* would create a proxy using an already established connection
* from the client.
*
* @param id The identity for which a proxy is to be created.
*
* @return A proxy that matches the given identity and uses this
* connection.
*
* @see #setAdapter
**/
["cpp:const"] Object* createProxy(Identity id);
/**
*
* Explicitly set an object adapter that dispatches requests that
* are received over this connection. A client can invoke an
* operation on a server using a proxy, and then set an object
* adapter for the outgoing connection that is used by the proxy
* in order to receive callbacks. This is useful if the server
* cannot establish a connection back to the client, for example
* because of firewalls.
*
* @param adapter The object adapter that should be used by this
* connection to dispatch requests. The object adapter must be
* activated. When the object adapter is deactivated, it is
* automatically removed from the connection.
*
* @see #createProxy
* @see #setAdapter
*
**/
void setAdapter(ObjectAdapter adapter);
/**
*
* Get the object adapter that dispatches requests for this
* connection.
*
* @return The object adapter that dispatches requests for the
* connection, or null if no adapter is set.
*
* @see #setAdapter
*
**/
["cpp:const"] ObjectAdapter getAdapter();
/**
*
* Get the endpoint from which the connection was created.
*
* @return The endpoint from which the connection was created.
*
**/
["cpp:const"] Endpoint getEndpoint();
/**
*
* Flush any pending batch requests for this connection.
* This means all batch requests invoked on fixed proxies
* associated with the connection.
*
**/
["async"] void flushBatchRequests();
/**
*
* Set callback on the connection. The callback is called by the
* connection when it's closed. The callback is called from the
* Ice thread pool associated with the connection.
*
* @param callback The connection callback object.
*
**/
void setCallback(ConnectionCallback callback);
/**
*
* Set the active connection management parameters.
*
* @param timeout The timeout value in milliseconds.
*
* @param close The close condition
*
* @param heartbeat The hertbeat condition
*
**/
["java:optional"]
void setACM(optional(1) int timeout, optional(2) ACMClose close, optional(3) ACMHeartbeat heartbeat);
/**
*
* Get the ACM parameters.
*
* @return The ACM parameters.
*
**/
ACM getACM();
/**
*
* Return the connection type. This corresponds to the endpoint
* type, i.e., "tcp", "udp", etc.
*
* @return The type of the connection.
*
**/
["cpp:const"] string type();
/**
*
* Get the timeout for the connection.
*
* @return The connection's timeout.
*
**/
["cpp:const"] int timeout();
/**
*
* Return a description of the connection as human readable text,
* suitable for logging or error messages.
*
* @return The description of the connection as human readable
* text.
*
**/
["cpp:const"] string toString();
/**
*
* Returns the connection information.
*
* @return The connection information.
*
**/
["cpp:const"] ConnectionInfo getInfo();
/**
*
* Set the connectiion buffer receive/send size.
*
* @param rcvSize The connection receive buffer size.
* @param sndSize The connection send buffer size.
*
**/
void setBufferSize(int rcvSize, int sndSize);
};
/**
*
* Provides access to the connection details of an IP connection
*
**/
local class IPConnectionInfo extends ConnectionInfo
{
/** The local address. */
string localAddress = "";
/** The local port. */
int localPort = -1;
/** The remote address. */
string remoteAddress = "";
/** The remote port. */
int remotePort = -1;
};
/**
*
* Provides access to the connection details of a TCP connection
*
**/
local class TCPConnectionInfo extends IPConnectionInfo
{
};
/**
*
* Provides access to the connection details of a UDP connection
*
**/
local class UDPConnectionInfo extends IPConnectionInfo
{
/** The multicast address. */
string mcastAddress;
/** The multicast port. */
int mcastPort = -1;
};
dictionary<string, string> HeaderDict;
/**
*
* Provides access to the connection details of a WebSocket connection
*
**/
local class WSConnectionInfo extends TCPConnectionInfo
{
/** The headers from the HTTP upgrade request. */
HeaderDict headers;
};
};
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