/usr/bin/make-pysol-freecell-board is in freecell-solver-bin 4.2.0-1.
This file is owned by root:root, with mode 0o755.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 | #!/usr/bin/env python3
#
# make_pysol_freecell_board.py - Program to generate the boards of
# PySol for input into Freecell Solver.
#
# Usage: make_pysol_freecell_board.py [board number] | fc-solve
#
# Or on non-UNIXes:
#
# python make_pysol_freecell_board.py [board number] | fc-solve
#
# This program is platform independant and will generate the same results
# on all architectures and operating systems.
#
# Based on the code by Markus Franz Xaver Johannes Oberhumer.
# Modified by Shlomi Fish, 2000
#
# Since much of the code here is ripped from the actual PySol code, this
# program is distributed under the GNU General Public License.
#
#
#
## vim:ts=4:et:nowrap
##
##---------------------------------------------------------------------------##
##
## PySol -- a Python Solitaire game
##
## Copyright (C) 2000 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 1999 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 1998 Markus Franz Xaver Johannes Oberhumer
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## the Free Software Foundation; either version 2 of the License, or
## (at your option) any later version.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with this program; see the file COPYING.
## If not, write to the Free Software Foundation, Inc.,
## 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
##
## Markus F.X.J. Oberhumer
## <markus.oberhumer@jk.uni-linz.ac.at>
## http://wildsau.idv.uni-linz.ac.at/mfx/pysol.html
##
##---------------------------------------------------------------------------##
# imports
import sys, os, re, string, time, types
import random2
# PySol imports
# /***********************************************************************
# // Abstract PySol Random number generator.
# //
# // We use a seed of type long in the range [0, MAX_SEED].
# ************************************************************************/
class PysolRandom:
MAX_SEED = 0
ORIGIN_UNKNOWN = 0
ORIGIN_RANDOM = 1
ORIGIN_PREVIEW = 2 # random from preview
ORIGIN_SELECTED = 3 # manually entered
ORIGIN_NEXT_GAME = 4 # "Next game number"
DEALS_PYSOL = 0
DEALS_PYSOLFC = 1
DEALS_MS = 2
def __init__(self, seed=None):
if seed is None:
seed = self._getRandomSeed()
self.initial_seed = self.setSeed(seed)
self.origin = self.ORIGIN_UNKNOWN
def __str__(self):
return self.str(self.initial_seed)
def reset(self):
self.seed = self.initial_seed
def getSeed(self):
return self.seed
def setSeed(self, seed):
seed = self._convertSeed(seed)
if type(seed) is not int:
raise TypeError("seeds must be longs")
if not (0 <= seed <= self.MAX_SEED):
raise ValueError("seed out of range")
self.seed = seed
return seed
def copy(self):
random = PysolRandom(0)
random.__class__ = self.__class__
random.__dict__.update(self.__dict__)
return random
#
# implementation
#
def choice(self, seq):
return seq[int(self.random() * len(seq))]
# Get a random integer in the range [a, b] including both end points.
def randint(self, a, b):
return a + int(self.random() * (b+1-a))
#
# subclass responsibility
#
# Get the next random number in the range [0.0, 1.0).
def random(self):
raise SubclassResponsibility
#
# subclass overrideable
#
def _convertSeed(self, seed):
return int(seed)
def increaseSeed(self, seed):
if seed < self.MAX_SEED:
return seed + 1
return 0
def _getRandomSeed(self):
t = int(time.time() * 256.0)
t = (t ^ (t >> 24)) % (self.MAX_SEED + 1)
return t
#
# shuffle
# see: Knuth, Vol. 2, Chapter 3.4.2, Algorithm P
# see: FAQ of sci.crypt: "How do I shuffle cards ?"
#
def shuffle(self, seq):
n = len(seq) - 1
while n > 0:
j = self.randint(0, n)
seq[n], seq[j] = seq[j], seq[n]
n = n - 1
# /***********************************************************************
# // Linear Congruential random generator
# //
# // Knuth, Donald.E., "The Art of Computer Programming,", Vol 2,
# // Seminumerical Algorithms, Third Edition, Addison-Wesley, 1998,
# // p. 106 (line 26) & p. 108
# ************************************************************************/
class LCRandom64(PysolRandom):
MAX_SEED = 0xffffffffffffffff # 64 bits
def str(self, seed):
s = repr(int(seed))[:-1]
s = "0"*(20-len(s)) + s
return s
def random(self):
