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/// Definition of the ANTLR3 common tree node stream.
///
#ifndef _ANTLR3_COMMON_TREE_NODE_STREAM__H
#define _ANTLR3_COMMON_TREE_NODE_STREAM__H
// [The "BSD licence"]
// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC
// http://www.temporal-wave.com
// http://www.linkedin.com/in/jimidle
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <antlr3defs.h>
#include <antlr3commontreeadaptor.h>
#include <antlr3commontree.h>
#include <antlr3collections.h>
#include <antlr3intstream.h>
#include <antlr3string.h>
/// Token buffer initial size settings ( will auto increase)
///
#define DEFAULT_INITIAL_BUFFER_SIZE 100
#define INITIAL_CALL_STACK_SIZE 10
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ANTLR3_TREE_NODE_STREAM_struct
{
/// Any interface that implements this interface (is a
/// super structure containing this structure), may store the pointer
/// to itself here in the super pointer, which is not used by
/// the tree node stream. This will point to an implementation
/// of ANTLR3_COMMON_TREE_NODE_STREAM in this case.
///
pANTLR3_COMMON_TREE_NODE_STREAM ctns;
/// All input streams implement the ANTLR3_INT_STREAM interface...
///
pANTLR3_INT_STREAM istream;
/// Get tree node at current input pointer + i ahead where i=1 is next node.
/// i<0 indicates nodes in the past. So LT(-1) is previous node, but
/// implementations are not required to provide results for k < -1.
/// LT(0) is undefined. For i>=n, return null.
/// Return NULL for LT(0) and any index that results in an absolute address
/// that is negative (beyond the start of the list).
///
/// This is analogous to the LT() method of the TokenStream, but this
/// returns a tree node instead of a token. Makes code gen identical
/// for both parser and tree grammars. :)
///
pANTLR3_BASE_TREE (*_LT) (struct ANTLR3_TREE_NODE_STREAM_struct * tns, ANTLR3_INT32 k);
/// Where is this stream pulling nodes from? This is not the name, but
/// the object that provides node objects.
///
pANTLR3_BASE_TREE (*getTreeSource) (struct ANTLR3_TREE_NODE_STREAM_struct * tns);
/// What adaptor can tell me how to interpret/navigate nodes and
/// trees. E.g., get text of a node.
///
pANTLR3_BASE_TREE_ADAPTOR (*getTreeAdaptor) (struct ANTLR3_TREE_NODE_STREAM_struct * tns);
/// As we flatten the tree, we use UP, DOWN nodes to represent
/// the tree structure. When debugging we need unique nodes
/// so we have to instantiate new ones. When doing normal tree
/// parsing, it's slow and a waste of memory to create unique
/// navigation nodes. Default should be false;
///
void (*setUniqueNavigationNodes) (struct ANTLR3_TREE_NODE_STREAM_struct * tns, ANTLR3_BOOLEAN uniqueNavigationNodes);
pANTLR3_STRING (*toString) (struct ANTLR3_TREE_NODE_STREAM_struct * tns);
/// Return the text of all nodes from start to stop, inclusive.
/// If the stream does not buffer all the nodes then it can still
/// walk recursively from start until stop. You can always return
/// null or "" too, but users should not access $ruleLabel.text in
/// an action of course in that case.
///
pANTLR3_STRING (*toStringSS) (struct ANTLR3_TREE_NODE_STREAM_struct * tns, pANTLR3_BASE_TREE start, pANTLR3_BASE_TREE stop);
/// Return the text of all nodes from start to stop, inclusive, into the
/// supplied buffer.
/// If the stream does not buffer all the nodes then it can still
/// walk recursively from start until stop. You can always return
/// null or "" too, but users should not access $ruleLabel.text in
/// an action of course in that case.
///
void (*toStringWork) (struct ANTLR3_TREE_NODE_STREAM_struct * tns, pANTLR3_BASE_TREE start, pANTLR3_BASE_TREE stop, pANTLR3_STRING buf);
/// Release up any and all space the the interface allocate, including for this structure.
///
void (*free) (struct ANTLR3_TREE_NODE_STREAM_struct * tns);
/// Get a tree node at an absolute index i; 0..n-1.
/// If you don't want to buffer up nodes, then this method makes no
/// sense for you.
