/usr/include/antlr3input.h is in libantlr3c-dev 3.2-3+b2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 | /** \file
* Defines the basic structures used to manipulate character
* streams from any input source. The first implementation of
* this stream was ASCII 8 bit, but any character size and encoding
* can in theory be used, so long as they can return a 32 bit Integer
* representation of their characters amd efficiently mark and revert
* to specific offsets into their input streams.
*/
#ifndef _ANTLR3_INPUT_H
#define _ANTLR3_INPUT_H
// [The "BSD licence"]
// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC
// http://www.temporal-wave.com
// http://www.linkedin.com/in/jimidle
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <antlr3defs.h>
#include <antlr3string.h>
#include <antlr3commontoken.h>
#include <antlr3intstream.h>
#ifdef __cplusplus
extern "C" {
#endif
/// Master context structure for an ANTLR3 C runtime based input stream.
/// \ingroup apistructures
///
typedef struct ANTLR3_INPUT_STREAM_struct
{
/** Interfaces that provide streams must all provide
* a generic ANTLR3_INT_STREAM interface and an ANTLR3_INPUT_STREAM
* is no different.
*/
pANTLR3_INT_STREAM istream;
/** Whatever super structure is providing the INPUT stream needs a pointer to itself
* so that this can be passed back to it whenever the api functions
* are called back from this interface.
*/
void * super;
/// Indicates the size, in 8 bit units, of a single character. Note that
/// the C runtime does not deal with surrogates and UTF8 directly as this would be
/// slow and complicated. Variable character width inputs are expected to be converted
/// into fixed width formats, so that would be a UTF32 format for anything that cannot
/// work with a UCS2 encoding, such as UTF-8. Generally you are best
/// working internally with 32 bit characters.
///
ANTLR3_UINT8 charByteSize;
/** Pointer the start of the input string, characters may be
* taken as offsets from here and in original input format encoding.
*/
void * data;
/** Indicates if the data pointer was allocated by us, and so should be freed
* when the stream dies.
*/
int isAllocated;
/** String factory for this input stream
*/
pANTLR3_STRING_FACTORY strFactory;
/** Pointer to the next character to be consumed from the input data
* This is cast to point at the encoding of the original file that
* was read by the functions installed as pointer in this input stream
* context instance at file/string/whatever load time.
*/
void * nextChar;
/** Number of characters that can be consumed at this point in time.
* Mostly this is just what is left in the pre-read buffer, but if the
* input source is a stream such as a socket or something then we may
* call special read code to wait for more input.
*/
ANTLR3_UINT32 sizeBuf;
/** The line number we are traversing in the input file. This gets incremented
* by a newline() call in the lexer grammar actions.
*/
ANTLR3_UINT32 line;
/** Pointer into the input buffer where the current line
* started.
*/
void * currentLine;
/** The offset within the current line of the current character
*/
ANTLR3_INT32 charPositionInLine;
/** Tracks how deep mark() calls are nested
*/
ANTLR3_UINT32 markDepth;
/** List of mark() points in the input stream
*/
pANTLR3_VECTOR markers;
/** File name string, set to pointer to memory if
* you set it manually as it will be free()d
*/
pANTLR3_STRING fileName;
/** File number, needs to be set manually to some file index of your devising.
*/
ANTLR3_UINT32 fileNo;
/** Character that automatically causes an internal line count
* increment.
*/
ANTLR3_UCHAR newlineChar;
/* API */
/** Pointer to function that closes the input stream
*/
void (*close) (struct ANTLR3_INPUT_STREAM_struct * input);
void (*free) (struct ANTLR3_INPUT_STREAM_struct * input);
/** Pointer to function that resets the input stream
*/
void (*reset) (struct ANTLR3_INPUT_STREAM_struct * input);
/**
* Pinter to function that installs a version of LA that always
* returns upper case. Only valid for character streams and creates a case
* insensitive lexer if the lexer tokens are described in upper case. The
* tokens will preserve case in the token text.
*/
void (*setUcaseLA) (pANTLR3_INPUT_STREAM input, ANTLR3_BOOLEAN flag);
/** Pointer to function to return input stream element at 1 based
* offset from nextChar. Same as _LA for char stream, but token
* streams etc. have one of these that does other stuff of course.
