/usr/include/antlr3collections.h is in libantlr3c-dev 3.2-3+b2.
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#define ANTLR3COLLECTIONS_H
// [The "BSD licence"]
// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC
// http://www.temporal-wave.com
// http://www.linkedin.com/in/jimidle
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <antlr3defs.h>
#include <antlr3bitset.h>
#define ANTLR3_HASH_TYPE_INT 0 /**< Indicates the hashed file has integer keys */
#define ANTLR3_HASH_TYPE_STR 1 /**< Indicates the hashed file has numeric keys */
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ANTLR3_HASH_KEY_struct
{
ANTLR3_UINT8 type; /**< One of ##ANTLR3_HASH_TYPE_INT or ##ANTLR3_HASH_TYPE_STR */
union
{
pANTLR3_UINT8 sKey; /**< Used if type is ANTLR3_HASH_TYPE_STR */
ANTLR3_INTKEY iKey; /**< used if type is ANTLR3_HASH_TYPE_INT */
}
key;
} ANTLR3_HASH_KEY, *pANTLR3_HASH_KEY;
/** Internal structure representing an element in a hash bucket.
* Stores the original key so that duplicate keys can be rejected
* if necessary, and contains function can be supported. If the hash key
* could be unique I would have invented the perfect compression algorithm ;-)
*/
typedef struct ANTLR3_HASH_ENTRY_struct
{
/** Key that created this particular entry
*/
ANTLR3_HASH_KEY keybase;
/** Pointer to the data for this particular entry
*/
void * data;
/** Pointer to routine that knows how to release the memory
* structure pointed at by data. If this is NULL then we assume
* that the data pointer does not need to be freed when the entry
* is deleted from the table.
*/
void (ANTLR3_CDECL *free)(void * data);
/** Pointer to the next entry in this bucket if there
* is one. Sometimes different keys will hash to the same bucket (especially
* if the number of buckets is small). We could implement dual hashing algorithms
* to minimize this, but that seems over the top for what this is needed for.
*/
struct ANTLR3_HASH_ENTRY_struct * nextEntry;
}
ANTLR3_HASH_ENTRY;
/** Internal structure of a hash table bucket, which tracks
* all keys that hash to the same bucket.
*/
typedef struct ANTLR3_HASH_BUCKET_struct
{
/** Pointer to the first entry in the bucket (if any, it
* may be NULL). Duplicate entries are chained from
* here.
*/
pANTLR3_HASH_ENTRY entries;
}
ANTLR3_HASH_BUCKET;
/** Structure that tracks a hash table
*/
typedef struct ANTLR3_HASH_TABLE_struct
{
/** Indicates whether the table allows duplicate keys
*/
int allowDups;
/** Number of buckets available in this table
*/
ANTLR3_UINT32 modulo;
/** Points to the memory where the array of buckets
* starts.
*/
pANTLR3_HASH_BUCKET buckets;
/** How many elements currently exist in the table.
*/
ANTLR3_UINT32 count;
/** Whether the hash table should strdup the keys it is given or not.
*/
ANTLR3_BOOLEAN doStrdup;
/** Pointer to function to completely delete this table
*/
void (*free) (struct ANTLR3_HASH_TABLE_struct * table);
/* String keyed hashtable functions */
void (*del) (struct ANTLR3_HASH_TABLE_struct * table, void * key);
pANTLR3_HASH_ENTRY (*remove) (struct ANTLR3_HASH_TABLE_struct * table, void * key);
void * (*get) (struct ANTLR3_HASH_TABLE_struct * table, void * key);
ANTLR3_INT32 (*put) (struct ANTLR3_HASH_TABLE_struct * table, void * key, void * element, void (ANTLR3_CDECL *freeptr)(void *));
/* Integer based hash functions */
void (*delI) (struct ANTLR3_HASH_TABLE_struct * table, ANTLR3_INTKEY key);
pANTLR3_HASH_ENTRY (*removeI) (struct ANTLR3_HASH_TABLE_struct * table, ANTLR3_INTKEY key);
void * (*getI) (struct ANTLR3_HASH_TABLE_struct * table, ANTLR3_INTKEY key);
ANTLR3_INT32 (*putI) (struct ANTLR3_HASH_TABLE_struct * table, ANTLR3_INTKEY key, void * element, void (ANTLR3_CDECL *freeptr)(void *));
ANTLR3_UINT32 (*size) (struct ANTLR3_HASH_TABLE_struct * table);
}
ANTLR3_HASH_TABLE;
/** Internal structure representing an enumeration of a table.
