/usr/include/BALL/STRUCTURE/triangulatedSurface.h is in libball1.4-dev 1.4.3~beta1-3.
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// vi: set ts=2:
//
#ifndef BALL_STRUCTURE_TRIANGULATEDSURFACE_H
#define BALL_STRUCTURE_TRIANGULATEDSURFACE_H
#ifndef BALL_STRUCTURE_TRIANGLE_H
# include <BALL/STRUCTURE/triangle.h>
#endif
#ifndef BALL_STRUCTURE_TRIANGLEEDGE_H
# include <BALL/STRUCTURE/triangleEdge.h>
#endif
#ifndef BALL_STRUCTURE_TRIANGLEPOINT_H
# include <BALL/STRUCTURE/trianglePoint.h>
#endif
#ifndef BALL_MATHS_PLANE3_H
# include <BALL/MATHS/plane3.h>
#endif
#ifndef BALL_MATHS_SURFACE_H
# include <BALL/MATHS/surface.h>
#endif
#ifndef BALL_MATHS_VECTOR3_H
# include <BALL/MATHS/vector3.h>
#endif
#include <list>
#include <vector>
namespace BALL
{
/** Generic TriangulatedSurface Class.
\ingroup Surface
*/
class BALL_EXPORT TriangulatedSurface
{
public:
BALL_CREATE(TriangulatedSurface)
/** @name Type definitions
*/
//@{
typedef std::list<TrianglePoint*>::iterator
PointIterator;
typedef std::list<TrianglePoint*>::const_iterator
ConstPointIterator;
typedef std::list<TriangleEdge*>::iterator
EdgeIterator;
typedef std::list<TriangleEdge*>::const_iterator
ConstEdgeIterator;
typedef std::list<Triangle*>::iterator
TriangleIterator;
typedef std::list<Triangle*>::const_iterator
ConstTriangleIterator;
//@}
/** @name Constructors and Destructors
*/
//@{
/** Default constructor.
This method creates a new TriangulatedSurface object.
*/
TriangulatedSurface()
;
/** Copy constructor.
Create a new TriangulatedSurface object from another.
@param surface the TriangulatedSurface object to be copied
@param bool ignored - just for interface consistency
*/
TriangulatedSurface(const TriangulatedSurface& surface, bool = true)
;
/** Destructor.
Destructs the TriangulatedSurface object.
*/
virtual ~TriangulatedSurface()
;
//@}
/** @name Static Members
*/
//@{
/**
* A static function that constructs a triangulated tube. The tube is oriented along the
* z-axis, starts at z=0, ends at z=1 and has radius 1
*
* @param num_vertices The amount of vertices of which the base of the tube is composed
* @param subdiv Controls the amount of subdivisions along the z-axis. Default: 0
* @param closed Should the tube have opend or closed ends? Default: false
* @param out Controls whether the normals of the tube are pointing in or outwards. Default: true
*/
static TriangulatedSurface* createTube(unsigned int num_vertices, unsigned int subdiv = 0, bool closed = false, bool out = true);
/**
* A static function that constructs a triangulated disk. The disk lies in the x-y plane
* and has radius 1.
*
* @param num_vertices The amount of vertices of which the border of the disk is composed
* @param out Controls whether the normals of the tube are pointing up or downwards. Default: true
*/
static TriangulatedSurface* createDisk(unsigned int num_vertices, bool out = true);
//@}
/** @name Assignment
*/
//@{
/** Delete all points, edges and triangles.
*/
void clear()
;
/** Assign from another TriangulatedSurface.
@param surface the TriangulatedSurface object to assign from
@param bool ignored - just for interface consistency
*/
void set(const TriangulatedSurface& surface, bool = true)
;
/** Assign from another TriangulatedSurface.
@param surface the TriangulatedSurface object to assign from
*/
TriangulatedSurface& operator = (const TriangulatedSurface& surface)
;
//@}
/** @name Accessors
*/
//@{
/** Insert a new point to the TriangulatedSurface.
@param point a pointer to the new point
*/
void insert(TrianglePoint* point);
/** Insert a new edge to the TriangulatedSurface.
@param edge a pointer to the new edge
*/
void insert(TriangleEdge* edge);
/** Insert a new triangle to the TriangulatedSurface.
@param triangle a pointer to the new triangle
*/
void insert(Triangle* triangle);
/** Get the number of points of the TriangulatedSurface.
