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// vi: set ts=2:
//
#ifndef BALL_MATHS_VECTOR2_H
#define BALL_MATHS_VECTOR2_H
#ifndef BALL_CONCEPT_PERSISTENCEMANAGER_H
# include <BALL/CONCEPT/persistenceManager.h>
#endif
#ifndef BALL_COMMON_EXCEPTION_H
# include <BALL/COMMON/exception.h>
#endif
#ifndef BALL_MATHS_COMMON_H
# include <BALL/MATHS/common.h>
#endif
namespace BALL
{
/** \defgroup Vector2 Two-dimensional vectors.
Representation of points and vectors in two-dimensional space:
class \link TVector2 TVector2 \endlink and class \link Vector2 Vector2 \endlink .
\ingroup Primitives
*/
//@{
template <typename T>
class TVector2;
/** @name Global binary operator functions for two dimensional vectors.
*/
//@{
/** Multiply a vector with a scalar. The symmetric case is a member of the
vector class.
*/
template <typename T>
BALL_INLINE
TVector2<T> operator * (const T& scalar, const TVector2<T>& vector);
/** Input stream.
*/
template <typename T>
std::istream& operator >> (std::istream& s, TVector2<T>& vector);
/* Output stream.
*/
template <typename T>
std::ostream& operator << (std::ostream& s, const TVector2<T>& vector);
//@}
/** Generic Two-Dimensional Vector.
*/
template <typename T>
class TVector2
: public PersistentObject
{
public:
BALL_CREATE(TVector2<T>)
/** @name Constructors and Destructors
*/
//@{
/** Default constructor.
This method creates a new TVector2 object. The two components
are initialized to <tt>(T)0</tt>.
*/
TVector2();
/** Scalar constructor.
Create a new vector with all components set
to the same <tt>value</tt>.
@param value the value of all components
*/
explicit TVector2(const T& value);
/** Detailed constructor.
Create a new TVector2 object from two variables of type <tt>T</tt>.
@param vx assigned to <tt>x</tt>
@param vy assigned to <tt>y</tt>
*/
TVector2(const T& vx, const T& vy);
/** Copy constructor.
Create a new TVector2 object from another.
@param vector the TVector2 object to be copied
*/
TVector2(const TVector2& vector);
/** Array constructor.
This constructor creates a TVector3 object from the first
two elements pointed to by <tt>ptr</tt>.
@param ptr the array to construct from
@exception NullPointer if <tt>ptr == 0</tt>
*/
TVector2(const T* ptr);
/** Destructor.
Destructs the TVector2 object. As there are no dynamic
data structures, nothing happens.
*/
virtual ~TVector2();
/** Clear method
The values are set to 0.
*/
virtual void clear();
//@}
/** @name Persistence
*/
//@{
/** Persistent writing.
Writes a TVector2 object to a persistent stream.
@param pm the persistence manager
*/
virtual void persistentWrite(PersistenceManager& pm,
const char* name = 0) const;
/** Persistent reading.
Reads a TVector2 object from a persistent stream.
@param pm the persistence manager
@exception Exception::GeneralException
*/
virtual void persistentRead(PersistenceManager& pm);
//@}
/** @name Assignment
*/
//@{
/** Assign from a scalar.
Assign <tt>value</tt> to the two vector components.
@param value the new value of the components
*/
void set(const T& value);
/** Assign the vector components.
@param vx the new x component
@param vy the new y component
*/
void set(const T& vx, const T& vy);
/** Assign from another TVector2.
@param vector the TVector2 object to assign from
*/
void set(const TVector2& vector);
/** Assignment operator.
Assign the vector components from another vector.
@param v the vector to assign from
**/
TVector2& operator = (const TVector2& v);
/** Assignment operator.
Assign a constant value to the two vector components.
@param value the constant to assign to x, y
**/
TVector2& operator = (const T& value);
/** Array assignment operator.
Assigns the first two elements of an array to the vector components.
@param ptr the array
@exception NullPointer if <tt>ptr == 0</tt>
*/
TVector2& operator = (const T* ptr);
/** Return the length of the vector.
The length of the vector is calculated as
\f$\sqrt{x^2 + y^2}\f$.
@return T, the vector length
*/
T getLength() const;
/** Return the squared length of the vector.
This method avoids the square root needed in getLength,
so this method is preferred if possible.
