/usr/include/BALL/STRUCTURE/trianglePoint.h is in libball1.4-dev 1.4.3~beta1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// vi: set ts=2:
//
#ifndef BALL_STRUCTURE_TRIANGLEPOINT_H
#define BALL_STRUCTURE_TRIANGLEPOINT_H
#ifndef BALL_MATHS_VECTOR3_H
# include <BALL/MATHS/vector3.h>
#endif
#ifndef BALL_STRUCTURE_GRAPHEDGE_H
# include <BALL/STRUCTURE/graphEdge.h>
#endif
#ifndef BALL_STRUCTURE_GRAPHFACE_H
# include <BALL/STRUCTURE/graphFace.h>
#endif
#ifndef BALL_STRUCTURE_GRAPHVERTEX_H
# include <BALL/STRUCTURE/graphVertex.h>
#endif
namespace BALL
{
class TriangleEdge;
class Triangle;
class TriangulatedSurface;
class TriangulatedSphere;
class TriangulatedSES;
class SESTriangulator;
class TriangulatedSAS;
class SASTriangulator;
/** Generic TriangleEdge Class.
\ingroup Surface
*/
class BALL_EXPORT TrianglePoint
: public GraphVertex< TrianglePoint,TriangleEdge,Triangle >
{
public:
/** @name Class friends
- class Triangle
- class TriangleEdge
- class TriangulatedSurface
- class TriangulatedSphere
- class TriangulatedSES
- class SESTriangulator
- class TriangulatedSAS
- class SASTriangulator
*/
friend class Triangle;
friend class TriangleEdge;
friend class TriangulatedSurface;
friend class TriangulatedSphere;
friend class TriangulatedSES;
friend class SESTriangulator;
friend class TriangulatedSAS;
friend class SASTriangulator;
BALL_CREATE(TrianglePoint)
/** @name Constructors and Destructors
*/
//@{
/** Default constructor.
This method creates a new TrianglePoint object.
*/
TrianglePoint()
;
/** Detailed constructor.
This method creates a new TrianglePoint object with the given
point and normal.
*/
TrianglePoint(const TVector3<double>& point, const TVector3<double>& normal = TVector3<double>(0.));
/** Copy constructor.
Create a new TrianglePoint object from another.
@param point the TrianglePoint object to be copied
@param deep if deep = false, all pointers are set to NULL (default).
Otherwise the new TrianglePoint object is linked to the
neighbours of the old TrianglePoint object.
*/
TrianglePoint(const TrianglePoint& point, bool deep = false)
;
/** Destructor.
Destructs the TrianglePoint object.
*/
virtual ~TrianglePoint()
;
//@}
/** @name Assignments
*/
//@{
/** Assign from another TrianglePoint.
@param point the TrianglePoint object to assign from
@param deep if deep = false, all pointers are set to NULL
(default). Otherwise the new TrianglePoint object is
linked to the neighbours of the TrianglePoint object to
assign from.
*/
void set(const TrianglePoint& point, bool deep = false)
;
/** Assign from another TrianglePoint.
The new TrianglePoint object is linked to the neighbours of the
TrianglePoint object to assign from.
@param point the TrianglePoint object to assign from
*/
TrianglePoint& operator = (const TrianglePoint& point)
;
//@}
/** @name Accessors
*/
//@{
/** Get the point
*/
TVector3<double> getPoint() const
;
/** Set the point
*/
void setPoint(const TVector3<double>& point)
;
/** Get the normal of the TrianglePoint
*/
TVector3<double> getNormal() const
;
/** Set the normal of the TrianglePoint
*/
void setNormal(const TVector3<double>& normal)
throw(Exception::DivisionByZero);
//@}
/** @name Predicates
*/
//@{
/** Equality operator
@return bool <b>true</b> if the TrianglePoints lie on the same point,
<b>false</b> otherwise.
*/
virtual bool operator == (const TrianglePoint& point) const
;
/** Inequality operator
@return bool <b>false</b> if the TrianglePoints lie on the same point,
<b>true</b> otherwise.
*/
virtual bool operator != (const TrianglePoint& point) const
;
/** Similarity operator
@return bool <b>true</b> if the TrianglePoints lie on the same point,
<b>false</b> otherwise.
*/
virtual bool operator *= (const TrianglePoint& point) const
;
//@}
protected:
/*_ The point itself
*/
TVector3<double> point_;
/*_ The normal vector of the point
*/
TVector3<double> normal_;
};
/** @name Storers
*/
//@{
/** Output- Operator
*/
BALL_EXPORT std::ostream& operator << (std::ostream& s, const TrianglePoint& point);
//@}
} // namespace BALL
#endif // BALL_STRUCTURE_TRIANGLEPOINT_H
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