* @deprecated Use TriangulatedSurface::getNumberOfPoints() instead
*/
BALL_DEPRECATED Size numberOfPoints() const;
/** Get the number of points of the TriangulatedSurface.
* @deprecated Use TriangulatedSurface::getNumberOfPoints() instead
*/
Size getNumberOfPoints() const;
/** Get the number of edges of the TriangulatedSurface.
* @deprecated Use TriangulatedSurface::getNumberOfEdges() instead
*/
BALL_DEPRECATED Size numberOfEdges() const;
/** Get the number of edges of the TriangulatedSurface.
*/
Size getNumberOfEdges() const;
/** Get the number of triangles of the TriangulatedSurface.
* @deprecated Use TriangulatedSurface::getNumberOfTriangles() instead
*/
BALL_DEPRECATED Size numberOfTriangles() const;
/** Get the number of triangles of the TriangulatedSurface.
* Use TriangulatedSurface::getNumberOfTriangles() instead
*/
Size getNumberOfTriangles() const;
/** Remove a point from the TriangulatedSurface.
If deep is true (default) the incidence-structure will be updated.
@param point a pointer to the point to delete
@param deep look above
*/
void remove(TrianglePoint* point, bool deep = true);
/** Remove a point from the TriangulatedSurface.
If deep is true (default) the incidence-structure will be updated.
@param p an iterator into the list of points of the
TriangulatedSurface which indicates the point to delete
@param deep look above
*/
void remove(PointIterator p, bool deep = true);
/** Remove an edge from the TriangulatedSurface.
If deep is true (not default) the incidence-structure will be updated.
@param edge a pointer to the edge to delete
@param deep look above
*/
void remove(TriangleEdge* edge, bool deep = true);
/** Remove an edge from the TriangulatedSurface.
If deep is true (not default) the incidence-structure will be updated.
@param e an iterator into the list of edges of the
TriangulatedSurface which indicates the edge to delete
@param deep look above
*/
void remove(EdgeIterator e, bool deep = true);
/** Remove a triangle from the TriangulatedSurface.
If deep is true (not default) the incidence-structure will be updated.
@param triangle a pointer to the triangle to delete
@param deep look above
*/
void remove(Triangle* triangle, bool deep = true);
/** Remove a triangle from the TriangulatedSurface.
If deep is true (not default) the incidence-structure will be updated.
@param t an iterator into the list of triangles of the
TriangulatedSurface which indicates the triangle to
delete
@param deep look above
*/
void remove(TriangleIterator t, bool deep = true);
/** Create a Surface object from the TriangulatedeSurface.
@param surface the created Surface object
*/
void exportSurface(Surface& surface);
/** Add a TriangulatedSurface object.
The lists of points, edges and triangles of the given
TriangulatedSurface objact are appended. The given TriangulatedSurface
objact will be unchanged.
@param surface the TriangulatedSurface object to add
*/
TriangulatedSurface& operator += (const TriangulatedSurface& surface);
/** Add a TriangulatedSurface object.
The lists of points, edges and triangles of the given
TriangulatedSurface objact are appended. After this operation, the
given TriangulatedSurface objact will be empty!
@param source the TriangulatedSurface object to add
*/
void join(TriangulatedSurface& source);
/** Shift the TriangulatedSurface.
All points are shifted by a vector c.
@param c the shift vector
*/
void shift(const TVector3<double>& c);
/** Blow up th TriangulatedSurface.
All points are multiplied by a scalar r.
@param r the blow up factor
*/
void blowUp(const double& r);
/** Set the indices of all points, edges and triangles.
*/
void setIndices();
/** Set the density used by triangulation algorithms.
*/
void setDensity(const double& density);
/** Get the density used by triangulation algorithms.
*/
double getDensity() const;
/** Cut the TriangulatedSurface on a plane.
@param plane the plane to cut on
@param fuzzy
*/
void cut(const TPlane3<double>& plane, const double& fuzzy = 0);
/** Delete all triangles on the border of the TriangulatedSurface
*/
void shrink();
/** Delete all isolated edges of the TriangulatedSurface
*/
void deleteIsolatedEdges();
/** Delete all isolated points of the TriangulatedSurface
*/
void deleteIsolatedPoints();
/** Get the border edges of the TriangulatedSurface.
Border edges are the edges with only one triangle.