@return T, \f$x^2 + y^2\f$
*/
T getSquareLength() const;
/** Normalize the vector.
The vector is scaled with its length:
\f$\{x|y|z\} *= \sqrt{x^2 + y^2}\f$.
@return T, a reference to the normalized vector
@exception DivisionByZero if the length of the vector is 0
*/
TVector2& normalize();
/** Negate the vector.
Negate the two components of the vector
@return T, a reference to {\em *this} vector
*/
TVector2& negate();
/** Return a vector with all components 0.
*/
static const TVector2& getZero();
/** Return a vector with all components 1.
@return: TVector4(1, 1, 1, 1)
*/
static const TVector2& getUnit();
/** Mutable array-like access to the components.
@exception Exception::IndexOverflow if <tt>index > 1</tt>
*/
T& operator [] (Position position);
/** Constant array-like access to the components.
@exception Exception::IndexOverflow if <tt>index > 1</tt>
*/
const T& operator [] (Position position) const;
//@}
/** @name Arithmetic operators
*/
//@{
/** Positive sign.
*/
const TVector2& operator + () const;
/** Negative sign.
*/
TVector2 operator - () const;
/** Addition.
*/
TVector2 operator + (const TVector2& b) const;
/** Subtraction.
*/
TVector2 operator - (const TVector2& b) const;
/** Add a vector to this vector.
Add the components of <tt>vector</tt> to this vector.
@param vector the vector to add
@return TVector2&, {\em *this}
*/
TVector2& operator += (const TVector2& vector);
/** Subtract a vector from this vector.
@param vector the vector to subtract
@return TVector2&, {\em *this}
*/
TVector2& operator -= (const TVector2& vector);
/** Scalar product.
Return <tt>TVector2(x * scalar, y * scalar)</tt>.
The symmetric case is a global function.
@param scalar, the scalar to multiply by
@return TVector2, the scalar product of this vector and <tt>scalar</tt>
*/
TVector2 operator * (const T& scalar) const;
/** Multiply by a scalar.
Multiply all components of the vector by a <tt>scalar</tt> value.
@param scalar the to multiply by
@return TVector2&, {\em *this}
*/
TVector2& operator *= (const T& scalar);
/** Fraction of a vector.
Return <tt>TVector2(x / lambda, y / lambda)</tt>.
@param lambda the scalar value to divide by
@return TVector2&
@exception Exception::DivisionByZero if <tt>lambda == (T)0</tt>
*/
TVector2 operator / (const T& lambda) const;
/** Divide a vector by a scalar.
@param lambda the scalar value to divide by
@return TVector2&, {\em *this}
@exception Exception::DivisionByZero if <tt>lambda == (T)0</tt>
*/
TVector2& operator /= (const T& lambda);
/** Dot product.
Return the dot product of this vector and <tt>vector</tt>.
*/
T operator * (const TVector2& vector) const;
//@}
/** @name Geometric properties
*/
//@{
/** Return the distance to another vector.
*/
T getDistance(const TVector2& vector) const;
/** Return the squared distance to another vector.
*/
T getSquareDistance(const TVector2& vector) const;
//@}
/** @name Predicates
*/
//@{
/** Equality operator.
The function Maths::isEqual is used to compare the values.
\link Maths::isEqual Maths::isEqual \endlink
@return bool, <b>true</b> if all two vector components are equal, <b>false</b> otherwise
*/
bool operator == (const TVector2& vector) const;
/** Inequality operator.
The function Maths::isEqual is used to compare the values.
\link Maths::isEqual Maths::isEqual \endlink
@return bool, <b>true</b> if the two vectors differ in at least one component, <b>false</b> otherwise
*/
bool operator != (const TVector2& vector) const;
/** Zero predicate.
The function Maths::isZero is used to compare the values with zero.
\link Maths::isZero Maths::isZero \endlink
*/
bool isZero() const;
/** Orthogonality predicate.
*/
bool isOrthogonalTo(TVector2& vector) const;
//@}
/** @name Debugging and Diagnostics
*/
//@{
/** Internal state dump.
Dump the current internal state of {\em *this} to
the output ostream <b> s </b> with dumping depth <b> depth </b>.
@param s - output stream where to output the internal state of {\em *this}
@param depth - the dumping depth
*/
void dump(std::ostream& s = std::cout, Size depth = 0) const;
/** Test if instance is valid.
Always returns true.