* This is returned by antlr3Enumeration()
* Allows the programmer to traverse the table in hash order without
* knowing what is in the actual table.
*
* Note that it is up to the caller to ensure that the table
* structure does not change in the hash bucket that is currently being
* enumerated as this structure just tracks the next pointers in the
* bucket series.
*/
typedef struct ANTLR3_HASH_ENUM_struct
{
/* Pointer to the table we are enumerating
*/
pANTLR3_HASH_TABLE table;
/* Bucket we are currently enumerating (if NULL then we are done)
*/
ANTLR3_UINT32 bucket;
/* Next entry to return, if NULL, then move to next bucket if any
*/
pANTLR3_HASH_ENTRY entry;
/* Interface
*/
int (*next) (struct ANTLR3_HASH_ENUM_struct * en, pANTLR3_HASH_KEY *key, void ** data);
void (*free) (struct ANTLR3_HASH_ENUM_struct * table);
}
ANTLR3_HASH_ENUM;
/** Structure that represents a LIST collection
*/
typedef struct ANTLR3_LIST_struct
{
/** Hash table that is storing the list elements
*/
pANTLR3_HASH_TABLE table;
void (*free) (struct ANTLR3_LIST_struct * list);
void (*del) (struct ANTLR3_LIST_struct * list, ANTLR3_INTKEY key);
void * (*get) (struct ANTLR3_LIST_struct * list, ANTLR3_INTKEY key);
void * (*remove) (struct ANTLR3_LIST_struct * list, ANTLR3_INTKEY key);
ANTLR3_INT32 (*add) (struct ANTLR3_LIST_struct * list, void * element, void (ANTLR3_CDECL *freeptr)(void *));
ANTLR3_INT32 (*put) (struct ANTLR3_LIST_struct * list, ANTLR3_INTKEY key, void * element, void (ANTLR3_CDECL *freeptr)(void *));
ANTLR3_UINT32 (*size) (struct ANTLR3_LIST_struct * list);
}
ANTLR3_LIST;
/** Structure that represents a Stack collection
*/
typedef struct ANTLR3_STACK_struct
{
/** List that supports the stack structure
*/
pANTLR3_VECTOR vector;
/** Used for quick access to the top of the stack
*/
void * top;
void (*free) (struct ANTLR3_STACK_struct * stack);
void * (*pop) (struct ANTLR3_STACK_struct * stack);
void * (*get) (struct ANTLR3_STACK_struct * stack, ANTLR3_INTKEY key);
ANTLR3_BOOLEAN (*push) (struct ANTLR3_STACK_struct * stack, void * element, void (ANTLR3_CDECL *freeptr)(void *));
ANTLR3_UINT32 (*size) (struct ANTLR3_STACK_struct * stack);
void * (*peek) (struct ANTLR3_STACK_struct * stack);
}
ANTLR3_STACK;
/* Structure that represents a vector element
*/
typedef struct ANTLR3_VECTOR_ELEMENT_struct
{
void * element;
void (ANTLR3_CDECL *freeptr)(void *);
}
ANTLR3_VECTOR_ELEMENT, *pANTLR3_VECTOR_ELEMENT;
#define ANTLR3_VECTOR_INTERNAL_SIZE 16
/* Structure that represents a vector collection. A vector is a simple list
* that contains a pointer to the element and a pointer to a function that
* that can free the element if it is removed. It auto resizes but does not
* use hash techniques as it is referenced by a simple numeric index. It is not a
* sparse list, so if any element is deleted, then the ones following are moved
* down in memory and the count is adjusted.
