/usr/include/antlr3commontoken.h is in libantlr3c-dev 3.2-3+b2.
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* \brief Defines the interface for a common token.
*
* All token streams should provide their tokens using an instance
* of this common token. A custom pointer is provided, wher you may attach
* a further structure to enhance the common token if you feel the need
* to do so. The C runtime will assume that a token provides implementations
* of the interface functions, but all of them may be rplaced by your own
* implementation if you require it.
*/
#ifndef _ANTLR3_COMMON_TOKEN_H
#define _ANTLR3_COMMON_TOKEN_H
// [The "BSD licence"]
// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC
// http://www.temporal-wave.com
// http://www.linkedin.com/in/jimidle
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <antlr3defs.h>
/** How many tokens to allocate at once in the token factory
*/
#define ANTLR3_FACTORY_POOL_SIZE 1024
/* Base token types, which all lexer/parser tokens come after in sequence.
*/
/** Indicator of an invalid token
*/
#define ANTLR3_TOKEN_INVALID 0
#define ANTLR3_EOR_TOKEN_TYPE 1
/** Imaginary token type to cause a traversal of child nodes in a tree parser
*/
#define ANTLR3_TOKEN_DOWN 2
/** Imaginary token type to signal the end of a stream of child nodes.
*/
#define ANTLR3_TOKEN_UP 3
/** First token that can be used by users/generated code
*/
#define ANTLR3_MIN_TOKEN_TYPE ANTLR3_TOKEN_UP + 1
/** End of file token
*/
#define ANTLR3_TOKEN_EOF (ANTLR3_CHARSTREAM_EOF & 0xFFFFFFFF)
/** Default channel for a token
*/
#define ANTLR3_TOKEN_DEFAULT_CHANNEL 0
/** Reserved channel number for a HIDDEN token - a token that
* is hidden from the parser.
*/
#define HIDDEN 99
#ifdef __cplusplus
extern "C" {
#endif
// Indicates whether this token is carrying:
//
// State | Meaning
// ------+--------------------------------------
// 0 | Nothing (neither rewrite text, nor setText)
// 1 | char * to user supplied rewrite text
// 2 | pANTLR3_STRING because of setText or similar action
//
#define ANTLR3_TEXT_NONE 0
#define ANTLR3_TEXT_CHARP 1
#define ANTLR3_TEXT_STRING 2
/** The definition of an ANTLR3 common token structure, which all implementations
* of a token stream should provide, installing any further structures in the
* custom pointer element of this structure.
*
* \remark
* Token streams are in essence provided by lexers or other programs that serve
* as lexers.
*/
typedef struct ANTLR3_COMMON_TOKEN_struct
{
/** The actual type of this token
*/
ANTLR3_UINT32 type;
/** Indicates that a token was produced from the token factory and therefore
* the the freeToken() method should not do anything itself because
* token factory is responsible for deleting it.
*/
ANTLR3_BOOLEAN factoryMade;
/// A string factory that we can use if we ever need the text of a token
/// and need to manufacture a pANTLR3_STRING
///
pANTLR3_STRING_FACTORY strFactory;
/** The line number in the input stream where this token was derived from
*/
ANTLR3_UINT32 line;
/** The offset into the input stream that the line in which this
* token resides starts.
*/
void * lineStart;
/** The character position in the line that this token was derived from
*/
ANTLR3_INT32 charPosition;
/** The virtual channel that this token exists in.
*/
ANTLR3_UINT32 channel;
/** Pointer to the input stream that this token originated in.
*/
pANTLR3_INPUT_STREAM input;
/** What the index of this token is, 0, 1, .., n-2, n-1 tokens
*/
ANTLR3_MARKER index;
/** The character offset in the input stream where the text for this token
* starts.
*/
ANTLR3_MARKER start;
/** The character offset in the input stream where the text for this token
* stops.
