/usr/include/Aria/ArActionAvoidSide.h is in libaria-dev 2.8.0+repack-1.2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | /*
Adept MobileRobots Robotics Interface for Applications (ARIA)
Copyright (C) 2004, 2005 ActivMedia Robotics LLC
Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc.
Copyright (C) 2011, 2012, 2013 Adept Technology
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
If you wish to redistribute ARIA under different terms, contact
Adept MobileRobots for information about a commercial version of ARIA at
robots@mobilerobots.com or
Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960
*/
#ifndef ARACTIONAVOIDSIDE_H
#define ARACTIONAVOIDSIDE_H
#include "ariaTypedefs.h"
#include "ArAction.h"
/// Action to avoid impacts by firening into walls at a shallow angle
/**
This action watches the sensors to see if it is close to firening into a wall
at a shallow enough angle that other avoidance may not avoid.
@ingroup ActionClasses
*/
class ArActionAvoidSide : public ArAction
{
public:
/// Constructor
AREXPORT ArActionAvoidSide(const char *name = "Avoid side",
double obstacleDistance = 300,
double turnAmount = 5);
/// Destructor
AREXPORT virtual ~ArActionAvoidSide();
AREXPORT virtual ArActionDesired * fire(ArActionDesired currentDesired);
AREXPORT virtual ArActionDesired *getDesired(void) { return &myDesired; }
#ifndef SWIG
AREXPORT virtual const ArActionDesired *getDesired(void) const
{ return &myDesired; }
#endif
protected:
double myObsDist;
double myTurnAmount;
bool myTurning;
ArActionDesired myDesired;
};
#endif // ARACTIONAVOIDSIDE_H
|