*/
typedef struct ANTLR3_VECTOR_struct
{
/** Array of pointers to vector elements
*/
pANTLR3_VECTOR_ELEMENT elements;
/** Number of entries currently in the list;
*/
ANTLR3_UINT32 count;
/** Many times, a vector holds just a few nodes in an AST and it
* is too much overhead to malloc the space for elements so
* at the expense of a few bytes of memory, we hold the first
* few elements internally. It means we must copy them when
* we grow beyond this initial size, but that is less overhead than
* the malloc/free callas we would otherwise require.
*/
ANTLR3_VECTOR_ELEMENT internal[ANTLR3_VECTOR_INTERNAL_SIZE];
/** Indicates if the structure was made by a factory, in which
* case only the factory can free the memory for the actual vector,
* though the vector free function is called and will recurse through its
* entries calling any free pointers for each entry.
*/
ANTLR3_BOOLEAN factoryMade;
/** Total number of entries in elements at any point in time
*/
ANTLR3_UINT32 elementsSize;
void (ANTLR3_CDECL *free) (struct ANTLR3_VECTOR_struct * vector);
void (*del) (struct ANTLR3_VECTOR_struct * vector, ANTLR3_UINT32 entry);
void * (*get) (struct ANTLR3_VECTOR_struct * vector, ANTLR3_UINT32 entry);
void * (*remove) (struct ANTLR3_VECTOR_struct * vector, ANTLR3_UINT32 entry);
void (*clear) (struct ANTLR3_VECTOR_struct * vector);
ANTLR3_BOOLEAN (*swap) (struct ANTLR3_VECTOR_struct *, ANTLR3_UINT32 entry1, ANTLR3_UINT32 entry2);
ANTLR3_UINT32 (*add) (struct ANTLR3_VECTOR_struct * vector, void * element, void (ANTLR3_CDECL *freeptr)(void *));
ANTLR3_UINT32 (*set) (struct ANTLR3_VECTOR_struct * vector, ANTLR3_UINT32 entry, void * element, void (ANTLR3_CDECL *freeptr)(void *), ANTLR3_BOOLEAN freeExisting);
ANTLR3_UINT32 (*size) (struct ANTLR3_VECTOR_struct * vector);
}
ANTLR3_VECTOR;
/** Default vector pool size if otherwise unspecified
*/
#define ANTLR3_FACTORY_VPOOL_SIZE 256
/** Structure that tracks vectors in a vector and auto deletes the vectors
* in the vector factory when closed.
*/
typedef struct ANTLR3_VECTOR_FACTORY_struct
{
/** List of all vector pools allocated so far
*/
pANTLR3_VECTOR *pools;
/** Count of the vector pools allocated so far (current active pool)
*/
ANTLR3_INT32 thisPool;
/** The next vector available in the pool
*/
ANTLR3_UINT32 nextVector;
/** Trick to quickly initialize a new vector via memcpy and not a function call
*/
ANTLR3_VECTOR unTruc;
/** Consumers from the factory can release a factory produced vector
* back to the factory so that it may be reused (and thus conserve memory)
* by another caller. The available vectors are stored here. Note that
* the only vectors avaible in the free chain are produced by this factory, so they
* need not be explicitly freed when the factory is closed.