self.seed = (self.seed*6364136223846793005 + 1) & self.MAX_SEED
return ((self.seed >> 21) & 0x7fffffff) / 2147483648.0
# /***********************************************************************
# // Linear Congruential random generator
# // In PySol this is only used for 0 <= seed <= 32000.
# ************************************************************************/
class LCRandom31(PysolRandom):
MAX_SEED = 0x7fffffff # 31 bits
def str(self, seed):
return "%05d" % int(seed)
def random(self):
self.seed = (self.seed*214013 + 2531011) & self.MAX_SEED
return (self.seed >> 16) / 32768.0
def randint(self, a, b):
self.seed = (self.seed*214013 + 2531011) & self.MAX_SEED
return a + (int(self.seed >> 16) % (b+1-a))
# ************************************************************************
# * Mersenne Twister random number generator
# * uses standart python module `random'
# ************************************************************************
class BasicRandom:
#MAX_SEED = 0L
#MAX_SEED = 0xffffffffffffffffL # 64 bits
MAX_SEED = 100000000000000000000 # 20 digits
ORIGIN_UNKNOWN = 0
ORIGIN_RANDOM = 1
ORIGIN_PREVIEW = 2 # random from preview
ORIGIN_SELECTED = 3 # manually entered
ORIGIN_NEXT_GAME = 4 # "Next game number"
def __str__(self):
return self.str(self.initial_seed)
def str(self, seed):
return '%020d' % seed
def reset(self):
raise SubclassResponsibility
def copy(self):
random = self.__class__(0)
random.__dict__.update(self.__dict__)
return random
def increaseSeed(self, seed):
if seed < self.MAX_SEED:
return seed + 1
return 0
def _getRandomSeed(self):
t = int(time.time() * 256.0)
t = (t ^ (t >> 24)) % (self.MAX_SEED + 1)
return t
class MTRandom(BasicRandom, random2.Random):
def setSeed(self, seed):
random2.Random.__init__(self, seed)
self.initial_seed = seed
self.initial_state = self.getstate()
self.origin = self.ORIGIN_UNKNOWN
def reset(self):
self.setstate(self.initial_state)
class Card:
ACE = 1
KING = 13
def __init__(self, id, rank, suit, print_ts):
self.id = id
self.rank = rank
self.suit = suit
self.flipped = False
self.print_ts = print_ts
self.empty = False
def is_king(self):
return self.rank == self.KING
def is_ace(self):
return self.rank == self.ACE
def rank_s(self):
s = "0A23456789TJQK"[self.rank]
if (not self.print_ts) and s == "T":
s = "10"
return s
def suit_s(self):
return "CSHD"[self.suit];
def to_s(self):
if self.empty:
return "-"
ret = ""
ret = ret + self.rank_s()
ret = ret + self.suit_s()
if self.flipped:
ret = "<" + ret + ">"
return ret
def found_s(self):
return self.suit_s() + "-" + self.rank_s()
def flip(self, flipped=True):
new_card = Card(self.id, self.rank, self.suit, self.print_ts)
new_card.flipped = flipped
return new_card
def is_empty(self):
return self.empty
class Columns:
def __init__(self, num):
self.num = num
cols = []
for i in range(num):
cols.append([])
self.cols = cols
def add(self, idx, card):
self.cols[idx].append(card)
def rev(self):
self.cols.reverse()
def output(self):
for column in self.cols:
print(column_to_string(column))
class Board:
def __init__(self, num_columns, with_freecells=False,
with_talon=False, with_foundations=False):
self.with_freecells = with_freecells
self.with_talon = with_talon
self.with_foundations = with_foundations
self.columns = Columns(num_columns)
if (self.with_freecells):
self.freecells = []
if (self.with_talon):
self.talon = []
if (self.with_foundations):
self.foundations = [empty_card() for s in range(4)]
def reverse_cols(self):
return self.columns.rev()
def add(self, idx, card):
return self.columns.add(idx, card)
def print_freecells(self):
print("FC: " + column_to_string(self.freecells))
def print_talon(self):
print("Talon: " + column_to_string(self.talon))
def print_foundations(self):
cells = []
for f in [2,0,3,1]:
if not self.foundations[f].is_empty():
cells.append(self.foundations[f].found_s())
if len(cells):
print("Foundations:" + ("".join([" "+s for s in cells])))
def output(self):
if (self.with_talon):
self.print_talon()
if (self.with_foundations):
self.print_foundations()
if (self.with_freecells):
self.print_freecells()
self.columns.output()
def add_freecell(self, card):
if not self.with_freecells:
raise AttributeError("Layout does not have freecells!")
self.freecells.append(card)
def add_talon(self, card):
if not self.with_talon:
raise AttributeError("Layout does not have a talon!")
self.talon.append(card)
def put_into_founds(self, card):
if not self.with_foundations:
raise AttributeError("Layout does not have foundations!")
