This file is indexed.

/usr/include/casacore/casa/Quanta/MVuvw.h is in casacore-dev 2.2.0-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
//# MVuvw.h: A 3D vector on Earth
//# Copyright (C) 1998,2000
//# Associated Universities, Inc. Washington DC, USA.
//#
//# This library is free software; you can redistribute it and/or modify it
//# under the terms of the GNU Library General Public License as published by
//# the Free Software Foundation; either version 2 of the License, or (at your
//# option) any later version.
//#
//# This library is distributed in the hope that it will be useful, but WITHOUT
//# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
//# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
//# License for more details.
//#
//# You should have received a copy of the GNU Library General Public License
//# along with this library; if not, write to the Free Software Foundation,
//# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
//#
//# Correspondence concerning AIPS++ should be addressed as follows:
//#        Internet email: aips2-request@nrao.edu.
//#        Postal address: AIPS++ Project Office
//#                        National Radio Astronomy Observatory
//#                        520 Edgemont Road
//#                        Charlottesville, VA 22903-2475 USA
//#
//# $Id$

#ifndef CASA_MVUVW_H
#define CASA_MVUVW_H

//# Includes
#include <casacore/casa/aips.h>
#include <casacore/casa/Quanta/MVPosition.h>

namespace casacore { //# NAMESPACE CASACORE - BEGIN

//# Forward Declarations
class MVDirection;
class MVBaseline;

// <summary> A 3D vector on Earth </summary>

// <use visibility=export>

// <reviewed reviewer="UNKNOWN" date="before2004/08/25" tests="tMuvw" demos="">
// </reviewed>

// <prerequisite>
//   <li> <linkto class=MeasValue>MeasValue</linkto>
// </prerequisite>
//
// <etymology>
// From Measure, Value and uvw
// </etymology>
//
// <synopsis>
// A MVuvw is a 3-vector of uvws in a rectangular frame with
// internal units of m.<br>
// It can be constructed with:
// <ul>
//   <li> MVuvw() creates point at origin (0,0,0)
//   <li> MVuvw(MVuvw) creates a copy
//   <li> MVuvw(Double, Double, Double) creates (x,y,z) with
//		specified values (assuming meters)
//   <li> MVuvw(Quantity length,Double, Double) creates a MVuvw assuming
//		that the two values are (in radians) angle along 'equator' 
//		and towards 'pole'.
//   <li> MVuvw(Quantity length, Quantity, Quantity) creates a MVuvw 
//		assuming angles as in previous, or uvws
//   <li> <src>MVuvw(Quantity, Quantum<Vector<Double> >)</src> creates a 
//		MVuvw from angle vector, using first two angles, and 
//		assuming second as zero if not present.
//   <li> <src>MVuvw(Quantum<Vector<Double> ></src> creates from
//		angles or uvws, depending on the units in the
//		quantum vector. In the angle case,
//		the data derived can be scaled with the readjust() function. If
//		the unit of the quantum vector is length, uvw is
//		assumed.
//    <li> <src>MVuvw(Vector<Double></src> creates from angles (less than
//		or equal to two elements) or x,y,z (3 elements).
//    <li> <src>MVuvw(Vector<Quantity></src> creates from length+angles,
//		angles, or x,y,z, depending on units.
//    <li> <src>MVuvw(MVBaseline, MVDirection)</src> creates a uvw
//		in the specified reference direction (in same reference frame)
// </ul>
// A void adjust(Double) function normalises the vector to a length of 1;
// a get() returns as a
// Double 3-vector the length and angles of the uvw vector;
// a getAngle() returns a Quantum 2-vector, (uInt) returns the indicated 
// element, and getValue returns the vector.<br>
// uvws can be added and subtracted.<br>
// The multiplication of two uvws produces the in-product.<br>
// </synopsis>
//
// <example>
// See <linkto class=Muvw>Muvw</linkto> class.
// </example>
//
// <motivation>
// To do coordinate transformations
// </motivation>
//
// <todo asof="1998/04/20">
//	<li> Implement for EW
//	<li> Get sign (especially of V) correct
//	<li> Let it handle Vectors of UVW
//	<li> Add some rotation matrix history for speed
// </todo>

class MVuvw : public MVPosition {	

public:

