/usr/include/BALL/STRUCTURE/RSEdge.h is in libball1.4-dev 1.4.3~beta1-3.
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// vi: set ts=2:
//
#ifndef BALL_STRUCTURE_RSEDGE_H
#define BALL_STRUCTURE_RSEDGE_H
#ifndef BALL_STRUCTURE_GRAPHEDGE_H
# include <BALL/STRUCTURE/graphEdge.h>
#endif
#ifndef BALL_MATHS_ANGLE_H
# include <BALL/MATHS/angle.h>
#endif
#ifndef BALL_MATHS_CIRCLE3_H
# include <BALL/MATHS/circle3.h>
#endif
#ifndef BALL_MATHS_VECTOR3_H
# include <BALL/MATHS/vector3.h>
#endif
namespace BALL
{
class RSFace;
class RSVertex;
class ReducedSurface;
class RSComputer;
class SESEdge;
class SESFace;
class SESVertex;
class SolventExcludedSurface;
class SESComputer;
class SESSingularityCleaner;
class TriangulatedSES;
class SESTriangulator;
class SASEdge;
class SASFace;
class SASVertex;
class SolventAccessibleSurface;
class TriangulatedSAS;
class SASTriangulator;
/** Generic RSEdge Class.
\ingroup Surface
*/
class BALL_EXPORT RSEdge : public GraphEdge< RSVertex,RSEdge,RSFace >
{
public:
/** @name Class friends
- class RSFace
- class RSVertex
- class ReducedSurface
- class RSComputer
- class SESEdge
- class SESFace
- class SESVertex
- class SolventExcludedSurface
- class SESComputer
- class TSESSingularityCleaner
- class TriangulatedSES
- class SESTriangulator
- class SASEdge
- class SASFace
- class SASVertex
\itme class SolventAccessibleSurface
- class TriangulatedSAS
- class SASTriangulator
*/
friend class RSFace;
friend class RSVertex;
friend class ReducedSurface;
friend class RSComputer;
friend class SESEdge;
friend class SESFace;
friend class SESVertex;
friend class SolventExcludedSurface;
friend class SESComputer;
friend class SESSingularityCleaner;
friend class TriangulatedSES;
friend class SESTriangulator;
friend class SASEdge;
friend class SASFace;
friend class SolventAccessibleSurface;
friend class SASVertex;
friend class TriangulatedSAS;
friend class SASTriangulator;
BALL_CREATE(RSEdge)
/** @name Constructors and Destructors
*/
//@{
/** Default constructor.
This method creates a new RSEdge object.
*/
RSEdge()
;
/** Copy constructor.
Create a new RSEdge object from another.
@param rsedge the RSEdge object to be copied
@param deep if deep = false, all pointers are set to NULL
(default). Otherwise the new RSEdge object is linked
to the neighbours of the old RSEdge object.
*/
RSEdge(const RSEdge& rsedge, bool deep = false)
;
/** Detailled constructor.
Create a new RSEdge object from a lot of nice objects
@param vertex1 assigned to the first vertex
@param vertex2 assigned to the second vertex
@param face1 assigned to the first face
@param face2 assigned to the second face
@param center_of_torus assigned to the center of the torus
@param radius_of_torus assigned to the radius of the torus
@param angle assigned to th angle
@param circle1 assigned to the first contact circle
@param circle2 assigned to the second contact circle
@param intersection_point1 assigned to the first intersection point
(in singular case)
@param intersection_point2 assigned to the second intersection point
(in singular case)
@param singular
@param index assigned to the index
*/
RSEdge(RSVertex* vertex1,
RSVertex* vertex2,
RSFace* face1,
RSFace* face2,
const TVector3<double>& center_of_torus,
const double& radius_of_torus,
const TAngle<double>& angle,
const TCircle3<double>& circle1,
const TCircle3<double>& circle2,
const TVector3<double>& intersection_point1,
const TVector3<double>& intersection_point2,
bool singular,
Index index)
;
/** Destructor.
Destructs the RSEdge object.
The neighboured faces and vertices are {/bf not} destructed.
*/
virtual ~RSEdge()
;
//@}
/** @name Assignment
*/
//@{
/** Assign from another RSEdge.
@param rsedge the RSEdge object to assign from
@param deep if deep = false, all pointers are set to NULL
(default). Otherwise the RSEdge object is linked to
the neighbours of the RSEdge object to assign from.
*/
void set(const RSEdge& rsedge, bool deep = false)
;
/** Assign from another RSEdge.
The RSEdge object is linked to the neighbours of the RSEdge object to
assign from.
@param rsedge the RSEdge object to assign from
*/
RSEdge& operator = (const RSEdge& rsedge)
;
/** Assign from a lot of nice objects
@param vertex0 assigned to the first vertex
@param vertex1 assigned to the second vertex
@param face0 assigned to the first face
@param face1 assigned to the second face
@param center_of_torus assigned to the center of the torus
@param radius_of_torus assigned to the radius of the torus
@param angle assigned to th angle
@param circle0 assigned to the first contact circle
@param circle1 assigned to the second contact circle
@param intersection_point0 assigned to the first intersection point
(in singular case)
@param intersection_point1 assigned to the second intersection point
(in singular case)
@param singular
@param index assigned to the index
*/
void set(RSVertex* vertex0,
RSVertex* vertex1,
RSFace* face0,
RSFace* face1,
const TVector3<double>& center_of_torus,
const double& radius_of_torus,
const TAngle<double>& angle,
const TCircle3<double>& circle0,
const TCircle3<double>& circle1,
const TVector3<double>& intersection_point0,
const TVector3<double>& intersection_point1,
bool singular,
Index index)
;
//@}
/** @name Accessors
*/
//@{
/** Set the center of the torus.
