/usr/include/ETL/_thread.h is in etl-dev 0.04.19-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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** Extended Template and Library
** Thread Abstraction Class Implementation
** $Id$
**
** Copyright (c) 2002 Robert B. Quattlebaum Jr.
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
** published by the Free Software Foundation; either version 2 of
** the License, or (at your option) any later version.
**
** This package is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** General Public License for more details.
**
** === N O T E S ===========================================================
**
** This is an internal header file, included by other ETL headers.
** You should not attempt to use it directly.
**
** ========================================================================= */
/* === S T A R T =========================================================== */
#ifndef __ETL__THREAD_H_
#define __ETL__THREAD_H_
/* === H E A D E R S ======================================================= */
#define __USE_GNU
#ifdef HAVE_PTHREAD_H
# include <pthread.h>
#endif
#ifdef HAVE_SCHED_H
# include <sched.h>
#endif
#ifdef HAVE_CREATETHREAD
# include <windows.h>
#endif
/* === M A C R O S ========================================================= */
#if ( defined (HAVE_PTHREAD_CREATE) || defined (HAVE_CLONE) || defined (HAVE_CREATETHREAD) ) && !defined (NO_THREADS)
# define CALLISTO_THREADS
#endif
#define THREAD_ENTRYPOINT
/* === C L A S S E S & S T R U C T S ======================================= */
#if defined(CALLISTO_THREADS) && defined(HAVE_PTHREAD_CREATE)
static inline void Yield(void)
{
sched_yield();
pthread_testcancel();
}
#else
#ifdef Yield
#undef Yield
#endif
inline void Yield(void) { }
#endif
#ifdef CALLISTO_THREADS
#ifdef HAVE_PTHREAD_CREATE
class Thread
{
public:
typedef void* entrypoint_return;
private:
pthread_t thread;
int *references;
entrypoint_return (*entrypoint)(void *);
void *context;
public:
Thread(void *(*ep)(void *)=NULL,void *context=NULL):
references(NULL),entrypoint(ep),context(context) { }
Thread(const Thread &t)
{
thread=t.thread;
references=t.references;
entrypoint=t.entrypoint;
context=t.context;
if(references)
(*references)++;
}
const Thread &operator=(const Thread &rhs)
{
if(references)
{
(*references)--;
if(*references==0)
stop();
}
thread=rhs.thread;
references=rhs.references;
entrypoint=rhs.entrypoint;
context=rhs.context;
if(references)
(*references)++;
return *this;
}
void start(void)
{
references = new int;
*references = 1;
pthread_create(&thread,NULL,entrypoint,context);
// pthread_detach(thread);
}
void stop(void)
{
delete references;
references=NULL;
void *exit_status;
pthread_cancel(thread);
pthread_join(thread,&exit_status);
}
static void TestStop()
{
pthread_testcancel();
}
static void SyncStop()
{
int i;
pthread_setcanceltype(PTHREAD_CANCEL_DEFERRED,&i);
}
static void AsyncStop()
{
int i;
pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS,&i);
}
~Thread()
{
if(references)
{
(*references)--;
if(*references==0)
stop();
}
}
};
class Mutex
{
pthread_mutex_t mutex;
pthread_t locker;
int depth;
public:
Mutex()
{
pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr);
//#ifdef PTHREAD_PRIO_INHERIT
//pthread_mutexattr_setprioceiling(&attr,PTHREAD_PRIO_INHERIT);
//#endif
#ifdef PTHREAD_MUTEX_RECURSIVE
pthread_mutexattr_settype(&attr,PTHREAD_MUTEX_RECURSIVE);
#endif
pthread_mutex_init(&mutex,&attr);
pthread_mutexattr_destroy(&attr);
locker=0;
depth=0;
}
~Mutex()
{ pthread_mutex_destroy(&mutex); }
void Lock(void)
{
if(!locker || locker!=pthread_self())
{
pthread_mutex_lock(&mutex);
locker=pthread_self();
depth=0;
return;
}
depth++;
}
bool TryLock(void)
{ return !(bool) pthread_mutex_trylock(&mutex); }
void UnLock(void)
{
if(depth)
{
depth--;
return;
}
pthread_mutex_unlock(&mutex);
locker=0;
}
};
#ifdef HAVE_PTHREAD_RW_LOCK_INIT
class ReadWriteLock
{
pthread_rwlock_t rwlock;
public:
ReadWriteLock()
{ pthread_rwlock_init(&rwlock,NULL); }
~ReadWriteLock()
{ pthread_rwlock_destroy(&rwlock); }
void LockRead(void)
{ pthread_rwlock_rdlock(&rwlock); }
void LockWrite(void)
{ pthread_rwlock_wrlock(&rwlock); }
bool TryLockRead(void)
