This file is indexed.

/usr/include/libabigail/abg-viz-svg.h is in libabigail-dev 1.0~rc6-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
// -*- mode: C++ -*-
//
// Copyright (C) 2013-2015 Red Hat, Inc.
//
// This file is part of the GNU Application Binary Interface Generic
// Analysis and Instrumentation Library (libabigail).  This library is
// free software; you can redistribute it and/or modify it under the
// terms of the GNU Lesser General Public License as published by the
// Free Software Foundation; either version 3, or (at your option) any
// later version.

// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// General Lesser Public License for more details.

// You should have received a copy of the GNU Lesser General Public
// License along with this program; see the file COPYING-LGPLV3.  If
// not, see <http://www.gnu.org/licenses/>.

/// @file

#ifndef __ABG_VIZ_SVG_H__
#define __ABG_VIZ_SVG_H__

#include <abg-viz-common.h>

namespace abigail
{

/**
  Row displaying one element of member data.

  Wide open background spaces, what do they look like, what do the
  things in the foreground look like? Rectangle, for one.

  Some characteristics:
  - horizontal label  (text anchor = start ie left).
  - background box
  - text data (text anchor = middle ie centered).
 */
struct row
{
  std::string		_M_id;
  const style&		_M_style;

  units_type		_M_offset;
  units_type		_M_size;
  units_type		_M_align;
};

/// Useful row constants. Maybe just do enum->value map.
extern const style primary_row_sty;
extern const style base_row_sty;
extern const style member_row_sty;
extern const style implementation_row_sty;


/**
  SVG "array" style notation for size/layout/alignment.

  This is a compact SVG representation of class layout.

  It is composed of a minimum of three data points for each member or
  base of a class:

  - offset index
  - size
  - align

  Including annotations for holes, padding, and
  implementation-specified and otherwise invisible objects.

  It's constructed by creating vertical columns for each of the data
  points specified above, and filling in horizontal rows for each of
  the class components.
 */
struct svg
{

private:

  const std::string    	_M_title;
  const canvas&	       	_M_canvas;
  const typography&    	_M_typo;	

  const units_type	_M_x_size = 3;	// Number of columns
  units_type   		_M_x_space;	// Column spacing.
  units_type   		_M_x_origin;	// X origin

  units_type   		_M_y_size;	// Number of rows
  units_type   		_M_y_space;	// Row spacing.
  units_type   		_M_y_origin;	// Y origin

  std::ostringstream   	_M_sstream;
  
  // static const units_type _M_stroke_width = 1;
  // static const units_type _M_text_padding = 10;

public:

  svg(const std::string __title, 
      const canvas& __cv = ansi_letter_canvas,
      const typography& __typo = arial_typo) 
  : _M_title(__title), _M_canvas(__cv), _M_typo(__typo), _M_y_size(0)
  { 
    // Offsets require: typo, canvas units, size.
    _M_x_space = 40;
    _M_y_space = 40;
    _M_x_origin = _M_x_space * 1;
    _M_y_origin = _M_y_space * 2;
  }
  
  // Empty when the output buffer is.
  bool
  empty() { return _M_sstream.str().empty(); }

  void 
  start_element();
  
  void 
  finish_element();
  
  void 
  add_title();

  void 
  add_y_row(const row&);

  void 
  add_y_lines();

  void 
  add_y_label();

  void
  write();

  void 
  start()
  {
    this->start_element();
    this->add_title();
  }

  void 
  finish()
  {
    this->add_y_label();
    this->add_y_lines();
    this->finish_element();
    this->write();
  }
};

// XXX connect external xml file to input. 
// parse input, pick apart elements, attributes.

}// end namespace abigail

#endif //__ABG_VIZ_SVG_H__