*/
pANTLR3_STACK freeStack;
/** Function to close the vector factory
*/
void (*close) (struct ANTLR3_VECTOR_FACTORY_struct * factory);
/** Function to supply a new vector
*/
pANTLR3_VECTOR (*newVector) (struct ANTLR3_VECTOR_FACTORY_struct * factory);
/// Function to return a vector to the factory for reuse
///
void (*returnVector) (struct ANTLR3_VECTOR_FACTORY_struct * factory, pANTLR3_VECTOR vector);
}
ANTLR3_VECTOR_FACTORY;
/* -------------- TRIE Interfaces ---------------- */
/** Structure that holds the payload entry in an ANTLR3_INT_TRIE or ANTLR3_STRING_TRIE
*/
typedef struct ANTLR3_TRIE_ENTRY_struct
{
ANTLR3_UINT32 type;
void (ANTLR3_CDECL *freeptr)(void *);
union
{
ANTLR3_INTKEY intVal;
void * ptr;
} data;
struct ANTLR3_TRIE_ENTRY_struct * next; /* Allows duplicate entries for same key in insertion order */
}
ANTLR3_TRIE_ENTRY, * pANTLR3_TRIE_ENTRY;
/** Structure that defines an element/node in an ANTLR3_INT_TRIE
*/
typedef struct ANTLR3_INT_TRIE_NODE_struct
{
ANTLR3_UINT32 bitNum; /**< This is the left/right bit index for traversal along the nodes */
ANTLR3_INTKEY key; /**< This is the actual key that the entry represents if it is a terminal node */
pANTLR3_TRIE_ENTRY buckets; /**< This is the data bucket(s) that the key indexes, which may be NULL */
struct ANTLR3_INT_TRIE_NODE_struct * leftN; /**< Pointer to the left node from here when sKey & bitNum = 0 */
struct ANTLR3_INT_TRIE_NODE_struct * rightN; /**< Pointer to the right node from here when sKey & bitNum, = 1 */
}
ANTLR3_INT_TRIE_NODE, * pANTLR3_INT_TRIE_NODE;
/** Structure that defines an ANTLR3_INT_TRIE. For this particular implementation,
* as you might expect, the key is turned into a "string" by looking at bit(key, depth)
* of the integer key. Using 64 bit keys gives us a depth limit of 64 (or bit 0..63)
* and potentially a huge trie. This is the algorithm for a Patricia Trie.
* Note also that this trie [can] accept multiple entries for the same key and is
* therefore a kind of elastic bucket patricia trie.
*
* If you find this code useful, please feel free to 'steal' it for any purpose
* as covered by the BSD license under which ANTLR is issued. You can cut the code
* but as the ANTLR library is only about 50K (Windows Vista), you might find it
* easier to just link the library. Please keep all comments and licenses and so on
* in any version of this you create of course.
*
* Jim Idle.
*
*/
typedef struct ANTLR3_INT_TRIE_struct
{
pANTLR3_INT_TRIE_NODE root; /* Root node of this integer trie */
pANTLR3_INT_TRIE_NODE current; /* Used to traverse the TRIE with the next() method */
ANTLR3_UINT32 count; /* Current entry count */
ANTLR3_BOOLEAN allowDups; /* Whether this trie accepts duplicate keys */
pANTLR3_TRIE_ENTRY (*get) (struct ANTLR3_INT_TRIE_struct * trie, ANTLR3_INTKEY key);
ANTLR3_BOOLEAN (*del) (struct ANTLR3_INT_TRIE_struct * trie, ANTLR3_INTKEY key);
ANTLR3_BOOLEAN (*add) (struct ANTLR3_INT_TRIE_struct * trie, ANTLR3_INTKEY key, ANTLR3_UINT32 type, ANTLR3_INTKEY intVal, void * data, void (ANTLR3_CDECL *freeptr)(void *));
void (*free) (struct ANTLR3_INT_TRIE_struct * trie);
}
ANTLR3_INT_TRIE;
/**
* A topological sort system that given a set of dependencies of a node m on node n,
* can sort them in dependency order. This is a generally useful utility object
* that does not care what the things are it is sorting. Generally the set
* to be sorted will be numeric indexes into some other structure such as an ANTLR3_VECTOR.