  //# Friends
  
  //# Constructors
  // Default constructor generates a (0,0,0) uvw
  MVuvw();
  // Copy constructor
  MVuvw(const MVPosition &other);
  // Creates a specified vector
  MVuvw(Double in0, Double in1, Double in2);
  // Creates a vector with specified length towards pole
  // <group>
  explicit MVuvw(Double in0);
  MVuvw(const Quantity &l);
  // </group>
  // Creates the uvw from specified (azimuth,elevation) angles and length
  MVuvw(const Quantity &l, Double angle0, Double angle1);
  // Creates the uvw from specified angles and length. or uvws
  // <thrown>
  //    <li> AipsError if quantities not in angle format
  // </thrown>
  // <group>
  MVuvw(const Quantity &l, const Quantity &angle0, 
	     const Quantity &angle1);
  // If not enough angles: pole assumed (if none), or elevation =0 (if 1)
  MVuvw(const Quantum<Vector<Double> > &angle);
  MVuvw(const Quantity &l, const Quantum<Vector<Double> > &angle);
  // </group>
  // Create from specified length and/or angles and/or uvw
  // <group>
  MVuvw(const Vector<Double> &other);
  MVuvw(const Vector<Quantity> &other);
  // </group>
  // uvw from a baseline and a reference direction (in same frame)
  // <group>
  MVuvw(const MVBaseline &pos, const MVDirection &dr, Bool ew=False);
  // </group>
  // Copy assignment
  MVuvw &operator=(const MVuvw &other);
  
  // Destructor
  ~MVuvw();
  
  //# Operators
  // Multiplication defined as in-product
  // <group>
  Double operator*(const MVuvw &other) const;
  // </group>
  
  // Equality comparisons
  // <group>
  Bool operator== (const MVuvw &other) const;
  Bool operator!= (const MVuvw &other) const;
  Bool near(const MVuvw &other, Double tol=1e-13) const;
  Bool near(const MVuvw &other, Quantity tol) const;
  Bool nearAbs(const MVuvw &other, Double tol=1e-13) const;
  // </group>
  
  // Addition and subtraction
  // <group>
  MVuvw operator-() const;
  MVuvw &operator+=(const MVuvw &right);
  MVuvw operator+(const MVuvw &right) const;
  MVuvw &operator-=(const MVuvw &right);
  MVuvw operator-(const MVuvw &right) const;
  // </group>
  
  //# General Member Functions
  
  // Tell me your type
  // <group>
  virtual uInt type() const;
  static void assure(const MeasValue &in);
  // </group>
  
  // Normalise direction aspects by adjusting the length to 1
  // <group>
  virtual void adjust();
  virtual void adjust(Double &res);
  virtual void readjust(Double res);
  // </group>
  // Get radius(i.e. length of vector, in m) of uvw
  virtual Double radius();
  // Generate a 3-vector of coordinates (length(m), angles(rad))
  Vector<Double> get() const;
  // Generate a 3-vector of x,y,z in m
  const Vector<Double> &getValue() const;
  // Generate angle 2-vector (in rad)
  Quantum<Vector<Double> > getAngle() const;
  // and with specified units
  Quantum<Vector<Double> > getAngle(const Unit &unit) const;
  // Generate the length
  Quantity getLength() const;
  // and generate it with the specified units
  Quantity getLength(const Unit &unit) const;
  // Get the uvw angle between the directions. I.e. the angle between
  // the direction from one to the pole, and from one to the other.
  // <group>
  Double uvwAngle(const MVuvw &other) const;
  Quantity uvwAngle(const MVuvw &other, 
			 const Unit &unit) const;
  // </group>
  // Get the angular separation between two directions.
  // <group>
  Double separation(const MVuvw &other) const;
  Quantity separation(const MVuvw &other, 
		      const Unit &unit) const;
  // </group>
  // Produce the cross product
  MVuvw crossProduct(const MVuvw &other) const;
  
  // Print data
  virtual void print(ostream &os) const;
  // Clone
  virtual MeasValue *clone() const;

  // Get the value in internal units
  virtual Vector<Double> getVector() const;
  // Set the value from internal units (set 0 for empty vector)
  virtual void putVector(const Vector<Double> &in);
  // Get the internal value as a <src>Vector<Quantity></src>. Usable in
  // records. The getXRecordValue() gets additional information for records.
  // Note that the Vectors could be empty.
  // <group>
  virtual Vector<Quantum<Double> > getRecordValue() const;
  virtual Vector<Quantum<Double> > getXRecordValue() const;
  virtual Vector<Quantum<Double> > getTMRecordValue() const {
    return getXRecordValue(); } ;
  // </group>
  // Set the internal value if correct values and dimensions
  virtual Bool putValue(const Vector<Quantum<Double> > &in);
  
};

//# Global functions
// Rotate a uvw vector with rotation matrix and other multiplications
// <group>
MVuvw operator*(const RotMatrix &left, const MVuvw &right);
MVuvw operator*(const MVuvw &left, const RotMatrix &right);
MVuvw operator*(Double left, const MVuvw &right);
MVuvw operator*(const MVuvw &left, Double right);
Double operator*(const Vector<Double> &left, const MVuvw &right);
Double operator*(const MVuvw &left, const Vector<Double> &right);
Double operator*(const MVPosition &left, const MVuvw &right);
Double operator*(const MVuvw &left, const MVPosition &right);
// </group>


} //# NAMESPACE CASACORE - END

#endif