/usr/include/Aria/ArActionIRs.h is in libaria-dev 2.8.0+repack-1.2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | /*
Adept MobileRobots Robotics Interface for Applications (ARIA)
Copyright (C) 2004, 2005 ActivMedia Robotics LLC
Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc.
Copyright (C) 2011, 2012, 2013 Adept Technology
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
If you wish to redistribute ARIA under different terms, contact
Adept MobileRobots for information about a commercial version of ARIA at
robots@mobilerobots.com or
Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960
*/
#ifndef ARACTIONIRS_H
#define ARACTIONIRS_H
#include "ariaTypedefs.h"
#include "ArAction.h"
#include "ArRobotParams.h"
#include <vector>
/// Action to back up if short-range IR sensors trigger
/**
* If the robot has front-mounted binary (triggered/not triggered) IR sensors,
* this action will respond to a sensor trigger by backing up and perhaps
* turning, similar to bumpers. This action assumes that if an IR triggers, the
* robot caused it by moving forward into or under an obstacle, and backing up
* is a good reaction.
* @ingroup ActionClasses
*/
class ArActionIRs : public ArAction
{
public:
/// Constructor
AREXPORT ArActionIRs(const char *name = "IRs",
double backOffSpeed = 100, int backOffTime = 5000,
int turnTime = 3000, bool setMaximums = false);
/// Destructor
AREXPORT virtual ~ArActionIRs();
AREXPORT virtual ArActionDesired *fire(ArActionDesired currentDesired);
AREXPORT virtual void setRobot(ArRobot *robot);
AREXPORT virtual ArActionDesired *getDesired(void) { return &myDesired; }
#ifndef SWIG
AREXPORT virtual const ArActionDesired *getDesired(void) const
{ return &myDesired; }
#endif
protected:
ArActionDesired myDesired;
bool mySetMaximums;
double myBackOffSpeed;
int myBackOffTime;
int myTurnTime;
int myStopTime;
bool myFiring;
double mySpeed;
double myHeading;
ArTime myStartBack;
ArTime stoppedSince;
ArRobotParams myParams;
std::vector<int> cycleCounters;
};
#endif // ARACTIONIRS
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