*/
void * (*_LT) (struct ANTLR3_INPUT_STREAM_struct * input, ANTLR3_INT32 lt);
/** Pointer to function to return the total size of the input buffer. For streams
* this may be just the total we have available so far. This means of course that
* the input stream must be careful to accumulate enough input so that any backtracking
* can be satisfied.
*/
ANTLR3_UINT32 (*size) (struct ANTLR3_INPUT_STREAM_struct * input);
/** Pointer to function to return a substring of the input stream. String is returned in allocated
* memory and is in same encoding as the input stream itself, NOT internal ANTLR3_UCHAR form.
*/
pANTLR3_STRING (*substr) (struct ANTLR3_INPUT_STREAM_struct * input, ANTLR3_MARKER start, ANTLR3_MARKER stop);
/** Pointer to function to return the current line number in the input stream
*/
ANTLR3_UINT32 (*getLine) (struct ANTLR3_INPUT_STREAM_struct * input);
/** Pointer to function to return the current line buffer in the input stream
* The pointer returned is directly into the input stream so you must copy
* it if you wish to manipulate it without damaging the input stream. Encoding
* is obviously in the same form as the input stream.
* \remark
* - Note taht this function wil lbe inaccurate if setLine is called as there
* is no way at the moment to position the input stream at a particular line
* number offset.
*/
void * (*getLineBuf) (struct ANTLR3_INPUT_STREAM_struct * input);
/** Pointer to function to return the current offset in the current input stream line
*/
ANTLR3_UINT32 (*getCharPositionInLine) (struct ANTLR3_INPUT_STREAM_struct * input);
/** Pointer to function to set the current line number in the input stream
*/
void (*setLine) (struct ANTLR3_INPUT_STREAM_struct * input, ANTLR3_UINT32 line);
/** Pointer to function to set the current position in the current line.
*/
void (*setCharPositionInLine) (struct ANTLR3_INPUT_STREAM_struct * input, ANTLR3_UINT32 position);
/** Pointer to function to override the default newline character that the input stream
* looks for to trigger the line and offset and line buffer recording information.
* \remark
* - By default the chracter '\n' will be instaleldas tehe newline trigger character. When this
* character is seen by the consume() function then the current line number is incremented and the
* current line offset is reset to 0. The Pointer for the line of input we are consuming
* is updated to point to the next character after this one in the input stream (which means it
* may become invlaid if the last newline character in the file is seen (so watch out).
* - If for some reason you do not want teh counters and pointesr to be restee, yu can set the
* chracter to some impossible charater such as '\0' or whatever.
* - This is a single character only, so choose the last chracter in a sequence of two or more.
* - This is only a simple aid to error reporting - if you have a complicated binary inptu structure
* it may not be adequate, but you can always override every function in the input stream with your
* own of course, and can even write your own complete input stream set if you like.
* - It is your responsiblity to set a valid cahracter for the input stream type. Ther is no point
* setting this to 0xFFFFFFFF if the input stream is 8 bit ASCII as this will just be truncated and never
* trigger as the comparison will be (INT32)0xFF == (INT32)0xFFFFFFFF
*/
void (*SetNewLineChar) (struct ANTLR3_INPUT_STREAM_struct * input, ANTLR3_UINT32 newlineChar);
}
ANTLR3_INPUT_STREAM;
/** \brief Structure for track lex input states as part of mark()
* and rewind() of lexer.
*/
typedef struct ANTLR3_LEX_STATE_struct
{
/** Pointer to the next character to be consumed from the input data
* This is cast to point at the encoding of the original file that
* was read by the functions installed as pointer in this input stream
* context instance at file/string/whatever load time.
*/
void * nextChar;
/** The line number we are traversing in the input file. This gets incremented
* by a newline() call in the lexer grammer actions.
*/
ANTLR3_UINT32 line;
/** Pointer into the input buffer where the current line
* started.
*/
void * currentLine;
/** The offset within the current line of the current character
*/
ANTLR3_INT32 charPositionInLine;
}
ANTLR3_LEX_STATE;
/* Prototypes
*/
void antlr3AsciiSetupStream (pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 type);
void antlr3UCS2SetupStream (pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 type);
void antlr3GenericSetupStream (pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 type);
#ifdef __cplusplus
}
#endif
#endif /* _ANTLR3_INPUT_H */
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