///
pANTLR3_BASE_TREE (*get) (struct ANTLR3_TREE_NODE_STREAM_struct * tns, ANTLR3_INT32 i);
// REWRITING TREES (used by tree parser)
/// Replace from start to stop child index of parent with t, which might
/// be a list. Number of children may be different
/// after this call. The stream is notified because it is walking the
/// tree and might need to know you are monkeying with the underlying
/// tree. Also, it might be able to modify the node stream to avoid
/// restreaming for future phases.
///
/// If parent is null, don't do anything; must be at root of overall tree.
/// Can't replace whatever points to the parent externally. Do nothing.
///
void (*replaceChildren) (struct ANTLR3_TREE_NODE_STREAM_struct * tns, pANTLR3_BASE_TREE parent, ANTLR3_INT32 startChildIndex, ANTLR3_INT32 stopChildIndex, pANTLR3_BASE_TREE t);
}
ANTLR3_TREE_NODE_STREAM;
typedef struct ANTLR3_COMMON_TREE_NODE_STREAM_struct
{
/// Any interface that implements this interface (is a
/// super structure containing this structure), may store the pointer
/// to itself here in the super pointer, which is not used by
/// the common tree node stream.
///
void * super;
/// Pointer to the tree node stream interface
///
pANTLR3_TREE_NODE_STREAM tnstream;
/// String factory for use by anything that wishes to create strings
/// such as a tree representation or some copy of the text etc.
///
pANTLR3_STRING_FACTORY stringFactory;
/// Dummy tree node that indicates a descent into a child
/// tree. Initialized by a call to create a new interface.
///
ANTLR3_COMMON_TREE DOWN;
/// Dummy tree node that indicates a descent up to a parent
/// tree. Initialized by a call to create a new interface.
///
ANTLR3_COMMON_TREE UP;
/// Dummy tree node that indicates the termination point of the
/// tree. Initialized by a call to create a new interface.
///
ANTLR3_COMMON_TREE EOF_NODE;
/// Dummy node that is returned if we need to indicate an invalid node
/// for any reason.
///
ANTLR3_COMMON_TREE INVALID_NODE;
/// The complete mapping from stream index to tree node.
/// This buffer includes pointers to DOWN, UP, and EOF nodes.
/// It is built upon ctor invocation. The elements are type
/// Object as we don't what the trees look like.
///
/// Load upon first need of the buffer so we can set token types
/// of interest for reverseIndexing. Slows us down a wee bit to
/// do all of the if p==-1 testing everywhere though, though in C
/// you won't really be able to measure this.
///
/// Must be freed when the tree node stream is torn down.
///
pANTLR3_VECTOR nodes;
/// If set to ANTLR3_TRUE then the navigation nodes UP, DOWN are
/// duplicated rather than reused within the tree.
///
ANTLR3_BOOLEAN uniqueNavigationNodes;
/// Which tree are we navigating ?
///
pANTLR3_BASE_TREE root;
/// Pointer to tree adaptor interface that manipulates/builds
/// the tree.
///
pANTLR3_BASE_TREE_ADAPTOR adaptor;
/// As we walk down the nodes, we must track parent nodes so we know
/// where to go after walking the last child of a node. When visiting
/// a child, push current node and current index (current index
/// is first stored in the tree node structure to avoid two stacks.
///
pANTLR3_STACK nodeStack;
/// The current index into the nodes vector of the current tree
/// we are parsing and possibly rewriting.
///
ANTLR3_INT32 p;
/// Which node are we currently visiting?
///
pANTLR3_BASE_TREE currentNode;
/// Which node did we last visit? Used for LT(-1)
///
pANTLR3_BASE_TREE previousNode;
/// Which child are we currently visiting? If -1 we have not visited
/// this node yet; next consume() request will set currentIndex to 0.
///
ANTLR3_INT32 currentChildIndex;
/// What node index did we just consume? i=0..n-1 for n node trees.
/// IntStream.next is hence 1 + this value. Size will be same.
///
ANTLR3_MARKER absoluteNodeIndex;
/// Buffer tree node stream for use with LT(i). This list grows
/// to fit new lookahead depths, but consume() wraps like a circular
/// buffer.
///
pANTLR3_BASE_TREE * lookAhead;
/// Number of elements available in the lookahead buffer at any point in
/// time. This is the current size of the array.
