This file is indexed.

/usr/include/casacore/tables/DataMan/TiledShapeStMan.h is in casacore-dev 2.2.0-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
//# TiledShapeStMan.h: Tiled Data Storage Manager using the shape as id
//# Copyright (C) 1998,2000,2001,2002
//# Associated Universities, Inc. Washington DC, USA.
//#
//# This library is free software; you can redistribute it and/or modify it
//# under the terms of the GNU Library General Public License as published by
//# the Free Software Foundation; either version 2 of the License, or (at your
//# option) any later version.
//#
//# This library is distributed in the hope that it will be useful, but WITHOUT
//# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
//# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
//# License for more details.
//#
//# You should have received a copy of the GNU Library General Public License
//# along with this library; if not, write to the Free Software Foundation,
//# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
//#
//# Correspondence concerning AIPS++ should be addressed as follows:
//#        Internet email: aips2-request@nrao.edu.
//#        Postal address: AIPS++ Project Office
//#                        National Radio Astronomy Observatory
//#                        520 Edgemont Road
//#                        Charlottesville, VA 22903-2475 USA
//#
//# $Id$

#ifndef TABLES_TILEDSHAPESTMAN_H
#define TABLES_TILEDSHAPESTMAN_H


//# Includes
#include <casacore/casa/aips.h>
#include <casacore/tables/DataMan/TiledStMan.h>
#include <casacore/casa/Containers/Block.h>
#include <casacore/casa/BasicSL/String.h>

namespace casacore { //# NAMESPACE CASACORE - BEGIN

//# Forward Declarations


// <summary>
// Tiled Data Storage Manager using the shape as id.
// </summary>

// <use visibility=export>

// <reviewed reviewer="UNKNOWN" date="before2004/08/25" tests="">
// </reviewed>

// <prerequisite>
//# Classes you should understand before using this one.
//   <li> <linkto class=TiledStMan>TiledStMan</linkto>
//   <li> <linkto class=TSMCube>TSMCube</linkto>
//   <li> <linkto class=ROTiledStManAccessor>ROTiledStManAccessor</linkto>
//        for a discussion of the maximum cache size
// </prerequisite>

// <etymology>
// TiledShapeStMan is the Tiled Storage Manager where the shape is used as id
// to support variable shaped arrays.
// </etymology>

// <synopsis>
// TiledShapeStMan is a derivation from TiledStMan, the abstract
// tiled storage manager class. A description of the basics
// of tiled storage managers is given in the
// <linkto module=Tables:TiledStMan>Tables module</linkto> description.
// <p>
// TiledShapeStMan creates a hypercube for each different shape of
// the data arrays. For example, if a table contains line and continuum
// data of an observation, it results in 2 hypercubes.
// TiledShapeStMan does it all automatically, so it is much easier to use
// than class <linkto class=TiledDataStMan>TiledDataStMan</linkto>.
// <br>TiledShapeStMan is meant for columns with not too many different
// shapes, otherwise looking for a matching hypercube may take too long.
// When many different shapes are used, class
// <linkto class=TiledCellStMan>TiledCellStMan</linkto>
// should be used instead.
//
// TiledShapeStMan has the following (extra) properties:
// <ul>
//  <li> It can only handle columns containing arrays, thus not scalars.
//  <li> Addition of a row sets the appropriate data arrays
//       in that row temporarily to an empty hypercube.
//       However, if the data arrays have a fixed shape, the
//       shape is known and the hypercube can be generated immediately.
//       Note that for a fixed shape column, one can as well use class
//       <linkto class=TiledColumnStMan>TiledColumnStMan</linkto>.
//  <li> When the shape of the data array in a row is set for the
//       first time, it is known which hypercube should be used or
//       if a new hypercube has to be created.
//       <br>Note that is is not possible to change the shape of an array.
//       If that is needed, TiledCellStMan should be used instead.
//       <br>Note that a hypercolumn has a given dimensionality, so each
//       data cell in the hypercolumn has to match that dimensionality.
//  <li> Although there are multiple hypercubes, an id value is not needed.
//       The shape serves as the id value.
//  <li> Coordinates for the hypercubes can be defined and (of course)
//       their shapes have to match the hypercube shape.
//       Their values have to be put explicitly (so it is not possible
//       to define them via an addHypercube call like in
//       <linkto class=TiledDataStMan>TiledDataStMan</linkto>).
//       It is possible to put the coordinate values before or after
//       the shape of the data array in that row is defined.
//  <li> It is possible to define a (default) tile shape in the
//       TiledShapeStMan constructor. When setting the shape of the
//       array in a row (using <linkto class=ArrayColumn>
//       ArrayColumn::setShape</linkto>), it is possible to override
//       that default for the hypercube in this particular row.
//       However, since the tile shape is only used when creating
//       a hypercube, using an overriding tile shape makes only
//       sense when a given array shape is used for the first time.
//       Note that the dimensionality of the hypercube is one higher
//       than the dimensionality of the data arrays (since the hypercube
//       contains multiple rows). It means that the number of values in
//       tile shape can be one more than the number of axes in the data
//       array. The last tile shape value defaults to 1; the other
//       tile shape values have to be defined.
// </ul>
// </synopsis> 

