/usr/games/frozen-bubble-editor is in frozen-bubble 2.212-7+b3.
This file is owned by root:root, with mode 0o755.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 | #!/usr/bin/perl
# ****************************************************************************
#
# Frozen-Bubble Level Editor
#
# Copyright (c) 2002 - 2004 Kim Joham and David Joham <[k|d]joham@yahoo.com>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License version 2, as
# published by the Free Software Foundation.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
#
# *****************************************************************************
#
# Design & Programming by Kim Joham and David Joham, October 2002 to January 2003
# Email - [k|d]joham at yahoo.com
#
# *****************************************************************************
use SDLx::App;
use Games::FrozenBubble::Config;
use Games::FrozenBubble::Stuff;
use Games::FrozenBubble::LevelEditor;
$FPATH = $Games::FrozenBubble::Config::FPATH;
$FLPATH = $Games::FrozenBubble::Config::FLPATH;
# command line options modified from frozen-bubble code
local $_ = "@ARGV";
/-h/ and die 'Usage: [OPTION]...
-h, --help display this help screen
-cb, --colourblind use bubbles for colourblind people
-ls<filename>,
--levelset<filename> directly start with the specified levelset name
-l<#n>, --level<#n> directly start the n-th level
-fs, --fullscreen start in fullscreen mode
';
/-cb/ || /-co/ and $colourblind = 1;
$FBLE::levelset_name = /-ls\s*(\S+)/ || /-levelset\s*(\S+)/ ? $1 : 'default-levelset';
$FBLE::curr_level = /-l\s*(\d+)/ || /-level\s*(\d+)/ ? $1 : 1;
$FBLE::command_line_fullscreen = to_bool(/-fs/ || /-fullscreen/);
my $app = SDLx::App->new(icon => "$FPATH/gfx/pinguins/window_icon_penguin.png",
title => 'frozen-bubble level editor',
width => 640, height => 480);
Games::FrozenBubble::LevelEditor::init_setup('stand-alone', $app->surface());
Games::FrozenBubble::LevelEditor::handle_events();
__END__
=encoding UTF-8
=head1 NAME
frozen-bubble-editor - a level editor for Frozen Bubble
=head1 SYNOPSIS
frozen-bubble-editor [OPTION]...
=head1 DESCRIPTION
This editor lets you manipulate level-sets, in which you can add, remove
and modify levels thanks to a mouse-oriented interface (there are also
many interesting keyboard shortcuts). The interface is very
straightforward: click on the written planches on the left an right parts
of the screen to perform the relevant actions, and on the level area to
change the bubble color; use the "void" bubble (or right-click) to
remove a bubble.
=head1 OPTIONS
=over
=item B<-h>, B<--help>
show command-line options summary
=item B<-fs>, B<--fullscreen>
start in fullscreen mode
=item B<-ls> I<FILENAME>, B<--levelset> I<FILENAME>
directly start with the specified levelset name
=item B<-l> I<NUMB>, B<--level> I<NUMB>
directly start the level number I<NUMB>
=item B<-cb>, B<--colourblind>
use special bubbles for colourblind people
=back
=head1 KEY SHORTCUTS
The following key shortcuts are available during level edition:
=over
=item B<F1>
displays the help dialog
=item B<p>, B<h>, B<left>
previous level
=item B<n>, B<l> , B<right>
next level
=item B<up>
first level
=item B<down>
last level
=item B<a>
append level
=item B<i>
insert level
=item B<d>
delete level
=item B<]>
move level right
=item B<[>
move level left
=item B<j>
jump to level (after B<j>, enter level number, then B<Return>)
=item B<o>
open levelset
=item B<s>
save levelset
=item B<f>
toggle fullscreen
=item B<q>, B<Escape>
quit
=back
During dialogs, you may use B<Return> to accept and B<Escape> to cancel.
=head1 AUTHOR
Written by Kim Joham and David Joham <[k|d]joham at yahoo.com>.
Integration work by Guillaume Cottenceau <guillaume.cottenceau at free.fr>.
This manual page was written by Guillaume Cottenceau.
Visit official homepage: L<http://www.frozen-bubble.org/>
=head1 SEE ALSO
frozen-bubble
=head1 COPYRIGHT
Copyright © 2002, 2003 Kim Joham and David Joham <[k|d]joham at yahoo.com>.
This is Free Software; this software is licensed under the GPL version 2, as published by the Free Software Foundation.
There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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