///
ANTLR3_UINT32 lookAheadLength;
/// lookAhead[head] is the first symbol of lookahead, LT(1).
///
ANTLR3_UINT32 head;
/// Add new lookahead at lookahead[tail]. tail wraps around at the
/// end of the lookahead buffer so tail could be less than head.
///
ANTLR3_UINT32 tail;
/// Calls to mark() may be nested so we have to track a stack of
/// them. The marker is an index into this stack. Index 0 is
/// the first marker. This is a List<TreeWalkState>
///
pANTLR3_VECTOR markers;
// INTERFACE
//
void (*fill) (struct ANTLR3_COMMON_TREE_NODE_STREAM_struct * ctns, ANTLR3_INT32 k);
void (*addLookahead) (struct ANTLR3_COMMON_TREE_NODE_STREAM_struct * ctns, pANTLR3_BASE_TREE node);
ANTLR3_BOOLEAN (*hasNext) (struct ANTLR3_COMMON_TREE_NODE_STREAM_struct * ctns);
pANTLR3_BASE_TREE (*next) (struct ANTLR3_COMMON_TREE_NODE_STREAM_struct * ctns);
pANTLR3_BASE_TREE (*handleRootnode) (struct ANTLR3_COMMON_TREE_NODE_STREAM_struct * ctns);
pANTLR3_BASE_TREE (*visitChild) (struct ANTLR3_COMMON_TREE_NODE_STREAM_struct * ctns, ANTLR3_UINT32 child);
void (*addNavigationNode) (struct ANTLR3_COMMON_TREE_NODE_STREAM_struct * ctns, ANTLR3_UINT32 ttype);
pANTLR3_BASE_TREE (*newDownNode) (struct ANTLR3_COMMON_TREE_NODE_STREAM_struct * ctns);
pANTLR3_BASE_TREE (*newUpNode) (struct ANTLR3_COMMON_TREE_NODE_STREAM_struct * ctns);
void (*walkBackToMostRecentNodeWithUnvisitedChildren)
(struct ANTLR3_COMMON_TREE_NODE_STREAM_struct * ctns);
ANTLR3_BOOLEAN (*hasUniqueNavigationNodes) (struct ANTLR3_COMMON_TREE_NODE_STREAM_struct * ctns);
ANTLR3_UINT32 (*getLookaheadSize) (struct ANTLR3_COMMON_TREE_NODE_STREAM_struct * ctns);
void (*push) (struct ANTLR3_COMMON_TREE_NODE_STREAM_struct * ctns, ANTLR3_INT32 index);
ANTLR3_INT32 (*pop) (struct ANTLR3_COMMON_TREE_NODE_STREAM_struct * ctns);
void (*reset) (struct ANTLR3_COMMON_TREE_NODE_STREAM_struct * ctns);
void (*free) (struct ANTLR3_COMMON_TREE_NODE_STREAM_struct * ctns);
/// Indicates whether this node stream was derived from a prior
/// node stream to be used by a rewriting tree parser for instance.
/// If this flag is set to ANTLR3_TRUE, then when this stream is
/// closed it will not free the root tree as this tree always
/// belongs to the origniating node stream.
///
ANTLR3_BOOLEAN isRewriter;
}
ANTLR3_COMMON_TREE_NODE_STREAM;
/** This structure is used to save the state information in the treenodestream
* when walking ahead with cyclic DFA or for syntactic predicates,
* we need to record the state of the tree node stream. This
* class wraps up the current state of the CommonTreeNodeStream.
* Calling mark() will push another of these on the markers stack.
*/
typedef struct ANTLR3_TREE_WALK_STATE_struct
{
ANTLR3_UINT32 currentChildIndex;
ANTLR3_MARKER absoluteNodeIndex;
pANTLR3_BASE_TREE currentNode;
pANTLR3_BASE_TREE previousNode;
ANTLR3_UINT32 nodeStackSize;
pANTLR3_BASE_TREE * lookAhead;
ANTLR3_UINT32 lookAheadLength;
ANTLR3_UINT32 tail;
ANTLR3_UINT32 head;
}
ANTLR3_TREE_WALK_STATE;
#ifdef __cplusplus
}
#endif
#endif
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