// <motivation>
// TiledDataStMan proved to be very powerful, but also a bit cumbersome
// to use because a few special functions need to be called.
// TiledShapeStMan alleviates that problem.
// </motivation>

// <example>
// <srcblock>
//  // Define the table description and the columns in it.
//  TableDesc td ("", "1", TableDesc::Scratch);
//  td.addColumn (ArrayColumnDesc<float>  ("RA", 1));
//  td.addColumn (ArrayColumnDesc<float>  ("Dec", 1));
//  td.addColumn (ScalarColumnDesc<float> ("Velocity"));
//  td.addColumn (ArrayColumnDesc<float>  ("Image", 2));
//  // Define the 3-dim hypercolumn with its data and coordinate columns.
//  // Note that its dimensionality must be one higher than the dimensionality
//  // of the data cells.
//  td.defineHypercolumn ("TSMExample",
//			  3,
//			  stringToVector ("Image"),
//			  stringToVector ("RA,Dec,Velocity"));
//  // Now create a new table from the description.
//  SetupNewTable newtab("tTiledShapeStMan_tmp.data", td, Table::New);
//  // Create a TiledShapeStMan storage manager for the hypercolumn
//  // and bind the columns to it.
//  // The (default) tile shape has to be specified for the storage manager.
//  TiledShapeStMan sm1 ("TSMExample", IPosition(3,16,32,32));
//  newtab.bindAll (sm1);
//  // Create the table.
//  Table table(newtab);
//  // Define the values for the coordinates of the hypercube.
//  Vector<float> raValues(512);
//  Vector<float> DecValues(512);
//  indgen (raValues);
//  indgen (decValues, float(100));
//  ArrayColumn<float> ra (table, "RA");
//  ArrayColumn<float> dec (table, "Dec");
//  ScalarColumn<float> velocity (table, "Velocity");
//  ArrayColumn<float> image (table, "Image");
//  Cube<float> imageValues(IPosition(2,512,512));
//  indgen (imageValues);
//  // Write some data into the data columns.
//  uInt i;
//  for (i=0; i<64; i++) {
//      table.addRow();
//      image.put (i, imageValues);
//      ra.put (i, raValues);
//      dec.put (i, decValues);
//      velocity.put (i, float(i));
//  }
// </srcblock>
// Note that in this example the same shape is used for each row,
// but it could have been different.
// </example>

//# <todo asof="$DATE:$">
//# A List of bugs, limitations, extensions or planned refinements.
//# </todo>


class TiledShapeStMan : public TiledStMan
{
public:
    // Create a TiledShapeStMan storage manager for the hypercolumn
    // with the given name.
    // The hypercolumn name is also the name of the storage manager.
    // The given maximum cache size (default is unlimited) is persistent,
    // thus will be reused when the table is read back. Note that the class
    // <linkto class=ROTiledStManAccessor>ROTiledStManAccessor</linkto>
    // allows one to overwrite the maximum cache size temporarily.
    // <br>The constructor taking a Record expects fields in the record with
    // the name of the arguments in uppercase. If not defined, their
    // default value is used.
    // <group>
    TiledShapeStMan (const String& hypercolumnName,
		     const IPosition& defaultTileShape,
		     uInt maximumCacheSize = 0);
    TiledShapeStMan (const String& hypercolumnName,
		     const Record& spec);
    // </group>