if ((self.foundations[card.suit].rank+1) == card.rank):
self.foundations[card.suit] = card
return True
else:
return False
self.talon.append(card)
def empty_card():
ret = Card(0,0,0,1)
ret.empty = True
return ret
def createCards(num_decks, print_ts):
cards = []
for deck in range(num_decks):
id = 0
for suit in range(4):
for rank in range(13):
cards.append(Card(id, rank+1, suit, print_ts))
id = id + 1
return cards
def column_to_list_of_strings(col):
return [c.to_s() for c in col]
def column_to_string(col):
return " ".join(column_to_list_of_strings(col))
def flip_card(card_str, flip):
if flip:
return "<" + card_str + ">"
else:
return card_str
def shuffle(orig_cards, game_num, which_deals):
if ((game_num <= 32000) or which_deals == PysolRandom.DEALS_MS):
r = LCRandom31()
r.setSeed(game_num)
fcards = []
if (len(orig_cards) == 52):
for i in range(13):
for j in (0, 39, 26, 13):
fcards.append(orig_cards[i + j])
orig_cards = fcards
r.shuffle(orig_cards)
else:
r = 0
if (which_deals == PysolRandom.DEALS_PYSOLFC):
r = MTRandom()
else:
r = LCRandom64()
r.setSeed(game_num)
r.shuffle(orig_cards)
return orig_cards
class Game:
REVERSE_MAP = \
{
"freecell":
[ "freecell", "forecell", "bakers_game",
"ko_bakers_game", "kings_only_bakers_game", "relaxed_freecell",
"eight_off" ],
"der_katz":
[ "der_katz", "der_katzenschwantz", "die_schlange"],
"seahaven":
[ "seahaven_towers", "seahaven", "relaxed_seahaven", "relaxed_seahaven_towers" ],
"bakers_dozen" : None,
"gypsy" : None,
"klondike" : [ "klondike", "klondike_by_threes", "casino_klondike", "small_harp", "thumb_and_pouch", "vegas_klondike", "whitehead" ],
"simple_simon" : None,
"yukon" : None,
"beleaguered_castle" : [ "beleaguered_castle", "streets_and_alleys", "citadel" ],
"fan" : None,
"black_hole" : None,
"all_in_a_row" : None,
}
def __init__(self, game_id, game_num, which_deals, print_ts):
mymap = {}
for k in list(self.REVERSE_MAP.keys()):
if self.REVERSE_MAP[k] is None:
mymap[k] = k
else:
for alias in self.REVERSE_MAP[k]:
mymap[alias] = k
self.games_map = mymap
self.game_id = game_id
self.game_num = game_num
self.print_ts = print_ts
self.which_deals = which_deals
def print_layout(self):
game_class = self.lookup()
if not game_class:
raise ValueError("Unknown game type " + self.game_id + "\n")
self.deal()
getattr(self, game_class)()
self.board.output()
def lookup(self):
return self.games_map[self.game_id];
def is_two_decks(self):
return self.game_id in ("der_katz", "der_katzenschwantz", "die_schlange", "gypsy")
def get_num_decks(self):
if self.is_two_decks():
return 2
else:
return 1
def deal(self):
orig_cards = createCards(self.get_num_decks(), self.print_ts)
orig_cards = shuffle(orig_cards, self.game_num, self.which_deals)
cards = orig_cards
cards.reverse()
self.cards = cards
self.card_idx = 0
return True
def __iter__(self):
return self
def no_more_cards(self):
return self.card_idx >= len(self.cards)
def __next__(self):
if self.no_more_cards():
raise StopIteration
c = self.cards[self.card_idx]
self.card_idx = self.card_idx + 1
return c
def new_cards(self, cards):
self.cards = cards
self.card_idx = 0
def add(self, idx, card):
return self.board.add(idx, card)
def add_freecell(self, card):
return self.board.add_freecell(card)
def cyclical_deal(game, num_cards, num_cols, flipped=False):
for i in range(num_cards):
game.add(i%num_cols, next(game).flip(flipped=flipped))
return i
def add_all_to_talon(game):
for card in game:
game.board.add_talon(card)