*/
ANTLR3_MARKER stop;
/// Indicates whether this token is carrying:
///
/// State | Meaning
/// ------+--------------------------------------
/// 0 | Nothing (neither rewrite text, nor setText)
/// 1 | char * to user supplied rewrite text
/// 2 | pANTLR3_STRING because of setText or similar action
///
/// Affects the union structure tokText below
/// (uses 32 bit so alignment is always good)
///
ANTLR3_UINT32 textState;
union
{
/// Pointer that is used when the token just has a pointer to
/// a char *, such as when a rewrite of an imaginary token supplies
/// a string in the grammar. No sense in constructing a pANTLR3_STRING just
/// for that, as mostly the text will not be accessed - if it is, then
/// we will build a pANTLR3_STRING for it a that point.
///
pANTLR3_UCHAR chars;
/// Some token types actually do carry around their associated text, hence
/// (*getText)() will return this pointer if it is not NULL
///
pANTLR3_STRING text;
}
tokText;
/** Because it is a bit more of a hassle to override an ANTLR3_COMMON_TOKEN
* as the standard structure for a token, a number of user programmable
* elements are allowed in a token. This is one of them.
*/
ANTLR3_UINT32 user1;
/** Because it is a bit more of a hassle to override an ANTLR3_COMMON_TOKEN
* as the standard structure for a token, a number of user programmable
* elements are allowed in a token. This is one of them.
*/
ANTLR3_UINT32 user2;
/** Because it is a bit more of a hassle to override an ANTLR3_COMMON_TOKEN
* as the standard structure for a token, a number of user programmable
* elements are allowed in a token. This is one of them.
*/
ANTLR3_UINT32 user3;
/** Pointer to a custom element that the ANTLR3 programmer may define and install
*/
void * custom;
/** Pointer to a function that knows how to free the custom structure when the
* token is destroyed.
*/
void (*freeCustom)(void * custom);
/* ==============================
* API
*/
/** Pointer to function that returns the text pointer of a token, use
* toString() if you want a pANTLR3_STRING version of the token.
*/
pANTLR3_STRING (*getText)(struct ANTLR3_COMMON_TOKEN_struct * token);
/** Pointer to a function that 'might' be able to set the text associated
* with a token. Imaginary tokens such as an ANTLR3_CLASSIC_TOKEN may actually
* do this, however many tokens such as ANTLR3_COMMON_TOKEN do not actaully have
* strings associated with them but just point into the current input stream. These
* tokens will implement this function with a function that errors out (probably
* drastically.
*/
void (*setText)(struct ANTLR3_COMMON_TOKEN_struct * token, pANTLR3_STRING text);
/** Pointer to a function that 'might' be able to set the text associated
* with a token. Imaginary tokens such as an ANTLR3_CLASSIC_TOKEN may actually
* do this, however many tokens such as ANTLR3_COMMON_TOKEN do not actully have
* strings associated with them but just point into the current input stream. These
* tokens will implement this function with a function that errors out (probably
* drastically.
*/
void (*setText8)(struct ANTLR3_COMMON_TOKEN_struct * token, pANTLR3_UINT8 text);
/** Pointer to a function that returns the token type of this token
*/
ANTLR3_UINT32 (*getType)(struct ANTLR3_COMMON_TOKEN_struct * token);
/** Pointer to a function that sets the type of this token
*/
void (*setType)(struct ANTLR3_COMMON_TOKEN_struct * token, ANTLR3_UINT32 ttype);
/** Pointer to a function that gets the 'line' number where this token resides
*/
ANTLR3_UINT32 (*getLine)(struct ANTLR3_COMMON_TOKEN_struct * token);
/** Pointer to a function that sets the 'line' number where this token reside
*/
void (*setLine)(struct ANTLR3_COMMON_TOKEN_struct * token, ANTLR3_UINT32 line);
/** Pointer to a function that gets the offset in the line where this token exists
*/
ANTLR3_INT32 (*getCharPositionInLine) (struct ANTLR3_COMMON_TOKEN_struct * token);
/** Pointer to a function that sets the offset in the line where this token exists
*/
void (*setCharPositionInLine) (struct ANTLR3_COMMON_TOKEN_struct * token, ANTLR3_INT32 pos);
/** Pointer to a function that gets the channel that this token was placed in (parsers
* can 'tune' to these channels.