    ~TiledShapeStMan();

    // Clone this object.
    // It does not clone TSMColumn objects possibly used.
    virtual DataManager* clone() const;

    // Get the type name of the data manager (i.e. TiledShapeStMan).
    virtual String dataManagerType() const;

    // Return a record containing data manager specifications and info.
    virtual Record dataManagerSpec() const;

    // TiledShapeStMan can access a column if there are 2 hypercubes
    // and the first one is empty.
    // reask is set to True (because next time things might be different).
    virtual Bool canAccessColumn (Bool& reask) const;

    // Test if only one hypercube is used by this storage manager.
    // If not, throw an exception. Otherwise return the hypercube.
    virtual TSMCube* singleHypercube();

    // Set the shape and tile shape of the given hypercube.
    // It is used when the first row in a new hypercube is written.
    // If needed it adds a dimension to the shape, which reflects the
    // row dimension. The tile shape in that dimension is by default 1.
    virtual void setShape (uInt rownr, TSMCube* hypercube,
			   const IPosition& shape,
			   const IPosition& tileShape);

    // Make the object from the type name string.
    // This function gets registered in the DataManager "constructor" map.
    static DataManager* makeObject (const String& dataManagerType,
				    const Record& spec);

private:
    // Create a TiledShapeStMan.
    // This constructor is private, because it should only be used
    // by makeObject.
    TiledShapeStMan();

    // Forbid copy constructor.
    TiledShapeStMan (const TiledShapeStMan&);

    // Forbid assignment.
    TiledShapeStMan& operator= (const TiledShapeStMan&);

    // Get the default tile shape.
    virtual IPosition defaultTileShape() const;

    // Add rows to the storage manager.
    void addRow (uInt nrrow);

    // Find the hypercube for the given shape.
    // It returns -1 when not found.
    Int findHypercube (const IPosition& shape);

    // Add a hypercube.
    // The number of rows in the table must be large enough to
    // accommodate this hypercube.
    // The possible id values must be given in the record, while
    // coordinate values are optional. The field names in the record
    // should match the coordinate and id column names.
    // The last dimension in the cube shape can be zero, indicating that
    // the hypercube is extensible.
    void addHypercube (uInt rownr,
		       const IPosition& cubeShape,
		       const IPosition& tileShape);

    // Extend the hypercube with the given number of elements in
    // the last dimension.
    // The record should contain the id values (to get the correct
    // hypercube) and optionally coordinate values for the elements added.
    void extendHypercube (uInt rownr, uInt cubeNr);

    // Get the hypercube in which the given row is stored.
    virtual TSMCube* getHypercube (uInt rownr);

    // Get the hypercube in which the given row is stored.
    // It also returns the position of the row in that hypercube.
    virtual TSMCube* getHypercube (uInt rownr, IPosition& position);

    // Check if the hypercolumn definition fits this storage manager.
    virtual void setupCheck (const TableDesc& tableDesc,
			     const Vector<String>& dataNames) const;

    // Flush and optionally fsync the data.
    // It returns a True status if it had to flush (i.e. if data have changed).
    virtual Bool flush (AipsIO&, Bool fsync);

    // Let the storage manager create files as needed for a new table.
    // This allows a column with an indirect array to create its file.
    virtual void create (uInt nrrow);

    // Read the header info.
    virtual void readHeader (uInt nrrow, Bool firstTime);

    // Update the map of row numbers to cube number plus offset.
    void updateRowMap (uInt cubeNr, uInt pos, uInt rownr);

    // Extend the map of row numbers to cube number plus offset
    // will new empty entries.
    void extendRowMap (uInt nrow);


    //# Declare the data members.
    // The default tile shape.
    IPosition defaultTileShape_p;
    // The map of row number to cube and position in cube.
    Block<uInt> rowMap_p;
    Block<uInt> cubeMap_p;
    Block<uInt> posMap_p;
    // The nr of elements used in the map blocks.
    uInt nrUsedRowMap_p;
    // The last hypercube found.
    Int lastHC_p;
};




} //# NAMESPACE CASACORE - END

#endif