Set the center of the torus described by the probe sphere when it
rolls over the RSEdge.
@param center the new center
*/
void setCenterOfTorus(const TVector3<double>& center)
;
/** Return the center of the torus.
Return the center of the torus described by the probe sphere
when it rolls over the RSEdge.
@return TVector3<double> the center of the torus
*/
TVector3<double> getCenterOfTorus() const
;
/** Set the major radius of the torus.
Set the major radius of the torus described by the probe sphere
when it rolls over the RSEdge.
@param radius the new radius
*/
void setMajorRadiusOfTorus(const double& radius)
;
/** Return the major radius of the torus.
Return the major radius of the torus described by the probe sphere
when it rolls over the RSEdge.
@return TVector3<double> the major radius of the torus
*/
double getMajorRadiusOfTorus() const
;
/** Set the rotation angle.
Set the rotation angle between the starting and ending position of
the probe sphere when it rolls over the RSEdge.
@param angle the new rotation angle
*/
void setAngle(const TAngle<double>& angle)
;
/** Return the rotation angle.
Return the rotation angle between the starting and ending position
of the probe sphere when it rolls over the RSEdge.
@return TAngle<double> the rotation angle
*/
TAngle<double> getAngle() const
;
/** Set one of the two contact circles.
Set one of the two contact circles of the probe sphere with the two
RSVertices.
@param i the first contact circle is changed if i = 0,
the second otherwise
@param circle the new contact circle
*/
void setContactCircle(Position i, const TCircle3<double>& circle)
;
/** Return one of the the contact circles.
Return one of the the contact circles of the probe sphere with the
two RSVertices
@param i
@return TCircle3<double> the contact circle with the first RSVertex
if i = 0, the contact circle with the second
RSVertex otherwise
*/
TCircle3<double> getContactCircle(Position i) const
;
/** Set one of the intersection points.
Set one of the intersection points of the probe sphere with the RSEdge.
@param i the first intersection point is changed if i = 0,
the second otherwise
@param point the new intersection point
*/
void setIntersectionPoint(Position i, const TVector3<double>& point)
;
/** Return one of the intersection points.
Return one of the intersection points of the probe sphere
with the RSEdge. If the RSEdge not is singular, an exception
is thrown.
@return TVector3<double> the intersection point near to the first
RSVertex if i = 0, the intersection point near
to the second RSVertex otherwise
*/
TVector3<double> getIntersectionPoint(Position i) const
throw(Exception::GeneralException);
/** Set singular
*/
void setSingular(bool singular)
;
//@}
/** @name Predicates
*/
//@{
/** Equality operator.
@return bool, <b>true</b> if all vertices and all faces are equal
modulo order, <b>false</b> otherwise
*/
virtual bool operator == (const RSEdge& rsedge) const
;
/** Inequality operator.
@return bool <b>false</b> if all vertices and all faces are equal
modulo order, <b>true</b> otherwise
*/
virtual bool operator != (const RSEdge& rsedge) const
;
/** Similarity operator.
@return bool <b>true</b> if all vertices are similar modulo order,
<b>false</b> otherwise
*/
virtual bool operator *=(const RSEdge& rsedge) const
;
/** isSingular
@return bool <b>true</b> if the RSEdge is singular,
<b>false</b> otherwise
*/
bool isSingular() const
;
/** isFree
@return bool <b>true</b> if the RSEdge is free, <b>false</b> otherwise
*/
bool isFree() const
;
//@}
protected:
/*_ @name Attributes
*/
//@{
/*_ The center of the torus described by the probe when ir rolls over
the RSEdge
*/
TVector3<double> center_of_torus_;
/*_ The major radius of the torus described by the probe when ir rolls
over the RSEdge
*/
double radius_of_torus_;
/*_ The rotation angle between the starting and ending position of the
probe sphere when it rolls over the RSEdge
*/
TAngle<double> angle_;
/*_ The contact circle of the probe sphere with the first RSVertex
*/
TCircle3<double> circle0_;
/*_ The contact circle of the probe sphere with the second RSVertex
*/
TCircle3<double> circle1_;
/*_ The intersection point of the probe sphere with the RSEdge near to
the first RSVertex (in singular case).
*/
TVector3<double> intersection_point0_;
/*_ The intersection point of the probe sphere with the RSEdge near to
the second RSVertex (in singular case).
*/
TVector3<double> intersection_point1_;
/*_ singular
*/
bool singular_;
//@}
};
/** @name Storers
*/
//@{
/** Output- Operator
*/
BALL_EXPORT std::ostream& operator << (std::ostream& s, const RSEdge& rsedge);
//@}
} // namespace BALL
#endif // BALL_STRUCTURE_RSEDGE_H
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