@return bool <b>true</b>
*/
bool isValid() const;
//@}
/** @name Vector components
For easier access, the two components of the vector
are public members.
*/
//@{
/** x component of the vector
*/
T x;
/** y component of the vector
*/
T y;
//@}
private:
};
//@}
template <typename T>
TVector2<T>::TVector2()
: PersistentObject(),
x(0),
y(0)
{
}
template <typename T>
TVector2<T>::TVector2(const T& value)
: PersistentObject(),
x(value),
y(value)
{
}
template <typename T>
TVector2<T>::TVector2(const T& vx, const T& vy)
: PersistentObject(),
x(vx),
y(vy)
{
}
template <typename T>
TVector2<T>::TVector2(const TVector2& vector)
: PersistentObject(),
x(vector.x),
y(vector.y)
{
}
template <typename T>
TVector2<T>::~TVector2()
{
}
template <typename T>
BALL_INLINE
TVector2<T>::TVector2(const T* ptr)
{
if (ptr == 0)
{
throw Exception::NullPointer(__FILE__, __LINE__);
}
x = *ptr++;
y = *ptr;
}
template <typename T>
void TVector2<T>::clear()
{
x = y = (T)0;
}
template <typename T>
void TVector2<T>::persistentWrite(PersistenceManager& pm, const char* name) const
{
pm.writeObjectHeader(this, name);
pm.writePrimitive(x, "x");
pm.writePrimitive(y, "y");
pm.writeObjectTrailer(name);
}
template <typename T>
void TVector2<T>::persistentRead(PersistenceManager& pm)
{
pm.readPrimitive(x, "x");
pm.readPrimitive(y, "y");
}
template <typename T>
BALL_INLINE
void TVector2<T>::set(const T& value)
{
x = value;
y = value;
}
template <typename T>
BALL_INLINE
void TVector2<T>::set(const T& vx, const T& vy)
{
x = vx;
y = vy;
}
template <typename T>
BALL_INLINE
void TVector2<T>::set(const TVector2<T>& vector)
{
x = vector.x;
y = vector.y;
}
template <typename T>
BALL_INLINE
TVector2<T>& TVector2<T>::operator = (const TVector2<T>& vector)
{
x = vector.x;
y = vector.y;
return *this;
}
template <typename T>
BALL_INLINE
TVector2<T>& TVector2<T>::operator = (const T* ptr)
{
if (ptr == 0)
{
throw Exception::NullPointer(__FILE__, __LINE__);
}
x = *ptr++;;
y = *ptr;;
return *this;
}
template <typename T>
BALL_INLINE
TVector2<T>& TVector2<T>::operator = (const T& value)
{
x = value;
y = value;
return *this;
}
template <typename T>
BALL_INLINE
T TVector2<T>::getLength() const
{
return (T)sqrt(x * x + y * y);
}
template <typename T>
BALL_INLINE
T TVector2<T>::getSquareLength() const
{
return (T)(x * x + y * y);
}
template <typename T>
TVector2<T>& TVector2<T>::normalize()
{
T len = (T)sqrt(x * x + y * y);
if (Maths::isZero(len))
{
throw Exception::DivisionByZero(__FILE__, __LINE__);
}
x /= len;
y /= len;
return *this;
}
template <typename T>
TVector2<T>& TVector2<T>::negate()
{
x *= -1;
y *= -1;
return *this;
}
template <typename T>
BALL_INLINE
const TVector2<T>& TVector2<T>::getZero()
{
static TVector2<T> null_vector(0, 0);
return null_vector;
}
template <typename T>
BALL_INLINE
const TVector2<T>& TVector2<T>::getUnit()
{
static TVector2<T> unit_vector(1, 1);
return unit_vector;
}
template <typename T>
BALL_INLINE
T& TVector2<T>::operator [] (Position position)
{
if (position > 1)
{
throw Exception::IndexOverflow(__FILE__, __LINE__);
}
switch (position)
{
case 0: return x;
case 1:
default:
return y;
}
}
template <typename T>
BALL_INLINE
const T& TVector2<T>::operator [] (Position position) const
{
if (position > 1)
{
throw Exception::IndexOverflow(__FILE__, __LINE__);
}
switch (position)
{
case 0: return x;
case 1:
default:
return y;
}
}
template <typename T>
BALL_INLINE
const TVector2<T>& TVector2<T>::operator + () const
{