* I have provided a sort method that given ANTLR3_VECTOR as an input will sort
* the vector entries in place, as well as a sort method that just returns an
* array of the sorted noded indexes, in case you are not sorting ANTLR3_VECTORS but
* some set of your own device.
*
* Of the two main algorithms that could be used, I chose to use the depth first
* search for unvisited nodes as a) This runs in linear time, and b) it is what
* we used in the ANTLR Tool to perform a topological sort of the input grammar files
* based on their dependencies.
*/
typedef struct ANTLR3_TOPO_struct
{
/**
* A vector of vectors of edges, built by calling the addEdge method()
* to indicate that node number n depends on node number m. Each entry in the vector
* contains a bitset, which has a bit index set for each node upon which the
* entry node depends.
*/
pANTLR3_BITSET * edges;
/**
* A vector used to build up the sorted output order. Note that
* as the vector contains UINT32 then the maximum node index is
* 'limited' to 2^32, as nodes should be zero based.
*/
pANTLR3_UINT32 sorted;
/**
* A vector used to detect cycles in the edge dependecies. It is used
* as a stack and each time we descend a node to one of its edges we
* add the node into this stack. If we find a node that we have already
* visited in the stack, then it means there wasa cycle such as 9->8->1->9
* as the only way a node can be on the stack is if we are currently
* descnding from it as we remove it from the stack as we exit from
* descending its dependencies
*/
pANTLR3_UINT32 cycle;
/**
* A flag that indicates the algorithm found a cycle in the edges
* such as 9->8->1->9
* If this flag is set after you have called one of the sort routines
* then the detected cycle will be contained in the cycle array and
* cycleLimit will point to the one after the last entry in the cycle.
*/
ANTLR3_BOOLEAN hasCycle;
/**
* A watermark used to accumulate potential cycles in the cycle array.
* This should be zero when we are done. Check hasCycle after calling one
* of the sort methods and if it is ANTLR3_TRUE then you can find the cycle
* in cycle[0]...cycle[cycleMark-1]
*/
ANTLR3_UINT32 cycleMark;
/**
* One more than the largest node index that is contained in edges/sorted.
*/
ANTLR3_UINT32 limit;
/**
* The set of visited nodes as determined by a set entry in
* the bitmap.
*/
pANTLR3_BITSET visited;
/**
* A method that adds an edge from one node to another. An edge
* of n -> m indicates that node n is dependent on node m. Note that
* while building these edges, it is perfectly OK to add nodes out of
* sequence. So, if you have edges:
*
* 3 -> 0
* 2 -> 1
* 1 -> 3
*
* The you can add them in that order and so add node 3 before nodes 2 and 1
*
*/
void (*addEdge) (struct ANTLR3_TOPO_struct * topo, ANTLR3_UINT32 edge, ANTLR3_UINT32 dependency);
/**
* A method that returns a pointer to an array of sorted node indexes.
* The array is sorted in topological sorted order. Note that the array
* is only as large as the largest node index you created an edge for. This means
* that if you had an input of 32 nodes, but that largest node with an edge
* was 16, then the returned array will be the sorted order of the first 16
* nodes and the last 16 nodes of your array are basically fine as they are
* as they had no dependencies and do not need any particular sort order.
*
* NB: If the structure that contains the array is freed, then the sorted
* array will be freed too so you should use the value of limit to
* make a long term copy of this array if you do not want to keep the topo
* structure around as well.
*/
pANTLR3_UINT32 (*sortToArray) (struct ANTLR3_TOPO_struct * topo);
/**
* A method that sorts the supplied ANTLR3_VECTOR in place based
* on the previously supplied edge data.
*/
void (*sortVector) (struct ANTLR3_TOPO_struct * topo, pANTLR3_VECTOR v);
/**
* A method to free this structure and any associated memory.
*/
void (*free) (struct ANTLR3_TOPO_struct * topo);
}
ANTLR3_TOPO;
#ifdef __cplusplus
}
#endif
#endif
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