/usr/include/libabigail/abg-viz-common.h is in libabigail-dev 1.0~rc6-1.
This file is owned by root:root, with mode 0o644.
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//
// Copyright (C) 2013-2015 Red Hat, Inc.
//
// This file is part of the GNU Application Binary Interface Generic
// Analysis and Instrumentation Library (libabigail). This library is
// free software; you can redistribute it and/or modify it under the
// terms of the GNU Lesser General Public License as published by the
// Free Software Foundation; either version 3, or (at your option) any
// later version.
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Lesser Public License for more details.
// You should have received a copy of the GNU Lesser General Public
// License along with this program; see the file COPYING-LGPLV3. If
// not, see <http://www.gnu.org/licenses/>.
/// @file
#ifndef __ABG_VIZ_COMMON_H__
#define __ABG_VIZ_COMMON_H__
#include <sstream> //stringstream
#include <string>
#include <tuple>
#include <array>
namespace abigail
{
/// Utility function, like regex_replace.
void
string_replace(std::string&, const std::string&, const std::string&);
/// Measurement abstraction type, conversion function.
enum class units
{
// NB: 1 pixel = .264583 mm
millimeter, // mm
pixel // px
};
std::string
units_to_string(units);
typedef unsigned short units_type;
/**
Page/Canvas/Drawing area description.
Size, origin location in 2D (x,y), heigh, width
ANSI Letter mm == (units::millimeter, 215.9, 279.4);
ANSI Letter pixels == (units::pixel, 765, 990);
ISO A4 mm == (units::millimeter, 210, 297);
ISO A4 pixels == (units::pixel, 744.09, 1052.36);
*/
struct canvas
{
units _M_units;
units_type _M_width;
units_type _M_height;
};
/// Useful canvas constants.
extern const canvas ansi_letter_canvas;
extern const canvas iso_a4_canvas;
/// Color, conversion function.
enum class color
{
white,
gray25, // gainsboro
gray75, // slategray
black
};
std::string
color_to_string(color);
/**
Character rendering, type, fonts, styles.
Expect to keep changing the output, so use this abstraction to set
styling defaults, so that one can just assign types instead of doing
a bunch of search-and-replace operations when changing type
characteristics.
*/
struct typography
{
enum anchor { start, middle };
std::string _M_face; // System font name
unsigned short _M_size; // Display size
color _M_color;
std::string _M_attributes; // Any other attributes
std::string
to_attribute(anchor) const;
std::string
anchor_to_string(anchor) const;
};
/// Useful typography constants.
extern const typography arial_typo;
extern const typography source_code_pro_typo;
extern const typography roboto_light_typo;
/// Datum consolidating style preferences.
struct style
{
color _M_text_color;
color _M_fill_color;
std::string _M_attributes;
};
}// end namespace abigail
#endif //__ABG_VIZ_COMMON_H__
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