return *this;
}
template <typename T>
BALL_INLINE
TVector2<T> TVector2<T>::operator - () const
{
return TVector2<T>(-x, -y);
}
template <typename T>
BALL_INLINE
TVector2<T> TVector2<T>::operator + (const TVector2<T>& b) const
{
return TVector2<T>(x + b.x, y + b.y);
}
template <typename T>
BALL_INLINE
TVector2<T> TVector2<T>::operator - (const TVector2<T>& b) const
{
return TVector2<T>(x - b.x, y - b.y);
}
template <typename T>
BALL_INLINE
TVector2<T>& TVector2<T>::operator += (const TVector2<T>& vector)
{
x += vector.x;
y += vector.y;
return *this;
}
template <typename T>
BALL_INLINE
TVector2<T>& TVector2<T>::operator -= (const TVector2<T>& vector)
{
x -= vector.x;
y -= vector.y;
return *this;
}
template <typename T>
BALL_INLINE
TVector2<T> TVector2<T>::operator * (const T& scalar) const
{
return TVector2<T>(x * scalar, y * scalar);
}
template <typename T>
BALL_INLINE
TVector2<T>& TVector2<T>::operator *= (const T &scalar)
{
x *= scalar;
y *= scalar;
return *this;
}
template <typename T>
TVector2<T> TVector2<T>::operator / (const T& lambda) const
{
if (lambda == (T)0)
{
throw Exception::DivisionByZero(__FILE__, __LINE__);
}
return TVector2<T>(x / lambda, y / lambda);
}
template <typename T>
TVector2<T>& TVector2<T>::operator /= (const T& lambda)
{
if (lambda == (T)0)
{
throw Exception::DivisionByZero(__FILE__, __LINE__);
}
x /= lambda;
y /= lambda;
return *this;
}
template <typename T>
BALL_INLINE
T TVector2<T>::operator * (const TVector2<T>& vector) const
{
return (x * vector.x + y * vector.y);
}
template <typename T>
BALL_INLINE
T TVector2<T>::getDistance(const TVector2<T>& v) const
{
T dx = x - v.x;
T dy = y - v.y;
return (T)sqrt(dx * dx + dy * dy);
}
template <typename T>
BALL_INLINE
T TVector2<T>::getSquareDistance(const TVector2<T>& v) const
{
T dx = x - v.x;
T dy = y - v.y;
return (dx * dx + dy * dy);
}
template <typename T>
BALL_INLINE
bool TVector2<T>::operator == (const TVector2<T>& v) const
{
return (Maths::isEqual(x, v.x) && Maths::isEqual(y, v.y));
}
template <typename T>
BALL_INLINE
bool TVector2<T>::operator != (const TVector2<T>& v) const
{
return (Maths::isNotEqual(x, v.x) || Maths::isNotEqual(y, v.y));
}
template <typename T>
BALL_INLINE
bool TVector2<T>::isOrthogonalTo(TVector2<T>& v) const
{
return Maths::isZero((*this) * v);
}
template <typename T>
BALL_INLINE
bool TVector2<T>::isValid() const
{
return true;
}
template <typename T>
BALL_INLINE
bool TVector2<T>::isZero() const
{
return (Maths::isZero(x) && Maths::isZero(y));
}
template <typename T>
void TVector2<T>::dump(std::ostream& s, Size depth) const
{
BALL_DUMP_STREAM_PREFIX(s);
BALL_DUMP_HEADER(s, this, this);
BALL_DUMP_DEPTH(s, depth);
s << " (x = " << x << ", y = " << y << ")" << std::endl;
BALL_DUMP_STREAM_SUFFIX(s);
}
/** Default two-dimensional vector class.
This is the class used in BALL kernel to represent points, coordinates.
\ingroup Vector2
*/
typedef TVector2<float> Vector2;
template <typename T>
BALL_INLINE
TVector2<T> operator * (const T& scalar, const TVector2<T>& vector)
{
return TVector2<T>(scalar * vector.x, scalar * vector.y);
}
template <typename T>
std::istream& operator >> (std::istream& s, TVector2<T>& v)
{
char c;
s >> c >> v.x >> v.y >> c;
return s;
}
template <typename T>
std::ostream& operator << (std::ostream& s, const TVector2<T>& v)
{
s << "(" << v.x << ' ' << v.y << ')';
return s;
}
}// namespace BALL
#endif // BALL_MATHS_VECTOR2_H
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