This file is indexed.

/usr/include/assa-3.5/assa/IPv4Socket.h is in libassa-3.5-5-dev 3.5.1-6+b1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
// -*- c++ -*-
//------------------------------------------------------------------------------
//                             IPv4Socket.h
//------------------------------------------------------------------------------
//  Copyright (c) 1998 by Vladislav Grinchenko
//
//  This library is free software; you can redistribute it and/or
//  modify it under the terms of the GNU Library General Public
//  License as published by the Free Software Foundation; either
//  version 2 of the License, or (at your option) any later version.
//------------------------------------------------------------------------------
#ifndef IPV4_SOCKET_Hh
#define IPV4_SOCKET_Hh

#include "assa/Socket.h"
#include "assa/Socketbuf.h"

/** @file IPv4Socket.h

Class IPv4Socket covers domain types AF_INET and AF_UNIX.
IPv4Socket does internal buffering via Socketbuf.
*/

namespace ASSA {
class IPv4Socket : public Socket
{
public:
	/// Maximum TCP data frame (no options)
	static const int MAXTCPBUFSZ;

	/// Default constructor
	IPv4Socket()
		: m_path (0), m_rdbuf (new Socketbuf (this)) {
		trace_with_mask("IPv4Socket::IPv4Socket()",SOCKTRACE);
	}

	/** Constructor from file descriptor.
	 *  @param fd_ file descriptor to use
	 */
	IPv4Socket(const handler_t fd_)
		: m_path (0), m_rdbuf (new Socketbuf (this))
	{
		trace_with_mask("IPv4Socket::IPv4Socket(fd_)",SOCKTRACE);

		m_fd = fd_;				// inherited from the parent class
	}

	/** Destructor will close connection */
	~IPv4Socket()
	{
		trace_with_mask("IPv4Socket::~IPv4Socket",SOCKTRACE);
		this->close ();

 		if (m_rdbuf != 0) {
			delete m_rdbuf;
		}
	}

	/** "Virtual constructor".
	    clone() function creates an exact copy of Socket by
	    dup(2)-ing file descriptor and copying Socket's
	    internal state.
	*/
	IPv4Socket* clone () const;


	/** Create socket. Socket domain type is specified as
	 *  AF_INET for internet socket and AF_UNIX for UNIX domain socket
	 *  (full duplex pipe).
	 *
	 *  @param domain_ domain
	 *  @return true if socket is created successfully, false otherwise
	 */
	bool open(const int domain_);

	/** Close socket connection.
	 *  @return true if success, fail if call to close() failed.
	 */
	bool close();

	/** Client makes connection with the server at address_.
	 *  If socket is set to non-blocking mode, most likely connect()
	 *  would return false with errno set to EINPROGRESS. See
	 *  connect(2) manpage for details.
	 *
	 *  @param address_ peer address to connect with
	 *  @return true for success, false for error
	 */

	bool connect(const Address& address_);

	/** Server binds listening socket to its local well-known port.
	 *  This call should follow the call to open() and precede
	 *  the call to accept().
	 *
	 *  @param my_address_ address to bind to
	 *  @return true if success, false otherwise
	 */
	virtual bool bind (const Address& my_address_);

	/** Accept connection on the listening socket.
	 *  Returned is a COMPLETED connection (meaning that socket pair
	 *  is ready for data transfer and doesn't need call to open()).
	 *  This method will block waiting on connection to come if there
	 *  is no connection requests waiting on the listenning socket queue.
	 *  To avoid blocking, use select(3P) first.
	 *
	 *  @return newly created connected socket to the client,
	 *          or 0 if error.
	 */
	IPv4Socket* accept ();

	/** Read packet of specified size and save it to the given
	 *  buffer.
	 *
	 *  @param buf_ buffer where packet will be stored
	 *  @param size_ size of the packet to expect
	 *
	 *  @return number of bytes read or -1 on error
	 *          indicating the reason in errno. 0 is returned
	 *          if remote host closed its socket connection.
	 */
	int read (char* buf_, const unsigned int size_);

	/** Perform blocking write by writing packet of specified size.
	 *
	 *  @param buf_ buffer to send
	 *  @param size_ packet size
	 *  @return number of bytes written or -1 for error
	 */
	int write (const char* buf_, const unsigned int size_);


	/// Get socket file descriptor
	handler_t getHandler () const { return m_fd; }

	/// Get socket domain type
	const int getDomain () const { return m_type; }

	/** Return a pointer to the <B> Socketbuf </B> associated with the
	    stream. This is part of the construction of a stream, and the
	    buffer class object is not normally changed. This function may be
	    used to get at <B> Socketbuf </B> functionality directly,
	    given a Socket object.
	*/
	virtual Streambuf* rdbuf () { return m_rdbuf; }

	/** Set new Socketbuf for internal IO buffering.
	    IPv4Socket object assumes full ownership of the memory
	    pointed by sb_ (it will be release when ~IPv4Socket
	    destructor is called).
	    @return Old Socketbuf object or sb_ if it is either NULL
	    or matches old Socketbuf object.
	*/
	virtual Streambuf* rdbuf (Streambuf* sb_);

	/** This function returns the number of characters
	    immediately  available in the get area of the underlying
	    Socketbuf buffer without making a system call if Socket
	    is doing buffering I/O.
	*/
	virtual int in_avail () const { return m_rdbuf->in_avail (); }

private:
	// No copying
	IPv4Socket (const IPv4Socket&);
	IPv4Socket& operator= (const IPv4Socket&);

private:
	//@{

	/// Path of UNIX domain socket
	char*       m_path;

	/// Socketbuf
	Streambuf*  m_rdbuf;
};

} // end namespace ASSA

#endif // IPV4_SOCKET_Hh