{ return !(bool)pthread_rwlock_tryrdlock(&rwlock); }
bool TryLockWrite(void)
{ return !(bool)pthread_rwlock_trywrlock(&rwlock); }
void UnLockWrite(void)
{ pthread_rwlock_unlock(&rwlock); }
void UnLockRead(void)
{ pthread_rwlock_unlock(&rwlock); }
};
#else
//*
class ReadWriteLock : public Mutex
{
public:
ReadWriteLock()
{ }
~ReadWriteLock()
{ }
void LockRead(void)
{ Lock(); }
void LockWrite(void)
{ Lock(); }
bool TryLockRead(void)
{ return TryLock(); }
bool TryLockWrite(void)
{ return TryLock(); }
void UnLockWrite(void)
{ UnLock(); }
void UnLockRead(void)
{ UnLock(); }
};
#endif
/*
class Condition
{
pthread_cond_t cond;
pthread_mutex_t mutex;
public:
Condition()
{ pthread_cond_init(&cond,NULL); pthread_mutex_init(&mutex,NULL); }
~Condition()
{ pthread_cond_destroy(&cond); pthread_mutex_destroy(&mutex);}
void operator()(void)
{ pthread_cond_signal(&cond); }
void Wait(void)
{
pthread_mutex_lock(&mutex);
pthread_cond_wait(&cond,&mutex);
pthread_mutex_unlock(&mutex);
}
};
*/
#else // if defined HAVE_PTHREAD
#ifdef HAVE_CREATETHREAD
#ifdef THREAD_ENTRYPOINT
#undef THREAD_ENTRYPOINT
#endif
#define THREAD_ENTRYPOINT __stdcall
class Thread
{
public:
typedef unsigned long entrypoint_return;
private:
unsigned long thread;
HANDLE handle;
int *references;
entrypoint_return (THREAD_ENTRYPOINT *entrypoint)(void *);
void *context;
HDC hdc;
HGLRC hglrc;
static entrypoint_return THREAD_ENTRYPOINT thread_prefix(void*data)
{
Thread *thread=(Thread *)data;
if(thread->hglrc)
wglMakeCurrent(thread->hdc, thread->hglrc);
return thread->entrypoint(thread->context);
}
public:
Thread(entrypoint_return (THREAD_ENTRYPOINT *ep)(void *)=NULL,void *context=NULL):
references(NULL),entrypoint(ep),context(context) { }
Thread(const Thread &t)
{
thread=t.thread;
handle=t.handle;
references=t.references;
entrypoint=t.entrypoint;
context=t.context;
handle=NULL;
if(references)
(*references)++;
}
const Thread &operator=(const Thread &rhs)
{
if(references)
{
(*references)--;
if(*references==0)
stop();
}
thread=rhs.thread;
handle=rhs.handle;
references=rhs.references;
entrypoint=rhs.entrypoint;
context=rhs.context;
if(references)
(*references)++;
return *this;
}
void start(void)
{
references = new int;
*references = 1;
hglrc=wglGetCurrentContext();
hdc=wglGetCurrentDC();
handle=CreateThread(
NULL, // Security stuff
0, // STACK
thread_prefix, // thread function
(void*)this, // thread argument
0, // creation option
&thread // thread identifier
);
}
void stop(void)
{
delete references;
references=NULL;
TerminateThread(handle, FALSE);
}
int wait(void)
{
if(handle)
{
WaitForSingleObject(handle, INFINITE);
CloseHandle(handle);
}
return 0;
}
static void TestStop()
{
}
static void SyncStop()
{
}
static void AsyncStop()
{
}
~Thread()
{
if(references)
{
(*references)--;
if(*references==0)
stop();
}
}
};
class Mutex
{
HANDLE handle;
public:
Mutex()
{
handle = CreateMutex(NULL, FALSE, NULL);
}
~Mutex()
{
CloseHandle(handle);
}
void Lock(void)
{
WaitForSingleObject(handle, INFINITE);
}
bool TryLock(void)
{
return WaitForSingleObject(handle, INFINITE)==WAIT_FAILED;
}
void UnLock(void)
{
ReleaseMutex(handle);
}
};
#endif // if defined HAVE_CREATETHREAD
#endif // if defined HAVE_PTHREAD_CREATE
#endif // if defined CALLISTO_THREADS
#if !defined(CALLISTO_THREADS)
// Dummy object used when not threading
class ReadWriteLock
{
public:
ReadWriteLock() {}
~ReadWriteLock() {}
void LockRead(void) {}
void LockWrite(void) {}
bool TryLockRead(void) {return true;}
bool TryLockWrite(void) {return true;}
void UnLockRead(void) {}
void UnLockWrite(void) {}
};
class Mutex
{
public:
Mutex(){}
~Mutex(){}
void Lock(void){}
bool TryLock(void){return true;}
void UnLock(void){}
};
#endif
class Condition : private Mutex
{
bool flag;
public:
Condition()
{ flag=false; }
~Condition()
{ }
void operator()(void)
{ flag=true; }
void Wait(void)
{
Lock();
while(!flag)Yield();
flag=false;
UnLock();
}
void WaitNext(void)
{
Lock();
flag=false;
while(!flag)Yield();
UnLock();
}
};
/* === E X T E R N S ======================================================= */
/* === E N D =============================================================== */
#endif
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