/usr/include/BALL/STRUCTURE/triangleEdge.h is in libball1.4-dev 1.4.3~beta1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | // -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
#ifndef BALL_STRUCTURE_TRIANGLEEDGE_H
#define BALL_STRUCTURE_TRIANGLEEDGE_H
#ifndef BALL_STRUCTURE_GRAPHEDGE_H
# include <BALL/STRUCTURE/graphEdge.h>
#endif
#ifndef BALL_STRUCTURE_GRAPHFACE_H
# include <BALL/STRUCTURE/graphFace.h>
#endif
#ifndef BALL_STRUCTURE_GRAPHVERTEX_H
# include <BALL/STRUCTURE/graphVertex.h>
#endif
namespace BALL
{
class Triangle;
class TrianglePoint;
class TriangulatedSurface;
class TriangulatedSphere;
class TriangulatedSES;
class TriangulatedSAS;
class SESTriangulator;
class SASTriangulator;
/** Generic TriangleEdge Class.
\ingroup Surface
*/
class BALL_EXPORT TriangleEdge
: public GraphEdge< TrianglePoint,TriangleEdge,Triangle >
{
public:
/** @name Class friends
- class Triangle
- class TriangleEdge
- class TriangulatedSurface
- class TriangulatedSphere
- class TriangulatedSES
- class TriangulatedSAS
- class SESTriangulator
- class SASTriangulator
*/
friend class Triangle;
friend class TrianglePoint;
friend class TriangulatedSurface;
friend class TriangulatedSphere;
friend class TriangulatedSES;
friend class TriangulatedSAS;
friend class SESTriangulator;
friend class SASTriangulator;
BALL_CREATE(TriangleEdge)
/** @name Constructors and Destructors
*/
//@{
/** Default constructor.
This method creates a new TriangleEdge object.
*/
TriangleEdge();
/**
* Detailed constructor.
* Creates a new TriangleEdge object connecting the passed
* TrianglePoint instances.
*/
TriangleEdge(TrianglePoint* v1, TrianglePoint* v2);
/** Copy constructor.
Create a new TriangleEdge object from another.
@param edge the TriangleEdge object to be copied
@param deep if deep = false, all pointers are set to NULL (default).
Otherwise the new TriangleEdge object is linked to the
neighbours of the old TriangleEdge object.
*/
TriangleEdge(const TriangleEdge& edge, bool deep = false);
/** Destructor.
Destructs the TriangleEdge object.
*/
virtual ~TriangleEdge();
//@}
/** @name Accessors
*/
//@{
/** Set one of the two points of the TriangleEdge.
@param i the first point is changed if i = 0, the second otherwise
@param point a pointer to the new point
*/
void setPoint(Position i, TrianglePoint* point);
/** Return one of the two points of the TriangleEdge.
@param i
@return TrianglePoint* a pointer to the first point if i = 0,
a pointer to the second point otherwise
*/
TrianglePoint* getPoint(Position i) const;
/** Set one of the two triangles of the TriangleEdge.
@param i change the first triangle, if i = 0, the second
otherwise
@param triangle a pointer to the new triangle
*/
void setTriangle(Position i, Triangle* triangle);
/** Return one of the two triangles of the TriangleEdge.
@param i
@return Triangle* a pointer to the first triangle if i = 0,
a pointer to the second triangle otherwise
*/
Triangle* getTriangle(Position i) const;
//@}
/** @name Predicates
*/
//@{
/** Equality operator
@return bool <b>true</b> if the vertices are similar,
<b>false</b> otherwise.
*/
virtual bool operator == (const TriangleEdge&) const;
/** Inequality operator
@return bool <b>false</b> if the vertices are similar,
<b>true</b> otherwise.
*/
virtual bool operator != (const TriangleEdge&) const;
/** Similarity operator
@return bool <b>true</b>
*/
virtual bool operator *= (const TriangleEdge&) const;
//@}
};
/** @name Storers
*/
//@{
/** Output- Operator
*/
BALL_EXPORT std::ostream& operator << (std::ostream& s, const TriangleEdge& edge);
//@}
} // namespace BALL
#endif // BALL_STRUCTURE_TRIANGLEEDGE_H
|