/usr/include/BALL/STRUCTURE/triangulatedSES.h is in libball1.4-dev 1.4.3~beta1-3.
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// vi: set ts=2:
//
#ifndef BALL_STRUCTURE_TRIANGULATEDSES_H
#define BALL_STRUCTURE_TRIANGULATEDSES_H
#ifndef BALL_TRUCTURE_SOLVENTEXCLUDEDSURFACE_H
# include <BALL/STRUCTURE/solventExcludedSurface.h>
#endif
#ifndef BALL_STRUCTURE_TRIANGLE_H
# include <BALL/STRUCTURE/triangle.h>
#endif
#ifndef BALL_STRUCTURE_TRIANGLEEDGE_H
# include <BALL/STRUCTURE/triangleEdge.h>
#endif
#ifndef BALL_STRUCTURE_TRIANGLEPOINT_H
# include <BALL/STRUCTURE/trianglePoint.h>
#endif
#ifndef BALL_STRUCTURE_TRIANGULATEDSURFACE_H
# include <BALL/STRUCTURE/triangulatedSurface.h>
#endif
#ifndef BALL_MATHS_ANGLE_H
# include <BALL/MATHS/angle.h>
#endif
#ifndef BALL_MATHS_CIRCLE3_H
# include <BALL/MATHS/circle3.h>
#endif
#ifndef BALL_MATHS_SPHERE3_H
# include <BALL/MATHS/sphere3.h>
#endif
#ifndef BALL_MATHS_VECTOR3_H
# include <BALL/MATHS/vector3.h>
#endif
#include <list>
#include <vector>
namespace BALL
{
class SESTriangulator;
/** Generic TriangulatedSES Class.
\ingroup Surface
*/
class BALL_EXPORT TriangulatedSES : public TriangulatedSurface
{
public:
/** @name Class friends
- class SESTriangulator
*/
friend class SESTriangulator;
BALL_CREATE(TriangulatedSES)
/** @name Constructors and Destructors
*/
//@{
/** Default constructor.
This method creates a new TriangulatedSES object.
*/
TriangulatedSES()
;
/** Copy constructor.
Create a new TriangulatedSES object from another.
@param surface the TriangulatedSES object to be copied
@param bool ignored - just for interface consistency
*/
TriangulatedSES(const TriangulatedSES& surface, bool = true)
;
/** Detailed constructor.
Create a new empty TriangulatedSES object and set its SES.
@param ses a pointer to the corresponding SES
@param density the density to use by triangulation
*/
TriangulatedSES(SolventExcludedSurface* ses, const double& density)
;
/** Destructor.
Destructs the TriangulatedSES object.
*/
virtual ~TriangulatedSES()
;
//@}
/** @name Assignment
*/
//@{
/** Assign from another TriangulatedSES.
@param surface the TriangulatedSES object to assign from
@param bool ignored - just for interface consistency
*/
void set(const TriangulatedSES& surface, bool = true)
;
/** Assign from another TriangulatedSES.
@param surface the TriangulatedSES object to assign from
*/
TriangulatedSES& operator = (const TriangulatedSES& surface)
;
/** Set the density used by triangulation.
*/
void setDensity(const double& density)
;
/** Get the density used by triangulation.
*/
double getDensity() const
;
//@}
/** @name Accessors
*/
//@{
void compute()
throw(Exception::GeneralException,Exception::DivisionByZero);
//@}
protected:
/*_ @name Attributes
*/
//@{
SolventExcludedSurface* ses_;
double density_;
//@}
};
/** Generic SESTriangulator Class.
\par
\par
\ingroup Surface
*/
class BALL_EXPORT SESTriangulator
{
public:
BALL_CREATE(SESTriangulator)
/** @name Constructors and Destructors
*/
//@{
/** Default constructor.
This method creates a new SESTriangulator object.
*/
SESTriangulator()
;
/** Detailed constructor.
@param tses a pointer to the TriangulatedSES to compute
*/
SESTriangulator(TriangulatedSES* tses)
;
/** Destructor.
Destructs the SESTriangulator object.
*/
virtual ~SESTriangulator()
;
//@}
/** @name Accessors
*/
//@{
void run()
throw(Exception::GeneralException,Exception::DivisionByZero);
private:
void preProcessing()
;
void triangulateToricFaces()
;
void partitionSingularEdges()
;
void triangulateContactFaces()
;
void triangulateSphericFaces()
;
void triangulateToricFace
(SESFace* face,
const double& probe_radius)
;
void triangulateFreeToricFace
(SESFace* face,
const double& probe_radius)
;
void triangulateSingularToricFace
(SESFace* face,
const double& probe_radius)
;
void triangulateNonSingularToricFace
(SESFace* face,
const double& probe_radius)
;
void partitionSingularEdge(SESEdge* singular_edge)
;
void partitionFreeSingularEdge(SESEdge* singular_edge)
;
void partitionNonFreeSingularEdge(SESEdge* singular_edge)
;
void triangulateContactFace
(SESFace* face,
const TSphere3<double>& sphere)
;
bool triangulateSphericFace
(SESFace* face,
const TSphere3<double>& sphere)
;
bool buildSphericTriangles
(SESFace* face,
TriangulatedSES& part,
const TSphere3<double>& sphere,
bool convex = true)
;
bool buildFirstTriangle
(SESFace* face,
TriangulatedSES& part,
std::list<TriangleEdge*>& border,
const TSphere3<double>& sphere,
const HashSet<TrianglePoint*>& points,
bool convex)
;
SESEdge* firstSESEdge(const std::list<SESEdge*>& sesedge)
;
void buildUnambiguousTriangle
(TriangleEdge* edge,
TrianglePoint* point,
std::list<TriangleEdge*>& border,
const TSphere3<double>& sphere,
TriangulatedSES& part,
bool convex
)
;
void buildAmbiguousTriangles
(TriangleEdge* edge,
std::list<TrianglePoint*> points,
std::list<TriangleEdge*>& border,
const TSphere3<double>& sphere,
TriangulatedSES& part,
bool convex
)
;
void createTriangleAndEdges
(TriangleEdge* edge,
TrianglePoint* point,
const TSphere3<double>& sphere,
TriangleEdge*& edge1,
bool& old1,
TriangleEdge*& edge2,
bool& old2,
Triangle*& triangle,
bool convex
)
;
void partitionOfCircle
(const TCircle3<double>& circle,
const TVector3<double>& p0,
const TAngle<double>& phi,
Size number_of_segments,
vector< TVector3<double> >& partition,
bool on_surface = true)
;
Size numberOfRefinements(const double& density, const double& radius)
;
void buildTemplateSpheres()
;
void buildTriangles
(SESEdge* edge0,
SESEdge* edge1,
SESEdge* edge2,
SESEdge* edge3,
const std::vector< TVector3<double> >& centers,
const std::vector< TVector3<double> >& edge1_points,
const std::vector< TVector3<double> >& edge3_points,
const double& probe_radius)
;
//@}
protected:
/*_ @name Attributes
*/
//@{
TriangulatedSES* tses_;
std::vector<TrianglePoint*> point_;
std::vector<std::list<TriangleEdge*> > edge_;
HashMap<Size, std::list<TrianglePoint*> > template_spheres_;
double sqrt_density_;
//@}
};
} // namespace BALL
#endif // BALL_STRUCTURE_TRIANGULATEDSES_H
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