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/usr/include/libart-2.0/libart_lgpl/libart.h is in libart-2.0-dev 2.3.21-2.

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#ifndef LIBART_H
#define LIBART_H 1

#include <libart_lgpl/art_affine.h>
#include <libart_lgpl/art_alphagamma.h>
#include <libart_lgpl/art_bpath.h>
#include <libart_lgpl/art_filterlevel.h>
#include <libart_lgpl/art_gray_svp.h>
#include <libart_lgpl/art_misc.h>
#include <libart_lgpl/art_pathcode.h>
#include <libart_lgpl/art_pixbuf.h>
#include <libart_lgpl/art_point.h>
#include <libart_lgpl/art_rect.h>
#include <libart_lgpl/art_rect_svp.h>
#include <libart_lgpl/art_rect_uta.h>
#include <libart_lgpl/art_rgb.h>
#include <libart_lgpl/art_rgb_affine.h>
#include <libart_lgpl/art_rgb_bitmap_affine.h>
#include <libart_lgpl/art_rgb_pixbuf_affine.h>
#include <libart_lgpl/art_rgb_rgba_affine.h>
#include <libart_lgpl/art_rgb_svp.h>
#include <libart_lgpl/art_svp.h>
#include <libart_lgpl/art_svp_ops.h>
#include <libart_lgpl/art_svp_point.h>
#include <libart_lgpl/art_svp_render_aa.h>
#include <libart_lgpl/art_svp_vpath.h>
#include <libart_lgpl/art_svp_vpath_stroke.h>
#include <libart_lgpl/art_svp_wind.h>
#include <libart_lgpl/art_uta.h>
#include <libart_lgpl/art_uta_ops.h>
#include <libart_lgpl/art_uta_rect.h>
#include <libart_lgpl/art_uta_svp.h>
#include <libart_lgpl/art_uta_vpath.h>
#include <libart_lgpl/art_vpath.h>
#include <libart_lgpl/art_vpath_bpath.h>
#include <libart_lgpl/art_vpath_dash.h>
#include <libart_lgpl/art_vpath_svp.h>

#endif