@param border a list of the border edges
*/
void getBorder(std::list<TriangleEdge*>& border);
//@}
/** @name External Iterators
*/
//@{
PointIterator beginPoint();
ConstPointIterator beginPoint() const;
PointIterator endPoint();
ConstPointIterator endPoint() const;
EdgeIterator beginEdge();
ConstEdgeIterator beginEdge() const;
EdgeIterator endEdge();
ConstEdgeIterator endEdge() const;
TriangleIterator beginTriangle();
ConstTriangleIterator beginTriangle() const;
TriangleIterator endTriangle();
ConstTriangleIterator endTriangle() const;
//@}
/*_ @name protected help functions
*/
//@{
protected:
/*_ Test whether a TriangulatedSurface object can be copied
*/
bool canBeCopied() const;
/*_ Copy a TriangulatedSurface object
*/
void copy(const TriangulatedSurface& surface);
//@}
protected:
/*_ @name Attributes
*/
//@{
/*_ the number of points of the triangulated surface
*/
Size number_of_points_;
/*_ the points of the surface.
*/
std::list<TrianglePoint*> points_;
/*_ the number of edges of the triangulated surface
*/
Size number_of_edges_;
/*_ the edges of the surface.
*/
std::list<TriangleEdge*> edges_;
/*_ the number of triangles of the triangulated surface
*/
Size number_of_triangles_;
/*_ the triangles of the surface.
*/
std::list<Triangle*> triangles_;
/*_ the density used by triangulation algorithms
*/
double density_;
//@}
};
/** @name Storers
\ingroup Surface
*/
//@{
/** Output- Operator
*/
BALL_EXPORT std::ostream& operator << (std::ostream& s,
const TriangulatedSurface& surface);
//@}
/** Generic TriangulatedSphere Class.
\par
\par
\ingroup Surface
*/
class BALL_EXPORT TriangulatedSphere : public TriangulatedSurface
{
public:
BALL_CREATE(TriangulatedSphere)
struct Face
{
TrianglePoint* p[6];
TriangleEdge* e[9];
Position pcount;
Position ecount;
};
/** @name Constructors and Destructors
*/
//@{
/** Default constructor.
This method creates a new TriangulatedSphere object.
*/
TriangulatedSphere()
;
/** Copy constructor.
Create a new TriangulatedSphere object from another.
@param sphere the TriangulatedSphere object to be copied
@param bool ignored - just for interface consistency
*/
TriangulatedSphere(const TriangulatedSphere& sphere, bool = true)
;
/** Destructor.
Destructs the TriangulatedSphere object.
*/
virtual ~TriangulatedSphere()
;
//@}
/** @name Assignment
*/
//@{
/** Assign from another TriangulatedSphere.
@param sphere the TriangulatedSphere object to assign from
@param bool ignored - just for interface consistency
*/
void set(const TriangulatedSphere& sphere, bool = true)
;
/** Assign from another TriangulatedSphere.
@param sphere the TriangulatedSphere object to assign from
*/
TriangulatedSphere& operator = (const TriangulatedSphere& sphere)
;
//@}
/** @name Accessors
*/
//@{
/** Build an icosaeder.
If the TriangulatedSphere is not empty, it will be cleared first.
The center of the icosaeder will be the origin, the radius will be 1.
@param out if out = true the normal vectors will be oriented outside,
otherwise they will be oriented inside
*/
void icosaeder(bool out = true);
/** Build a pentakis dodecaeder.
If the TriangulatedSphere is not empty, it will be cleared first.
The center of the dodecaeder will be the origin, the radius will be 1.
@param out if out = true the normal vectors will be oriented outside,
otherwise they will be oriented inside
*/
void pentakisDodecaeder(bool out = true);
/** Refine a triangulated sphere.
The center of the sphere must be the origin, the radius must be 1.
@param iterations the number of refinement iterations
@param out the orientation of the normal vectors
*/
void refine(Position iterations, bool out = true);
private:
/*_ Refine a triangulated sphere once.
*/
void refine(bool out);
void buildFourTriangles
(Face face,
Triangle* face0,
Triangle* face1,
Triangle* face2,
Triangle* face3)
;
/*_ Set the incidences of a refined triangulated sphere.
*/
void setIncidences();
//@}
};
} // namespace BALL
#endif // BALL_STRUCTURE_TRIANGULATEDSURFACE_H
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