*/
ANTLR3_UINT32 (*getChannel) (struct ANTLR3_COMMON_TOKEN_struct * token);
/** Pointer to a function that sets the channel that this token should belong to
*/
void (*setChannel) (struct ANTLR3_COMMON_TOKEN_struct * token, ANTLR3_UINT32 channel);
/** Pointer to a function that returns an index 0...n-1 of the token in the token
* input stream.
*/
ANTLR3_MARKER (*getTokenIndex) (struct ANTLR3_COMMON_TOKEN_struct * token);
/** Pointer to a function that can set the token index of this token in the token
* input stream.
*/
void (*setTokenIndex) (struct ANTLR3_COMMON_TOKEN_struct * token, ANTLR3_MARKER);
/** Pointer to a function that gets the start index in the input stream for this token.
*/
ANTLR3_MARKER (*getStartIndex) (struct ANTLR3_COMMON_TOKEN_struct * token);
/** Pointer to a function that sets the start index in the input stream for this token.
*/
void (*setStartIndex) (struct ANTLR3_COMMON_TOKEN_struct * token, ANTLR3_MARKER index);
/** Pointer to a function that gets the stop index in the input stream for this token.
*/
ANTLR3_MARKER (*getStopIndex) (struct ANTLR3_COMMON_TOKEN_struct * token);
/** Pointer to a function that sets the stop index in the input stream for this token.
*/
void (*setStopIndex) (struct ANTLR3_COMMON_TOKEN_struct * token, ANTLR3_MARKER index);
/** Pointer to a function that returns this token as a text representation that can be
* printed with embedded control codes such as \n replaced with the printable sequence "\\n"
* This also yields a string structure that can be used more easily than the pointer to
* the input stream in certain situations.
*/
pANTLR3_STRING (*toString) (struct ANTLR3_COMMON_TOKEN_struct * token);
}
ANTLR3_COMMON_TOKEN;
/** \brief ANTLR3 Token factory interface to create lots of tokens efficiently
* rather than creating and freeing lots of little bits of memory.
*/
typedef struct ANTLR3_TOKEN_FACTORY_struct
{
/** Pointers to the array of tokens that this factory has produced so far
*/
pANTLR3_COMMON_TOKEN *pools;
/** Current pool tokens we are allocating from
*/
ANTLR3_INT32 thisPool;
/** The next token to throw out from the pool, will cause a new pool allocation
* if this exceeds the available tokenCount
*/
ANTLR3_UINT32 nextToken;
/** Trick to initialize tokens and their API quickly, we set up this token when the
* factory is created, then just copy the memory it uses into the new token.
*/
ANTLR3_COMMON_TOKEN unTruc;
/** Pointer to an input stream that is using this token factory (may be NULL)
* which will be assigned to the tokens automatically.
*/
pANTLR3_INPUT_STREAM input;
/** Pointer to a function that returns a new token
*/
pANTLR3_COMMON_TOKEN (*newToken) (struct ANTLR3_TOKEN_FACTORY_struct * factory);
/** Pointer to a function that changes teh curent inptu stream so that
* new tokens are created with reference to their originating text.
*/
void (*setInputStream) (struct ANTLR3_TOKEN_FACTORY_struct * factory, pANTLR3_INPUT_STREAM input);
/** Pointer to a function the destroys the factory
*/
void (*close) (struct ANTLR3_TOKEN_FACTORY_struct * factory);
}
ANTLR3_TOKEN_FACTORY;
#ifdef __cplusplus
}
#endif
#endif
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