### These are the games variants:
### Each one is a callback.
def der_katz(game):
if (game.game_id == "die_schlange"):
print("Foundations: H-A S-A D-A C-A H-A S-A D-A C-A")
game.board = Board(9)
col_idx = 0
for card in game:
if card.is_king():
col_idx = col_idx + 1
if not ((game.game_id == "die_schlange") and (card.rank == 1)):
game.add(col_idx, card)
def freecell(game):
is_fc = (game.game_id in ('forecell', 'eight_off'))
game.board = Board(8, with_freecells=is_fc)
if is_fc:
game.cyclical_deal(48, 8)
for card in game:
game.add_freecell(card)
if game.game_id == "eight_off":
game.add_freecell(empty_card())
else:
game.cyclical_deal(52, 8)
def seahaven(game):
game.board = Board(10, with_freecells=True)
game.add_freecell(empty_card())
game.cyclical_deal(50, 10)
for card in game:
game.add_freecell(card)
def bakers_dozen(game):
i, n = 0, 13
kings = []
cards = game.cards
cards.reverse()
for c in cards:
if c.is_king():
kings.append(i)
i = i + 1
for i in kings:
j = i % n
while j < i:
if not cards[j].is_king():
cards[i], cards[j] = cards[j], cards[i]
break
j = j + n
game.new_cards(cards)
game.board = Board(13)
game.cyclical_deal(52, 13)
def gypsy(game):
num_cols = 8
game.board = Board(num_cols, with_talon=True)
game.cyclical_deal(num_cols*2, num_cols, flipped=True)
game.cyclical_deal(num_cols, num_cols, flipped=False)
game.add_all_to_talon()
def klondike(game):
num_cols = 7
game.board = Board(num_cols, with_talon=True)
for r in range(1,num_cols):
for s in range(num_cols-r):
game.add(s, next(game).flip())
game.cyclical_deal(num_cols, num_cols)
game.add_all_to_talon()
if not (game.game_id == "small_harp"):
game.board.reverse_cols()
def simple_simon(game):
game.board = Board(10)
num_cards = 9
while num_cards >= 3:
for s in range(num_cards):
game.add(s, next(game))
num_cards = num_cards - 1
for s in range(10):
game.add(s, next(game))
def fan(game):
game.board = Board(18)
game.cyclical_deal(52-1, 17)
game.add(17, next(game))
def _shuffleHookMoveSorter(self, cards, func, ncards):
# note that we reverse the cards, so that smaller sort_orders
# will be nearer to the top of the Talon
sitems, i = [], len(cards)
for c in cards[:]:
select, sort_order = func(c)
if select:
cards.remove(c)
sitems.append((sort_order, i, c))
if len(sitems) >= ncards:
break
i = i - 1
sitems.sort()
sitems.reverse()
scards = [item[2] for item in sitems]
return cards, scards
def _shuffleHookMoveToBottom(self, cards, func, ncards=999999):
# move cards to bottom of the Talon (i.e. last cards to be dealt)
cards, scards = self._shuffleHookMoveSorter(cards, func, ncards)
ret = scards + cards
return ret
def _shuffleHookMoveToTop(self, cards, func, ncards=999999):
# move cards to top of the Talon (i.e. last cards to be dealt)
cards, scards = self._shuffleHookMoveSorter(cards, func, ncards)
return cards + scards
def black_hole(game):
game.board = Board(17)
# move Ace to bottom of the Talon (i.e. last cards to be dealt)
game.cards = game._shuffleHookMoveToBottom(game.cards, lambda c: (c.id == 13, c.suit), 1)
next(game)
game.cyclical_deal(52-1, 17)
print("Foundations: AS")
def all_in_a_row(game):
game.board = Board(13)
# move Ace to bottom of the Talon (i.e. last cards to be dealt)
game.cards = game._shuffleHookMoveToTop(game.cards, lambda c: (c.id == 13, c.suit), 1)
game.cyclical_deal(52, 13)
print("Foundations: -")
def beleaguered_castle(game):
aces_up = game.game_id in ("beleaguered_castle", "citadel")
game.board = Board(8, with_foundations=True)
if aces_up:
new_cards = []
for c in game:
if c.is_ace():
game.board.put_into_founds(c)
else:
new_cards.append(c)
game.new_cards(new_cards)
for i in range(6):
for s in range(8):
c = next(game)
if (game.game_id == "citadel") and game.board.put_into_founds(c):
# Already dealt with this card
True
else:
game.add(s, c)
if game.no_more_cards():
break
if (game.game_id == "streets_and_alleys"):
game.cyclical_deal(4, 4)
def yukon(game):
num_cols = 7
game.board = Board(num_cols)
for i in range(1, num_cols):
for j in range(i, num_cols):
game.add(j, next(game).flip())
for i in range(4):
for j in range(1,num_cols):
game.add(j, next(game))
game.cyclical_deal(num_cols, num_cols)
def shlomif_main(args):
print_ts = 0
which_deals = PysolRandom.DEALS_PYSOL
while args[1][0] == '-':
if (args[1] == "-t"):
print_ts = 1
args.pop(0)
elif ((args[1] == "--pysolfc") or (args[1] == "-F")):
which_deals = PysolRandom.DEALS_PYSOLFC
args.pop(0)
elif ((args[1] == "--ms") or (args[1] == "-M")):
which_deals = PysolRandom.DEALS_MS
args.pop(0)
else:
raise ValueError("Unknown flag " + args[1] + "!")
game_num = int(args[1])
if (len(args) >= 3):
which_game = args[2]
else:
which_game = "freecell"
game = Game(which_game, game_num, which_deals, print_ts)
game.print_layout();
if __name__ == "__main__":
sys.exit(shlomif_main(sys.argv))
|